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Granvir
Airborne Games Developer
GIGATANK 3000 Publisher
Q3 2025 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Granvir: Zero Front is out now!

Hey pilots, We're pleased to announce that Granvir: Zero Front is out now! We'll be deactivating the demo and the multiplayer playtest as Zero Front will take the place of both of these. All progress from Zero Front carries over to the main game and you can even unlock a brand new part to use in Granvir when it launches if you beat the campaign! Be sure to leave a review if you enjoy Zero Front as that helps players find the game! You can learn all about the new prologue game below. https://store.steampowered.com/news/app/3668270/view/524216645064853744 https://store.steampowered.com/app/3668270/Granvir_Zero_Front/


[ 2025-05-12 23:37:45 CET ] [ Original post ]

Announcing Granvir: Zero Front our new prologue coming May 12th!

Hey everyone, we're happy to announce our new free prologue game Granvir: Zero Front has hit the store. Zero Front is a free game that will feature a brand new mini-campaign with the prelude to the Millennium Horizon campaign in Granvir. In Zero Front you'll play as the first response of the Resistance to the Millennium Company's invasion of Inheritance. It has all new campaign mechanics exclusive to the prologue even featuring multiplayer co-op.

Features


  • Brand new prelude story to Millennium Horizon campaign
  • Multiplayer Co-Op
  • New campaign mechanics such a persistent depot, no credit economy, and replacement part repair system.
  • Smaller campaign with fast pace progression for T1-T3 with select T3/T4 finale items
  • Save data carries over to Granvir
  • Exclusive unlockable part in Granvir for beating the prologue
Zero Front releases May 12th, wishlist it to be notified of release! https://store.steampowered.com/app/3668270/Granvir_Zero_Front


[ 2025-04-21 21:31:22 CET ] [ Original post ]

Update 1.14.12: Multiplayer Fixes

A barrage of bug fixes arrive this update targeting game breaking multiplayer bugs. If you've joined the multiplayer playtest and are experiencing issues, joining the Discord for a bug reproduction interrogation and to share your log file is the best way you can help me find a fix. If you just want to focus on the mech-on-mech action, all players restarting their game after a campaign is the best way to ensure stability.
Aside from the bug fixes, a number of changes targeting melee weapons has been done. While these changes likely bring down the overall power level of full-melee builds, the intention of the changes is to create more diversity across the catalog of melee weapons. If any pilots are braving campaign 1 without ranged weaponry, let me know how your attempts go after the changes. 0.14.12

Minor Features


  • Added a 0-30% movement slow while attacking to all arms and melee weapons. The largest weapons like Lances and Axes have the greatest slow magnitudes and the lightest weapons like knives and shortswords have the lowest slow magnitudes.
  • Added a 50-100 cooling rate reduction to laser bladed melee weapons and increased their damage by 15%.
  • Reprioritized weaponized armature melee attack binding to allow the gun to use the left and right mouse buttons first.
  • Expanded the mouse sensitivity range.

Bug Fixes


  • Fixed carry over parts being wiped when you are destroyed during the final mission but your allies are able to complete it.
  • Fixed a broken game state when joining a multiplayer game after losing connection to the host.
  • Fixed the carry over part selection menu getting stuck on when losing connection to the host while it is open.
  • Fixed the RB02 Frontrunner's rocket boost causing abnormal camera movement.
  • Fixed the anti-air squad appearing on the first and final level.
  • Fixed chainsword teeth rendering in fog of war.
  • Fixed ammo in unequipped weapons being deleted when loading a save.
  • Fixed held firearms not causing screen shake when fired.
  • Fixed the drill lance drill being visible in fog of war.
  • Fixed the payment due indicator showing the wrong amount when failing to make payments.


[ 2025-02-16 22:19:30 CET ] [ Original post ]

Update 1.14.11: Tier 3 Variants

After two months of grinding away at all the new content and features of campaign 2, enough content (and stability) for a demo update has finally coalesced. The content of this update focuses on adding tier 3 variants of weapon types without one. The Drill Lance, Deadstar, Katana and Shredder all receive shiny upgraded versions.
Alongside these weapons, a new torso-leg pair has been added. This set is considered mostly experimental offering a massive leap in durability over its preceding tier 1 parts without significant scaling of mobility.
0.14.11

Major Features


Added the CM04/p Brightstar, a tier 3 version of the CM03/p Deadstar. Added the CS02 Shredder, a tier 3 version of the CS01 Shredder. Added the KN04 Brilliant Edge, a tier 3 one or two handed melee weapon. Added the HL03/D Drill Lance, a tier 3 version of the HL02/D Drill Lance. Added the GT01 Whirlpool, a tier 3 weaponized armature with a magazineless rotary cannon. Added the GT01 Tank, an extremely durable tier 2 torso with high mass and reduced turn speed. Added the GT01 Giga, an extremely durable but slow set of tier 2 legs.

