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Steam ImageSteam ImageSteam ImageSteam ImageSteam Image
[Test Subject Name]
Munch Developer
Munch Publisher
2024-05-18 Release
Game News Posts: 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
Patch 2.0.1

Patch Notes


  • Added a timer toggle-able on and off by hitting tab

  • Added a visual showing what times are needed to get each rank during the end level sequence

  • Fixed The General playing the wrong music

  • Fixed the Box Mecha not working after hitting a checkpoint

  • Fixed Pilots not having a death animation

  • Fixed pistol not starting with ammo

  • Added THE MAN


[ 2025-07-08 01:54:02 CET ] [ Original post ]

The [DOUBLE TIME] Update

Hey Guys


can you believe that chapter 2 is out now, it's only been 218 days. Well let's see whats changed in those 218 days

Patch Notes


Additions


  • Added All 5 Chapter 2 levels

  • Added New Achievements: Run Cold, Amputee, SUPER F, Too Fast, and System Failure

  • Added invincibilty and flight cheats (always available in sandbox, can be activated in normal levels)

  • Added Checkpoint option in the pause menu (and by extension reworked the restart option)

  • Added Confirmation when quitting to desktop mid level

  • Added Searching for prefabs in the sandbox spawn menu

  • Added Visualizer for Orb Fragments collected on the title screen

  • Added Weapon sway

  • Added Level rankings and timers on level completed

  • Added Rocket Launcher

  • Added Option to change look sensitivity in the general options menu

  • Added Title screen "sets" that load randomly when loading title screen

  • Added Cheat console in the sandbox

  • Added THE MAN

Changes


  • Rifle rate of fire increased

  • Rifle damage increased

  • Switching to the pistol no longer reloads guns

  • Changes to prevent infinite healing

  • Grappling enemies now requires the player to not be grounded

  • Save files are now saved in JSON format

  • Level Selection now requires players to reach a level before it can be selected

  • Lightmaps are now fully baked

Bug Fixes


  • Fixed music not playing correctly when starting or restarting levels

  • Fixed enemies firing through walls and floors

  • Fixed time being frozen on the title screen

That's all for this update guys! Thanks for waiting this decently long time, I really appreciate it. If you find any bugs or glitches please report them in the discussion post in the community tab.

I'll be live on the \[TSN] store page for around 1 hour after this post is made live so tune in if you want to watch me play, and like always...

Keep On Testing!



[ 2025-06-21 16:47:14 CET ] [ Original post ]

[ T O M O R R O W ]

[TSN] Chapter 2 : The Real Test releases tomorrow


That's right, after over 200 days of waiting Chapter 2 will finally be here. With 5 more levels each with new and improved content. Level rankings, more achievements, etc. Check back tomorrow Saturday June 21st to finally

Continue Testing!



[ 2025-06-20 21:59:17 CET ] [ Original post ]

The [MIDDLE OF THE ROAD] Update

Fantastic :)


Wow a new update, the last one was only 82 days ago, well as you can see I've been working during those 82 days, and I've put together this update of various things I've changed while working on Chapter 2, speaking of...

THIS UPDATE DOES NOT INCLUDE CHAPTER 2 CONTENT


that will come as a bigger update sometime in the coming months

Patch Notes


General Changes
  • Overhauled UI
  • Guns now relieve heat faster when holding a different gun
  • Edited the geometry in the third room in Up Close and Personal
  • Sped up player bullets
  • Modified Dashing
    • Long Dashes now cost two dashes (can go into the negative)
    • Dashing now removes player gravity for a short time
    • Dashing from any direction now yields the same speed
  • Completed rooms now stay completed on respawn
  • Music now persists on death/restart
  • Minigun heat now gets reset on pickup
  • Basic Enemies now detect the player based on distance
  • Paused audio and muffled music when pausing
Bug Fixes
  • Fixed various geometry and visual problems in the chapter 1 escape sequence
Additions
  • Added an effect when completing rooms
  • Added Sandbox (beta)
  • Added hard damage
  • Added THE MAN
That's all the patch notes for this update. As usual any bugs and glitches found I would be happy to see them mentioned in the "Bugs and Glitches" discussion post, other than that just stay tuned for chapter 2 and...

