Brave Escape is a challenging 2 player co-op platformer where two players must work together to navigate through hundreds of hazard filled levels. Play as both Colin and Floyd in their bold quest that requires skilled synchronization with every step, jump and climb. Gather collectibles, uncover secrets, and experience the excitement of Brave Escape as you and your companion embark on an unforgettable journey.

Cooperative Gameplay
Each character comes with a unique ability - Floyd's boost mechanism and Colin's climbing rope are both essential tools that will help you tackle the cave's terrain. Synchronization and puzzle solving will be the key to your success.
Tools of the Trade
Based on your location, Floyd will be equipped with a special gadget to help in your quest.
Glacial Falls: Wind Gun
Glowing Depths: Flashlight
Serpent's Hollow: Grapple Hook
Moai Chambers: Freeze Gun
Thunder Ridge: Magnet Gun
Casual Mode
Casual Mode provides a more approachable experience, with fewer spikes and more forgiving timings. Ideal for players who are less experienced with precision platformers.

Let the Adventure Begin
Prepare for adventure! Wishlist Brave Escape now and be among the first to embark on this epic journey!
New Movement Particles
- Added new particle effects for moving, jumping, boosting, and landing.


Bug Fixes
- Fixed an issue where the jump animation could play incorrectly during reverse gravity.
Level Changes
[spoiler]The Expanse - Exit 2[/spoiler]
- [spoiler]Removed some meteors.[/spoiler]
Features
Idle Animations

Colin
[olist][/olist]
Floyd
[olist][/olist]
Break Mode

Bug Fixes
Improvements
Level Changes
Moai Chambers - Level 23
[spoiler]The Expanse - Exit 5[/spoiler]
Improvements
Improved the visuals and audio of the Ancient Cave exit.

Improved the visuals of the Glowing Depths exit.

Improved the visuals and audio of the Serpents Hollow exit, including some color balancing.

Improved the visuals and audio of the Glacial Falls exit, including the snow particles.

