TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce. Loot treasure chests for game-changing power-ups, master the art of catching arrows out of the air, or descend on your foes and stomp them into submission. TowerFall is best played competitively with friends, cross-legged on the floor within punching distance of each other.
Today we're releasing a huge update for TowerFall that includes a brand new level editor and Steam Workshop support. The editor is a powerful tool that allows you to create and share your own personal Versus Towers! We're super excited to see what you create :) These updates are free, but require the Dark World Expansion to play.
Here's the full changes:
New Stuff:
Added the Workshop! Create, share, and play your own custom Towers for Versus mode. Requires the Dark World Expansion.
New stage element available for custom levels: Chalice platforms
New variant added: Infinite Brambles
Added new sound effects for:
Miracle Grabs: Catching an arrow and then immediately cancelling your dodge
Dodge Stall Grabs: Catching an arrow by holding the dodge button to extend your dodge time
Changes:
Players now bounce when they drop orbs by touching them, regardless of where they collided with the orb
Reduced the volume of proximity block sounds
The keyboard config menu now accepts the “OemPipe” key
Keyboard inputs now have numbered names on character select screen ("Keyboard 1", "Keyboard 2", etc)
[strike]This update is currently only available on Windows - but Mac and Linux support are coming very soon! I'll edit this post when they're available.[/strike] This update was originally only available for Windows, but now Mac and Linux support have been added!
Thanks for your support!
-Matt
[ 2015-09-22 01:04:37 CET ][ Original post ]
Today we're releasing a huge update for TowerFall that includes a brand new level editor and Steam Workshop support. The editor is a powerful tool that allows you to create and share your own personal Versus Towers! We're super excited to see what you create :) These updates are free, but require the Dark World Expansion to play.
Here's the full changes:
New Stuff:
Added the Workshop! Create, share, and play your own custom Towers for Versus mode. Requires the Dark World Expansion.
New stage element available for custom levels: Chalice platforms
New variant added: Infinite Brambles
Added new sound effects for:
Miracle Grabs: Catching an arrow and then immediately cancelling your dodge
Dodge Stall Grabs: Catching an arrow by holding the dodge button to extend your dodge time
Changes:
Players now bounce when they drop orbs by touching them, regardless of where they collided with the orb
Reduced the volume of proximity block sounds
The keyboard config menu now accepts the OemPipe key
Keyboard inputs now have numbered names on character select screen ("Keyboard 1", "Keyboard 2", etc)
[strike]This update is currently only available on Windows - but Mac and Linux support are coming very soon! I'll edit this post when they're available.[/strike] This update was originally only available for Windows, but now Mac and Linux support have been added!
Thanks for your support!
-Matt
[ 2015-09-22 01:04:37 CET ][ Original post ]
We just uploaded a new update for everyone on Steam, tying up loose ends after the release of the Dark World Expansion.
The biggest change, by popular demand, is that Trigger Arrows now have a dedicated detonate button. There's also a new keyboard configuration menu. It lets you rebind the keys from in-game, assign multiple players per-keyboard, and saves your settings in Steam Cloud!
The full changelog is below. Thanks for playing :)
-Matt
Gameplay Changes:
Alt shoot button (B on xb360 controllers) now detonates trigger arrows rather than primary shoot button
Added a screen explaining how to detonate trigger arrows to Darkfang. It will only show once per play session, and you can disable it by disabling tips in the Options menu
Catching a flaming arrow now lights you on fire
Rebalanced a few Twilight Spire stages
Added [???]
Controls:
Added an in-game Keyboard Config menu
The config menu allows for multiple keyboard players, but be warned that most keyboards will drop keypresses when multiple players try to use them at once!
