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HOW LONG WILL YOU SURVIVE?

7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

GAME FEATURES

  • Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
  • Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with nearly 400 recipes.
  • Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable.
  • Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
  • Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.
  • Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.
  • Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 300 locations.
  • Combat – Encounter a wide variety zombie archetypes including special infected with unique behaviors and attacks.
  • Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.
  • Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.
  • Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.
  • Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points.
  • Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.
  • Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.
  • Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt wild animals.
7 Days to Die
The Fun PimpsDeveloper
The Fun Pimps Entertainment LLCPublisher
2013-12-13Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive (122386 reviews)
VR Support
Public Linux Depots:
  • Linux Universal [3.12 G]
Available DLCs:
  • The Hoarder Armor Set
  • The Marauder Armor Set
  • The Desert Armor Set
  • The Holiday Hat Pack
  • The Classic Survivor Armor Set
  • The Butcher Armor Set
  • The Hellreaver Armor Set
  • The Jolly Raider Armor Set
V2.0 b292 EXP Update

Game Description Image

Hello Survivors!

We have another EXP patch for you guys.

Have a wonderful day!

Here what changed since b289:

Added

  • Biome zombies move at blood moon speeds during damaging storms

    [/*]
  • Command to complete challenges

    [/*]
  • Player shelter check looks diagonally up for openings

    [/*]
  • RWG spawnWildernessPrefab overflows TileSize warning

    [/*]
  • Server browser filters for Biome Progression and Storm Frequency settings

    [/*]
  • Tool tip for the "Filter small POIs" toggle in the Teleport to POIs menu

    [/*]

Changed

  • Added a few more POIs missing from Navezgane map

    [/*]
  • Grace does a lot more block damage

    [/*]
  • Improved loot quality in mine_01 based on feedback

    [/*]
  • Increased snow terrain health

    [/*]
  • Lowered the chance of general zombie loot bag drops from 5% to 4%

    [/*]
  • Minor adjustments to some Burnt Zombie VO attacks and added some new variations

    [/*]
  • Reduced biome time requirement for biome challenges by 5 minutes

    [/*]
  • Removed buffMediumStealthBoots and buffHeavyStealthBoots as they are no longer needed

    [/*]
  • Removed canHaveCosmetic tag from all armor sets

    [/*]
  • Reworked Stealth Boots Mod to show stats and update stats on boots when installed

    [/*]
  • Stealth Boots Mod now reduces Stamina/s and Noise by 01 and -10% for both Medium and Heavy Boots

    [/*]
  • Updated Sleeper Spawn material SFX and audio source

    [/*]
  • Updated all blocks tagged with PercMasteryDukeHarvest to use destroy event instead of harvest to help prevent exploits

    [/*]
  • Updated perk localization to reflect recent balancing changes for non-english languages

    [/*]
  • Vehicles are now placed as unlocked

    [/*]

Fixed

  • Adjusted face assignment and closed gap in brick_half_destroyed06

    [/*]
  • Animals and the demo were only attacking the lower block and then trying to walk through the 1m hole

    [/*]
  • Biome Skulls are not being colored properly

    [/*]
  • CRT TV audio loop continues to play while game is paused

    [/*]
  • Electrocutioner perk extended shock durations not working with Intellect Mastery level 5

    [/*]
  • Entering a vehicle with ranged items in hand as a passenger disables post processing for other players

    [/*]
  • Error spam while updating windows 'crafting' on loading when repairing

    [/*]
  • Grace was slimmed down to fit through 1m wide openings and her face pokes through walls less

    [/*]
  • Incorrect rotation on Navezgane map POI

    [/*]
  • Incorrect terrain type in Navezgane residential tiles

    [/*]
  • Insect Swarms were moving faster when their target was on vehicle

    [/*]
  • Missing infestation loot chest in mine_01

    [/*]
  • Not all biomes were inside the biomes node in biomes.xml

    [/*]
  • Players could move into tight areas and not be sheltered from storms

    [/*]
  • RWG wilderness mod prefabs in 137 to 149 size range caused generation errors

    [/*]
  • RWG wilderness mod prefabs larger than 150 would not be correctly centered in their tile

    [/*]
  • Rally Marker Ambient Loop

    [/*]
  • Stretched UV's on concrete_half_destroyed06

    [/*]
  • Supply crate interact text shows unlocalized name

    [/*]
  • Terrain and POI position bugs on Navezgane map

    [/*]
  • Treasure map quest lock only works for the first map used

    [/*]
  • Updated logic to clear CVars for Photographic Memory perk after using Grandpa's Fergitn Elixir

    [/*]

[ 2025-06-25 01:09:12 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 (64-bit)
  • Processor: 2.8 Ghz Quad Core CPUMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 2 GB Dedicated MemoryNetwork: Broadband Internet connection
  • Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
  • Memory: 12 GB RAM
  • Recommended Setup

    • OS: Ubuntu 18.04 (64-bit)
    • Processor: 3.2 Ghz Quad Core CPU or fasterMemory: 12 GB RAM
    • Graphics: 4 GB Dedicated MemoryNetwork: Broadband Internet connection
    • Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
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