Minor Features


Reworked the spear attack animations to target the crosshair. Removed the low attacks from the spear in favor of the crosshair tracking attacks.

Bug Fixes


Fixed not being able to paint regions on the RH02ss Starling torso. Adjusted the cost of some parts to match their rarity. Fixed some typos in part names. Fixed controller navigation issues on the rest menus. Fixed being unable to change tab menu in the settings with a controller during a campaign. Fixed a bug where the drill lance would be unable to make attacks. Fixed the Deadstar not firing its energy wave.


[ 2025-02-08 07:06:58 CET ] [ Original post ]

Development Update: Campaign 2

Welcome to another Granvir development update! Today we'll dive into the new features of Campaign 2 coming in Granvir's full release. Campaign 2 aims to approach the macro-game from a new angle by redefining the gameplay that links missions together.

Home Base


At the highest level, one of the largest changes in Campaign 2 is the focus on a home base. After a mission, instead of visiting the local outpost, you will return to your home base and begin staging for the next mission. At the start of a campaign, the home base has few features but can be improved and specialized by spending credits, hours and manpower,

Projects


Projects are a new mechanic that allow you to spend your resources on improving your home base. Familiar features such as the component and weapons vendor can be accessed and improved through this system. Additionally, entirely new outpost functionality such as manufacturing can be unlocked and cultivated. Not all projects will apply to the functionality of your home base, some can enhance your power on missions with Granvir backup or artillery support.

Coastline


Alongside a new campaign will come an entirely new set of mission environments. The first region we'll focus on is the Coastline Region. Coastline is the first environment you'll have access to as your campaign begins and is home to a large settlement in need of liberation and a coastal battery warding away resistance support. In regions without extreme cliffs, your Granvir can dip their toes in the beach's water providing a small boost to cooling rate while reducing movement speed.

New Parts


A new wave of Granvir parts will also arrive with Campaign 2. New parts will round out existing options across the tiers and form a tier 4 of powerful new parts. As the final part of this update, we'll dive into a few highlights of the upcoming parts.
The deep magazine of the Squall mounted cannon will be available to back mounts and your Granvir's grippers with a new high firerate back mounted cannon and two-handed handheld firearm.
The CC02 Agent legs push mobility even further with waist-mounted boosters and set a trend for alternate waist-mounted functionality. Unlike back mounts on a torso, waist mounts are permanently integrated into their legs similar to the ventral guns on torsos.
Thank you for tuning in for this Granvir Development Update! Keep an eye our on Steam for more development updates to come.


[ 2025-02-03 01:42:45 CET ] [ Original post ]

Update 1.14.10: Tier 1 Quad Legs

This week's small update targets the low variety of the early game loot pool. A new set of quadruped legs will be available with improved dash heat costs and better acceleration compared to the starting legs. Additionally, the ugly duckling of tier 1 torsos, the BR02 Reserve, has been visually reworked and given shoulder mount variants.
A small adjustment pass has also been made on difficulty, primarily focused on decreasing the difficulty on Normal and on multiplayer Hard. The Super Weapon has had its damage slightly reduced at all difficulties and the backup phase and unbreakable shield phase have been removed on Normal difficulty. Finally, the frequency of multiplayer enemy follower spawns has been reduced on Hard. 0.14.10

Minor Features


    Added GPD01 Hauler legs, a new tier 1 quad leg option with higher neutral mobility and a slightly more heat efficient dash.
  • Adjusted the model of the BR02 Reserve.
  • Added back mount variants of the BR02 Reserve.
  • Updated item descriptions to more prominently display stats.
  • Reduced multiplayer backup spawn chance on Hard from 50% to 35%.
  • Reduced the damage dealt by Super Weapon 00's cannons by 25%.
  • Removed phase 2 and 3 from the super weapon on Normal difficulty.
  • Added a second carry over part selection choice on Normal difficulty.
  • Improved Panther's ability to gauge when to use its dash.
  • Improved omni-directional movement animations.

Bug Fixes


  • Fixed some weapon descriptions not containing the required ammo type.
  • Fixed repeatedly getting stuck on the "deploying" loading screen.


