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Mithra
Seventh Disorder Developer
Seventh Disorder Publisher
To be announced Release
Game News Posts: 11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mithra Demo Update - v0.1.2

Hey everyone, I hope you've all had a wonderful Next Fest. We've been blown away by the response to Mithra and it's got us all really excited to share the full release with you all. Thank you to everyone who has been streaming/let's play-ing the demo, it's been really useful for us as a team to see the strengths of the game and what we can improve to make the full release of Mithra even better. That said, we've been working on a few quality-of-life fixes for the demo based on player feedback:

    - We've added keyboard and mouse support for all puzzles - We've updated the collision boxes for interactable items to make them more accurate - We've updated the emoji font for the opening puzzle for those of you who saw weird glyphs - We've added the ability to play the game full screen or windowed in the main settings - We've updated the audio settings so everything doesn't fire out at 100% volume on opening - We've improved the 3d audio effects in the game to make everything a bit more ethereal - We've been fixing a few typos and fixing any small bugs we've found since release
We're always looking to improve Mithra, if you have any further ideas for the suggestion box please send us a message on our Steam Community Pages or join our Discord server. Cheers, Jared


[ 2024-06-16 05:48:38 CET ] [ Original post ]

Watch us play the first 30 minutes of Mithra

[Repeat] Watch us play the opening 30 minutes of Mithra.


[ 2024-06-15 17:43:20 CET ] [ Original post ]

Mithra - Next Fest Developer Stream

Tune in to watch our development team play through the opening act of Mithra our upcoming cultish puzzle/adventure. Date: 15/06/2024 Time: 17:00 (PDT) / 20:00 (EDT) Where: Live on Steam What to Expect: - An exclusive first look at Mithra - 30 minutes of gameplay prepared exclusively for Next Fest - Awkward small talk - 1 dead (virtual) fish Don't miss out on this weird and epic journey! Father is calling.


[ 2024-06-15 17:40:35 CET ] [ Original post ]

Watch us play the first 30 minutes of Mithra

[Repeat] Watch us play the opening 30 minutes of Mithra.


[ 2024-06-13 23:57:54 CET ] [ Original post ]

Mithra - Next Fest Developer Stream

Tune in to watch our development team play through the opening act of Mithra our upcoming cultish puzzle/adventure. Date: 11/06/2024 Time: 18:00 (PDT) / 21:00 (EDT) Where: Live on Steam What to Expect: - An exclusive first look at Mithra - 30 minutes of gameplay prepared exclusively for Next Fest - Awkward small talk - 1 dead (virtual) fish Don't miss out on this weird and epic journey! Father is calling.


[ 2024-06-11 13:56:40 CET ] [ Original post ]

Next Fest Day 2 - Watch us play Mithra [Prerecorded]

Join Dan, Jared and Moth as they take you through the opening 30 minutes of Mithra. Join our Discord server


[ 2024-06-11 07:00:18 CET ] [ Original post ]

JOIN THE DISCORD

Hey all! Hope you and family are doing well. It was lovely to have you round for a BBQ the other week; we'll have to do it again sometime. Firstly, THANK YOU for all the lovely messages & wishlisting that you've all been doing since the TRAILER dropped. It's been absolutely amazing. We really can't wait to share the opening of Mithra with you all in 2 weeks!!! Steam's Nextfest is almost upon us and with that, we'll be rolling full steam (ha) ahead into releasing the Prologue. We're talking Streams, AMAs, T-shirt Cannons, Novelty Mascots, Unerring Sense of Dread, Competitions - the lot! To stay on top of it all and to join this community of absolute weirdos - join our Discord below: https://discord.gg/7tKxDuVp8C Join, have a chat, be one of us, ascend, all that lovely stuff. Tell us how you're doing please. We look forward to meeting you! SD xxx Vby mvssvdlyz dpss il yldhyklk. Ol dov pz aol spnoa, aol wyvtpzl rllwly, aol mhaoly, dpss islzz hss pupaphal. VBY MVSSVDLYZ DPSS IL YLDHYKLK VBY MVSSVDLYZ DPSS IL YLDHYKLK VBY MVSSVDLYZ DPSS IL YLDHYKLK


[ 2024-05-28 13:17:16 CET ] [ Original post ]

APRIL DEVLOG - WE BREAK NEW GROUND!

