
HOW LONG WILL YOU SURVIVE?
7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!GAME FEATURES
- Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
- Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with nearly 400 recipes.
- Build – Take over a ruin, or build from the ground-up. Design your fortress to include traps and defensive positions to survive the undead - the world is fully destructible and moldable.
- Cooperate or Compete – Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
- Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to nearly 400 in-game items and 1,200 unique building blocks in creative mode.
- Improve – Increase your skills in a multitude of active and passive disciplines. 7 Days to Die is the only true survival RPG with nearly 50 multi-tiered skill and perk groups.
- Choose – Play the Navezgane campaign world, or dive back in with friends in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and wilderness locations. The possibilities are infinite with over 300 locations.
- Combat – Encounter a wide variety zombie archetypes including special infected with unique behaviors and attacks.
- Survive – Experience real hardcore survival mechanics with over 45 buff boosts/ailments along with dynamic cold and hot weather to contend with.
- Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design.
- Loot – Scavenge the world for the best guns, weapons, tools, armor, clothing, and vehicle parts which have quality ranges which govern attributes to provide hundreds of thousands of item permutations.
- Quest – Find dynamic treasure maps left by survivors and dig for real buried loot. Discover quest notes and complete them for rewards and skill points.
- Customize – Create your own character or pick a preset and customize in-game even more with a huge selection of clothing and armor you can craft or loot in the world.
- Drive – Enjoy the badass vehicle system where you find all the parts, learn all the recipes and craft and augment your own vehicle.
- Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt wild animals.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/5383109/d2a0b89f66379b8ff37622b885220b323ad0c225.jpg\"][/img]
Howdy Survivors!
Today we have b3 EXP available for all Steam users. Among other things we removed the \"Loot Stage Cap\" and adjusted the kill challenges for the biome progression.
Have a fun weekend!
Here\'s what changed since b1:
V2.2 b3 Changelog:
Added
Allow unlinking Discord account directly from the game
[/*]Rubble_burnt_filler_10
[/*]Sprint Mode Autorun
[/*]AI activity map sets a long delay on neighbors if a screamer spawns
[/*]
Changed
Rubble_wasteland_filler_01 adapted to composition grid and zombies guarding loot added
[/*]Updated passive values for both Muffled Connector mods to match the display values
[/*]Updated localization for modArmorAdvancedMuffledConnectorsDesc and modArmorMuffledConnectorsDesc to include the install restrictions for Assassin Armor
[/*]Pack Mule sound to only play in the player\'s head
[/*]Lowered the chance of Plague Spitter and Frostclaw biome spawns by ~50%
[/*]Updated all zombies and zombie animals with new tags for biome zombie kill challenges
[/*]Updated all biome zombie kill challenges to 5 themed zombie kills per biome
[/*]Updated all biome zombie kill challenges to include other undead kills per biome. Each biome increases 5,10,15,20. The themed zombie in each biome does NOT count toward the other undead kills. For example, Frostclaw kills in the snow biome don\'t count toward the other kills, but they do count in other biomes.
[/*]Cleaned up legacy leg armor buff, tags, and item logic for the Bandolier Mod
[/*]Updated damage stat localization on Nomad Gloves to reflect its use on the Radiated, Charged, and Infernal \"Elite\" zombie class
[/*]BlockSpawnEntity UI is shown with shift+ctrl+rmb
[/*]Updated spawnTraderDesc with the updated trader select menu shortcut keys SHIFT + CTRL + RMB
[/*]Removed player \"not found for hair color\" warning
[/*]Sprint Lock to Sprint Mode and renamed No/Yes to Hold/Toggle
[/*]Optimized prop shadows by disabling on last LOD when Shadow Distance setting is lower than Ultra
[/*]AI activity map neighbor delay includes the diagonals
[/*]Regular screamer spawning to choose 1 or 2 based on GS
[/*]Removed \"Loot Stage Caps\" from all biomes
[/*]Removed lootstage_max from all biomes
[/*]Biome Badges no longer boost LootStageMax
[/*]Updated localization for goBiomeProgressionDesc
[/*]Disabled visible_loot_max icons from showing in on location windows
[/*]Disabled buffs related to Loot Stage Cap
[/*]
Fixed
Do not show Discord friend requests that are marked as Spam by Discord
[/*]Discord button on main menu will show pending invites on first open. Discord friend requests will show their avatars
[/*]Rally Marker SFX loop heard after starting quest.
[/*]Corpse Hanging Rope no longer downgrades to the hanging log
[/*]Missing tags on Nomad Gloves for charged and infernal
[/*]Rubble_burnt_filler_04 QA issues addressed
[/*]Rubble_wasteland_filler_01 missing texture
[/*]TileEntity.CopyFrom NotImplementedException when triggering a POI reset
[/*]Missing quest location by committing house_modern_27
[/*]Burnt forest biome shows pine forest when switching during playtest
[/*]Glock9\'s beloved cornmeal is now spelled the same in foodCropCornDesc
[/*]\"Occlusion: RemoveEntity x missing\" warning on dedicated servers
[/*]Demolition zombie\'s feet were partially in the ground
[/*]Player camera turning a large amount from controller input after a big frame rate spike
[/*]
\n
Minimum Setup
- OS: Ubuntu 16.04 (64-bit)
- Processor: 2.8 Ghz Quad Core CPUMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2 GB Dedicated MemoryNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Recommended Setup
- OS: Ubuntu 18.04 (64-bit)
- Processor: 3.2 Ghz Quad Core CPU or fasterMemory: 12 GB RAM
- Graphics: 4 GB Dedicated MemoryNetwork: Broadband Internet connection
- Storage: 15 GB available spaceAdditional Notes: Running the Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
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