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Windowkill
torcado Developer
torcado Publisher
2024-02-23 Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
Windowkill 4.0.6b hotfix

Changes


  • Changed how the game decides which monitor to launch on, to help prevent the game startup swapping between monitors seemingly at random
    • It now prioritizes the monitor containing the mouse cursor
    • Reminder to change the "force starting monitor" option in case this causes undesirable results in your case
  • Adjusted balloon's health
  • Adjusted balloon's coin spawn position/velocity for some attacks
  • Prevented balloon from getting stuck to the screen edges

Fixes


  • Fixed missing bossSpawned and bossKilled events for miasma
  • Fixed some dropdown lists getting cut off by window edges in options


[ 2025-02-27 05:41:25 CET ] [ Original post ]

Windowkill 4.0.6 update

New Features


  • Added a rare balloon entity
    • This was meant to be included with the 4.0.5 update but wasn't ready in time
  • Added "show fake cursor on controller" option
    • This enables the same fake cursor that appears when Smiley spawns
  • Added "quit" button to options window on title screen

Changes


  • Fake controller cursor can now drag aid windows
  • Fake controller cursor position now matches :)'s attack area position
  • Prevented coins from spawning offscreen

Fixes


  • Fixed coin spawn location when hitting sweeper with zephyr's slash


[ 2025-02-26 00:49:50 CET ] [ Original post ]

Steam Deck Support, 1 Year Anniversary, and 4.0.5 Update

Hi friends! Windowkill has recently become Steam Deck Verified! I've made many changes specifically to better support Steam Deck, included in this update. Also, today marks the one year anniversary since Windowkill's launch on Steam! Along with all the changes below, I've added a silly change to the "crown" skin for the anniversary only :) Thanks as always for the continued support. It's always a joy seeing people playing and streaming the game. <3

New Features


  • Added custom asset refresh button
    • This will reload custom asset files in the current tab, without needing to reload the game
  • Added "now playing" popup when shuffle is enabled
    • Includes a toggle option to disable
  • Added "drag aid windows by center" option
    • When enabled, this allows moving peer and drain without needing to click on the titlebar
  • Added new menu window to "friend"
    • This allows toggling visibility, changing colors, and quitting to the title
  • Added a new audio visualization background type, and example background "thump"
  • Added challenge run icon to the in-game UI
  • Added "UI text scale" option
  • Added new "steamdeck" window theme
  • Added Steam Deck-specific controller input icons
  • Added silly anniversary-only crown change

Changes


  • Miasma bits no longer block player lasers
  • Orb Array no longer blocks player lasers
  • Reorganized some options
    • e.g. "fake windows" has moved to the top
  • Changed default values for backing texture color/alpha
  • Settings files are now split between Steam Deck and PC
  • Changed in-game control tooltips in some places

Fixes


  • Fixed coin hitbox mismatching visual when very large
  • Fixed coins not collecting when dashing occasionally
  • Fixed crash when killing miasma as another miasma is spawning
  • Fixed music shuffle not enabling properly on new run
  • Fixed visual offset for unlock notifications
  • Fixed music shuffle cutting songs off sometimes
  • Fixed double-input issue with some controllers (e.g. Steam Deck)
  • Fixed conflicting inputs not registering as such, occasionally
  • Fixed crown skin display conflicting with custom skins in menus


[ 2025-02-24 00:44:02 CET ] [ Original post ]

Help Nominate Windowkill for the Innovative Gameplay Award!

Hi friends :) I usually consider the Steam Awards to be completely locked out by the top of the top most popular games. Windowkill isn't really part of that group, but I figure it's the best chance I'll ever get of a game getting an award, and I want to give it my best shot. If you would like to help, please vote Windowkill for the Most Innovative Gameplay award above, or at this link!

As an incentive, if Windowkill is nominated for the award, I will make a special update for the game :)


Regardless of the outcome, I super appreciate all the love and support from everyone in the Windowkill community. It means the world to me.