Hello beautiful people!!! It's April and we're back with another DEVLOG. It's been a while since we last spoke. How are you? How's work and everything? How's the kids? The wife? The shaky financial agreement you made with your friend who told you to "trust me mate, the Papua New Guinean government are LITERALLY about to start mining for plastercine, we need to invest NOW" ? Oh really? I'm sorry to hear that. Hopefully we can cheer you up with an update on ALL things MITHRA! We have been steadily working away on all aspects. The narrative of our opening slice is all fleshed out, though particular text & dialogue will get a redraft and spruce up before the NextFest release. It's really cool to see it all take shape though and we have almost two thirds of it in a rough build. Although some other members of our DevTeam are more experienced in this, as a writer this has been my first time working on a game! It's seems obvious now but I remember being surprised that building a game is also quite similar to building a piece of filmic content - that is, it doesn't have to be made linear! Up until now, we've been zigzagging across parts of the demo, putting things together here and there but still feeling our game was just a bunch of separate pieces. HOWEVER, as we smash through into April, we seem to have taken a turn and lots of parts of our game seem to be coming together! For example, look at this notification system. Cool, right?
Also, check this still from the build of the opening. Go on, if you're reading this, you deserve a sneak peek:
Across all aspects of the game, from the incredible music that being composed (honestly, I can't wait for you guys to hear it!) to the beautiful art being drawn (I get so excited every time I see our main character!) as well as building a game with mechanics that we hope are as intuitive as the games we love ourselves, we're really trying to create something that we would enjoy playing. And you too, hopefully. That being said, we're entering crunch time. We're working all out on this but still, nerves remain as we push to get this thing ready for NextFest and whatever we can plan for beyond. So, my question to you, oh wise Steam community - how do you deal with nerves?!! Any top tips? Send help & calming thoughts to Seventh Disorder towers. Anyway, hope you're well and all that financial stuff you got caught up in works itself out. Lots of love, SD


[ 2024-04-16 12:57:27 CET ] [ Original post ]

DEVLOG 3

Hello all, Wherever you are reading this, I hope you're having a lovely day/night/morning/timeless void. It is us, the devs, back once again to deliver you an update on our game, Mithra. Just because our comms have gone a bit quiet, doesn't mean that we haven't been working hard! We've been piecing together puzzles, creating an environment for you lot to explore, plugging it all in, writing fresh tunes to go with it all... it's been busy! We're super excited about this game and the shape it's taking. As with any collaborative creative project, it shifts and turns in it's production period, becoming something bigger & ... bolder? than it's initial conception. The collaborative process has been fun too - while we typically work independently (using a myriad of technologcal platforms to keep each other in the loop), those of us that can will also try to meet once a month to smash out some work in person. Usually, we will also eat nice food on these days. This time it was a sandwich. What's your favourite sandwich? Anyway. The puzzles themselves (& indeed the gameplay itself) has become more varied as we've been working on it. You've got some retro-style recreations (a cursed creature platformer who is searching for fish food as well as a blocky N64 style recreation of the protagonist wandering through a misty forest), cryptic cipher puzzles, logic puzzles as well some stylistically expositional stuff. The music, art & gameplay mechanic are also endeavours that we want to be really proud of. As the resident Word Monkey, I can tell you - I've been absolutely blown away by all three. I can't wait to get you all involved! Speaking of which, get involved. Email us at games@seventhdisorder.com. You never know what might happen ;) Lot's of love, let's not leave it too long next time eh? Dan oxoxoxoxox


[ 2024-03-06 13:50:30 CET ] [ Original post ]

