Wow a new update, the last one was only 82 days ago, well as you can see I've been working during those 82 days, and I've put together this update of various things I've changed while working on Chapter 2, speaking of...
THIS UPDATE DOES NOT INCLUDE CHAPTER 2 CONTENT
that will come as a bigger update sometime in the coming months
Patch Notes
General Changes
Overhauled UI
Guns now relieve heat faster when holding a different gun
Edited the geometry in the third room in Up Close and Personal
Sped up player bullets
Modified Dashing
Long Dashes now cost two dashes (can go into the negative)
Dashing now removes player gravity for a short time
Dashing from any direction now yields the same speed
Completed rooms now stay completed on respawn
Music now persists on death/restart
Minigun heat now gets reset on pickup
Basic Enemies now detect the player based on distance
Paused audio and muffled music when pausing
Bug Fixes
Fixed various geometry and visual problems in the chapter 1 escape sequence
Additions
Added an effect when completing rooms
Added Sandbox (beta)
Added hard damage
Added THE MAN
That's all the patch notes for this update. As usual any bugs and glitches found I would be happy to see them mentioned in the "Bugs and Glitches" discussion post, other than that just stay tuned for chapter 2 and...
[Test Subject Name] is an FPS Platformer that sees you descend through layers of test chambers, fighting multitudes of robots along the way, and coming in contact with intelligent machines that want you dead.
Use your robotic implants and marksmanship to combat the hordes of hostile machines, and try to figure out if the voices you keep hearing through the speakers are friends or foes, or both.
Keep swapping and dropping guns as they start to overheat, and decide whether to use a laser-powered sniper rifle or a radon-fueled minigun, or simply return to your trusty revolver.