[ 2024-11-27 21:44:28 CET ] [ Original post ]

Windowkill 4.0.4 update

Changes


  • Miasma's health now adjusts based on number of nodes spawned (global max health spread out)
  • Prevented miasma infecting detach windows for every player clone
  • Arrows now have a starting cooldown before their first attack
  • Octagons now have a starting cooldown before their first attack
  • Reduced size of several title windows
  • Adjusted orb activation range for mebo

Fixes


  • Fixed mebo not reviving correctly in multiplayer
  • Fixed character skins not updating correctly in multiplayer
  • Fixed mebo's bullet trails not appearing in some cases


[ 2024-09-25 00:30:44 CET ] [ Original post ]

Windowkill 4.0.3b hotfix

Fixes


  • Fixed detach giving infinite invulnerability
  • Fixed input issues with multiplayer
  • Fixed dying and reviving as some characters in multiplayer


[ 2024-09-16 21:22:12 CET ] [ Original post ]

Windowkill 4.0.3a hotfix

Changes


  • Updated some translations
  • Minor optimizations to workshop asset loading

Fixes


  • "composite_shader" background assets now activate window transparency
  • Fixed audio filters persisting when quitting to title while halt is active
  • Fixed loading stats files with null values
  • Fixed interaction between detach and simplified clones


[ 2024-09-15 23:57:01 CET ] [ Original post ]

Windowkill 4.0.3 update

New Features


  • Added "colored player attacks" toggle option
    • This makes attacks like bullets, lasers, etc. match the player's color
  • Added "colored" player visibility toggle option
    • This makes the colored background ring match the player's color in singleplayer
  • Added "simplified clones" toggle option
    • This strips down the object that is created when adding new mebo bodies or propagating any character, removing elements like player visibility rings/images, health labels, etc.
    • For performance reasons, this option will not have an effect on existing player bodies

Changes


  • Optimized input polling
  • Some optimizations to propagate clones
  • Several optimizations to mebo bodies, mebo's attacks, etc.

Fixes


  • Fixed crash when changing player visibility image after propagating
  • Fixed crash with interaction between slime and miasma
  • Fixed crash with interaction between propagate clone and charge orb
  • Fixed occasional crash when mebo bodies regenerate from propagate clones
  • Fixed issue causing miasma's source enemy to not appear in some cases


[ 2024-09-12 04:09:23 CET ] [ Original post ]

Windowkill 4.0.2 update

New Features


  • Added/updated new translations for several languages
  • Added "icon" config option for custom window theme assets
    • This allows for changing the small icon in the top-left of windows
  • Added close text/button to ??? win screen

Changes


  • ??? fight window now has a velocity cap
  • mebo no longer regenerates/converges when charging with orb bullet

Fixes


  • Fixed challenge mode text not updating on language switch
  • Fixed XD skin unlock requirement progressing after death
  • Removed leftover debug code that enabled locked characters in friend window
  • Background now updates immediately when switching between choices
  • Fixed another case of broken transparency for some users


[ 2024-09-12 04:05:16 CET ] [ Original post ]

Windowkill 4.0.1 update

Changes


  • Added background to manifest window
  • ??? fight now waits for the first non-propagate clone character to leave the window
  • Changed mebo damage to only consider non-trapped bodies during ??? fight
  • ??? fight's window no longer bounces off of disabled bodies or propagate clones

Fixes


  • Fixed Smiley arrow direction flipping when fake windows is disabled
  • Fixed window flashing when unlocking an achievement
  • Fixed music resetting occasionally when unlocking an achievement


[ 2024-09-09 08:26:01 CET ] [ Original post ]

Windowkill 4.0.0a-d hotfixes

Changes


  • Orb Array's snap flash visual now progresses during halt
  • Miasma's splatter flash visual now progresses during halt
  • Unlocks screen text now wraps with window size
  • Token mimics in challenge mode now match the token visuals and behavior of that mode

