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TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce. Loot treasure chests for game-changing power-ups, master the art of catching arrows out of the air, or descend on your foes and stomp them into submission. TowerFall is best played competitively with friends, cross-legged on the floor within punching distance of each other.


New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against.


New features in TowerFall Ascension include:
  • Brand new 1- or 2-player co-op Quest mode
  • 50 additional Versus arenas, for a total of 120 unique maps
  • More game-changing power-ups, such as Drill Arrows that burrow through walls
  • 4 new unlockable, playable archers, for a total of 8
  • A huge list of variants to customize your matches - a total of 75 ways to mix things up
  • Plenty of hidden secrets and surprises to discover with your friends
TowerFall Ascension
Matt ThorsonDeveloper
Matt Makes Games Inc.Publisher
2014-03-11Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (1694 reviews)
VR Support
Public Linux Depots:
  • TowerFall Linux [327.54 M]
Available DLCs:
  • TowerFall Dark World Expansion
1.2 - Dark World Update!

We've just released the largest update yet to the game, coinciding with the launch of the Dark World Expansion DLC! There's a ton of improvements and fixes here. In fact there's so much to list that I couldn't even fit it all in this post! Check out this forum thread for the full changelog.

Thanks for playing! :)
-Matt

Dark World DLC:

  • New Versus towers:
    [list]
  • The Amaranth
  • Dreadwood
  • Darkfang
  • Cataclysm (with procedurally generated levels)
  • New 1-4 player Dark World co-op mode, with four unique boss battles
  • New playable red archer, the Vainglorious Ghoul
  • 9 additional playable ‘alternate archers’
  • New Powerups:
    • Trigger Arrows
    • Prism Arrows
    • Speed Boots
  • New variants:
    • Team Revive - In Team Deathmatch mode you can resurrect your friends
    • Treasure Draft - Everyone picks a powerup at the start of each round
    • Clumsy Archers - Drop an arrow every time you dodge
    • No Quivers - Archers can only hold one arrow
    • Double Jumping - You can jump again in the air
    • Arrow Shuffle - Randomly picks 2 special arrow types to spawn this match
    • No Hazards - Removes all environmental elements that can kill you
    • Start with Trigger Arrows
    • Start with Prism Arrows
    • Start with Speed Boots (renamed from old variant ‘Speed Boots’)
    • No Trigger Arrows
    • No Prism Arrows
    • No Speed Boots
    • 2v2 Tournament Rules preset
  • 12 new Trials
  • [/list]

    Other New Stuff:
    • Added a new alternate “end of match” music track
    • You can now save up to 5 custom variant presets at once (was previously 3)
    • New Versus awards:
      [list]
    • Happy Accident Award
    • Mastermind Award
    • Web of Lies Award
    • Gravedigger Award
    • Reanimator Award
    • Exorcist Award
    • Speed of Light Award
    • Hyper Booper
    • Hyper Martyr Award
    • Ally Oop Award
    • Bomb Squad Award
    • Nerves of Steel Award
    • Prism Warden Award
    • Special Delivery Award
    • Too Fast Too Furious
    • Caged Animal Award
  • Added more Team Deathmatch levels to the existing Versus towers. Every tower now has 6 Team levels. Most are modified versions of free-for-all maps, but Sunken City got a brand new level which is also playable in other modes
  • Added the “Session Stats” page to the Archives, which shows stats from the current play session and resets when the game is closed
  • [/list]

    Balance:
    • Merged FFA and 1v1 Tournament Rules into one ruleset simply called Tournament Rules. This ruleset contains only No Autobalance and Symmetrical Treasure
    • Slowed down the final “push” of the miasma as it closes in to encourage more kills before it consumes all the archers, and to make center-stage a more advantageous position
    • Sudden Death variant now starts with miasma 1 second into the match instead of 5 seconds
    • Rebalanced a lot of Versus arenas in the original levelsets
    • Jumping on a teammate’s head now shares arrows the same as bumping into them from the side
    • You can now hold the dodge button to extend your dodge time by 5 frames. This is known as “dodge stalling”
    • You can now catch arrows when you have a shield, but only if the arrow is not in a dangerous state (ie it would not hurt you anyways)
    • Arrows are no longer destroyed when crushed by moving solids
    • Arrow inventories are now visible during the round intro
    • Treasure changes:
      [list]
    • Decreased the chance of no treasure spawning
    • The chance of getting special arrows out of a treasure chest is now normalized. In most towers, there is a 60% chance each chest has a special arrow pickup, chosen from the possible types for that level
    • No more than one of each orb pickup can spawn per level now. If the Chaos Orb spawns, no other orbs will spawn
    • The amount of each upgrade powerup (Wings, Looking Glass, Speed Boots) that can spawn per round is now capped by the amount of archers
  • Added a particle effect for hyper jumping to make it more readable
  • Archers will now slip off ledges while ducking, if they’re on the ledge by 3 or less pixels. Slipping starts 4 frames after you start ducking
  • You can now shoot the falling orbs in Twilight Spire to destroy them as they fall
  • Max Treasure variant now caps the amount of chests spawned per level to the amount of players + 2
  • Return as Ghosts variant improvements:
    • The delay from the last kill to the end of the round is doubled when there are ghosts alive
    • Ghosts can no longer kill for 30 frames after they finish spawning
    • Players can now control their ghost a bit during the spawn animation
    • The shoot button now triggers the ghost’s dash attack (was previously just the dodge button)
    • Ghosts can now open treasure chests. Chests will always spawn bomb traps when opened this way
    • Added some controller rumble cues to ghosts to remind players they’ve respawned
    • Ghosts are now drawn above other gameplay elements so they’re easier to spot
  • Electric shocks now destroy brambles
  • You can now use dodge slides to pick up hats
  • Spinning spikeballs now pick a random spin direction when the level starts
  • [/list]

    Quest Mode Changes:
    • Players are now revived at their corpses, like in the new Dark World co-op mode
    • Level completion time is now tracked on Hardcore mode
    • Removed the old score system
    • The ‘Level Complete’ screen now awards the crown to the player who performs better (based on kills, deaths, and combo). That player wears the crown in the next level
    • Mimic archers now have the corpses of the archer they’re disguised as
    • Ghost enemies can no longer hurt you while they’re stunned
    • Added super jump pads to Twilight Spire
    • Cultist enemies can now hop up one-tile-high ledges
    • Red crystal enemies now only shoot one arrow at a time (blue ones still shoot twice)
    • The final boss’s beam attack now lights players on fire

    ...see this forum thread for the full changelog!

    [ 2015-05-12 22:20:49 CET ] [Original Post]

    Minimum Setup

    • OS: glibc 2.15+. 32/64-bit. S3TC support is NOT required.
    • Processor: Intel Core i3 M380Memory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • Storage: 400 MB available space
    GAMEBILLET

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    MacGamestore

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