can you believe that chapter 2 is out now, it's only been 218 days. Well let's see whats changed in those 218 days
Patch Notes
Additions
Added All 5 Chapter 2 levels
Added New Achievements: Run Cold, Amputee, SUPER F, Too Fast, and System Failure
Added invincibilty and flight cheats (always available in sandbox, can be activated in normal levels)
Added Checkpoint option in the pause menu (and by extension reworked the restart option)
Added Confirmation when quitting to desktop mid level
Added Searching for prefabs in the sandbox spawn menu
Added Visualizer for Orb Fragments collected on the title screen
Added Weapon sway
Added Level rankings and timers on level completed
Added Rocket Launcher
Added Option to change look sensitivity in the general options menu
Added Title screen "sets" that load randomly when loading title screen
Added Cheat console in the sandbox
Added THE MAN
Changes
Rifle rate of fire increased
Rifle damage increased
Switching to the pistol no longer reloads guns
Changes to prevent infinite healing
Grappling enemies now requires the player to not be grounded
Save files are now saved in JSON format
Level Selection now requires players to reach a level before it can be selected
Lightmaps are now fully baked
Bug Fixes
Fixed music not playing correctly when starting or restarting levels
Fixed enemies firing through walls and floors
Fixed time being frozen on the title screen
That's all for this update guys! Thanks for waiting this decently long time, I really appreciate it. If you find any bugs or glitches please report them in the discussion post in the community tab.
I'll be live on the \[TSN] store page for around 1 hour after this post is made live so tune in if you want to watch me play, and like always...
That's right, after over 200 days of waiting Chapter 2 will finally be here. With 5 more levels each with new and improved content. Level rankings, more achievements, etc. Check back tomorrow Saturday June 21st to finally
Wow a new update, the last one was only 82 days ago, well as you can see I've been working during those 82 days, and I've put together this update of various things I've changed while working on Chapter 2, speaking of...
THIS UPDATE DOES NOT INCLUDE CHAPTER 2 CONTENT
that will come as a bigger update sometime in the coming months
Patch Notes
General Changes
Overhauled UI
Guns now relieve heat faster when holding a different gun
Edited the geometry in the third room in Up Close and Personal
Sped up player bullets
Modified Dashing
Long Dashes now cost two dashes (can go into the negative)
Dashing now removes player gravity for a short time
Dashing from any direction now yields the same speed
Completed rooms now stay completed on respawn
Music now persists on death/restart
Minigun heat now gets reset on pickup
Basic Enemies now detect the player based on distance
Paused audio and muffled music when pausing
Bug Fixes
Fixed various geometry and visual problems in the chapter 1 escape sequence
Additions
Added an effect when completing rooms
Added Sandbox (beta)
Added hard damage
Added THE MAN
That's all the patch notes for this update. As usual any bugs and glitches found I would be happy to see them mentioned in the "Bugs and Glitches" discussion post, other than that just stay tuned for chapter 2 and...
Hey Guys! :)
Its been about 3 weeks since the Facelift Update, and I have been hard at work on chapter 2!
Let me give you a rundown of the current plans for chapter 2
Chapter 2 is planned to include
5 more levels (4 normal, 1 boss)
3-5 new enemies
at least 1 new weapon
1 new character
There's more to come but that's what I will share with you for now, so tune in and watch the development broadcast or just sit tight and wait for chapter 2.
Ok well
Wow, it's been 3 months since one of these, my bad! but I think you'll like this one!
What This Update Focuses On
The Facelift update is an overall improvement to game functionality, playability, and to an extent graphics. This update does it's best to address concerns that have piled up over the long waiting period, and comes with a hefty list of patches as a result, speaking of...
Patch Notes
General Changes
removed tech database button from the title screen
Improved hit registration
Removed aim assist
Buffed punching arm damage (from 15 to 25)
Added a speed boost to the start of grappling
Made grappling looser
Shortened the gap in the dashing tutorial and added a checkpoint
Redid the escape sequence
Made machine gun enemy corpses delete after 5 seconds
Shotgun bullets no longer penetrate enemies
Improved the look and feel of hitstop
Bug Fixes
Resolution now automatically set to the display's native resolution on launch
Fixed volume being set to 0 on launch
Linux build no longer launches with a white screen
Decreased likelihood to spawn in the void
Additions
added orb fragments
Added The Man
Added lore terminals
Added The Generals intro music
Added spawn effects for enemies
Added the Advanced Weaponry achievement
Added various animations to the rifle enemies
Added credits menu on the title screen
Added level select menu
Well that's all I have for now, if any bugs or problems are found feel free to mention them in the "Bugs and Glitches" discussion post. I really do appreciate the support and feedback given over these past few months. I'm doing my best to try to make this game as good as it can be, and I wouldn't be able to do that by myself. So if you wouldn't mind...
For people looking for devlog content this is the place to go! The [TSN] account is a place where progress, teasers, and game news will be posted. If you want to stay updated on less mainstream news this is where you'll find it. Main game news will be posted on Instagram and Steam, so don't worry about missing out on important things.
Behind the scenes content about my life relating to this game will also be posted! Be on the lookout for irl photos and videos!
What comes next
This account launch is proceeding a major bug/overall improvements update.
The [Facelift] Update
Look out for this update slated to release in the coming weeks!
That's all for now.
NOW
Hi guys! Been almost 2 months since the last update hasn't it, pretty bad for an early access game huh? Well I'd like to say first of all that I'm sorry for the time without an update, but following the (helpful) criticism from reviewers I've been trying my hardest to fix problems that were previously unaddressed. such as my main concern with the game, the hit registration on bullets. There are other things I'd like to make better before the next update, grappling and visuals and so on, although most likely these will need to continue to be tweaked, as I doubt I will be able to perfect gameplay mechanics based on only one round of feedback.
All of this is to say that the next update that will come out will be focused on making the gameplay better as a whole, but this will most likely take a little while, as I would like to fix most of the current bugs in the game before I release this update.
Thanks for the continued support and feedback!!! :)
[strike](also if you want to access the scene on the cover hit Tab on the title screen and type "SampleScene" into the level load console)[/strike]
With the demo (that actually hasn't even been publicly mentioned until now) taking way longer than I thought to finish, I've decided to start a closed playtest for [TSN].
What This Playtest Includes
This playtest has all the levels of the first chapter, as well as all the planned weapons for the first chapter. I will try to steadily update this playtest as I fix bugs and create new content. This playtest may eventually have content from future chapters beyond the one that will be shown in the demo.
Please Be Patient
This is a very early version of the game, with many features yet to be polished and potentially many bugs and glitches that I will need to fix, the purpose of this first version of the playtest is for me to get feedback on the base mechanics and gameplay loop, but I will continue to try to make this experience as best as it can be. Remember, this is not a full release, most of the problems you may encounter while playing now will be patched out when the game comes out, especially with the help of you playtesters.
[Test Subject Name] is an FPS Platformer that sees you descend through layers of test chambers, fighting multitudes of robots along the way, and coming in contact with intelligent machines that want you dead.
Use your robotic implants and marksmanship to combat the hordes of hostile machines, and try to figure out if the voices you keep hearing through the speakers are friends or foes, or both.
Keep swapping and dropping guns as they start to overheat, and decide whether to use a laser-powered sniper rifle or a radon-fueled minigun, or simply return to your trusty revolver.