Fixes


  • Fixed :) attack areas persisting after propagate ends
  • Fixed input highlight visible on game over screen initially
  • Fixed cloned player visibility images not updating on option change
  • Fixed player infect visual broken on opengl drivers
  • Fixed Orb Array's snap attack killing enemies
  • Fixed Orb Array's cursor infection animation playing multiple times
  • Fixed challenge mode shop screen background display
  • Fixed record stats not saving in endless mode
  • Fixed occasional crash when opening friend screen
  • Fixed stars not despawning when collected
  • Fixed star mimics not giving stars when collected
  • Fixed some stats appearing as ""
  • Fixed Orb Array snap window causing players/enemies to disappear, or fill the screen with white, when using some backgrounds on opengl
  • Fixed some backgrounds not displaying correctly in some windows (e.g. boss windows) on opengl
  • Fixed mebo displaying incorrectly (faded color filling the screen) on specific graphics cards/drivers


[ 2024-09-08 02:40:09 CET ] [ Original post ]

Windowkill v4.0 update!!

[previewyoutube=3fqqN2rsGz0;full][/previewyoutube] This update adds more of everything. I hope you enjoy :) As always, thank you so much for the continued support <3 changelog below!

New Features


  • Added a new character
  • Added a new boss
  • Added a new enemy
  • Added a new game mode
  • Added a new upgrade
  • Added a new action item
  • Added a new music track
  • Added two new backgrounds
  • Added a new custom cursor
  • Added a new player visibility image
  • Added a new window theme
  • Added a music shuffle option
  • Added big tunneller variants

Changes


  • Adjusted action item weight scaling
    • Action items now populate the shop more gradually, and cap out at about 50/50 action items vs. upgrades, instead of overtaking upgrades
  • Added all characters to "friend" reward, available after completing the challenge with each one individually
  • Buying a perk in multiplayer now keeps the selection after restocking
  • Increased Orb Array's snap attack speed
  • Reduced Slime's base health
  • Reduced wealth scaling slightly, and increased base coin spawn value
  • Player attacks now no longer collide with the window while detached
  • Max charge orbs now bounce off window edges when fully halted
  • Smiley's "click here" arrow now flips sides depending on the current window theme control layout
  • Changed controller aim indicator when playing as :) to point towards the attack area
  • Reduced scaling of nyx's crowd control slightly
  • Bellow level 2+ now damages wall enemies
  • Added limit to Wrym's segment count
  • Reduced movement speed of ???'s hands when firing lasers
  • Made the "close this window" tooltip on end screen clickable, specifically for controller input
  • Reduced brightness of adjacent tabs in the options menu
  • Added a "blend" config option for player visibility custom assets
  • Adjusted layering of several objects to appear in screen-reading shader backgrounds

Fixes


  • Fixed piercing level 2+ for bastion not piercing multiple enemies
  • Fixed freezing not applying for nyx
  • Fixed endure's level 2 and 3 contact effects not applying
  • Fixed position-based attacks snapping back to the mouse cursor when using controller
  • Fixed controller cursor during Smiley fight drifting in some cases
  • Fixed Orb Array's snap attack getting stuck white sometimes
  • Fixed some of Orb Array's sounds getting stuck playing after death
  • Fixed music not stopping in some cases
  • Fixed music effects not resetting on new run occasionally
  • Fixed end screen icons stretching when using some mods
  • Fixed display issues when switching between nyx's hector skin
  • Fixed slime trail damage sound effect playing while bubbled
  • Fixed unlock notification particles pausing with game
  • Fixed option sliders not updating when holding a direction on controller


[ 2024-09-06 19:55:29 CET ] [ Original post ]

Windowkill 3.2.1 changelog

hiya, another update for you guys! Because of the version update, you may notice mods displaying an "incompatible version" indicator. Most mods should still work even if they are not up to date (within reason)!

