
Windowkill is a twin-stick shooter, but the game window itself is constantly closing in on you.
This game is experimental, your screen itself is the play area. Windows move and shift around on your screen as you play.
Gameplay features
- Twin-stick shooter controls
- Roguelike permadeath
- Shop screens
- Upgrades and Perks
- Hordes of enemies and bosses
- Several unique characters
- Local co-op
- Unlocks
- Secrets
Multiplayer
Unlocks, Stats, and More
Mouse and keyboard is preferred, but gamepad is supported.
A game by torcado
Music by keestak
Hi friends, I have another major update for you all :)
Windowkill now has full modding support and asset customization!
Window themes, cursors, backgrounds, skins, etc. can all be customized easily in the files. And for everything else, modding allows for unrestricted changes to the whole game!Read more about how to customize Windowkill here!
Along with the update, I've also included the game's full source code. Not only that, but I've open-sourced all of Windowkill's original assets as well! Read all about this in the link above :)
If you want help with modding, or want to share your creations, feel free to join the discord !
In addition to this, I've added Trading Cards, Badges, Avatar Frames, Backgrounds, and Emoticons to the game on Steam.
And finally, the Windowkill OST is now available on Steam! If you want to help further support the musician keestak, please consider picking it up :)
(Also I've given the game a discount along with the update, maybe gift it to a friend if you already own it :)
Read below for the full changelog:
New Features
- Added integrated modding support
[list] - Read more about how to download, create, and share mods here
Changes
- Redesigned the end screen to show upgrades, perks, etc.
- Freezing now applies to tunnellers
- Increased coin drop amount for epsilon slightly
- Timed mode end screen now says "success!"
- Aiming with buttons (e.g. arrow keys, or controller face buttons) now smooths the angle
- Reduced the amount of size clamping done to windows on the title screen
- Increased duration of Multiply
- Added input delay for navigating the UI in multiplayer
- Reduces enemy and boss spawn time while smiley is active
- Achievements now check for unlock on load
[list] - In case there's a mismatch between local and cloud state
Fixes
- Fixed crash when using friend
- Fixed non-qwerty keyboard layouts reporting incorrect key labels
- Fixed aim angle snapping to mouse cursor when overlapping with the window
- Fixed star, coin, health, etc. pickups triggering multiple times when colliding with overlapped players
- Fixed queued actions from previous run triggering on restart sometimes
- Fixed clicks not registering between dropdown options
- Fixed an issue causing the links in the credits from opening multiple times
- Fixed "shrink screen size" conflict during ???
- Fixed conflicts with "shrink screen size" and "game scale"
- Fixed timed mode end cutscene particles not spawning
- Fixed many issues regarding multi-mouse and multi-keyboard support
- Fixed window flickering when attempting to drag unmovable windows
- Fixed player aim indicator showing or not showing correctly
- Fixed nyx damage ring not despawning after level 3+ torrent ends
- Fixed some slime trail hitboxes not being deleted after obliterating
Once again, thank you everyone for the support. I can't wait to see what you all create :)
<3
Minimum Setup
- OS: Ubuntu 12.04.5
- Processor: 1.8 GHz Dual Core ProcessorMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: 1GB VRAM. Opengl 3.3
- Storage: 110 MB available space
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