[ 2024-12-14 04:12:31 CET ] [ Original post ]

Update 1.14.9: Multiplayer Fixes

This week's small update focuses on multiplayer fixes and a variety of minor features while under-the-hood work progresses for the second campaign. A set of tier 1 upright legs has been added to inject some extra loot variety into the early pool. A small quality of life feature in inventory prioritization has been added to address issues magnified by the addition of holsters and the desire to keep your offhand open.
Finally, the attack animations of the lance have been updated to target the crosshair. If you like this style of attack control, let me know. The additional vertical control will eliminate the need for high/low attacks on weapons like the spear. 0.14.9

Minor Features


  • Added BR03 Wayfinder legs, a new tier 1 upright leg option with a short dash but improved heat cost.
  • Added sorting priorities to inventory operations that choose a container for you. Ammo will favor magazines, weapons will favor holsters and empty hand slots will be lowest priority.
  • Adjusted the lance attack animations to look better and roughly target the point under the crosshair instead of using attack style to stab high or low.
  • Updated the description of Stock Metals to describe their secondary use.

Bug Fixes


  • Fixed a network desynchronization issue caused by ejecting ammo or dropping items by dragging them out of their container.
  • Fixed not being able to restart matches in the demo.
  • Fixed the paint menu staying stuck open returning to the main menu.
  • Fixed tutorials staying stuck on when the host starts a mission.
  • Fixed tutorials staying stuck on when the host leaves the game.
  • Fixed the rest area breaking when the host leaves while using the world map.
  • Fixed the inaccurate holster size of the ultra claymore.


[ 2024-12-08 07:15:41 CET ] [ Original post ]

Update 1.14.7: Back Holsters

A fresh batch Granvir components is available this update in both the Demo and Multiplayer playtest. Back holsters can be used for a massive versatility boost, enabling the rapid swapping of handheld weapons during combat. Holsters can carry and swap between most weapons but extremely large weapons such as lances cannot be stored.
The module pod is another back mounted component arriving this update. This new component supplies a single torso module port allowing for the installation of up to 3 special modules on a well equipped Granvir. 0.14.8

Major Features


  • Added holsters, a new component that can store a held weapon.
  • Added the module pod, a new component with a special modules slot that installs into a back slot.
  • Added back mount variants of the EK1 Marshall.
  • The component vendor now always sells one module type component.
  • Added camera movements when dashing and jumping.

Minor Features


  • Added an ammo % display alongside weapons in the inventory.
  • Disabled mouse-over sounds when the application is not focused.
  • Disabled friendly fire on body slam impacts.
  • Added the ability to eject ammunition from an item's detail buttons.
  • Ammunition is no longer removed from unequipped weapons during a mission.
  • Reduced the height of wheat fields to improve their performance.
  • Renamed torso modules to special modules.
  • Changed square panel shop UIs like the scrapyard and modify parts to the high detail rectangular style.
  • Moved the shop comparison tooltip so it no longer overlaps the selected item description.

Bug Fixes


  • Fixed control groups for the mouse forward and backward button mapping in reverse when binding by click.
  • Fixed floating rocks appearing when changing quality settings during a mission.
  • Fixed camera clamp zones getting stuck on after a mission.


[ 2024-11-30 01:16:38 CET ] [ Original post ]

Update 0.14.0: UI Improvements

After a long delay to regular updates due to multiplayer development, a regular demo update has finally arrived! Multiplayer development has come a long way and now that more stable sessions than unstable sessions are being played, attention can finally be given to other aspects of the game. This update pushes out a swath of changes that piled up during multiplayer development and focuses on polish items like UI improvements and tweaks to existing parts.
To celebrate multiplayer development finally winding down, a public playtest where anyone can give it a try will be made available soon. This test is primarily to root out any sneaky bugs or oversights that undoubtedly exists so expect a slower roll out starting with invitations distributed through the official Discord server and full blown public access shortly afterwords. 0.14.0

Gameplay Features


  • Replaced the tune-up option in the Industry region with the expert tune-up, a stronger version.
  • Added the Smuggler to canyons. The Smuggler will sell high value cargo that can be sold for a profit in another region.
  • Added a 30-50% mounted cannon reload speed bonus to the Banded, Destroyer, Hatchling, Crocodile, Quadro, Samurai, Ronin and Grenheiser torsos.
  • Added shoulder mount variants of the FL01 Pheonix torso.
  • Destroying the satellite dish array now disables the orbital bombardment during the finale escape.
  • Increased the size of the laser claymore's blade.
  • Increased the loot level of the CR01 Wraith.
  • Reduced the parry break strength of the Shortsword stab attack and Stoutsword overhead attack.
  • Reduced the mass and durability of the AR01 Locust legs.
  • Added a 1 hour time to selling items on the black market.
  • Increased repair costs on higher difficulty.

