Granvir is an action roguelite featuring mech building. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.



Complete any campaign in single-player or multiplayer co-op with up to 10 Granvir pilots at a time. Share parts and resources utilizing the squad depot in rest areas as you plan your next moves.

The latest Granvir Demo update is live bringing a massive rework to the fog of war visuals. The pitch black fog covering unexplored areas is all cleared up and replaced with an atmospheric fog that fades in over a much longer distance. Hopefully these visuals are a bit more pleasing and can help improve navigation through the large and less open levels.
A new flavor of weapon arrives this update with the addition of two handheld shotguns. These weapons fire a large burst of inaccurate projectiles and have a shorter effective range than most melee weapons. Look forward to shotguns invading other weapon platforms like shoulder and wrist cannons in future updates.
0.9.0
Major Features
- Removed the pitch black fog of war effect obscuring parts of the map that have never been seen.
- Added the SG01 Huntsman and SG02 Widow, two new handheld shotguns.
- Changed the time advancement between the finale mission and boss stage to 1 hour instead of 12.
- Reduced travel time on normal difficulty to produce the same time of day drift that occurs on hard.
- Slightly increased the amount loot level goes up based on the depth of the region into the mission.
- Increased the penalty for not paying loans to 4x the minimum payment from 2x the minimum payment.
- Threat level is completely reset when entering the boss stage.
- Increased enemy bombardment delay by 1 second.
- Fixed ending a campaign not reseting the weather.
- Fixed weapon inaccuracy not being applied to weapon shots.
- Fixed non-player Granvirs starting the final boss fight.
- Fixed the weapons vendor having 2 random components instead of 2 random weapons.
- Fixed the Loaded Lance reload group saving to the wrong binding.
Minimum Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated Graphics
- Storage: 2 GB available space
Recommended Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 8 GB RAM
- Graphics: Dedicated Graphics
- Storage: 2 GB available space
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