Bug Fixes
- Fixed a bug where sounds fading out during level reloads were affected by the new listener position. Now, a new listener is used for the next level, while old sounds continue on their original listener until they finish fading out.
- Fixed a bug where display settings were being applied twice during launch.
- Fixed a bug where Floyd would continue to use the magnet if input was released inside Pause menu.
New Features
- All exit levels (except [spoiler]The Expanse[/spoiler]) will now speed up if you get ahead of the camera allowing you finish faster.
Localization
- Added Korean translation! Thank you Jaehyeon Park.
- Added Polish translation! Thank you Piotr "Viddaer" Samulik.
Level Changes
Glowing Depths - Level 8 (Casual Mode)
- Modified Spikes.
Glowing Depths - Level 10 (Casual Mode)
- Removed Moving Tiles.
Glowing Depths - Level 12 (Casual Mode)
- Modified Ground Tiles.
- Modified Falling Platforms.
Moai Chambers - Level 12 (Casual Mode)
- Modified Flame Spitters.
Bug Fixes
- Fixed a bug where the game would crash if too many old resources were being reused.
- Fixed a bug where hours on the level timer were being rounded up.
Watch the developer @r0z play Brave Escape by controlling both characters using a single controller.
Tune in tonight at 7:30 PM!
Were excited to announce a new feature for Brave Escape - Casual Mode! Does your friend have trouble with platforming (or maybe youre that friend)? This new mode is designed to make your adventure a bit smoother.
Casual Mode
- Added Casual difficulty, a more approachable experience with fewer spikes and more forgiving timing, ideal for players less experienced with precision platformers.
- You can swap between Casual and Standard difficulty at any time.
- Secret levels are only accessible when playing the level on Standard difficulty.
Localization
- Added Chinese translation! Thank you Skyler Jiang.
- Added Russian & Ukrainian translation! Thank you Petro Kovaliv.
Visual
- Improved the clarity of the countdown timer.
- Fixed order of caves in Lobby to match World Select.
Level Changes
[spoiler]The Expanse - Finale 4[/spoiler]
- [spoiler]Modified meteors.[/spoiler]
Serpents Hollow - Level 22
- Added camera zone.
Hello Everyone,
I wanted to bring you an exciting update on something we've been working on. Weve been hard at work implementing a brand-new Casual difficulty mode for the game. This mode will feature adjustments such as fewer spikes and more forgiving timings (e.g., longer delays before triggering falling platforms). Were thrilled about the opportunity to reach a whole new group of players with this update.
Casual Mode will be available to play this month. The official release date will be announced soonstay tuned!
https://steamcommunity.com/sharedfiles/filedetails/?id=3437985402
Save Files
Weve improved save file recovery:- Backups are now created when a save is overwritten or deleted.
- Saves are written to a temporary location before being moved, reducing corruption risk.
Bug Fixes
- Fixed a networking bug that caused a visual error with Floyds tool if Colin picked up the rope while Floyd was on it.
Localization
- Improved word and character breaks per language.
Bug Fixes
- Fixed a bug where you couldnt get on the rope when it overlapped one way platforms.
- Fixed a bug where some spikes in The Glowing Depths did not have a collider.
- Fixed a bug where the game would crash if a non network entity killed the player.
- Fixed a bug where the player could die when trying to grab the rope while entities were being refrozen.
Visual
- Improved the background of save files.
Level Changes
Glacial Falls - Level 25
- Modified ground that blocked wind platform.
Features
- Added a new option called Session to Show Deaths and Show Level Time. Session will reset the deaths and in-game time (IGT) whenever a level is loaded from world select. This is useful if you are trying to speedrun a specific cavern using LiveSplit.
Localization
- Added German translation. Thank you Melanie Burgmer!
Bug Fixes
- Fixed a bug where the time played was incorrect when over 24 hours.
Improvements
- The random seed per level used for visuals is now based on the level name.
Level Changes
Serpents Hollow - Level 22
- Modified spikes. Added a Venus Trap Platform to assist with timing.
Serpents Hollow - Level 26
- Fixed Level End Flag position.
Moai Chambers - Level 23
- Modified spikes and falling platforms.
[spoiler]The Expanse - Level 8[/spoiler]
- [spoiler]Modified sinking ground positions.[/spoiler]
Bug Fixes
- Fixed a bug where switching devices during dialogue could cause text to display incorrectly.
- Fixed several bugs causing LiveSplit to not work correctly.
- Fixed incorrect colliders on the fans in Glacial Falls.
- Fixed Graphical error on Serpents Hollow - Level 10
- Fixed a bug where the last save file was not transferred from the demo.
Localization
- Added Italian translation. Thank you Davide Mirto!
- Adjusted some French translations.
Improvements
- Player will now grab the other side of the rope if their initial side is blocked by spikes. If both sides are blocked, they wont grab it.
- Slime jumpers will now cancel their land animation to jump more consistently with the players jump.
- Reset the Cheers To You achievement because its stats were off. If you have gotten this achievement just recomplete a level to trigger it again.
Visual
- Added new jump and land particles to Slime Jumpers.
- Added new respawn animation for the Falling Blocks.
Level Changes
[spoiler]Ancient Cave - Secret 5[/spoiler]
- [spoiler]Modified moving platform timing.[/spoiler]
Features
- Added some static data to help integration with LiveSplit. Thanks @Coltaho for helping us get it started!
Bug Fixes
- Fixed a bug where the jungle leaf animation wasnt properly looping.
Localization
- Fixed capitalization in the Pause Menu.
- Fixed prologue text (Portuguese BR).
- Renamed a few achievements.
Visual
- Made visual updates to the secret levels.
Level Changes
Level Select
- Reordered caverns based on difficulty.
Glacial Falls - Level 9
- Modified pressure grid timing.
Glacial Falls - Exit
- Modified spikes near the rotating platform to allow players to progress without waiting. Adjusted the size of the oscillating platform.
[spoiler]The Expanse - Finale 3[/spoiler]
- [spoiler]Modified meteors and spikes.[/spoiler]
Bug Fixes
- Fixed a bug where you could coyote jump after your gravity changes.
- Fixed a bug where drone didnt perform a little jump during the cutscene.
- Fixed a bug where a checkpoint didnt charge the drone on respawn.
- Fixed a bug with the camera death bounds in The Expanse. Shout out to FluffyQuack and Icewave for experiencing it live on stream.
Visual
- Added missing tutorial sprites for Thunder Ridge & The Expanse.
Level Changes
Moai Chambers - Level 28
- Modified fireball spawn time & spikes.
[/h3]
- Modified fireball positions and timing.
Thunder Ridge - Level 29
- Removed electric ground above level end flag causing level end bug.
Serpents Hollow - Level 22
- Modified path to exit & spikes.
Brazilian Portuguese has been added as a new language.
You can change the language at Settings > Game > Language
Thank you JoelStranslator for providing the translation!
- Fixed a bug where the Human Error & System Error achievements were switched
- Fixed a bug where rope wasn't require on secret level teleporters
Were happy to announce that Brave Escape will be fully localized in French and Spanish LA at launch!
Were also working on Portuguese (Brazil) and Polish localizations, with more languages available post launch.
Thank you for your incredible support, and we cant wait to bring Brave Escape to players around the world!
Okay! So it's finally official. We're beyond excited to announce that Brave Escape will be officially releasing on Steam on January 31st, 2025!
A HUGE thank you to everyone who helped playtest the game, shared feedback, and supported us along the way. Mark your calendars, and if you haven't already, wishlist the game on Steam. Get ready to make the daring escape on January 31st!
Hey everyone,
We wanted to share an update on Brave Escape. After careful consideration, weve decided to move our release date to Q1 2025 to ensure the game is as polished as possible.
Heres where we are right now: all 239 levels have been fully designed, and were finalizing the art for the last world. Were also reviewing playtesting feedback, fixing bugs, discussing accessibility options, and finalizing the story to deliver the best experience we can.
Expect Brave Escape to be released early 2025, and well let you know as soon as we finalize the exact date. Thank you for your incredible support and patience! We cant wait to share more updates with you as we get closer to launch.
The Brave Escape Team at Hit Start Studios
Hello, adventurers! First, a huge thank you to everyone who played Brave Escape during Next Fest. We had a blast watching new players dive into the challenges and excitement of our game!
Based on the feedback we received, were excited to share a new update: You can now play Brave Escape on a single keyboard or controller. If you're feeling brave (or maybe a little crazy), you could even try playing the game solo... though we definitely designed it to be enjoyed with a friend! Fun fact: one of our team members actually managed to complete the demo solo, but they do not recommend it.
You can activate shared controller/keyboard when in a lobby.
Thanks again for all your support, and happy escaping!
Hello Everyone!
Its taken a bit longer than expected, but were thrilled to finally announce the new title for our game: Brave Escape!
This was a really tough decision for us, but were confident its the right step forward. Were excited for all of you to experience the full game when its out soon.
Weve been working hard on the story and couldnt be happier with how its all coming together. Thank you for being part of this journey with uswe cant wait to share more with you soon!
Many Thanks,
Brave Escape Development Team
Minimum Setup
- Processor: Dual-core processor
- Graphics: OpenGL 3 compatible
- Storage: 256 MB available space
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