Quality of Life Features


  • Reworked the rest UI layout to communicate more information in a more appealing manner.
  • Replaced the buy button in many shops with a buy button on each item's panel.
  • Deepened the contrast of the UI color palette.
  • Combined inspect and specifications menu.
  • Dropping items in the gaps between slots will now add it to the closest slot instead of the first available slot.
  • Added a patterned background to the part buttons in the builder to help communicate their purpose.
  • Added more details about repairs to their purchase panels.
  • Reworked campaign start menus to more clearly display information about selections.
  • Changed the insufficient funds color to an orange to better match the UI style.
  • Renamed the Grendes cannons to the Galewind cannons.

Bug Fixes


  • Fixed the BD01v Torso lacking a special module port.
  • Fixed groundbreaker recruitment recruiting dead groundbreakers.
  • Fixed small enemies spawning far too frequently and not consuming threat budget.
  • Fixed a game-breaking bug when massively exceeding the available spawn budget for a region.
  • Fixed ships stats being calculated incorrectly when upgrading a part while it is equipped.


[ 2024-10-31 03:55:44 CET ] [ Original post ]

Update 0.13.0: Chainsaw Bayonet

Another small update rolls out this week while work on longer term features goes on in the background. Chainsaw technology infects a second weapon with the arrival of the HC04 Sabertooth, a tier 3 two-handed rifle with a chainsaw melee option. The chainsaw attack has a short wind up but can interrupt a reload in a moment of desperation. Let me know if there are another other weapons you'd like to see combined with a chainsaw. 0.13.0

Major Features


  • Added the HC04 Sabertooth, a T3 two-handed rifle with a chainblade bayonet.
  • Added the HC03 Resort, simple a T2 two-handed rifle.

Minor Features


  • Added an indicator ring under enemy combat vehicles.
  • Added some debt tracking widgets to the rest UI.
  • Added a new music track that plays during missions with rain.

Adjustments


  • Increased the ammo efficiency of the SG02 Widow from 400 to 500.
  • Renamed Carrion Capital to Atlas Holdings.
  • Improved clarity around loan repayment increasing reputation with Atlas Holdings.
  • Wheat fields are hidden on the lowest quality setting.

Bug Fixes


  • Fixed the HL02 Feather Lance having the wrong item icon.


[ 2024-08-19 00:01:28 CET ] [ Original post ]

Update 0.12.0: Chainswords

This week's update dips back into adding new weapons to the battlefield. The CS01 Shredder is a new type of one-handed melee weapon with a chainsaw blade. Instead of having an attack chain, landing a hit and holding the attack control will build heat and grind your target into mulch. The SB02 Stoutsword is a plainer armament bringing the vanilla shortsword format to the second item quality tier. If you get your hands on a Shredder in the field, let me know how you like it and what weapon formats you'd like to see enhanced with chainsaw blades. 0.12.0

Major Features


  • Added the CS01 Shredder, a new tier 2 one-handed melee weapon with a chainsaw blade.
  • Added the SB02 Stoutsword, a new one-handed tier 2 melee weapon similar to the existing tier 1 shortsword.

Minor Features


  • Added new hit audio to SP01 Spear, CC01 Comet and HL03/G Loaded Lance

Bug Fixes


  • Fixed duplicate enhancements appearing in the part enhancer.
  • Fixed modules costing no hours at the part enhancer.
  • Fixed NPC Granvirs jumping and dashing instead of firing arm mounted cannons.


[ 2024-08-11 20:24:40 CET ] [ Original post ]

Update 0.11.0: New Enemies

After a longer than usual delay, version 0.11.0 of the Granvir Demo is live. This update focuses on adding some extra enemy variety with new small enemies, new enemy Granvirs and improved weapon usage for existing enemies. The first of the new small enemies is a missile truck that will bombard enemies from within outposts. The truck can fire far further than it can see and relies on allies to fire at maximum range. The second enemy, a small combat vehicle, functions similar to the spider drones but fires a higher damage opening salvo and weaker followup attacks. This enemy is far more durable than the spider drones but can still be handily crushed under foot. If you encounter these enemies on the battlefield, let me know how it felt to fight them. Hopefully they can provide a different experience than existing enemies. 0.11.0

Major Features


  • Added a new small enemy, a long range missile truck that fires from within enemy outposts.
  • Added a new small enemy, an infantry fighting vehicle that fires a powerful rocket barrage and weaker followup attacks.

