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Cosplay Club - Early Access Dec 14th!

Hey all! We're happy to annouce that this next Dec 14th we'll be launching our game Cosplay Club on Early Access, here on Steam. A couple of weeks ago, our Kickstarter backers received access to the first chapter of the game and have been enjoying it so far. Because of that immediate good response, we decided to let you all be envolved with its development through the Early Access program. https://store.steampowered.com/app/1172180/Cosplay_Club/

Why Early Access?


We've chosen to release Cosplay Club through Early Access to involve our community in the game's development journey. We aim to gather valuable feedback, insights, and suggestions that will help us refine and enhance the gaming experience. This collaborative approach allows us to build a game that resonates with the preferences and expectations of you all. It all started during the Kickstarter in 2022, and we want to continue exploring this path. The duration of the Early Access phase will depend on the feedback and input we receive from you all. We are committed to delivering a polished and engaging experience, and the Early Access period will continue until we feel that the game has reached a level of quality and completeness that aligns with our vision. It will be mostly around 9 to 12 months, and even after that, we plan to continue to integrate new content. The Early Access version serves as a foundation, offering players the core mechanics and features of Cosplay Club. Throughout the Early Access phase, we plan to introduce new content, refine gameplay elements based on player feedback, and address any identified issues.

New game's name


From now on, we'll be refering to our game as Cosplay Club. We wanted a more friendly and catchy name, and funny enough everyone was already calling it by this name. So it makes even more sense to change it permanentely. But we all know how important the Mahou Senshi part is to us and to the game's theme, so it will be forever on our history.

We're here because of you!


Let's not forget how important is your collaboration in this project. Because of you we manage to get where we are, and we are finally able to make this game available to everyone else. Thank you very much for being part of our community!

Join our Discord


More than ever, our discord server will serve as a hub for everyone in the community. We'll be talking about the early access builds, patch updates, the content milestones, and everything else. Let's share some costumes over there! See you soon on Dec 14th! https://store.steampowered.com/app/1172180/Cosplay_Club/


[ 2023-12-11 19:53:01 CET ] [ Original post ]


Last 6 hours of the Kickstarter campaign! 350% funded!


Come be part of the last hours of the Kickstarter campaign. You'll be able to get exclusive perks, t-shirts, enamel pins, posters and a lot more.

Don't miss this opportunity!


[url=https://www.kickstarter.com/projects/saulocamarotti/mahou-senshi-cosplay-club-behold-studios]
https://www.kickstarter.com/projects/saulocamarotti/mahou-senshi-cosplay-club-behold-studios


[ 2022-12-08 15:35:55 CET ] [ Original post ]


Yes! We hear you! Let's try a second time!


A lot of people were asking for a Kickstarter relaunch since we didn't get the 100% goal on the first try. And we hear you. We did some changes to the campaign and we're trying it again! But we want to break the algorithm and fund it on the first 24 hours so the platform promotes our campaign even more, creating an amazing snow ball effect. And we might get all the stretch goals! Why not? To achieve this, we need you to pledge on the first 24 hours of the campaign, starting tomorrow morning, 9am EST. https://www.kickstarter.com/projects/saulocamarotti/mahou-senshi-cosplay-club-behold-studios


[ 2022-11-07 19:43:28 CET ] [ Original post ]


We need you for this project become a reality!


Last 48 hours of the Kickstarter! Mahou Senshi Cosplay Club is a turn-based RPG about a magical girl that gets her powers from cosplaying. You'll get to design and craft your cosplays and live the life of a cosplayer! Suuuuuper fun! Heavily inspired by Chroma Squad, that we all know that you loved! <3
Come help us fund this game so you can play in 2023!


[ 2022-11-01 20:28:55 CET ] [ Original post ]


Play the FREE DEMO now and try out your cosplays!


WE HAVE A FREE DEMO! Try it out now! https://store.steampowered.com/app/2198080/ And we're running a contest!

