





And here it comes. Another Change Log yay o/
This time we had some NPC / monsters AI updates and some Rider skills hot fixes.
Undo Movement feature was unfortunately cut~
Some episodes are more polished and rebalanced now so we hope the overall experience will be more fluid.
The 1st episode for season 5 was completely redone, wanna check that out? ;)
There are also a lot bug fixes and new frames imported.
And now the Cutscens for Mecha and Henshin have some new awesome audio!
- Many fixes on Maps
- AI double move when target is too far and not in skill range;
- Driver Mode with proper explosions
- 6th Ranger morph fix;
- Minion Assassin shader fix.
- Deselecting a movement skill doesn't block movement cells
- Checked and improved on all episodes that have a solo ranger to avoid difficulty spikes
- Fixed Chromatize Audience on Season 5 Side 2 (Codes 4 and 5)
- Tengu Boss Fight balanced (Assassinate still not doing proper damage and Poison not doing Slow)
- Fixed Morphin Audiences on Season 5
- Fixed Director`s Instructions on Season5 Side4 Code5
- Remade Director`s Instructions on Season2 Episode1 Codes 1 and 2
- Survive encounter rebalanced on Season4 Finale (All Codes)
- Fixed Season4 Side3 first encounter being way more difficult than intended
- Fixed zombie episode being kinda broken on Season2
- Fixed Director`s Instructions on Season2 Side3 CodeX
- Rider Episodes Audience First Pass
- fix on marketing screen that would try to load an old random action
- Damage preview for melee, teamwork, weapons, weapon teamwork, and all damage skills
- No Undo Button anymore
- Preview on Weapons Teamwork
- Completely redone Season5 Episode1 with new encounter
- Set all Random Marketing Actions to trigger on the correct seasons
- Melee Teamwork with feedback
- Fix helmet on lead
- Cutscens Mecha and Henshin with new audio
- Fix on Heal Director's Instructions
- AnimateCharacter with empty string now holds on last frame;
- L.G. milestone imported;
- Minions Assassins with correct dodge when using smoke (fixed #800);
- Junkstein and Punkpin animation sync
- TIger Stance duration fix
- Elite, Assassin, Tank and Melee minoins attack reimported fro correct hit frame;
- Some initial dodge, counter and critical pass on enemies.
- 6th Ranger Morphed Entrances fixed on Season 5
- Provoke range increased from 4 to 7
- BattleMessage adjustments on 6th Ranger and Minion Elite
[ 2015-04-24 11:49:52 CET ] [ Original post ]
🕹️ Partial Controller Support
- ChromaSquad Linux [683.16 M]
- Chroma Squad - Soundtrack
- Chroma Squad - Episode Editor
- Customize your TV studio: hire actors, upgrade your gear, do marketing, craft weapons, costumes and giant cardboard robots!
- Tactical RPG combat with a twist: combine your heroes’ abilities with Teamwork maneuvers!
- In-Depth RPG systems with skill trees, random equipment, crafting, and branching storyline with 3 different endings!
- Giant Mecha combat – destroy the city to save the city!
- A love letter to Power Rangers, Tokusatsu and the Japanese series of our childhoods!
- Deliciously-animated pixel art and a chiptune soundtrack that shines like justice!
- OS: Ubuntu 10 or later
- Processor: 2000 MhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)Sound Card: 2D sound compatible card
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