Moved keyboard config data to tf_savedata, so that it works with Steam Cloud
If you have no gamepads connected when you start the game, the menu will show you the keyboard controls
Even if you have 4 gamepads connected, you can now still use the keyboard to navigate the menus
Added option to disable all DirectInput gamepads on Windows
Fixes:
Fixed 'Ghost Friend' bug
Fixed depth issue with the King on King's Court in Versus mode
We just uploaded a new update for everyone on Steam, tying up loose ends after the release of the Dark World Expansion.
The biggest change, by popular demand, is that Trigger Arrows now have a dedicated detonate button. There's also a new keyboard configuration menu. It lets you rebind the keys from in-game, assign multiple players per-keyboard, and saves your settings in Steam Cloud!
The full changelog is below. Thanks for playing :)
-Matt
Gameplay Changes:
Alt shoot button (B on xb360 controllers) now detonates trigger arrows rather than primary shoot button
Added a screen explaining how to detonate trigger arrows to Darkfang. It will only show once per play session, and you can disable it by disabling tips in the Options menu
Catching a flaming arrow now lights you on fire
Rebalanced a few Twilight Spire stages
Added [???]
Controls:
Added an in-game Keyboard Config menu
The config menu allows for multiple keyboard players, but be warned that most keyboards will drop keypresses when multiple players try to use them at once!
Moved keyboard config data to tf_savedata, so that it works with Steam Cloud
If you have no gamepads connected when you start the game, the menu will show you the keyboard controls
Even if you have 4 gamepads connected, you can now still use the keyboard to navigate the menus
Added option to disable all DirectInput gamepads on Windows
Fixes:
Fixed 'Ghost Friend' bug
Fixed depth issue with the King on King's Court in Versus mode
We've just released the largest update yet to the game, coinciding with the launch of the Dark World Expansion DLC! There's a ton of improvements and fixes here. In fact there's so much to list that I couldn't even fit it all in this post! Check out this forum thread for the full changelog.
Thanks for playing! :)
-Matt
Dark World DLC:
New Versus towers:
The Amaranth
Dreadwood
Darkfang
Cataclysm (with procedurally generated levels)
New 1-4 player Dark World co-op mode, with four unique boss battles
New playable red archer, the Vainglorious Ghoul
9 additional playable ‘alternate archers’
New Powerups:
Trigger Arrows
Prism Arrows
Speed Boots
New variants:
Team Revive - In Team Deathmatch mode you can resurrect your friends
Treasure Draft - Everyone picks a powerup at the start of each round
Clumsy Archers - Drop an arrow every time you dodge
No Quivers - Archers can only hold one arrow
Double Jumping - You can jump again in the air
Arrow Shuffle - Randomly picks 2 special arrow types to spawn this match
No Hazards - Removes all environmental elements that can kill you
Start with Trigger Arrows
Start with Prism Arrows
Start with Speed Boots (renamed from old variant ‘Speed Boots’)
No Trigger Arrows
No Prism Arrows
No Speed Boots
2v2 Tournament Rules preset
12 new Trials
Other New Stuff:
Added a new alternate “end of match” music track
You can now save up to 5 custom variant presets at once (was previously 3)
New Versus awards:
Happy Accident Award
Mastermind Award
Web of Lies Award
Gravedigger Award
Reanimator Award
Exorcist Award
Speed of Light Award
Hyper Booper
Hyper Martyr Award
Ally Oop Award
Bomb Squad Award
Nerves of Steel Award
Prism Warden Award
Special Delivery Award
Too Fast Too Furious
Caged Animal Award
Added more Team Deathmatch levels to the existing Versus towers. Every tower now has 6 Team levels. Most are modified versions of free-for-all maps, but Sunken City got a brand new level which is also playable in other modes
Added the “Session Stats” page to the Archives, which shows stats from the current play session and resets when the game is closed
Balance:
Merged FFA and 1v1 Tournament Rules into one ruleset simply called Tournament Rules. This ruleset contains only No Autobalance and Symmetrical Treasure
Slowed down the final “push” of the miasma as it closes in to encourage more kills before it consumes all the archers, and to make center-stage a more advantageous position
Sudden Death variant now starts with miasma 1 second into the match instead of 5 seconds
Rebalanced a lot of Versus arenas in the original levelsets
Jumping on a teammate’s head now shares arrows the same as bumping into them from the side
