WHAT IS STARGROUND?
Starground is a top-down automation dungeon crawler combo. Alternate between gathering and refining resources on your home planet, and venturing across space to fight through action roguelite-inspired dungeons. How you split your time is entirely up to you! There's no right way to play the game, and any path will progress the story.
MULTIPLAYER
Starground was built up with multiplayer from the beginning. Experience what Starground has to offer as a full co-operative experience with as many friends as you'd like. Invite your friends to work towards common goals, or divide and conquer each part of the game. If multiplayer isn't your thing though, you can play alone in single player too!
AUTOMATION
Develop and maximize an island of resources through automation. Work your way through a research tree filled with all sorts of unique machines and solutions to your logistical needs. Start humble by mining resources by hand and smelting manually, but soon build up to a formidable factory that can tackle anything you can throw at it.
DUNGEONS
If you're not into automation, or need to wait for your factory, then venture to other places in the solar system to explore and crawl your way through a variety of dungeons. Battle enemies, avoid obstacles, kill bosses, and reap the rewards of your effort. Take resources from dungeons back to your factory, or use rare loot to make yourself stronger and craft modular weapons. Make a spear, dual-bladed sword, or maybe a gun on a stick. The choice is yours.
Be sure to add Starground to your Wishlist!
This hotfix for Starground addresses a few things, including some multiplayer issues on larger saves, bomb issues, eyepatch changes, and various other minor things.
\nChanges
Made it so hydrogen bombs break conveyors again
[/*]Changed the eyepatch sprite to actually look like an eyepatch instead of a rendering error
[/*]Updated all translations
[/*]
Fixes
Fixed an issue where you could join a lobby you are already connected to
[/*]Fixed an issue where sometimes a packet would be dropped while synchronizing land tiles and conveyors, causing the game to get stuck on the loading screen. The game now uses a packet grouping system to improve reliability.
[/*]Fixed an issue with dialogue voice timers being set to 0
[/*]Fixed an issue where conveyor tunnels sometimes crashed the game
[/*]Fixed an issue where the game would attempt to cull invalid objects
[/*]Fixed an issue where eyepatches would show up on everyone when someone wore one
[/*]Fixed an issue where hydrogen bombs would cause weird tile desyncs
[/*]
Minimum Setup
- OS: LinuxMemory: 1 GB RAMGraphics: Vulkan SupportStorage: 200 MB available space
- Memory: 1 GB RAM
- Graphics: Vulkan Support
- Storage: 200 MB available space
Recommended Setup
- OS: LinuxMemory: 4 GB RAMGraphics: Vulkan SupportNetwork: Broadband Internet connectionStorage: 1 GB available space
- Graphics: Vulkan SupportNetwork: Broadband Internet connection
- Storage: 1 GB available space
[ 6313 ]
[ 5936 ]
[ 1933 ]
[ 2282 ]











