Brave Escape is a challenging 2 player co-op platformer where two players must work together to navigate through hundreds of hazard filled levels. Play as both Colin and Floyd in their bold quest that requires skilled synchronization with every step, jump and climb. Gather collectibles, uncover secrets, and experience the excitement of Brave Escape as you and your companion embark on an unforgettable journey.

Cooperative Gameplay
Each character comes with a unique ability - Floyd's boost mechanism and Colin's climbing rope are both essential tools that will help you tackle the cave's terrain. Synchronization and puzzle solving will be the key to your success.
Tools of the Trade
Based on your location, Floyd will be equipped with a special gadget to help in your quest.
Glacial Falls: Wind Gun
Glowing Depths: Flashlight
Serpent's Hollow: Grapple Hook
Moai Chambers: Freeze Gun
Thunder Ridge: Magnet Gun
Casual Mode
Casual Mode provides a more approachable experience, with fewer spikes and more forgiving timings. Ideal for players who are less experienced with precision platformers.

Let the Adventure Begin
Prepare for adventure! Wishlist Brave Escape now and be among the first to embark on this epic journey!
Friend\'s Pass
Were excited to share that Brave Escape now includes Friend\'s Pass!
That means if you own the game, you can invite a friend to play with you for free - even if they dont own the game. Friend\'s Pass can be accessed through the demo. \n\nHeres how it works:
[olist]If you own the full game, choose Play Online to generate an invite code.
[/*]Send that code to your friend.
[/*]Your friend installs the free demo and chooses Join Game.
[/*]Have your friend enter the code - then you\'re ready to enjoy the full adventure together!
[/*][/olist]Cross-play with Epic Games
Whether youre on Steam or Epic Games, you can now play together seamlessly. Friend\'s Pass will also work with Cross-play!
Changes to Invites
With the addition of Friend Pass, all online sessions now require an invite code for players to join.
We know this isnt quite as seamless as the old peer-to-peer invite system through Steams Friend list. The code system was necessary to make Friend Pass and cross-play possible.
That said, were already looking into a way to bring back direct Steam Friend invites for players who are both on Steam - so stay tuned!
Improvements
Upgraded to MonoGame v3.8.4
[list]Updated to .NET 8.0
[/*]SDL bumped to 2.32.2
[/*][/*]Upgraded to Steamworks SDK 1.61
[/*]Level timer will now use the same font across all languages.
[/*]Removed unused shaders that were being loaded in.
[/*]Implemented several retry handlers for authentication, creating and joining lobbies.
[/*]Removed old file migration for beta testers.
[/*]Improved game version to include a fourth number that wont be checked during online play.
[/*]Log the application and user directory on start.
[/*]Bug Fixes
Fixed a bug where logging wasnt showing the same log level for everything.
[/*]
Minimum Setup
- Processor: Dual-core processor
- Graphics: OpenGL 3 compatible
- Storage: 256 MB available space
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