You can now hold the dodge button to extend your dodge time by 5 frames. This is known as “dodge stalling”
You can now catch arrows when you have a shield, but only if the arrow is not in a dangerous state (ie it would not hurt you anyways)
Arrows are no longer destroyed when crushed by moving solids
Arrow inventories are now visible during the round intro
Treasure changes:
Decreased the chance of no treasure spawning
The chance of getting special arrows out of a treasure chest is now normalized. In most towers, there is a 60% chance each chest has a special arrow pickup, chosen from the possible types for that level
No more than one of each orb pickup can spawn per level now. If the Chaos Orb spawns, no other orbs will spawn
The amount of each upgrade powerup (Wings, Looking Glass, Speed Boots) that can spawn per round is now capped by the amount of archers
Added a particle effect for hyper jumping to make it more readable
Archers will now slip off ledges while ducking, if they’re on the ledge by 3 or less pixels. Slipping starts 4 frames after you start ducking
You can now shoot the falling orbs in Twilight Spire to destroy them as they fall
Max Treasure variant now caps the amount of chests spawned per level to the amount of players + 2
Return as Ghosts variant improvements:
The delay from the last kill to the end of the round is doubled when there are ghosts alive
Ghosts can no longer kill for 30 frames after they finish spawning
Players can now control their ghost a bit during the spawn animation
The shoot button now triggers the ghost’s dash attack (was previously just the dodge button)
Ghosts can now open treasure chests. Chests will always spawn bomb traps when opened this way
Added some controller rumble cues to ghosts to remind players they’ve respawned
Ghosts are now drawn above other gameplay elements so they’re easier to spot
Electric shocks now destroy brambles
You can now use dodge slides to pick up hats
Spinning spikeballs now pick a random spin direction when the level starts
Quest Mode Changes:
Players are now revived at their corpses, like in the new Dark World co-op mode
Level completion time is now tracked on Hardcore mode
Removed the old score system
The ‘Level Complete’ screen now awards the crown to the player who performs better (based on kills, deaths, and combo). That player wears the crown in the next level
Mimic archers now have the corpses of the archer they’re disguised as
Ghost enemies can no longer hurt you while they’re stunned
Added super jump pads to Twilight Spire
Cultist enemies can now hop up one-tile-high ledges
Red crystal enemies now only shoot one arrow at a time (blue ones still shoot twice)
The final boss’s beam attack now lights players on fire
To celebrate Canada Day, we're sorry to announce our Canada Day Daily Deal. We apologize in advance for great deals on a set of Canadian-developed titles, with discounts from 33% to 75% off*.
So put down those creatively flavored potato chips and see all the deals here. Poutine not included.
I'm experimenting with some new content for TowerFall, but I took a break to put together this quick update. It's mostly about tying up loose ends, on both the design and tech sides of the game :)
We've got one new variant: Regenerating Shields. It should help beef up the 3v1 juggernaut matches that seem to be popular lately. I'm excited to see what else it gets used for.
Balance changes include some tweaks to the Backfire levelset, and an important change to how Bottomless Treasure works that should improve 1v1 tournament play.
For stability I've improved the replay recording to help performance on weaker machines. See below for details!
Thanks for playing, and keep the feedback coming.
-Matt
The full changelog:Gameplay:
New variant: Regenerating Shields
Powerups spawned from the bottomless treasure chest will now timeout and despawn after 5 seconds
Rebalanced a few Backfire versus mode level layouts
Removed Start with Super Bomb Arrows from the random variants pool
Stability:
Went back to using XNA on Windows
Added option to set replay recording mode: Use GPU, Use CPU, or Off. Use GPU is now the default (was previously done on CPU) and should be faster on most systems
Added option to disable controller rumble
Added option to disable controller discovery, and removed startup argument that did the same thing. If you were using the startup argument, you'll have to go to the options menu to disable it again
Fixed the Matt Makes Games intro being out of sync with the music when vsync is disabled
We launched TowerFall Ascension on Mac and Linux today! We also added 5 new variants, most based on player suggestions.