Contest rules


Are you a creative person? Try out our Cosplay creator and share your creations to the world. We will send a special T-SHIRT and STICKERS for the best design! But you need to follow the rules below:
  • Follow at least one of our pages on: Twitter (@beholdstudios), TikTok (@beholdstudios) or Instagram (@beholdstudios_)
  • Post an image or video, on one of those social medias, of your cosplay design with the following hashtags and mention our page: #NowOnKickstarter #CosplayContest #MahouSenshiCosplayClub
  • Remember to mention our page so we can get a notification of your post!
  • Post before midnight October 31st, in your local time.
If you want to discuss your design ideas with other community members, join our discord server meanwhile: discord.gg/beholdstudios

Stream the demo and Share


We still have a week to go in our Kickstarter campaign! Let's make some noise. If you want to stream the demo, feel free to do so, but please, make sure you're mentioning our page and our Kickstarter: https://www.kickstarter.com/projects/saulocamarotti/mahou-senshi-cosplay-club


[ 2022-10-27 15:35:34 CET ] [ Original post ]


Developers of Chroma Squad are once again back on the Kickstarter with a new RPG project


Our studio is back to the Kickstarter! We just revealed our new crowdfunding project and we're hoping to have the same success that we had in 2013 with Chroma Squad. Do you remember the manager RPG about Power Rangers and TV Show? Getting back to the Kickstarter once again is not for the faint-hearted. Chroma Squad in 2013 was a huge undertaken, but it was a very successful one. said Saulo Camarotti, the lead creator of the studio. Today were getting back to crowdfunding, but we want to bring more experience and maturity to the project he completes. The new project is called Mahou Senshi Cosplay Club, where the studio is focusing in creating a story driven RPG with their very well-known twist of mixing realities of imagination and meta reference. This time a Magical Girl gets her power from starting a journey in becoming a Cosplayer, and the game will allow you to create costumes and fight in turn-based battles using the costumes you create. The game features a complete RPG set in a cosplaying world. Youll have the opportunity to explore events and exhibitions to participate in cosplaying contests. Through exploration, you will expand your inventory with new materials and design parts so you can be more creative on crafting new costumes. We're looking for support to complete the game on Kickstarter and we've put some interesting options in the pledge list, such as buying access to an early playable build of the game, or even becoming an NPC cosplayer inside the game that looks just like you and would be wearing a nice cosplay of your choice. Mahou Senshi Cosplay Club will be heading first to PC and Major Consoles, and it is expected to release in 2023 upon the success of the Kickstarter. If you want to check out their crowdfunding page, please go to http://www.playcosplayclub.com.
Behold Studios was founded in 2009 and is known for games like Knights of Pen & Paper, Chroma Squad and Out of Space. With more than 70 international awards and nominations the studio has gathered a big loyal community with their quirky pixel art RPGs along the years. https://store.steampowered.com/app/1172180/Mahou_Senshi_Cosplay_Club/


[ 2022-10-05 13:22:57 CET ] [ Original post ]


Out of Space full release on February 26th!

Are you ready to move to your new space house!? From the same creators of Chroma Squad, Knights and Galaxy of Pen & Paper, here comes a new challenge!
Out of Space will be out of Early Access on this February 26th, and we want to have you on board! Out of Space is a LOCAL and ONLINE co-op multiplayer game about living together in a house in space. You and your friends are about to move into a house in space, where you will have to deal with a deadly alien infestation and face the challenges of building a sustainable spaceship, all to make your new place feel as cozy as home! A game where COUCH FUN meets STRATEGY. Check out the trailer and buy the game now! https://www.youtube.com/watch?v=q23FGokrxYk https://store.steampowered.com/app/400080/Out_of_Space/ Come join our community, get access to games before everyone and give us feedback on what we should focus on! http://discord.gg/beholdstudios If you like Friendly Multiplayer Co-op Games, check this 20% discount bundle out! https://store.steampowered.com/bundle/13532/Friendly_Coop_Multiplayer_Bundle/


[ 2020-02-17 19:14:31 CET ] [ Original post ]


Out of Space update: Multiplayer Online up to 4 players! v0.8.01b4

Hi everyone! Here are the patch notes for the version v0.8.01b4! The online multiplayer mode is now available for everyone who owns the game! As usual, items tagged as [COM] were changed based on community feedback.

ONLINE MULTIPLAYER (LIVE!)


[COM] Well, it took long enough, but we finally managed to get the online multiplayer in the same state as the local play. That is not to say it is perfect or totally free of bugs, but it is totally playable and it should be a great opportunity for those who never played Out of Space as it was intended to be played: cooperatively. Friend invites on Steam are right around the corner, but not yet available. That means that if you want to play with friends, you must all be in the same region (settings) and try to go online at the same time. Having best region selected is not currently working for matchmaking. It should not be too tough now that not many of you will be playing at the same time, but we are sorry for this temporary inconvenience nonetheless.

