MALEDICTOR
Armadillo Entertainment LLC Developer
Armadillo Entertainment LLC Publisher
To be announced Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Dev Log 28[previewyoutube="CAo4rZvBdWY;full"][/previewyoutube]
Cleaned up a lot of code, replaced all particle effects with animated sprites, improved performance on dead enemies, fixed several bugs, implemented translations + added menu fixes for English, Spanish, French, Russian, and German.
Interactible Sounds (flushable toilets)
French translation
Translations fully implemented
Dynamically sized menu buttons
HUD touched up
Menu re-sizing
Menu buttons resize for language
Blocking out E1M6
More materials
More models
More sprites
Fixed E1M1 house AGAIN
Cleaned & improved crouch code (no longer on tick)
Weapon bob improved (no longer on tick)
Fixed footstep sound detection
Gore effect sprites
Spark effect sprites
Dirt effect sprites
Concrete effect sprites
Glass effect sprites
IED explosion sprites
Pickup Material Update
Dead Enemies floating fixed
Molotov explosion sprites
Grenade explosion sprites
Enemy body improvement
Projectile bug fixed (enemies blocking explosions)
A10 explosion sprites
A10 + IED sound improvements
Fixed fire damage bug
Burning effect sprites
A10 designator sprites
Bleeding effect sprites
Water leak effect sprites
Water drop effect sprites
Gib adjustments & fix
Bloody footprints
Finished blocking E1M6
Molotov sprite fixes (brightness & throw size)
Door fix (moved collision boxes resetting on load)
Heal weapon switch bug fixed (molotov + IEDs coming out after healing while empty)
[ 2025-07-07 20:28:59 CET ] [ Original post ] Dev Log 27[previewyoutube=If2oMNE6MNE;full][/previewyoutube]
Finished up E1M5, started work on E1M6, translations (Spanish, French, German, Russian) are in the works, a new enemy, a nice game-wide FPS boost, possessed enemy variants, and more!
- E1M5 lighting optimization
- Water material fix
- Player light improvement
- Possessed enemies
- Possessed enemy spawner
- UI touch up
- Enemy count bug fixed
- Grenade throw odds changed
- Difficulty options added
- Nav mesh tweaks
- E1M5 skybox added
- E1M5 visual additions
- Difficulty menu descriptions
- E1M5 ambient sounds
- More sprites
- E1M5 enemies + traps
- E1M5 sound blockers
- E1M5 pickups
- Russian translations
- German translations
- Spanish translations
- Performance increases (game-wide)
- E1M5 performance increase
- E1M5 soundtrack
- E1M6 started
- Drone enemy added
- Gib performance
[ 2025-05-05 11:55:46 CET ] [ Original post ] Dev Log 26[previewyoutube=FMX-VxeParg;full][/previewyoutube]
E1M5 is nearly finished (only enemy and weapon placements remain), more tracks for the soundtrack are done, the third arcade game is finished, the lighting has been tweaked, and more!
- More sprites
- More models
- E1M1 visual improvements
- More sounds
- New ambient sound systems
- E1M1 touch ups
- E1M2 touch ups
- Sinister Spirits E2
- E1M3 soundtrack
- E1M5 lighting
- More materials
- Bloom added
- Glow material adjustments
- Damage floor fix
- Holy ground added
- Space Shot arcade game
- Spawner added
- Atmospheric object
- E1M4 soundtrack
[ 2025-04-07 10:36:55 CET ] [ Original post ] Dev Log 25[previewyoutube=WoTk3dYJ_Do;full][/previewyoutube]
E1M5's layout is done and E1M1 - E1M3 have a soundtrack!
- Fixed collision on E1M2 gates
- More sprites
- More materials
- E1M5 progress
- Soundtrack begun (E1M1, E1M2, E1M3)
- More models
- Door optimization
- Sinister Spirits Ep2 begun
[ 2025-03-03 21:00:19 CET ] [ Original post ] Dev Log 24[previewyoutube=DlWbSpLb560;full][/previewyoutube]
Moving and shaking
- Steam Input fully implemented
- Fixed Multiswitch bug
- Fixed beartrap death bug
- Fixed beartrap escape display
- Fixed weapon switch ammo bug
- Altered Clayton's voice
- Door wedge redone
- More textures
- More sprites
- More models
- More materials
- E1M5 started
- Crushers more efficient
- Conveyer belts added
- Sound attenuation adjusted
- Fixed weapon sprite clipping
- Fixed flat door visibility
[ 2025-02-03 20:52:45 CET ] [ Original post ] Dev Log 23[previewyoutube=v4A5n-z8cvA;full][/previewyoutube]
There's a lot here this time!