Plus Fangamer released official TowerFall shirts and stickers this week!
The new Variants:
Speed Boots - Run 40% faster! Works great with Encumbrance as well
Regenerating Arrows - If you're out of arrows, wait 1.5 seconds and you'll magically gain one
Anti-Gravity Arrows - Arrows never fall, and always seek
Small Quivers - Reduces your max arrow count to 3
Infinite Drills - Drill arrows will drill through every surface they hit, forever
Now we're up to 75 variants :D As always your feedback has been super helpful - have fun!
-Matt
The full changelog:New Stuff:
Mac and Linux support! Thanks to Ethan Lee
Added five new variants: Regenerating Arrows, Infinite Drills, Anti-Gravity Arrows, Small Quivers, Speed Boots
Changes:
On Windows, switched the game to SDL2 and MonoGame (thanks to Ethan Lee). This should lower the system requirements, improve gamepad support, and help with porting. You can still play the XNA version by switching to the 'xna' game branch
Fixes:
Fixed the new variant '!' on the variants menu not drawing with the correct transparency
TowerFall Ascension has just been updated with three new variants, a new achievement, various balance changes and fixes.
The new Variants:
Trigger Corpses - Hold the shoot button when you're dead to explode your corpse
Encumbrance - The more arrows you're holding, the slower you move
Super Seeking Arrows - Arrows curve towards targets twice as strongly
This brings the total to 70 variants! All your feedback has been super helpful, keep it coming and have fun :)
-Matt
The full changelog:New Content:
Added Super Seeking Arrows variant
Added Encumbrance variant
Added Trigger Corpses variant
Added Reaper's Crown achievement
Added [???]
Balance:
You can now change your facing direction while ducking
Made the Return As Ghosts ghost controls a bit faster and more responsive
Arrows no longer collide with treasure chests in the short time they are flashing after they appear
Reduced requirements for Massive Mythology and Time Lord achievements
Changes:
Can no longer hold the shoot button to prevent your corpse explosion with Exploding Corpses variant
You can now activate the Exploding Corpses and Return As Ghosts variants simultaneously
Removed variants from the Randomize Variants pool: Cursed Bows, Cursed Dodges, No Slipping
New variants added in patches will now show up as "NEW!" in-game the next time you play
Returning to Archer Select from Versus match end menu now un-joins all players
Changed how Most Trigger-Happy Award is rated. Previously it went to the archer who shot the most arrows, now it goes to the player who spams consecutive arrows the most.
Added new player-made gamepad configs
The "input_log" console command now copies the first gamepad's ID to the clipboard
Game now checks for Keyboard_Config_Custom.xml before Keyboard_Config.xml. You can rename your config file to Keyboard_Config_Custom.xml to avoid it being overwritten with every update
Fixes:
Fixed facing direction flipping when another player bumps you while you're ducking
Picking up your own crown no longer counts toward the Usurper Award
Picking up your own hat now only counts toward the Most Fashionable award if you were previously hatless
Fixed Koala Hunter Award only counting stomp kills
Fixed replays during slow mo being really short
Fixed crash on startup with no sound device enabled
Fixed various bugs with Return As Ghosts with vsync disabled
Fixed White Archer's hair behaving incorrectly with vsync disabled
Fixed some backgrounds drawing wrong with vsync disabled
Fixed some small physics bugs with falling arrows with vsync disabled
New updates for TowerFall Ascension are live! This is mostly bugfixes and simple feature requests, with a few small balance changes. Thanks and keep the feedback coming!