ACHIEVEMENTS AND PROGRESSION


[COM] As said in our community server, this was one of those features we always knew the game needed, but we only just got to a point in which it is possible to implement it. Its supposed to be something pretty simple to understand: at the start, part of the content that was available in the game until the last update will be unavailable. It will all become available again once the players unlock achievements like playing some matches, recycling a given number of items or even winning a match without cooking anything. We believe this will greatly improve the learning curve of the game, allowing players to be introduced to new items as they get more experienced with the game. Not to say some of the more challenging achievements that will encourage players to try to win matches using very odd and interesting strategies.

CHANGES AND ENHANCEMENTS


- Aliens AI reworked to behave more like it is trying to protect itself from the players and to have less predictable movements. They are also more responsive and active, to be more of a threat when left by themselves in rooms. - Changes on how the music gets compressed, reducing the size of the game and optimizing the loading time for sound effects and music in general. - The Recycler now has a queue of items and allow one player to throw items at it while another activates it at the turn handle.

BALANCE


Dog Its AI got reworked to make him more efficient and more responsive: - It no longer waits until getting into a room to start barking at aliens, meaning it will promptly stun any alien it finds along the way; - It spends more energy while barking, but lasts twice as long while idly following the players; - It will now prioritize barking at unstunned aliens instead of stun-locking the same alien until it runs out of energy; - The Dog will always get its energy full when fed, regardless of the type of food you feed it or the amount of energy it had when it started eating. This avoids moments when the dog was fed a fruit but didnt get back to the game after that; - Using the ping now calls the Dog to help you, which is especially useful on multiplayer matches. This gives players more control over who the Dog will be following;

BUG FIXES


- The Dog is now more reliable and ignores aliens less frequently; - Fixed tension levels, making the music adapt better in the game; - Character models no longer clip inside the boxes on the character selection screen; - Aliens no longer disappear after walking on the porch or close to its limits; - The Bucket can no longer be cloned by interacting with the sink too fast and nor refills itself twice visually when placed in a sink or faucet; - The positions of the items that are queued on the Recycler has been improved not to look as if they were floating above it; Online - The tables are now properly fixed on online games; - Object physics no longer go crazy when used in the Recycler; - Appliances no longer behave as if they were powerless when they are connected to an active energy socket. This fix will also reduce other syncing problems like when a pumpkin garden would produce fruits for one of the players.


[ 2019-07-12 20:25:22 CET ] [ Original post ]


From the same creators of Chroma Squad and Knights of Pen Paper...

Out of Space is now available in Early Access!
Our game is currently purchasable through Steam! Important to state that the game is fully playable, but still in development. This means that those who choose to get the game now will be joining us while we learn what the community likes and expects from the game and use that to make it better for everyone. It's going to be great to have the game accessible for players outside our Discord Community as well! Open development has been our thing for a while and we can't wait to open it even more. Talking about the community, big thanks to all of the members who helped us so far! You rock, honestly. If you are interested in joining us along this Early Access journey, you can get the game with 15% OFF on the link below: https://store.steampowered.com/app/400080/Out_of_Space/

What is Out of Space?


Strategy co-op multiplayer game about living on a spaceship with your roommates. You'll need to generate resources, take care of a deadly alien infestation, upgrade your appliances and build your own sustainable space home. Living together is never easy, especially when you are in outer space!

Why Early Access?


Our process of developing games has always been very open to the community in the past. We usually show our games under development in more than 10 events throughout the year and we find that to be the best approach to making games. We want to make the game for the community, and instead of us trying to guess what you want, why not making it an open process? Our project Out of Space has already benefited from the feedback of the community during its first versions. Since 2018 we're doing livestreams on Twitch/Youtube and keeping everyone engaged in our official Discord Server. By releasing this game in Early Access, we hope to continue to grow our community and get more people involved in its development.

Approximately how long will this game be in Early Access?


We plan to have it on Early Access throughout 2019, but we're open to extend it depending on the community feedback.

How is the full version planned to differ from the Early Access version?


We want that the final version of the game to give a sense of completion to the player, with missions, achievements and unlockables, a complete tutorial and the ability to play with your friends or anyone online. The main goal is to make a game interesting enough to keep you going back for more for every match. Right now, we have a fun and almost feature complete match, but we lack persistence and progression to enhance the games replayability.

