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WHAT IS STARGROUND?

Starground is a top-down automation dungeon crawler combo. Alternate between gathering and refining resources on your home planet, and venturing across space to fight through action roguelite-inspired dungeons. How you split your time is entirely up to you! There's no right way to play the game, and any path will progress the story.

MULTIPLAYER

Starground was built up with multiplayer from the beginning. Experience what Starground has to offer as a full co-operative experience with as many friends as you'd like. Invite your friends to work towards common goals, or divide and conquer each part of the game. If multiplayer isn't your thing though, you can play alone in single player too!

AUTOMATION

Develop and maximize an island of resources through automation. Work your way through a research tree filled with all sorts of unique machines and solutions to your logistical needs. Start humble by mining resources by hand and smelting manually, but soon build up to a formidable factory that can tackle anything you can throw at it.

DUNGEONS

If you're not into automation, or need to wait for your factory, then venture to other places in the solar system to explore and crawl your way through a variety of dungeons. Battle enemies, avoid obstacles, kill bosses, and reap the rewards of your effort. Take resources from dungeons back to your factory, or use rare loot to make yourself stronger and craft modular weapons. Make a spear, dual-bladed sword, or maybe a gun on a stick. The choice is yours.

Be sure to add Starground to your Wishlist!

Starground
Big Boy GamesDeveloper
2 Left ThumbsPublisher
2024-08-19Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (140 reviews)
Public Linux Depots:
  • [0 B]
Starground 0.14.1 Released

Its been 1 year of Starground on Steam, and what better way to celebrate than a new update?

0.14.1 includes the biggest behind-the-scenes change ever for conveyor belts and logistics in general. This update should greatly improve performance of your factories, and fix a ton of issues. This update also includes some new QOL things, like ctrl+click to grab all items from a building, an updated tutorial system, and sounds!

Whats New

Reworked Logistics

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44866778/2632e409a285a6c73e41f4b0a8129d36382cbc9b.gif\"][/img]

The old way conveyors worked was kind of bad for performance, since every single conveyor was its own separate object. I\'ve completely rebuilt that system up from the ground, and now conveyors are done using a tileset. This greatly improves performance since they now have no overhead.

Movers are also much faster, since all inventories now emit signals for when they are changed. Blah blah blah, technical mumbo jumbo, but basically this means they run way better.

New Tutorial System

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44866778/5759c802748af57ce76d285629dbb68ab1057395.gif\"][/img]

Tutorials are now no longer linked to your save data, but are instead global. This means if you finish the tutorial in one world, it won\'t play again in another. You can always reset your tutorial data, or review them in the new tutorial menu (found in the main menu, or by pressing T while in-game).

Tutorials also now have our mascot Gearbert! Right now he\'s just for show, but later on he\'ll be more involved in the story.

UI Sounds

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44866778/126b5caae4fa2794ea82e618637ff9d103d4c190.png\"][/img]

UI sounds are something I\'ve wanted to add for a while, but I hadn\'t found a good way to do it. That\'s now changed, and now every button and slider have sounds! You can mute these new UI sounds if desired by using the UI volume slider.

Obviously sounds are hard to showoff in an image or a gif, but trust me, they\'re there!

Again, thanks everybody for 1 year of Starground! The game has been much more successful than we could have hoped for, and that\'s thanks to all of you! We\'ll see you around for the next major content update!