New Features


  • Added 4 new languages
    • Belarusian
    • Persian
    • Indonesian
    • Basque
  • Added "frameMargins" option to custom window themes
    • This can be used to offset the edges from the window area
  • Added "boss_offset" option to custom music
    • This dictates the audio start position when the ??? fight begins

Changes


  • Crumb now increases max health
  • Breaking window no longer adds removed enemies/bosses to stats
  • Added limit to rainbow cursor trail length

Fixes


  • Fixed custom skins breaking the multiplayer menu character display
  • Added limit to dropdown text length to prevent long custom asset names from expanding window
  • Fixed window title bar being outside screen on ??? win in some more cases
  • Fixed vertical spacing for ??? win screen
  • Fixed bastion window challenge timer running after obtaining orb weapon
  • Fixed music not stopping/starting during ??? fight sometimes
  • Fixed more cases of the window close button being unclickable after breaking window
  • Fixed some minor layering issues with ??? fight
  • Fixed bastion laser hitting enemies at the world origin
  • Fixed keyboard/controller adjustments of sliders being reversed for RTL languages
<3


[ 2024-04-16 01:49:11 CET ] [ Original post ]

Windowkill 3.2.0c hotfix

New Features


  • Added scrollbars to long dropdown lists

Changes


  • :)'s pointers now click on any enemy they pass over, even if it is not the target enemy.
  • Turned the menu music track into an example custom music asset

Fixes


  • Fixed nyx's hector skin displaying incorrectly
  • Fixed :) and blip character icons on end screen
  • Fixed broken window being unescapable in a certain specific condition


[ 2024-04-08 23:15:31 CET ] [ Original post ]

Windowkill 3.2.0b hotfix

[quote]Note to linux users reporting stuttering, please try enabling the "limit fps" option, this seems to solve the issue for most users. [/quote]

New Features


  • Added the menu music as a selectable music track in-game
  • Added a couple missing credits

Fixes


  • Fixed aim angle getting stuck sometimes for some users
  • Fixed windows 3.1 theme enabled before unlocking
  • Fixed visual bug with blip unlock secret
  • Fixed text overflowing with relaunch tooltip in some languages


[ 2024-04-07 19:34:14 CET ] [ Original post ]

Windowkill 3.2.0a hotfix

New Features


  • Added linux build of Workshop uploading tool

Changes


  • Removed "enter" as default control for toggling shop
  • Removed walk control
  • Renamed buttons/title on relaunch confirmation window
  • Removed example mods
  • Added some missing translations

Fixes


  • Fixed skins not loading for epsilon
  • Fixed player-attached health display for blip
  • Fixed wyrm detach challenge failing incorrectly in some cases
  • Fixed conflict with game scale and cursor scale with rainbow cursor
  • Fixed rainbow cursor unlocked by default
  • Fixed rainbow cursor trail persisting when disabling custom cursor
  • Fixed coin challenge unlocking while paused, dead, or after breaking window
  • Fixed incorrect echo item counts on end screen


[ 2024-04-07 03:57:22 CET ] [ Original post ]

Windowkill 3.2.0 update - Modding and Customization!

Hi friends, I have another major update for you all :) [previewyoutube=iZ0ryatZ2hA;full][/previewyoutube] Windowkill now has full modding support and asset customization! Window themes, cursors, backgrounds, skins, etc. can all be customized easily in the files. And for everything else, modding allows for unrestricted changes to the whole game! Read more about how to customize Windowkill here! Along with the update, I've also included the game's full source code. Not only that, but I've open-sourced all of Windowkill's original assets as well! Read all about this in the link above :) If you want help with modding, or want to share your creations, feel free to join the discord! In addition to this, I've added Trading Cards, Badges, Avatar Frames, Backgrounds, and Emoticons to the game on Steam. And finally, the Windowkill OST is now available on Steam! If you want to help further support the musician keestak, please consider picking it up :) (Also I've given the game a discount along with the update, maybe gift it to a friend if you already own it :) Read below for the full changelog:

New Features


  • Added integrated modding support
    • Read more about how to download, create, and share mods here
  • Added built-in customization for many elements of the game, including:
    • Custom cursors
    • Window themes
    • Backgrounds (including custom shader support)
    • Backing textures
    • Music
    • Character skins
    • Player Visibility images
  • Added Steam Workshop support for both mods and custom assets
  • Added 5 new unlocks/achievements
  • Added new window themes
  • Added new custom cursors
  • Added custom cursor scale option
  • Added new "visibility image" feature
    • This is a togglable option that places an image over the player, for better visibility
    • This can be customized
  • Added "backing texture" option
  • Added "show health on player" option
  • Added "inverted shoot" option
  • Added "countdown when resuming" option
    • This enables the multiplayer unpause countdown for singleplayer
  • Added many missing translations

