




A project from a one man dev team, MALEDICTOR is a boomer shooter inspired by classics such as Blood, DOOM, and Duke Nukem.
Take the role of the resurrected Clayton in his fight against the Cult of the Maledictor. MALEDICTOR puts an importance on difficult gameplay, high impact weapons, tight movement, and a dark bloody ambience. Avoiding hitscanners, dodging projectiles, evading traps, managing your resources, and committing to an attack are crucial in making it through this boomer shooter where the enemies are as dangerous as you are.
MALEDICTOR features easter eggs and references both retro and modern, interactables scattered throughout the levels, various hidden radio shows spanning from in-game lore to ghost stories, and even playable arcade games with prizes!
Take the role of the resurrected Clayton in his fight against the Cult of the Maledictor. MALEDICTOR puts an importance on difficult gameplay, high impact weapons, tight movement, and a dark bloody ambience. Avoiding hitscanners, dodging projectiles, evading traps, managing your resources, and committing to an attack are crucial in making it through this boomer shooter where the enemies are as dangerous as you are.
MALEDICTOR features easter eggs and references both retro and modern, interactables scattered throughout the levels, various hidden radio shows spanning from in-game lore to ghost stories, and even playable arcade games with prizes!
Dev Log 21
Tons of progress on E1M4, some important bug fixes, and some nice adjustments to existing systems. Next month should be pretty busy with things like another radio show, potentially another arcade game, a new enemy, and (as always) more sprites!
- More sprites
- Assault Pack
- Fixed pickup sprite height
- Larger bulletholes
- Larger hit effects
- Fixed weapon pickup light
- Fixed health + ammo + armor pickup radius
- Multi-switches added
- More materials
- E1M4 progress
- Adjusted camera height
- Fixed flat doors
- Fixed door material saves (materials & overrides)
- Fixed player & enemy projectile explosion height
- Fixed player & enemy projectile sprite height
- Fixed IED charge bug
- Reduced self-damage for player
[ 2024-10-07 12:52:20 CET ] [Original Post]
Minimum Setup
- Processor: Intel Core i7-9700Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060
- Storage: 5 GB available space
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