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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Added a timer toggle-able on and off by hitting tab
Added a visual showing what times are needed to get each rank during the end level sequence
Fixed The General playing the wrong music
Fixed the Box Mecha not working after hitting a checkpoint
Fixed Pilots not having a death animation
Fixed pistol not starting with ammo
Added THE MAN
can you believe that chapter 2 is out now, it's only been 218 days. Well let's see whats changed in those 218 days
Added All 5 Chapter 2 levels
Added New Achievements: Run Cold, Amputee, SUPER F, Too Fast, and System Failure
Added invincibilty and flight cheats (always available in sandbox, can be activated in normal levels)
Added Checkpoint option in the pause menu (and by extension reworked the restart option)
Added Confirmation when quitting to desktop mid level
Added Searching for prefabs in the sandbox spawn menu
Added Visualizer for Orb Fragments collected on the title screen
Added Weapon sway
Added Level rankings and timers on level completed
Added Rocket Launcher
Added Option to change look sensitivity in the general options menu
Added Title screen "sets" that load randomly when loading title screen
Added Cheat console in the sandbox
Added THE MAN
Rifle rate of fire increased
Rifle damage increased
Switching to the pistol no longer reloads guns
Changes to prevent infinite healing
Grappling enemies now requires the player to not be grounded
Save files are now saved in JSON format
Level Selection now requires players to reach a level before it can be selected
Lightmaps are now fully baked
Fixed music not playing correctly when starting or restarting levels
Fixed enemies firing through walls and floors
Fixed time being frozen on the title screen
That's all for this update guys! Thanks for waiting this decently long time, I really appreciate it. If you find any bugs or glitches please report them in the discussion post in the community tab.
I'll be live on the \[TSN] store page for around 1 hour after this post is made live so tune in if you want to watch me play, and like always...
That's right, after over 200 days of waiting Chapter 2 will finally be here. With 5 more levels each with new and improved content. Level rankings, more achievements, etc. Check back tomorrow Saturday June 21st to finally
Patch Notes
Hey Guys! :) Its been about 3 weeks since the Facelift Update, and I have been hard at work on chapter 2! Let me give you a rundown of the current plans for chapter 2
Wow, it's been 3 months since one of these, my bad! but I think you'll like this one!
Hi guys !!! :) Im working on the game again, like last time join if you want to, this time will be the same as last time :) have fun watching!
Just a stream where I'm working on TSN, feel free to come check it out! :)
Hi guys! Been almost 2 months since the last update hasn't it, pretty bad for an early access game huh? Well I'd like to say first of all that I'm sorry for the time without an update, but following the (helpful) criticism from reviewers I've been trying my hardest to fix problems that were previously unaddressed. such as my main concern with the game, the hit registration on bullets. There are other things I'd like to make better before the next update, grappling and visuals and so on, although most likely these will need to continue to be tweaked, as I doubt I will be able to perfect gameplay mechanics based on only one round of feedback. All of this is to say that the next update that will come out will be focused on making the gameplay better as a whole, but this will most likely take a little while, as I would like to fix most of the current bugs in the game before I release this update. Thanks for the continued support and feedback!!! :) [strike](also if you want to access the scene on the cover hit Tab on the title screen and type "SampleScene" into the level load console)[/strike]
Small Update fixing some bugs and general improvements Patch Notes
With the demo (that actually hasn't even been publicly mentioned until now) taking way longer than I thought to finish, I've decided to start a closed playtest for [TSN].
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