- Pursuit of Truth Episode 1
- E1M4 Lights
- E1M4 Props
- New models
- New interactibles
- New sprites
- Linux support added
- Altered destructible walls
- Improved level effect performance
- Fixed molotov bug
- Model fixes
- Material adjustments
- Destructible bug fix
- Improved E1M2 performance
- Added new rooms in E1M2
- Key pickup radius fixed
- E1M4 enemys + traps
- E1M4 secrets
- E1M4 pickups
- Max Ammo Reduced
- Max Bullets 150 -> 60
- Max Shells 60 -> 15
- Max IEDs 10 -> 4
- Max Molotovs 20 -> 10
- Max Rifle Rounds 200 -> 50
- Max API Rounds 10 -> 5
- Max Radios 2 -> 1
- Max Adrenaline 2 -> 1
- Backpack Max Ammo Increase x1.5 -> x2
- Adrenaline heal +50 -> +100
- Fixed Adrenaline bug when dying
- Adjusted ammo pickup amounts
- Sound blocker visibility fix
- E1M4 finished
- Shotgun Cultist balance
- Gibs rescaled
- End level data carries over
- Enemy fire particle fix
- Enemy reaction times adjusted
- Enemy attacks cancel on death
- Fixed close range gib lag
- Fixed hatch rotation
- Fixed gibs clipping through E1M3 + E1M4
- Alpha 3 on Windows AND Linux
- Fixed cannon ball clipping on Cannon Shot
- Fixed doors saving incorrectly
- Sound test buttons now work
- Voice volume slider added
- Controller support in-game
- Controller support in menus
- Game loading order fixed
- Steam integration added
- Steam Input added
- Steam Input support in menus
[ 2025-01-06 19:44:01 CET ] [ Original post ] Dev Log 22[previewyoutube=5V_HEEKfo8w;full][/previewyoutube]
It's a short list but some major additions! The SMG Cultist enemy is now in the game with burst-fire projectiles which should hopefully add a lot more energy into firefights. Enemy code is now much improved to where it is more versatile, reliable, efficient, and might even improve performance! The Pursuit of Truth radio show was written but unfortunate timing with the flu prevented me from voicing it in time for this update. Next month it will be in for sure. And the second arcade game, Cannon Shot, has been added in! It's hard but I've still sunk quite a bit of time into it- and like Armadillo Drop it can theoretically be played forever as long as you don't mess up!
- E1M4 progress
- SMG Cultist enemy (42 sprites + code + sounds)
- Resized enemy height + variety in size between enemy types
- Removed bloat from main enemy blueprint
- Increased efficiency in enemy behavior trees
- More sounds
- Pursuit of Truth radio show written
- More sprites
- Cannon Shot arcade game
[ 2024-11-04 20:38:05 CET ] [ Original post ] Dev Log 21[previewyoutube=YmoqhKf_u7A;full][/previewyoutube]
Tons of progress on E1M4, some important bug fixes, and some nice adjustments to existing systems. Next month should be pretty busy with things like another radio show, potentially another arcade game, a new enemy, and (as always) more sprites!
- More sprites
- Assault Pack
- Fixed pickup sprite height
- Larger bulletholes
- Larger hit effects
- Fixed weapon pickup light
- Fixed health + ammo + armor pickup radius
- Multi-switches added
- More materials
- E1M4 progress
- Adjusted camera height
- Fixed flat doors
- Fixed door material saves (materials & overrides)
- Fixed player & enemy projectile explosion height
- Fixed player & enemy projectile sprite height
- Fixed IED charge bug
- Reduced self-damage for player
[ 2024-10-07 12:52:20 CET ] [ Original post ] Dev Log 20[previewyoutube=TO9u1hMLfH0;full][/previewyoutube]
Finished E1M3, added jump buffering, fixed some bugs, some major updates for enemies, started E1M4, and added traps!