What is the current state of the Early Access version?


Out of Space contains the most important features of the in-game match: The ability to buy and build new technology, the need for taking care of your stamina/fatigue and your hunger, the procedural level generation, the basic resources, batteries and organic materials, also the basic enemy system and AI. Also, right now, the game is only playable as local multiplayer or solo.

Will the game be priced differently during and after Early Access?


We plan to have the game during Early Access with a fixed discount of 15%. After that, the game will be launched with the full price.

How are you planning on involving the Community in your development process?


Our plan is to make the community a big part of the development process so, every 2 weeks we will have the same cycle of: - Gather and analyse all feedback and analytics from past cycle. - Plan the current cycle of bug fixing, updates and features. Inform the community on Discord and Steam Forums about the current cycle and upcoming features. - Start production and continuously keep track of the community feedback. - Every Thursday 4pm (EST), the dev team will do a live streaming about the upcoming changes (Twitch, Youtube and Steam) - Launch a beta version to the most interested players, and then release the stable version to everyone else at the end of the cycle. Please join our official Discord Server to talk to us and help us improve this game. http://discord.gg/beholdstudios


[ 2019-04-25 02:27:18 CET ] [ Original post ]


Free Episode Creator and Steam Workshop support for Chroma Squad

The indie superhero TV show studio simulator is now more meta than ever! Today, we announce the release of the free “Episode Editor” update for the Steam version of Chroma Squad on PC, Mac and Linux. The "Episode Editor" free update to Chroma Squad allows players to create and share their custom Episodes using the Steam Workshop feature. The editor is very powerful, allowing for complex episodes including custom dialogue, cutscenes, battles and more. There is full Documentation available for the editor, as well as a video tutorial. The game’s designer Mark Venturelli also included a brand new Chroma Squad episode called “Mark’s Wedding”, designed to slot right into the main campaign’s 4th Season. Fans can play the Episode and also use it as a guide for what’s possible with the new Editor. Video walkthrough of the Episode Editor: https://youtu.be/eWpWO0cGJrc Official Documentation: http://steamcommunity.com/sharedfiles/filedetails/?id=1301218944 Free DLC: http://store.steampowered.com/app/810600/Chroma_Squad__Episode_Editor/


[ 2018-02-23 18:05:47 CET ] [ Original post ]


Free Episode Creator and Steam Workshop support for Chroma Squad

The indie superhero TV show studio simulator is now more meta than ever! Today, we announce the release of the free Episode Editor update for the Steam version of Chroma Squad on PC, Mac and Linux. The "Episode Editor" free update to Chroma Squad allows players to create and share their custom Episodes using the Steam Workshop feature. The editor is very powerful, allowing for complex episodes including custom dialogue, cutscenes, battles and more. There is full Documentation available for the editor, as well as a video tutorial. The games designer Mark Venturelli also included a brand new Chroma Squad episode called Marks Wedding, designed to slot right into the main campaigns 4th Season. Fans can play the Episode and also use it as a guide for whats possible with the new Editor. Video walkthrough of the Episode Editor: https://youtu.be/eWpWO0cGJrc Official Documentation: http://steamcommunity.com/sharedfiles/filedetails/?id=1301218944 Free DLC: http://store.steampowered.com/app/810600/Chroma_Squad__Episode_Editor/


[ 2018-02-23 18:05:47 CET ] [ Original post ]


Steam Workshop: Episode Editor BETA now available!

Hey everyone, Today is a very exciting day! Remember when, way back in 2013, Chroma Squad almost reached our Kickstarter stretch goal for an Episode Editor? Back then I was just a backer like you. A few months later, I was brought on board to help the Behold Studios team in making this dream come true! Slowly, throughout the years, we kept improving the game, surprised and motivated by how much love it got from you, our fans. You never forgot about Chroma Squad, so neither did we! Last year we saw the “Director’s Cut” free update, with lots of much-requested features such as the New Game+ and controller support. And today we are officially releasing the Beta version of our Episode Editor!

What can you do?