Keep Testing!



[ 2025-01-26 01:56:25 CET ] [ Original post ]

Patch 1.5.1

Patch Notes

  • Fixed UI elements not being visible at certain aspect ratios
  • Added support for higher resolutions (4K and 3440x1440)
  • Fixed grapple arm not lowering after grappling enemies
  • Added animations to the pause menu
  • Slightly changed the lighting in Paranoir to help with visibility
  • Added THE MAN


[ 2024-11-06 02:40:57 CET ] [ Original post ]

Working on TSN Chapter 2

Hey Guys! :) Its been about 3 weeks since the Facelift Update, and I have been hard at work on chapter 2! Let me give you a rundown of the current plans for chapter 2

Chapter 2 is planned to include


  • 5 more levels (4 normal, 1 boss)
  • 3-5 new enemies
  • at least 1 new weapon
  • 1 new character
There's more to come but that's what I will share with you for now, so tune in and watch the development broadcast or just sit tight and wait for chapter 2. Ok well

Have fun testing!



[ 2024-10-03 16:55:33 CET ] [ Original post ]

The [FACELIFT] Update

Wow, it's been 3 months since one of these, my bad! but I think you'll like this one!

What This Update Focuses On


The Facelift update is an overall improvement to game functionality, playability, and to an extent graphics. This update does it's best to address concerns that have piled up over the long waiting period, and comes with a hefty list of patches as a result, speaking of...

Patch Notes


General Changes
  • removed tech database button from the title screen
  • Improved hit registration
  • Removed aim assist
  • Buffed punching arm damage (from 15 to 25)
  • Added a speed boost to the start of grappling
  • Made grappling looser
  • Shortened the gap in the dashing tutorial and added a checkpoint
  • Redid the escape sequence
  • Made machine gun enemy corpses delete after 5 seconds
  • Shotgun bullets no longer penetrate enemies
  • Improved the look and feel of hitstop
Bug Fixes
  • Resolution now automatically set to the display's native resolution on launch
  • Fixed volume being set to 0 on launch
  • Linux build no longer launches with a white screen
  • Decreased likelihood to spawn in the void
Additions
  • added orb fragments
  • Added The Man
  • Added lore terminals
  • Added The Generals intro music
  • Added spawn effects for enemies
  • Added the Advanced Weaponry achievement
  • Added various animations to the rifle enemies
  • Added credits menu on the title screen
  • Added level select menu
Well that's all I have for now, if any bugs or problems are found feel free to mention them in the "Bugs and Glitches" discussion post. I really do appreciate the support and feedback given over these past few months. I'm doing my best to try to make this game as good as it can be, and I wouldn't be able to do that by myself. So if you wouldn't mind...

Keep on testing!



[ 2024-09-12 00:46:35 CET ] [ Original post ]

[TEST SUBJECT NAME] Official Instagram

[TSN] HAS AN INSTAGRAM ACCOUNT


CLICK HERE TO VIEW THE ACCOUNT


https://www.instagram.com/test_subject_name?igsh=MW02bDRyYWpmNmtkdA%3D%3D&utm_source=qr

What this means for [TSN]


For people looking for devlog content this is the place to go! The [TSN] account is a place where progress, teasers, and game news will be posted. If you want to stay updated on less mainstream news this is where you'll find it. Main game news will be posted on Instagram and Steam, so don't worry about missing out on important things. Behind the scenes content about my life relating to this game will also be posted! Be on the lookout for irl photos and videos!

What comes next


This account launch is proceeding a major bug/overall improvements update.

The [Facelift] Update


Look out for this update slated to release in the coming weeks! That's all for now. NOW

CONTINUE TESTING



[ 2024-08-28 02:21:52 CET ] [ Original post ]

Working on TSN cause I want to

Hi guys !!! :) Im working on the game again, like last time join if you want to, this time will be the same as last time :) have fun watching!