Mithra Devlog #2

NOTE: My first version of this deleted. I don't know why I'm prefacing this Devlog with this but I want my frustration to be heard by the Void. WELCOME TO MITHRA DEVLOG #2. ALL ABOARD THE VLOG FLUME. KEEP YOUR HANDS INSIDE THE VLOG AT TALL TIMES. Hello! It is us again, Seventh Disorder. We're here to bringing you an update from our upcoming game, Mithra, hot and fresh, right outta the oven. De-licious. (Can you believe this is my second shot at this?) Usually our Devlogs will be filled with interesting development jargon regarding the building of our game world, unseen artwork & concepts and perhaps even unreleased audio tracks! For now though, you have to settle for me. I'm just the lowly word monkey. A box of adjectives and verbs that gets rattled around and occasionally spilled. I have little technical knowledge, beyond being continuously impressed at our fantastic teams crafting of this game. I did recently learn what FMOD is though, so that's a start. SO - AN UPDATE: This weekend, 3/4s of our team met for a Mithra working marathon. Although we are constantly in contact, we typically work separate. We worked through some narrative points and sketched out a story roadmap for our beginning. We then threw ourselves into working on what we excitedly called PUZZLE 4. I don't want to give too much away, but let me whet your whistle. You'll be introduced to a grotesque creature that can't stop crying and yearns to feed his gargantuan goldfish. Ding! Was that another Wishlist? Being together was a really great way to flesh out some of the early ideas and from a writing standpoint, properly helped move the narrative forward in a way that felt satisfying. Sometimes a good chat is all you need, right? Being able to bounce ideas off each other from every perspective sort of dragged us forward to a collective vision. Plus, it just got me pumped about this game. I can't wait to play it. So the weeks ahead look like us ploughing through the puzzle creation whilst trying to nail the tone/aesthetic we're aiming for. Building the world, finalising the narrative, plugging it all in, orchestrating some sounds, all that. Lot's of purples, weird happenings & good tunes, I'll post a playlist in the coming weeks on our socials so you can check out what we mean VIBE WISE. FOLLOW US ON: TIKTOK THE GRAM YOUTUBE REAL LIFE by searching Seventh Disorder, usually. I know I should post proper links here but sorry, I'm not. Next time, eh? I hope you've all been having a good day. Sorry about all this. Lots of love, Dan


[ 2024-01-24 13:46:36 CET ] [ Original post ]

Mithra Devlog #1

We're currently in the process of developing our exciting new puzzle-driven adventure game Mithra. We'll be posting regular updates on Steam so you can keep track of our progress. This week, our focus has been on enhancing the environmental lighting to create a more peculiar atmosphere. Why? In the opening act, you are rudely awakened by the glow of an enigmatic light emanating from your laptop. It's trying to speak to you? In order to create our twilight-zone look and feel, we've set up lighting effects that actually removes natural green light from our level in order to create our mysterious purple glow. It's truly astonishing what you can create with just a few point lights in Godot, isn't it?

Don't forget to add Mithra to your Steam wishlist to join us on this incredible journey.


[ 2024-01-11 14:34:15 CET ] [ Original post ]

What if the world's first real cult...never actually disappeared?

One night, Kyra receives a mysterious email that changes her life forever. By replying, she tumbles into an adventure that begins in the colourful crashes of London, onto the winding depths of Beijing's back-alleys and beyond.

Mithra is a 2D hand-drawn narrative mystery where forgotten gods, urban labyrinths and conspiratorial puzzles collide in a modern myth you live through.

A WORLD TO GET LOST IN

Follow Kyra, a young girl from Brixton, South London, whose ties to the ancient group run deeper than she ever thought possible.

As she falls deeper down the rabbit-hole, Kyra must unravel the truth about her past and make choices that will determine her fate and the world's.

PUZZLES WITH PERSONALITY

Solve layered, narrative-driven puzzles – from audio riddles to cryptic codes. Each puzzle type offers a distinct tone, mechanic, and emotional feel that works in tandem with the rest of the game. 

Street-level prophets, hooded archivists, creepy bridal shop owners: every encounter deepens the mystery and the relationships you forge.

Be prepared - it will get weird.

STUNNING HAND DRAWN WORLD & FULLY ORIGINAL SOUNDTRACK

Get lost in unique, textured environments deliberately crafted to invite exploration and evoke emotion.

Layered & adaptive audio soundscapes that features a completely bespoke soundtrack to draw you in.

  • Mythic Conspiracy: Uncover a secret cult that’s shaped history.

  • Hand‑Drawn Art: Stylised, richly detailed 2D environments.

  • Diverse Puzzles: Environmental, logic, and audio-based brainteasers - that's just the start!

  • A Global Adventure: London, Beijing & more – all with their own secrets.

  • Immersive Ambience: A soundtrack and sound-design reacting to your moves.

  • Narrative Depth: Dialogue choices shape revelations and relationships.

ARE YOU READY TO JOIN?

PATER TE EXSPECTAT...



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