With the Episode Editor you can create episodes as complex (or even more!) as the ones in the game. You can create your own stories, dialogue, fights, giant robot battles, surprising twists and “funny” puns. Oh boy, I wish we had this tool back in the day - it would have made development so much easier! But it is here now, and it is yours. It is still rough around the edges, and we need your help to test it and to tell us what we can do to improve it.
The only major limitation is that you cannot add your own media such as sprites and sounds (yet!), and you also cannot add or manipulate special objects in the environment (such as the bombs from Season 5 or Monster Portals). Apart from that, the sky is the limit - you have access to all maps, bosses, enemies, characters, sound, music, and special effects from the official Chroma Squad campaign! You can create adventures that slot in the regular campaign, or create stand-alone stories or even campaigns - it’s up to you!

How do I use it?


If you want to create episodes or simply play the creations of other people, you just need to follow these simple steps:
1. Go to your Steam client 2. Go to “Library” and find your Games list 3. Right-click your “Chroma Squad” installation 4. Select “Properties” 5. Click the “Betas” tab 6. On the “Select the beta you would like to opt into” drop-down menu, select “public-beta” 7. Click on “CLOSE” to close the Properties window 8. Wait for the download and play the game! After launching the game, the Episode Editor BETA can be accessed from the Main Menu on the bottom-left corner of the screen.

Documentation & Tutorials


These are under development! We will share them with you as soon as they are done. In the meantime feel free to ask questions here in the comments, in the Steam Forums, or tweet directly to me @markventurelli or @beholdstudios.

Example Episode



I have created an example episode that I will reference on the tutorials. It is a fairly complex episode, and it demonstrates the power of the Editor. I also think it is pretty fun :) You can download it by visiting Chroma Squad’s Steam Workshop page and Subscribing to it.

I have feedback / I found a bug. What do I do?


Please report bugs directly to us using the in-game tool. Just click on the top-right corner of the screen. Or email us on bugreport@beholdstudios.com.br. For general feedback, you can use the comments below, the Steam Forums or any of Behold Studios' social network channels.

Go let your imagination run wild!


Thank you for your love and support throughout all of these years! We can’t wait to see what you will create. With love and imagination, anything is possible! Go, Chroma Squad! _o o |o| /o/ /o_ Cheers, ~Mark, Gabe and the Chroma Squad team


[ 2018-01-19 18:09:01 CET ] [ Original post ]


Steam Workshop: Episode Editor BETA now available!

Hey everyone, Today is a very exciting day! Remember when, way back in 2013, Chroma Squad almost reached our Kickstarter stretch goal for an Episode Editor? Back then I was just a backer like you. A few months later, I was brought on board to help the Behold Studios team in making this dream come true! Slowly, throughout the years, we kept improving the game, surprised and motivated by how much love it got from you, our fans. You never forgot about Chroma Squad, so neither did we! Last year we saw the Directors Cut free update, with lots of much-requested features such as the New Game+ and controller support. And today we are officially releasing the Beta version of our Episode Editor!

What can you do?


With the Episode Editor you can create episodes as complex (or even more!) as the ones in the game. You can create your own stories, dialogue, fights, giant robot battles, surprising twists and funny puns. Oh boy, I wish we had this tool back in the day - it would have made development so much easier! But it is here now, and it is yours. It is still rough around the edges, and we need your help to test it and to tell us what we can do to improve it.
The only major limitation is that you cannot add your own media such as sprites and sounds (yet!), and you also cannot add or manipulate special objects in the environment (such as the bombs from Season 5 or Monster Portals). Apart from that, the sky is the limit - you have access to all maps, bosses, enemies, characters, sound, music, and special effects from the official Chroma Squad campaign! You can create adventures that slot in the regular campaign, or create stand-alone stories or even campaigns - its up to you!

How do I use it?


If you want to create episodes or simply play the creations of other people, you just need to follow these simple steps:
1. Go to your Steam client 2. Go to Library and find your Games list 3. Right-click your Chroma Squad installation 4. Select Properties 5. Click the Betas tab 6. On the Select the beta you would like to opt into drop-down menu, select public-beta 7. Click on CLOSE to close the Properties window 8. Wait for the download and play the game! After launching the game, the Episode Editor BETA can be accessed from the Main Menu on the bottom-left corner of the screen.

Documentation & Tutorials


These are under development! We will share them with you as soon as they are done. In the meantime feel free to ask questions here in the comments, in the Steam Forums, or tweet directly to me @markventurelli or @beholdstudios.

Example Episode



I have created an example episode that I will reference on the tutorials. It is a fairly complex episode, and it demonstrates the power of the Editor. I also think it is pretty fun :) You can download it by visiting Chroma Squads Steam Workshop page and Subscribing to it.

