If both players are idle and near each other, Floyd will transform into a boombox while Colin relaxes and listens. Colin can seek backward, and Floyd can seek forward through songs using the Use Item button. Moving either character will exit Break Mode.
Bug Fixes
Fixed a bug where some buttons could stick around if you left the level during a dialogue.
Improvements
Made Borderless Fullscreen the default option instead of Exclusive Fullscreen.
Added a simpler way to handle the death bounds in [spoiler]The Expanse exit levels[/spoiler].
Separated Colins upper and lower half so his arms go in front of the rope attached on his hip.
The transition to Credits after beating the game is now a fade instead of a slide.
Level Changes
Moai Chambers - Level 23
Modified spikes. Removed flame spitters.
[spoiler]The Expanse - Exit 5[/spoiler]
[spoiler]Lengthened the ending and improved the look of the final area.[/spoiler]
Improved the visuals and audio of the Ancient Cave exit.
Improved the visuals of the Glowing Depths exit.
Improved the visuals and audio of the Serpents Hollow exit, including some color balancing.
Improved the visuals and audio of the Glacial Falls exit, including the snow particles.
Bug Fixes
Fixed a bug where sounds fading out during level reloads were affected by the new listener position. Now, a new listener is used for the next level, while old sounds continue on their original listener until they finish fading out.
Fixed a bug where display settings were being applied twice during launch.
Fixed a bug where Floyd would continue to use the magnet if input was released inside Pause menu.
New Features
All exit levels (except [spoiler]The Expanse[/spoiler]) will now speed up if you get ahead of the camera allowing you finish faster.
Localization
Added Korean translation! Thank you Jaehyeon Park.
Added Polish translation! Thank you Piotr "Viddaer" Samulik.
Were excited to announce a new feature for Brave Escape - Casual Mode! Does your friend have trouble with platforming (or maybe youre that friend)? This new mode is designed to make your adventure a bit smoother.
Casual Mode
Added Casual difficulty, a more approachable experience with fewer spikes and more forgiving timing, ideal for players less experienced with precision platformers.
You can swap between Casual and Standard difficulty at any time.
Secret levels are only accessible when playing the level on Standard difficulty.
Localization
Added Chinese translation! Thank you Skyler Jiang.
Added Russian & Ukrainian translation! Thank you Petro Kovaliv.
Visual
Improved the clarity of the countdown timer.
Fixed order of caves in Lobby to match World Select.
Hello Everyone,
I wanted to bring you an exciting update on something we've been working on. Weve been hard at work implementing a brand-new Casual difficulty mode for the game. This mode will feature adjustments such as fewer spikes and more forgiving timings (e.g., longer delays before triggering falling platforms). Were thrilled about the opportunity to reach a whole new group of players with this update.
Casual Mode will be available to play this month. The official release date will be announced soonstay tuned!
https://steamcommunity.com/sharedfiles/filedetails/?id=3437985402
Added a new option called Session to Show Deaths and Show Level Time. Session will reset the deaths and in-game time (IGT) whenever a level is loaded from world select. This is useful if you are trying to speedrun a specific cavern using LiveSplit.
Localization
Added German translation. Thank you Melanie Burgmer!
Bug Fixes
Fixed a bug where the time played was incorrect when over 24 hours.
Improvements
The random seed per level used for visuals is now based on the level name.
Level Changes
Serpents Hollow - Level 22
Modified spikes. Added a Venus Trap Platform to assist with timing.
Brazilian Portuguese has been added as a new language.
You can change the language at Settings > Game > Language
Thank you JoelStranslator for providing the translation!
Were happy to announce that Brave Escape will be fully localized in French and Spanish LA at launch!
Were also working on Portuguese (Brazil) and Polish localizations, with more languages available post launch.
Thank you for your incredible support, and we cant wait to bring Brave Escape to players around the world!
Okay! So it's finally official. We're beyond excited to announce that Brave Escape will be officially releasing on Steam on January 31st, 2025!
A HUGE thank you to everyone who helped playtest the game, shared feedback, and supported us along the way. Mark your calendars, and if you haven't already, wishlist the game on Steam. Get ready to make the daring escape on January 31st!
Hey everyone,
We wanted to share an update on Brave Escape. After careful consideration, weve decided to move our release date to Q1 2025 to ensure the game is as polished as possible.
Heres where we are right now: all 239 levels have been fully designed, and were finalizing the art for the last world. Were also reviewing playtesting feedback, fixing bugs, discussing accessibility options, and finalizing the story to deliver the best experience we can.
Expect Brave Escape to be released early 2025, and well let you know as soon as we finalize the exact date. Thank you for your incredible support and patience! We cant wait to share more updates with you as we get closer to launch.
The Brave Escape Team at Hit Start Studios
Hello, adventurers! First, a huge thank you to everyone who played Brave Escape during Next Fest. We had a blast watching new players dive into the challenges and excitement of our game!
Based on the feedback we received, were excited to share a new update: You can now play Brave Escape on a single keyboard or controller. If you're feeling brave (or maybe a little crazy), you could even try playing the game solo... though we definitely designed it to be enjoyed with a friend! Fun fact: one of our team members actually managed to complete the demo solo, but they do not recommend it.
You can activate shared controller/keyboard when in a lobby.
Thanks again for all your support, and happy escaping!
Hello Everyone!
Its taken a bit longer than expected, but were thrilled to finally announce the new title for our game: Brave Escape!
This was a really tough decision for us, but were confident its the right step forward. Were excited for all of you to experience the full game when its out soon.
Weve been working hard on the story and couldnt be happier with how its all coming together. Thank you for being part of this journey with uswe cant wait to share more with you soon!
Many Thanks,
Brave Escape Development Team
Brave Escape is a challenging 2 player co-op platformer where two players must work together to navigate through hundreds of hazard filled levels. Play as both Colin and Floyd in their bold quest that requires skilled synchronization with every step, jump and climb. Gather collectibles, uncover secrets, and experience the excitement of Brave Escape as you and your companion embark on an unforgettable journey.
Cooperative Gameplay
Each character comes with a unique ability - Floyd's boost mechanism and Colin's climbing rope are both essential tools that will help you tackle the cave's terrain. Synchronization and puzzle solving will be the key to your success.
Tools of the Trade
Based on your location, Floyd will be equipped with a special gadget to help in your quest.
Glacial Falls: Wind Gun
Glowing Depths: Flashlight
Serpent's Hollow: Grapple Hook
Moai Chambers: Freeze Gun
Thunder Ridge: Magnet Gun
Casual Mode
Casual Mode provides a more approachable experience, with fewer spikes and more forgiving timings. Ideal for players who are less experienced with precision platformers.
Let the Adventure Begin
Prepare for adventure! Wishlist Brave Escape now and be among the first to embark on this epic journey!