Granvir is an action roguelite featuring mech building. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.



Complete any campaign in single-player or multiplayer co-op with up to 10 Granvir pilots at a time. Share parts and resources utilizing the squad depot in rest areas as you plan your next moves.

This week's update to the Granvir Demo brings rain storms to Inheritance. During campaigns, a storm will sweep across the region map, changing the weather for missions caught inside.
Missions in the rain will impact the visibility range and cooling rate of all Granvirs. These modifiers synergize well with melee oriented builds, shortening the gap to close at the start of fights.
Besides this major feature, a number of quality of life changes have been made to help ammo heavy builds quickly understand their supply situation. Ammo widgets displaying each weapon's current reserves are displayed at rest areas and the munitions vendor is presented outside categories.
0.7.0
Major Features
- Added a storm that moves across the region map changing the weather of missions inside. The weather within the storm reduces visibility range, increases cooling rate and increases bombardment inaccuracy.
- Added an ammunition display to the rest area.
- Expanded the window size of the vertical shop menu.
- Elevated the munitions vendor to be visible outside of activity categories.
- Small performance improvements during missions.
- Added text to the location feature description that mentions the black market is only available between threat 0 and 2.
- Adjusted the weight of melee weapons in the master loot table to increase the chance of a weapon being a melee weapon from 25% to 36%.
- Slightly decreased the time to complete the listening post side objective from 60 seconds to 50 seconds.
- Increased the threat amount that blocks the black market to match the amount that corresponds to level 3.
- Setup premium salvage options to show equipped part comparisons.
- Setup more shop types to show current hours and credits.
- Increased the acceleration boost provided by the Groundbreaker Tune Up.
- Changed the satellite array region to not be reenterable.
- Repositioned the extraction meter to center screen.
- Fixed Melee Damage Reduction stat and Lock on Speed Boost displaying incorrectly in tooltips.
- Fixed upgrade tooltips showing the new part as having damaged vitals.
- Fixed enemies spawning at the listening posts sometimes appearing inside walls.
- Fixed not being able to paint certain components on the AW02 Berserker Plume.
- Fixed not being able to paint certain parts on the AX01 Predator Legs.
- Fixed the satellite array world map objective not being crossed out when destroying the satellites.
- Fixed the regions blocked by visitation not being blocked when loading a save.
- Fixed resistance cells appearing in the finale region where the rest area is never visited.
Minimum Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated Graphics
- Storage: 2 GB available space
Recommended Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 8 GB RAM
- Graphics: Dedicated Graphics
- Storage: 2 GB available space
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