I have feedback / I found a bug. What do I do?


Please report bugs directly to us using the in-game tool. Just click on the top-right corner of the screen. Or email us on bugreport@beholdstudios.com.br. For general feedback, you can use the comments below, the Steam Forums or any of Behold Studios' social network channels.

Go let your imagination run wild!


Thank you for your love and support throughout all of these years! We cant wait to see what you will create. With love and imagination, anything is possible! Go, Chroma Squad! _o\ \o\ |o| /o/ /o_ Cheers, ~Mark, Gabe and the Chroma Squad team


[ 2018-01-19 18:09:01 CET ] [ Original post ]


First patch for "Director's Cut" version is live!

Hi everyone, Thank you for all the love and support you've given us since we released the "Director's Cut" super-patch! Also, thanks for the patience - we know there are still bugs to be fixed, and we are working on it. We've seen your reports in our bug report system, as well as on the forums, reddit and even Twitter. Thank you for helping in making this game better! :) Today we are addressing most of the things you've reported, but there's still work left to do. Especially, I'd like to talk about two things. 1) If you are on Mac or Linux and have been having problems launching the game, we figured out why - it's actually a Steam patch problem related to us renaming the executable. That's why we were having it work for some people but not work for others. **TO FIX THIS ISSUE** - Go to your Library, and right-click "Chroma Squad"; - Select "Properties"; - Select the "Local Files" tab; - Select the option "Browse Local Files"; - Now, on the game folder, right click "chromasquad"; - Select the "Get Info" option; - Open the folder ContentsMacOS; - Rename the file "mac2" to "chromasquad"; Please let us know if this solves the issue for you. 2) If you are experiencing a freeze on the final boss (please avoid spoilers and don't mention the name of the boss on the comments), we have fixed an issue on that fight, but we have failed to reproduce some of the cases that you have reported - we've played this fight over 20 times and it seems perfectly stable on our machines now. Please let us know if the freeze still occurs for you. If it does, send us a report with your email through the in-game system. We might ask you for your save game file to try and catch this elusive issue. That's it for today :) Cheers, ~Mark **Patch Notes** Fixed an issue where multiple pop-ups would stack on top of each other; Fixed an issue where changing resolution in-game would freeze the game; Fixed an issue where NG++ Bosses had more health and damage than intended; Fixed an issue with Cloud Saving on MacOS; Fixed an issue with camera movement not working properly with the mouse; Fixed an issue where the game would rarely crash when launching the last episode of Season 5; Fixed an issue where some gamepad labels would show up when playing with the mouse; Fixed an issue where the mouse cursor would disappear if you used a touch-screen-enabled PC; Fixed an issue where some Achievements were not working on Steam; Fixed an issue where the Chromatize button label would disappear after failing an episode; Fixed an issue where the final boss would freeze on its second transformation; Fixed an issue where trying to Resume a paused Mecha Fight would result in the game freezing; Fixed an issue where the Options menu would not close on the Studio screen; Fixed the "Save My Telly" and "Episodes Hero" achievements; Fixed an issue where the game would rarely crash on the final Mecha Fight; Fixed an issue where you could skip an episode in Season 5; Fixed several other minor bugs;


[ 2017-07-26 16:19:57 CET ] [ Original post ]


First patch for "Director's Cut" version is live!