Changes


  • Redesigned the end screen to show upgrades, perks, etc.
  • Freezing now applies to tunnellers
  • Increased coin drop amount for epsilon slightly
  • Timed mode end screen now says "success!"
  • Aiming with buttons (e.g. arrow keys, or controller face buttons) now smooths the angle
  • Reduced the amount of size clamping done to windows on the title screen
  • Increased duration of Multiply
  • Added input delay for navigating the UI in multiplayer
  • Reduces enemy and boss spawn time while smiley is active
  • Achievements now check for unlock on load
    • In case there's a mismatch between local and cloud state
  • Timer now pauses while sitting in broken window
  • Changed "manifest" to "manifest..."
  • Player aim indicator now visible if using keyboard to aim
  • "Multi-mouse and keyboard" toggle now hidden behind a settings option
  • The "force starting monitor" option now dictates which monitor to use as the "center" when "single monitor only" is disabled
    • This causes windows like the options, shop, and title screen windows to spawn in the middle of a monitor rather than the middle of the whole screen, unless "auto" is selected
  • Control tooltips (such as "open shop with Spacebar") now display a different control when using controller vs keyboard
  • Control tooltips now have better names for controller buttons

Fixes


  • Fixed crash when using friend
  • Fixed non-qwerty keyboard layouts reporting incorrect key labels
  • Fixed aim angle snapping to mouse cursor when overlapping with the window
  • Fixed star, coin, health, etc. pickups triggering multiple times when colliding with overlapped players
  • Fixed queued actions from previous run triggering on restart sometimes
  • Fixed clicks not registering between dropdown options
  • Fixed an issue causing the links in the credits from opening multiple times
  • Fixed "shrink screen size" conflict during ???
  • Fixed conflicts with "shrink screen size" and "game scale"
  • Fixed timed mode end cutscene particles not spawning
  • Fixed many issues regarding multi-mouse and multi-keyboard support
  • Fixed window flickering when attempting to drag unmovable windows
  • Fixed player aim indicator showing or not showing correctly
  • Fixed nyx damage ring not despawning after level 3+ torrent ends
  • Fixed some slime trail hitboxes not being deleted after obliterating
Once again, thank you everyone for the support. I can't wait to see what you all create :) <3


[ 2024-04-06 18:05:20 CET ] [ Original post ]

Windowkill 3.1.2a hotfix

Fixes


  • Fixed an issue preventing windows in fake window mode from being closable in some cases. (This reverts the "jumpy behavior" fix from last patch, for now). Sorry about that!


[ 2024-03-08 04:20:54 CET ] [ Original post ]

Something's wrong with the window...



Windowkill is a twin-stick shooter, but the game window itself is constantly closing in on you.
This game is experimental, your screen itself is the play area. Windows move and shift around on your screen as you play.

Gameplay features

  • Twin-stick shooter controls
  • Roguelike permadeath
  • Shop screens
  • Upgrades and Perks
  • Hordes of enemies and bosses
  • Several unique characters
  • Local co-op
  • Unlocks
  • Secrets

Multiplayer

Unlocks, Stats, and More



Mouse and keyboard is preferred, but gamepad is supported.

A game by torcado
Music by keestak

MINIMAL SETUP
  • OS: Ubuntu 12.04.5
  • Processor: 1.8 GHz Dual Core ProcessorMemory: 500 MB RAM
  • Memory: 500 MB RAM
  • Graphics: 1GB VRAM. Opengl 3.3
  • Storage: 110 MB available space

GAMEBILLET

[ 6442 ]

16.79$ (16%)
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2.0$ (60%)
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0.85$ (83%)
6.44$ (82%)
3.13$ (83%)
0.68$ (91%)
MacGamestore

[ 1859 ]

1.09$ (84%)
1.24$ (75%)
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1.19$ (88%)
1.19$ (88%)
29.99$ (40%)
39.99$ (20%)
1.42$ (93%)

FANATICAL BUNDLES

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