Granvir is an action roguelite featuring mech building. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.



Complete any campaign in single-player or multiplayer co-op with up to 10 Granvir pilots at a time. Share parts and resources utilizing the squad depot in rest areas as you plan your next moves.

A new enemy Granvir archetype arrives this update. Sniper Granvirs now prowl in the edge of your visibility using new weapons and shoulder modules that extend their visibility beyond your own. The snipers will open fire from a drastically greater distance than other enemies firing at a much slower pace and showing their targeting indicator on your Granvir instead of their weapon.
All shops can now be access simultaneously by all players in a multiplayer game. This feature is the result of many small under-the-hood changes to how shops work over time. As with any big changes to how a core multiplayer feature works, be on the look out for desync. Fixing desync is always my highest priority and sharing any log files from sessions where it occurs can help me track it down.
Aside from the new sniper weapons and components, reactors can now receive enhancements when found in shops and mission loot. Reactor enhancements have a single tier and only appear with one enhancement. These enhancements provide small stat boosts including a 10% barrier heat cost reduction, a 10% dash heat cost reduction, a 20% melee damage boost, a 20% reload speed boost and a 10% top speed boost. Hopefully these enhancements can turn the typical dead loot of a same-tier reactor into something valuable when you find an enhancement that aligns with your build.
2.9.0
Major Features
Added enemy Granvirs with long range weapons that will fire from an extreme range. The firing indicator will appear on your Granvir instead of on their weapon.
[/*]All shops can now be accessed by multiple players at the same time instead of having to wait until the current shopper is finished.
[/*]
Minor Features
Added reactor enhancements. Reactor enhancements have a single tier and each reactor can only have one.
[/*]Increased the range of most projectiles from 100 units to 200 units. Normal visibility range is roughly 100 units.
[/*]Added a T2, T3 and T4 variant of the TC01 Scout. Higher tier variants boost visibility range.
[/*]Added a the GL Oracle series to all tiers, a shoulder module that extends visibility range with a small cooling cost.
[/*]
Balance
Decreased the accuracy of pistols from 2 unit spread at 50 units to 3 unit spread at 50 units to set them behind the standard 2/50 spread of rifles.
[/*]Decreased the magnitude of the reload speed enhancement from a 20/50/100% increase to a 15/30/50% increase.
[/*]
Fixes
Reduced the screen shake on the TB02G armature cannon.
[/*]Fixed the running animation of the BB02 Welter legs stuttering at high speeds.
[/*]Fixed the crosshair appearing in overhead view after opening the inventory.
[/*]Fixed the DB04 Sanctuary barrier module not appearing in loot lists.
[/*]Fixed the BB04 Bubble barrier module being named BB03 Bubble.
[/*]
Minimum Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated Graphics
- Storage: 2 GB available space
Recommended Setup
- OS: Debian-based Distribution
- Processor: Intel/AMDMemory: 8 GB RAM
- Graphics: Dedicated Graphics
- Storage: 2 GB available space
[ 6362 ]
[ 5873 ]
[ 1991 ]
[ 1943 ]
[ 988 ]