- More sprites
- Jump Buffering
- E1M3 skyboxes
- E1M3 weapons
- E1M3 sound blockers
- Enemies can aim on the z-axis
- E1M3 enemies
- Tweaked molotov throw
- Fixed burning enemy light
- Increased enemy sight radius
- E1M4 drafting
- More materials
- Trap base code
- Bear traps
- Claymores
- E1M4 modeling
[ 2024-09-04 18:05:29 CET ] [ Original post ] Dev Log 19[previewyoutube=D88vXu1iImk;full][/previewyoutube]
There was a big focus on interactives this time around! Dillo Drop is already troublingly addictive.
- Fixed lighting errors in E1M3
- Fixed UV errors in different models
- Fixed Hook range
- Dillo Drop
- Fixed television sound effects
- Fixed sound spam on locked doors
- Sprites
- Interactible sprites
- Radio
- Radio show
- Glass material
- Arcade prizes
- Fixed pickup bug on load
[ 2024-08-05 12:39:47 CET ] [ Original post ] Dev Log 18[previewyoutube=OUtfbFQDses;full][/previewyoutube]
Big progress this month!
- Fixed collisions, particularly in E1M1
- Fixed starting weapon bug
- Can now switch to empty weapons
- Faster weapon switching
- Added enemy weapon inaccuracy
- Adjusted movable wall sounds
- Added sound blockers
- Touching enemies now alerts them
- Fixed save / load bug
- Added switches
- Added more sprites
- Added more level textures
- Improved destructibles
- Improved soda can physics
- Fixed door sprites
- Fixed door open / closing
- Fixed enemies shooting through walls
- Added vision check to enemies shooting
- Adjusted fire damage
- Improved damage floors
- Expanded switch compatability
- Performance improvement on nearly every light
- Nearly finished E1M3
[ 2024-07-08 18:58:09 CET ] [ Original post ] Dev Log 17[previewyoutube=8WKryegCyxc;full][/previewyoutube]
With MALEDICTOR now submitted to the GDWC, the second Alpha build has been made and passed on to testers. A lot of refining and some nice additions like a voice for our protagonist, Clayton! More about him to come. As for now once the bugs found in this Alpha are fixed it will be on to developing more levels and enemies!
[ 2024-06-04 20:48:15 CET ] [ Original post ] Dev Log 12[previewyoutube=yPJnijyUFCo;full][/previewyoutube]
Lots of interactives, a major change for sprites, and bug fixes for menus!
[ 2024-03-04 14:07:15 CET ] [ Original post ] MALEDICTOR LinksWelcome to the forum and thank you for the interest in the game!
Between announcements and updates here on Steam you can find more updates, features, and communities online.
[hr][/hr]
Follow the Armadillo Entertainment account on X for near-daily updates on development:
https://twitter.com/ArmadilloEntmt
Get weekly development update videos over on the Armadillo Entertainment Youtube account:
https://www.youtube.com/@ArmadilloEntertainment
Join into the MALEDICTOR Discord group for discussions about the game:
https://discord.gg/Cxf33p2Dpj
[hr][/hr]
Thank you again for the interest and support!
[ 2024-02-22 09:57:34 CET ] [ Original post ] A project from a one man dev team, MALEDICTOR is a boomer shooter inspired by classics such as Blood, DOOM, and Duke Nukem.
Take the role of the resurrected Clayton in his fight against the Cult of the Maledictor. MALEDICTOR puts an importance on difficult gameplay, high impact weapons, tight movement, and a dark bloody ambience. Avoiding hitscanners, dodging projectiles, evading traps, managing your resources, and committing to an attack are crucial in making it through this boomer shooter where the enemies are as dangerous as you are.
MALEDICTOR features easter eggs and references both retro and modern, interactables scattered throughout the levels, various hidden radio shows spanning from in-game lore to ghost stories, and even playable arcade games with prizes!
MINIMAL SETUP- Processor: Intel Core i7-9700Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060
- Storage: 5 GB available space
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