Minor Features


  • Added an enemy Granvir with a rifle and ventral guns.
  • Added an enemy Granvir with a pistol and sword.
  • Added an enemy Granvir with two short swords.
  • Added the threat level required to trigger each level to the level description.
  • Added an automatic camera zoom to prevent clipping the camera through surfaces.
  • Removed the camera pitch limit when the camera is in 3rd person perspective.
  • Weakened the reactor of the double pistol enemy Granvir to reduce its mobility.

Adjustments


  • Reworked the part enhancer to cost 1 hour to visit and 1 hour to apply each upgrade.
  • Added an extra module option to the part enhancer.
  • Promoted the BQ1 Pistol to tier 3 to match its loot roll threshold.

Bug Fixes


  • Fixed some incorrect descriptions for the axe weapon types.
  • Fixed the drill lance being able to get stuck spinning.
  • Fixed Granvirs with held weapons often holding back their shots and not firing.
  • Fixed small enemies often firing at blocking walls.
  • Fixed weird lighting artifacts on some buildings and structures.
  • Fixed shoulder weapons not playing reloaded or no ammo sound cues.
  • Fixed some shop credits costs missing the credit label.
  • Fixed joysticks and virtual joysticks causing the Granvir to move and break certain UI elements.


[ 2024-08-04 23:47:11 CET ] [ Original post ]

Update 0.10.0: Flamethrowers and Jaw Arms

This week's update adds a wave of new Granvir parts to round out the catalog. The DB02 Crocodile torso sports the first flamethrower, a short-range heat-based ranged weapon. Jaw arms also further round out the weaponized armature category offering a middle ground between punches and pile-bunkers. Look forward to a combination of the two in future updates. New parts aside, the RHX leg series has been reworked to provide a continuous agile dash similar to the existing rocket dash but with far more control. This new extreme form of mobility is intended to offer an alternate option to low-cost long-range dash legs for those seeking extreme mobility. The part market economy also receives some touch ups with earlier access to the specialized vendors and some high impact bug fixes. The weapon and component vendors are now both available in the starting region, allowing players interested in assuming massive debt to more quickly abandon their starting parts. Additionally, the quality of parts in the specialized vendors have been improved to help balance out a fix for them not charging hours to purchase. 0.10.0

Major Features


  • Added the DB02 torso, a tier 2 torso with a built in flamethrower.
  • Added the BR01j Laborer arm, a tier 1 arm variant with no hand but a powerful jaw attack.
  • Added the GD01j Grellen arm, a tier 2 arm variant with no hand but a powerful jaw attack.

Minor Features


  • Added the DB1 torso, a basic tier 2 torso with evenly weighted defense stats.
  • Added shoulder mount variants of the RH03 Starling torso.
  • Added both the weapon and component vendor to the starting map region.
  • Added either the weapon or component vendor to the second map region layer.
  • Added new "Continuous Boost" dash type to the RHX series legs.
  • Added a settings option to disable controller input.

Adjustments


  • Improved the item tier available in the weapon and component vendor.
  • Decreased the loot level of half the items in the black market.
  • Dashing while airborne allows leg alignment to the dash direction mostly affecting the AX01 Predator Pounce.
  • Berserker plumes will reset their cooldown at the start of missions.
  • Added arm aim adjustment to the lance set attacks to give the tip a more reliable position.
  • Decreased small object culling radius on Low and Medium quality for improved performance.
  • Reduced the credit value of the DS01 Buckler.
  • Increased the credit value of the MS01 Clamshell.
  • Added a deadzone to controller left stick movement input.
  • Added screenshake to lance jousting hits.
  • The threat level 5 hit squad will no longer drop within 30 units of the player.

Bug Fixes


  • Fixed the effects volume slider not saving its value.
  • Fixed some sounds not being affected by mixer settings.
  • Fixed the weapon and component vendor not applying hour costs.
  • Fixed not being able to carry over gyro stabilizers or load them in saves.
  • Fixed shields always loading from a save in a broken state.
  • Fixed some item icons not being framed correctly.
  • Fixed a memory leak occurring at the start of each mission.
  • Fixed enemies intended to spawn off screen being able to spawn within view.