Hi everyone, Thank you for all the love and support you've given us since we released the "Director's Cut" super-patch! Also, thanks for the patience - we know there are still bugs to be fixed, and we are working on it. We've seen your reports in our bug report system, as well as on the forums, reddit and even Twitter. Thank you for helping in making this game better! :) Today we are addressing most of the things you've reported, but there's still work left to do. Especially, I'd like to talk about two things. 1) If you are on Mac or Linux and have been having problems launching the game, we figured out why - it's actually a Steam patch problem related to us renaming the executable. That's why we were having it work for some people but not work for others. **TO FIX THIS ISSUE** - Go to your Library, and right-click "Chroma Squad"; - Select "Properties"; - Select the "Local Files" tab; - Select the option "Browse Local Files"; - Now, on the game folder, right click "chromasquad"; - Select the "Get Info" option; - Open the folder Contents\MacOS; - Rename the file "mac2" to "chromasquad"; Please let us know if this solves the issue for you. 2) If you are experiencing a freeze on the final boss (please avoid spoilers and don't mention the name of the boss on the comments), we have fixed an issue on that fight, but we have failed to reproduce some of the cases that you have reported - we've played this fight over 20 times and it seems perfectly stable on our machines now. Please let us know if the freeze still occurs for you. If it does, send us a report with your email through the in-game system. We might ask you for your save game file to try and catch this elusive issue. That's it for today :) Cheers, ~Mark **Patch Notes** Fixed an issue where multiple pop-ups would stack on top of each other; Fixed an issue where changing resolution in-game would freeze the game; Fixed an issue where NG++ Bosses had more health and damage than intended; Fixed an issue with Cloud Saving on MacOS; Fixed an issue with camera movement not working properly with the mouse; Fixed an issue where the game would rarely crash when launching the last episode of Season 5; Fixed an issue where some gamepad labels would show up when playing with the mouse; Fixed an issue where the mouse cursor would disappear if you used a touch-screen-enabled PC; Fixed an issue where some Achievements were not working on Steam; Fixed an issue where the Chromatize button label would disappear after failing an episode; Fixed an issue where the final boss would freeze on its second transformation; Fixed an issue where trying to Resume a paused Mecha Fight would result in the game freezing; Fixed an issue where the Options menu would not close on the Studio screen; Fixed the "Save My Telly" and "Episodes Hero" achievements; Fixed an issue where the game would rarely crash on the final Mecha Fight; Fixed an issue where you could skip an episode in Season 5; Fixed several other minor bugs;


[ 2017-07-26 16:19:57 CET ] [ Original post ]