Changelog

Additions

  • Added sounds, particles, and vfx to the brewing station

    [/*]
  • Completely rebuilt all conveyors, splitters, movers, and underground belts in order to improve performance

    [/*]
  • Added the ability to rotate conveyors without consuming items

    [/*]
  • Added Gearbert (for the tutorial right now)

    [/*]
  • Added a tutorial for visiting Tyria

    [/*]
  • Added sounds to all UI elements

    [/*]
  • Added a volume slider for UI sounds

    [/*]
  • Added track Light Beams to the main menu

    [/*]
  • Added a menu to view previous tutorials

    [/*]
  • Added a button to the options menu to reset tutorials

    [/*]
  • Added weapon part previews to the toolbench

    [/*]

Changes

  • Improved the appearance of corner conveyors (now uses a shader)

    [/*]
  • Made it so that items saved in the dungeon are cleared on load

    [/*]
  • Made it so the game version is always printed to console on launch

    [/*]
  • Made it so holding down the item grab button (F) will continue to grab items every 0.25 seconds (instead of only once)

    [/*]
  • Made it so replacing a conveyor will now no longer drop the item on it

    [/*]
  • Improved displaying and switching of keybinds with various bodies of text

    [/*]
  • Reworded various tutorial texts

    [/*]
  • Made it so cooldowns will always process regardless of movement limitations

    [/*]
  • Added more information to Steam error messages

    [/*]
  • Updated all translations

    [/*]
  • Made it so tutorials are now no longer linked to worlds, but instead are now global (linked to your userdata)

    [/*]
  • Made it so some inventories can no longer be sorted

    [/*]

Fixes

  • Fixed an issue where farm plots would show the mushroom for a frame when placing

    [/*]
  • Fixed an issue where hydrogen bombs didn\'t show up on multiplayer

    [/*]
  • Fixed an issue where tiles on Opis could be consumed multiple times on multiplayer

    [/*]
  • Fixed an issue where the blueprint selection would appear for everybody when someone on multiplayer activated it

    [/*]
  • Fixed an issue where building a blueprint ghost on multiplayer would remove items from everybody

    [/*]
  • Fixed an issue where the calorus monument had no description

    [/*]
  • Fixed an issue where the item pickup indicator was not translating item names

    [/*]
  • Fixed an issue where movers would grab items from buildings on load

    [/*]
  • Fixed an issue where bees with multiple items could sometimes fail to deposit them

    [/*]
  • Fixed an issue where tiles would not sync initially on Opis in multiplayer

    [/*]
  • Fixed an issue where Calorus can be hit while already dead, causing a crash and improper spawning of corpses

    [/*]
  • Fixed an issue where a dungeon could be instantly cleared as soon as it is generated

    [/*]
  • Fixed an issue where the game could crash while starting a new world with controller

    [/*]
  • Fixed issues with tutorial translations being the wrong language

    [/*]
  • Fixed an issue where food was not properly consumed on multiplayer clients (thanks DevNinYa!)

    [/*]
  • Probably fixed an issue where gas masks were not working properly on multiplayer

    [/*]
  • Fixed multiple incorrect translations

    [/*]
  • Fixed an issue where right clicking a stack and left clicking would duplicate items when transferring large stacks from vaults (Thanks DevNinYa!)

    [/*]
  • Fixed an issue where changing a recipe on a recipe building (crafters, refiners, etc.) would break any connected movers (Thanks DevNinYa!)

    [/*]
  • Fixed an issue where you can put a special weapon component on a ranged weapon, and activate it with 0 cooldown (Thanks DevNinYa!)

    [/*]

Optimizations

  • Improved the performance of player object hovering

    [/*]
  • Improved the performance of bees

    [/*]
  • Improved the performance of researchers

    [/*]
  • Improved the performance of all crafting buildings

    [/*]
  • Improved the performance of sound emitters

    [/*]
  • Improved loading times for very large factories with lots of conveyor belts

    [/*]

[ 2025-08-20 23:33:39 CET ] [Original Post]

Minimum Setup

  • OS: LinuxMemory: 1 GB RAMGraphics: Vulkan SupportStorage: 200 MB available space
  • Memory: 1 GB RAM
  • Graphics: Vulkan Support
  • Storage: 200 MB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: LinuxMemory: 4 GB RAMGraphics: Vulkan SupportNetwork: Broadband Internet connectionStorage: 1 GB available space
    • Graphics: Vulkan SupportNetwork: Broadband Internet connection
    • Storage: 1 GB available space
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