[ 2024-07-21 20:51:36 CET ] [ Original post ]

Update 0.9.0: Shotguns and Fog of War Rework

The latest Granvir Demo update is live bringing a massive rework to the fog of war visuals. The pitch black fog covering unexplored areas is all cleared up and replaced with an atmospheric fog that fades in over a much longer distance. Hopefully these visuals are a bit more pleasing and can help improve navigation through the large and less open levels.
A new flavor of weapon arrives this update with the addition of two handheld shotguns. These weapons fire a large burst of inaccurate projectiles and have a shorter effective range than most melee weapons. Look forward to shotguns invading other weapon platforms like shoulder and wrist cannons in future updates. 0.9.0 Major Features

  • Removed the pitch black fog of war effect obscuring parts of the map that have never been seen.
Minor Features
  • Added the SG01 Huntsman and SG02 Widow, two new handheld shotguns.
Adjustments
  • Changed the time advancement between the finale mission and boss stage to 1 hour instead of 12.
  • Reduced travel time on normal difficulty to produce the same time of day drift that occurs on hard.
  • Slightly increased the amount loot level goes up based on the depth of the region into the mission.
  • Increased the penalty for not paying loans to 4x the minimum payment from 2x the minimum payment.
  • Threat level is completely reset when entering the boss stage.
  • Increased enemy bombardment delay by 1 second.
Bug Fixes
  • Fixed ending a campaign not reseting the weather.
  • Fixed weapon inaccuracy not being applied to weapon shots.
  • Fixed non-player Granvirs starting the final boss fight.
  • Fixed the weapons vendor having 2 random components instead of 2 random weapons.
  • Fixed the Loaded Lance reload group saving to the wrong binding.


[ 2024-07-14 23:31:42 CET ] [ Original post ]

Update 0.8.0: Time of Day and Pile Bunkers

Version 0.8.0 of the Granvir Demo is live bringing a huge list of new features including a day/night cycle, two new melee weapon types and many quality of life features. Check out the full changelist below or dive right into the demo!
The new day/night cycle adds a smattering of environmental variety on top of an additional means for melee focused builds to shorten engagement ranges. Spending hours at rest and traveling to different region types will progress the time of day. Smart selection of regions and the occasional early departure can be used to keep the time of day at a time most compatible with your build.
Two new sets of heavy hitting melee weapons have also been added between a series of 3 two-handed axes and 3 wrist mounted pile bunkers. The axes bring two-handed melee weapons to lower loot levels. The pile bunkers offer a burst oriented melee option that can easily pivot into a build that requires the arm two wield a weapon. The lowest rarity pile bunker also improves early game access to effective melee as it can be accessed by upgrading a starting arm at the mechanic.
Shiny new features aside, the commitment to fixing bugs and smoothing out rough edges continue. Big quality of life improvements available this update include improved bombardment indicators and a new shop interface to better organize large available inventories. 0.8.0 Major Features

  • Added a day/night cycle that progresses as you perform activities and travel across the map.
Minor Features
  • Added the AX01 Woodsman Axe, AX02 Gemini Axe and AX03 Star Splitter Axe, new two-handed melee weapons.
  • Added the ARM/BR01pb Laborer, ARM/BR02pb Farmhand and ARM/GD02pb Grellen new armatures with wrist mounted pile bunkers. Base versions of these armatures can be upgraded into these new variants.
  • Added the GS01, GS02 and GS03 Gyroscropic Stabilizer, a torso module that improves top speed and acceleration.
  • Added tabs to the settings menu.
  • Added an effects volume setting.
  • Added an upper cut attack alternate attack to arms.
  • Changed the XT1 Longarm to perform its cable fist attack by changing attack style instead of its own control group.
  • Added the ability change the form of the CR01 Wraith while reloading.
  • Added an audio cue for when bombardments are incoming.
  • Added a new shop UI with tabs utilized at the munitions vendor, weapons vendor, component vendor and the black market.
Adjustments
  • Tweaked the upright leg standing idle to be more natural.
  • Reduced the volume on some dash effects.
  • Reworked the artillery strike indicator visuals.
  • Items equipped in hands will not appear in sell menus.
  • Adjusted the loot level required to roll certain legs.
  • Increased the minimum distance from obstacles soldiers can be.
  • Ammo acquired from resistance resupply will attempt to fill magazines before being added to the depot.
Bug Fixes
  • Added reload sounds to the CR01 Wraith.
  • Corrected the rarity of the XT1 arm to reflect it's loot tier.
  • Fixed the terrain at the package delivery point looking weird.
  • Fixed the GD01 Grellen armature being named the TB02 Grellen.
  • Improved AI navigation around satellite dishes.
  • Fixed the SB02/W Hunter having no heat cost for certain attacks.