What I plan to work on


  • Finishing up the redone escape sequence
  • Redoing the end of chapter 1 scene
  • (possibly) changing the revolver equip animation


[ 2024-08-06 22:35:57 CET ] [ Original post ]

Working on TSN cause of the mixed reviews

Just a stream where I'm working on TSN, feel free to come check it out! :)


[ 2024-08-04 15:36:05 CET ] [ Original post ]

Progress is Being Made!

Hi guys! Been almost 2 months since the last update hasn't it, pretty bad for an early access game huh? Well I'd like to say first of all that I'm sorry for the time without an update, but following the (helpful) criticism from reviewers I've been trying my hardest to fix problems that were previously unaddressed. such as my main concern with the game, the hit registration on bullets. There are other things I'd like to make better before the next update, grappling and visuals and so on, although most likely these will need to continue to be tweaked, as I doubt I will be able to perfect gameplay mechanics based on only one round of feedback. All of this is to say that the next update that will come out will be focused on making the gameplay better as a whole, but this will most likely take a little while, as I would like to fix most of the current bugs in the game before I release this update. Thanks for the continued support and feedback!!! :) [strike](also if you want to access the scene on the cover hit Tab on the title screen and type "SampleScene" into the level load console)[/strike]


[ 2024-07-29 02:50:46 CET ] [ Original post ]

The [INCESSANT YAPPING] Update

Ow My Ears


This update adds a majority of The Generals voice lines and a heavily requested tutorial to the game Additions
  • All level based General voice lines
  • Full tutorial level
  • Tool Tips
Bug Fixes
  • Fixed player position when loading a level
  • Fixed rifle enemies hovering too soon


[ 2024-06-02 17:22:26 CET ] [ Original post ]

Windows Hotfix 1.3.3

Small Update fixing some bugs and general improvements Patch Notes

  • Changed Rifle max heat from 3 to 5
  • Rifle Enemies now fire bursts of 10 shots at a time
  • Rifle Enemies move much slower
  • Added escape sequence at the end of The Generals fight
  • Minigun Enemy corpses now disappear after 2 seconds in Paranoir
  • The "Short Reign" achievement is now attainable at the end of the escape sequence
  • Added "End Of Chapter 1" scene after the escape sequence


[ 2024-05-20 01:21:58 CET ] [ Original post ]

[TEST SUBJECT NAME] PLAYTEST OUT NOW

With the demo (that actually hasn't even been publicly mentioned until now) taking way longer than I thought to finish, I've decided to start a closed playtest for [TSN].

What This Playtest Includes


This playtest has all the levels of the first chapter, as well as all the planned weapons for the first chapter. I will try to steadily update this playtest as I fix bugs and create new content. This playtest may eventually have content from future chapters beyond the one that will be shown in the demo.

Please Be Patient


This is a very early version of the game, with many features yet to be polished and potentially many bugs and glitches that I will need to fix, the purpose of this first version of the playtest is for me to get feedback on the base mechanics and gameplay loop, but I will continue to try to make this experience as best as it can be. Remember, this is not a full release, most of the problems you may encounter while playing now will be patched out when the game comes out, especially with the help of you playtesters.

Now


START TESTING



[ 2024-04-11 22:24:42 CET ] [ Original post ]



[Test Subject Name] is an FPS Platformer that sees you descend through layers of test chambers, fighting multitudes of robots along the way, and coming in contact with intelligent machines that want you dead.



Use your robotic implants and marksmanship to combat the hordes of hostile machines, and try to figure out if the voices you keep hearing through the speakers are friends or foes, or both.



Keep swapping and dropping guns as they start to overheat, and decide whether to use a laser-powered sniper rifle or a radon-fueled minigun, or simply return to your trusty revolver.


GAMEBILLET

[ 6430 ]

13.30$ (11%)
8.27$ (17%)
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MacGamestore

[ 1844 ]

49.99$ (17%)
2.99$ (70%)
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53.99$ (10%)
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1.19$ (91%)
8.99$ (10%)
2.48$ (83%)
21.99$ (12%)

FANATICAL BUNDLES

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