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NOTE: My first version of this deleted. I don't know why I'm prefacing this Devlog with this but I want my frustration to be heard by the Void. WELCOME TO MITHRA DEVLOG #2. ALL ABOARD THE VLOG FLUME. KEEP YOUR HANDS INSIDE THE VLOG AT TALL TIMES. Hello! It is us again, Seventh Disorder. We're here to bringing you an update from our upcoming game, Mithra, hot and fresh, right outta the oven. De-licious. (Can you believe this is my second shot at this?) Usually our Devlogs will be filled with interesting development jargon regarding the building of our game world, unseen artwork & concepts and perhaps even unreleased audio tracks! For now though, you have to settle for me. I'm just the lowly word monkey. A box of adjectives and verbs that gets rattled around and occasionally spilled. I have little technical knowledge, beyond being continuously impressed at our fantastic teams crafting of this game. I did recently learn what FMOD is though, so that's a start. SO - AN UPDATE: This weekend, 3/4s of our team met for a Mithra working marathon. Although we are constantly in contact, we typically work separate. We worked through some narrative points and sketched out a story roadmap for our beginning. We then threw ourselves into working on what we excitedly called PUZZLE 4. I don't want to give too much away, but let me whet your whistle. You'll be introduced to a grotesque creature that can't stop crying and yearns to feed his gargantuan goldfish. Ding! Was that another Wishlist? Being together was a really great way to flesh out some of the early ideas and from a writing standpoint, properly helped move the narrative forward in a way that felt satisfying. Sometimes a good chat is all you need, right? Being able to bounce ideas off each other from every perspective sort of dragged us forward to a collective vision. Plus, it just got me pumped about this game. I can't wait to play it. So the weeks ahead look like us ploughing through the puzzle creation whilst trying to nail the tone/aesthetic we're aiming for. Building the world, finalising the narrative, plugging it all in, orchestrating some sounds, all that. Lot's of purples, weird happenings & good tunes, I'll post a playlist in the coming weeks on our socials so you can check out what we mean VIBE WISE. FOLLOW US ON: TIKTOK THE GRAM YOUTUBE REAL LIFE by searching Seventh Disorder, usually. I know I should post proper links here but sorry, I'm not. Next time, eh? I hope you've all been having a good day. Sorry about all this. Lots of love, Dan
One night, Kyra receives a mysterious email that changes her life forever. By replying, she tumbles into an adventure that begins in the colourful crashes of London, onto the winding depths of Beijing's back-alleys and beyond.
Mithra is a 2D hand-drawn narrative mystery where forgotten gods, urban labyrinths and conspiratorial puzzles collide in a modern myth you live through.
Follow Kyra, a young girl from Brixton, South London, whose ties to the ancient group run deeper than she ever thought possible.
As she falls deeper down the rabbit-hole, Kyra must unravel the truth about her past and make choices that will determine her fate and the world's.
Solve layered, narrative-driven puzzles – from audio riddles to cryptic codes. Each puzzle type offers a distinct tone, mechanic, and emotional feel that works in tandem with the rest of the game.
Street-level prophets, hooded archivists, creepy bridal shop owners: every encounter deepens the mystery and the relationships you forge.
Be prepared - it will get weird.
Get lost in unique, textured environments deliberately crafted to invite exploration and evoke emotion.
Layered & adaptive audio soundscapes that features a completely bespoke soundtrack to draw you in.
Mythic Conspiracy: Uncover a secret cult that’s shaped history.
Hand‑Drawn Art: Stylised, richly detailed 2D environments.
Diverse Puzzles: Environmental, logic, and audio-based brainteasers - that's just the start!
A Global Adventure: London, Beijing & more – all with their own secrets.
Immersive Ambience: A soundtrack and sound-design reacting to your moves.
Narrative Depth: Dialogue choices shape revelations and relationships.
ARE YOU READY TO JOIN?
PATER TE EXSPECTAT...
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