[ 2024-07-07 06:19:56 CET ] [ Original post ]

Update 0.7.0: Rain Storms

This week's update to the Granvir Demo brings rain storms to Inheritance. During campaigns, a storm will sweep across the region map, changing the weather for missions caught inside.
Missions in the rain will impact the visibility range and cooling rate of all Granvirs. These modifiers synergize well with melee oriented builds, shortening the gap to close at the start of fights.
Besides this major feature, a number of quality of life changes have been made to help ammo heavy builds quickly understand their supply situation. Ammo widgets displaying each weapon's current reserves are displayed at rest areas and the munitions vendor is presented outside categories.
0.7.0 Major Features

  • Added a storm that moves across the region map changing the weather of missions inside. The weather within the storm reduces visibility range, increases cooling rate and increases bombardment inaccuracy.
Minor Features
  • Added an ammunition display to the rest area.
  • Expanded the window size of the vertical shop menu.
  • Elevated the munitions vendor to be visible outside of activity categories.
  • Small performance improvements during missions.
  • Added text to the location feature description that mentions the black market is only available between threat 0 and 2.
Adjustments
  • Adjusted the weight of melee weapons in the master loot table to increase the chance of a weapon being a melee weapon from 25% to 36%.
  • Slightly decreased the time to complete the listening post side objective from 60 seconds to 50 seconds.
  • Increased the threat amount that blocks the black market to match the amount that corresponds to level 3.
  • Setup premium salvage options to show equipped part comparisons.
  • Setup more shop types to show current hours and credits.
  • Increased the acceleration boost provided by the Groundbreaker Tune Up.
  • Changed the satellite array region to not be reenterable.
  • Repositioned the extraction meter to center screen.
Bug Fixes
  • Fixed Melee Damage Reduction stat and Lock on Speed Boost displaying incorrectly in tooltips.
  • Fixed upgrade tooltips showing the new part as having damaged vitals.
  • Fixed enemies spawning at the listening posts sometimes appearing inside walls.
  • Fixed not being able to paint certain components on the AW02 Berserker Plume.
  • Fixed not being able to paint certain parts on the AX01 Predator Legs.
  • Fixed the satellite array world map objective not being crossed out when destroying the satellites.
  • Fixed the regions blocked by visitation not being blocked when loading a save.
  • Fixed resistance cells appearing in the finale region where the rest area is never visited.


[ 2024-06-24 03:57:19 CET ] [ Original post ]

Update 0.6.0: Berserker Plumes

A new shoulder part, Berserker Plumes arrive this update as part of an ongoing plan to improve the effectiveness of melee only builds. Berserker Plumes are heat management shoulder modules that vent a large amount of heat when heat reaches extreme levels. This new part gives melee only Granvirs a powerful part option for filling any open shoulder ports. On top of the new parts, many existing parts have gained melee damage reduction to help them tough out a brawl. Finally, most high rarity legs have had their dash heat cost reduced to free up the amount of heat available for swinging melee weapons and escaping reactor explosions. The melee only attention won't stop here so keep an eye out for future updates. Additional changes will target melee from a macro-game perspective giving pilots new ways to maximize melee effectiveness when planning campaigns. 0.6.0 Major Features

  • Added AW01 and AW02 Berserker Plumes. Shoulder mounted utility parts that quickly vent heat when heat levels reach 80%.
Minor Features
  • Added a melee damage reduction part stat and added 5-30 to the torsos VS02 Dread, RN02 Ronin, RN01 Samurai, BB01 Sumo, BB02 Sumo, AX01 Hunter and RNN01 Ogre, legs SB01 Sunflower, PD01 Paladin and RNN01 Hulk and arm PD01 Crusader.
  • Slightly reduced heat cost of dashing for high rarity legs AX01 Predator, PD01 Paladin, RH01 Anteleis, RH02 Renteleis, RNN01 Hulk, SB01 Sunflower, SD01 Snowshoe and VS01 Vampire.
  • Added Targeting Chips, new torso modules that increase lock-on speed of all lock-on weapons.
  • Added IG01 Pressage variants IG02s and IG02ss with single and twin shoulder mounts.
  • Added 3 paint regions that are never used by parts.
Adjustments
  • Disabled post processing on "Low" quality for improved performance.
  • Reduced the damage of the final mission orbital strikes.
Bug Fixes
  • Fixed the top of Millenium Fortress having no hitbox.


[ 2024-06-17 04:10:14 CET ] [ Original post ]

Next Fest Creator Livestream

Tune in to watch content creators take on the first campaign in the Granvir demo.


[ 2024-06-16 09:30:50 CET ] [ Original post ]

Next Fest Creator Livestream

Tune in to watch content creators take on the first campaign in the Granvir demo.