Balance:
Bumping into a teammate (in Team Deathmatch or co-op Quest) will now trade an arrow to even out your arrow counts, if possible
Changed requirement for Massive Mythology achievement to 10,000 rounds (was 20,000)
Changed time requirement for Time Lord achievement to 2:10 (was 2:00)
Changes:
Added option to disable vsync
Added support for rebindable keyboard keys and multiple players on the keyboard. See "Keyboard_Config.xml" in the game's install directory. Gamepads are still highly recommended though!
If you hold the "Save Replay" button as the round scoreboard appears, you will now save the replay before anyone else has a chance to skip to the next round
Random vetoed levels (press L on a level on the map to veto it) are now remembered until the game is restarted
Can now press the random veto button (L) on the random map tile to quickly cancel all vetoes
Added popup messages on startup if your graphics card isn't good enough or you aren't running the game through Steam
Added "input_log" dev console command to print out GUIDs of all connected DirectInput gamepads
Added "input_test" dev console command to show all buttons and axes of all connected DirectInput gamepads
Added 3 new player-made gamepad config files - USB-to-PS2, Fighting Stick 3, and Logitech Cordless Rumblepad 2
Fixes:
Fixed game running in fast motion when monitor refresh rate is higher than 60Hz
Changed DualShock 4 iconography to match the PS4 version
Possibly fixed alt-tab crashes
The intro music now uses the Music Volume as set on the options menu
Added load logging. Use the launch option "-LoadLog" and the game will create load_log.txt in the game directory
Added "-NoGamepadUpdates" startup argument to lock gamepads to the ones connected when the game launches (may solve menu slowdown for a few people)
Possibly fixed rare bolt arrow catch crash
Fixed an infinite loading bug and various crashes on PCs in Turkey
Fixed drill arrows still seeking while drilling when No Seeking Arrows variant is activated
Fixed being able to catch arrows if you dodge right as they hit you even if you have the No Dodging variant activated
Fixed Cursed Dodges variant killing you after an arrow catch if that arrow was caught during the grace period after being hit
TowerFall Ascension is Now Available on Steam! TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce. Loot treasure chests for game-changing power-ups, master the art of catching arrows out of the air, or descend on your foes and stomp them into submission. TowerFall is best played competitively with friends, cross-legged on the floor within punching distance of each other.
New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against.
New features in TowerFall Ascension include:
Brand new 1- or 2-player co-op Quest mode
50 additional Versus arenas, for a total of 120 unique maps
More game-changing power-ups, such as Drill Arrows that burrow through walls
4 new unlockable, playable archers, for a total of 8
A huge list of variants to customize your matches - a total of 67 ways to mix things up
Plenty of hidden secrets and surprises to discover with your friends
TowerFall Ascension is the definitive version of the hit archery combat game. Inspired by classics from the golden age of couch multiplayer, it's a 4-player local party game centering around hilarious, intense versus matches. The core mechanics are simple and accessible, but hard to master and combat is fierce. Loot treasure chests for game-changing power-ups, master the art of catching arrows out of the air, or descend on your foes and stomp them into submission. TowerFall is best played competitively with friends, cross-legged on the floor within punching distance of each other.
New in Ascension is the 1- or 2-player co-op Quest mode. Players work together, fighting off a variety of monsters and enemy archers across the land of TowerFall. It's a new adventure to explore when you don't have more friends handy to square off against.
New features in TowerFall Ascension include:
Brand new 1- or 2-player co-op Quest mode
50 additional Versus arenas, for a total of 120 unique maps
More game-changing power-ups, such as Drill Arrows that burrow through walls
4 new unlockable, playable archers, for a total of 8
A huge list of variants to customize your matches - a total of 75 ways to mix things up
Plenty of hidden secrets and surprises to discover with your friends
MINIMAL SETUP
OS: glibc 2.15+. 32/64-bit. S3TC support is NOT required.
Processor: Intel Core i3 M380Memory: 2 GB RAM
Memory: 2 GB RAM
Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)