[ 2024-06-15 12:00:45 CET ] [ Original post ]

Next Fest Creator Livestream

Tune in to watch content creators take on the first campaign in the Granvir demo.


[ 2024-06-15 00:00:09 CET ] [ Original post ]

Granvir is an action roguelite featuring mech building. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.

Equip devastating melee weapons such as swords, rocket spears and pile bunkers. Wield powerful long range guns like cannons, machine guns, flamethrowers and rocket pods. Mix and match armaments to suit your play style.

Mix torsos, legs, armatures and special modules to customize your Granvir. Defeating enemy ace pilots unlocks their unique parts.

Complete any campaign in single-player or multiplayer co-op with up to 10 Granvir pilots at a time. Share parts and resources utilizing the squad depot in rest areas as you plan your next moves.

No campaign is the same as you manage time, resources and your route to each objective. Each zone impacts what services and resources are available. Use down time between missions to refit and upgrade your Granvir to prevail.


MINIMAL SETUP
  • OS: Debian-based Distribution
  • Processor: Intel/AMDMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Integrated Graphics
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Debian-based Distribution
  • Processor: Intel/AMDMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Dedicated Graphics
  • Storage: 2 GB available space

GAMEBILLET

[ 6446 ]

7.54$ (16%)
41.47$ (17%)
41.47$ (17%)
16.59$ (17%)
8.38$ (16%)
8.27$ (17%)
5.03$ (16%)
12.42$ (17%)
49.77$ (17%)
4.18$ (16%)
5.27$ (12%)
1.00$ (90%)
3.60$ (80%)
8.27$ (17%)
49.77$ (17%)
12.42$ (17%)
25.47$ (15%)
6.61$ (17%)
13.34$ (11%)
24.87$ (17%)
4.95$ (17%)
31.10$ (11%)
16.57$ (17%)
33.17$ (17%)
42.45$ (15%)
16.57$ (17%)
16.57$ (17%)
33.17$ (17%)
49.77$ (17%)
13.34$ (11%)
GAMERSGATE

[ 1486 ]

1.05$ (85%)
1.5$ (70%)
3.19$ (79%)
6.0$ (80%)
1.02$ (91%)
1.13$ (96%)
3.4$ (91%)
4.14$ (86%)
1.7$ (91%)
0.56$ (81%)
0.43$ (91%)
2.5$ (75%)
0.26$ (91%)
7.44$ (79%)
0.77$ (74%)
5.22$ (74%)
5.22$ (74%)
3.75$ (75%)
1.0$ (80%)
4.25$ (83%)
2.55$ (91%)
3.48$ (83%)
17.99$ (40%)
1.7$ (91%)
2.55$ (91%)
3.0$ (85%)
10.0$ (75%)
0.89$ (87%)
7.5$ (75%)
15.74$ (48%)
MacGamestore

[ 1844 ]

1.99$ (85%)
17.49$ (13%)
1.24$ (75%)
2.49$ (75%)
1.19$ (88%)
17.49$ (20%)
21.99$ (12%)
1.19$ (88%)
1.49$ (85%)
1.99$ (87%)
2.98$ (80%)
1.29$ (91%)
29.99$ (40%)
1.19$ (94%)
1.99$ (87%)
1.19$ (70%)
2.48$ (50%)
8.99$ (55%)
1.19$ (88%)
1.99$ (87%)
5.99$ (60%)
5.99$ (70%)
0.99$ (80%)
4.99$ (83%)
4.99$ (50%)
1.19$ (88%)
1.99$ (80%)
1.99$ (80%)
1.99$ (87%)
1.10$ (84%)

FANATICAL BUNDLES

Time left:

356259 days, 23 hours, 25 minutes


Time left:

356259 days, 23 hours, 25 minutes


Time left:

9 days, 6 hours, 25 minutes


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31 days, 6 hours, 25 minutes


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13 days, 6 hours, 25 minutes


Time left:

14 days, 6 hours, 25 minutes


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36 days, 6 hours, 25 minutes


Time left:

16 days, 6 hours, 25 minutes


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20 days, 6 hours, 25 minutes


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22 days, 6 hours, 25 minutes


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24 days, 6 hours, 25 minutes


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49 days, 6 hours, 25 minutes


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30 days, 6 hours, 25 minutes


HUMBLE BUNDLES

Time left:

2 days, 0 hours, 25 minutes


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3 days, 0 hours, 25 minutes


Time left:

3 days, 17 hours, 25 minutes


Time left:

18 days, 2 hours, 25 minutes

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