Free “Director’s Cut” Update Now Available

It’s finally here! We’d like to thank you for your patience and support through all these years. To all the fans and backers: this game is not ours, it is yours! The "Director's Cut" free update to Chroma Squad brings long-awaited new features and improvements to the game. Let's go through each one of them! The adventure no longer ends after the credits roll - with the "New Game+" and "New Game++" features you can keep playing with your current party, facing randomized enemies and goals on the episodes, crafting new items, and perhaps making different story choices that could lead you to unexplored paths! The Mecha Fights have been completely revamped to be faster and more fun, and the random chances were replaced by new reflex mini-games! Difficulty levels have been completely rebalanced to offer a more customizable experience, including a new super-hard mode called "Heroic Difficulty"! We have also tweaked a few encounters in the game that were famously unfair or long (*cough cough* Mini-Kaiju Squad *cough cough*)! And that's not all - we also fixed some bugs and the game should be running smoother and faster overall! **IMPORTANT: If you don't like the changes, the previous version of Chroma Squad will be forever available in the "Legacy" branch on Steam.** And that's it! Oh, and if you like Chroma Squad, maybe you'll be happy to know that Behold Studio's new game, "Galaxy of Pen and Paper" is releasing this month, on July 27th. It already has a Steam Page: http://store.steampowered.com/app/349790/ Cheers, ~Mark and the Chroma Squad team === **Full patch notes:** *Interface/Combat* - Full Controller support; - Drastically improved performance on combat, removed lag spikes that would occur in large maps; *Mecha Fights* - Random chance removed, replaced with reflex-based mini-game; - “Hit Chance %” now represented as the difficulty of the mini-game (as Hit Chance gets smaller, click area diminishes and cursor speed increases); - Old Defense mini-game replaced with a different one with new "Shield" art; - Buff/heal skills now have a unique mini-game involving holding down and releasing the button; - All animation times and intervals between actions reduced by 50%; - “Defense” mini-game is now played only once per turn, instead of 3 times; - Director’s Instructions have been implementend for Mecha Fights; - New surprise features on Mecha Fights depending on the story branch you take (wink,wink); *New Difficulty: Heroic* - Enemies have slightly increased Health and Damage over previous Challenging difficulty; - Enemies no longer try to “spread” their attacks across multiple Actors; - Enemies focus their attacks on the weakest Actors; *NewGame+* - After completing Season 6, players can Load the save file to start over with the same party; - It is possible to play the whole game 3 times (Regular, New Game+ and New Game++); - All Studio Upgrades and access to Marketing agencies go back to Season 1 status; - Studio Upgrades have increased acquisition and maintenance costs; - Marketing agencies have increased hiring costs; - Players keep their Income and Fans, but Shop and Fan Power costs scale up; - Players keep all their Actors, Skills, Materials and Items (yes, even that bike you may or may not have!); - All enemies are randomized on the episodes (except the Bosses); - Director’s Instructions are randomized on the episodes; - Enemy health and damage gain a base increase per Season; - Items are only updated twice on the campaign (Season 1 and Season 4), have higher costs; - New Item Rarity Tiers: Legendary+ (white), Legendary++ (green) and Heroic (red); - 80 new items to buy and Craft; *Difficulty and Game Rebalance* - Mecha Fight Kaiju Life reduced by 25% across the board; - Mecha Fight Kaiju Damage increased by 20% across the board; - Challenging Difficulty Enemy HP reduced from 1.7 to 1.5; - Challenging Difficulty Enemy Damage reduced from 1.65 to 1.4; - Heroic Difficulty Enemy HP set to 1.7; - Heroic Difficulty Enemy Defense set to 1.2; - Heroic Difficulty Enemy Damage set to 1.7; - Heroic Difficulty Kaiju HP set to 1.2; - Heroic Difficulty Kaiju Damage set to 1.7; - Transitmancer HP reduced from 1500 to 1100; - Transitmancer Dodge reduced from 0.05 to 0.02; - Transitmancer Damage reduced from 30-35 to 25-30; - Transitmancer no longer summons Ranged minions, only Melee ones; - Huengel The Devourer's HP reduced from 3000 to 2225; - Huengel The Devourer's damage reduced from 72-80 to 54-60; - Sewer Turtle damage reduced from 80-120 to 60-90; - Sewer Turtle HP reduced from 1900 to 1500; - Grimmgarl damage reduced from 150-190 to 112-142; - Grimmgarl HP reduced from 1500 to 1200; - Muligahn damage reduced from 250-300 to 190-225; - Muligahn HP reduced from 1200 to 1000; - Degijon damage reduced from 70-82 to 52-62; - Degijon HP reduced from 1500 to 1200; - Villain X's HP reduced from 9000 to 6200; - Villain X's Teleport cooldown increased from 4 to 6 turns; - Villain X's Bring Me A Weapon cooldown increased from 1 to 2 turns; - "Colin's Bear" HP on the Night Rider's story path reduced from 4000 to 2400; - "Colin's Bear" damage on the Night Rider's story path reduced from 120-150 to 85-100; - Sewer Turtle's Damage on the Night Rider's story path reduced from 60-80 to 42-56; - Muligahn's Damage on the Night Rider's story path reduced from 150-170 to 100-120; - Grimmgarl's Damage on the Night Rider's story path reduced from 75-90 to 52-62; - Degijon's Damage on the Night Rider's story path reduced from 50-62 to 35-45; - Starting income on Season 2 reduced from 2000 to 1000; - Starting income on Season 3 reduced from 4000 to 2000; - Starting income on Season 4 reduced from 6500 to 3200; - Starting income on Season 5 reduced from 9500 to 5000; - Base Income Conversion Rate increased from .25 to .40; - Starting Skill Regen increased from 10 to 16; - Skill Regen scaling from Gear decreased from 3,6,6,6,6,6,6 to 3,5,5,5,5,5,5,5;


[ 2017-07-07 12:38:03 CET ] [ Original post ]


Free Directors Cut Update Now Available

Its finally here! Wed like to thank you for your patience and support through all these years. To all the fans and backers: this game is not ours, it is yours! The "Director's Cut" free update to Chroma Squad brings long-awaited new features and improvements to the game. Let's go through each one of them! The adventure no longer ends after the credits roll - with the "New Game+" and "New Game++" features you can keep playing with your current party, facing randomized enemies and goals on the episodes, crafting new items, and perhaps making different story choices that could lead you to unexplored paths! The Mecha Fights have been completely revamped to be faster and more fun, and the random chances were replaced by new reflex mini-games! Difficulty levels have been completely rebalanced to offer a more customizable experience, including a new super-hard mode called "Heroic Difficulty"! We have also tweaked a few encounters in the game that were famously unfair or long (*cough cough* Mini-Kaiju Squad *cough cough*)! And that's not all - we also fixed some bugs and the game should be running smoother and faster overall! **IMPORTANT: If you don't like the changes, the previous version of Chroma Squad will be forever available in the "Legacy" branch on Steam.** And that's it! Oh, and if you like Chroma Squad, maybe you'll be happy to know that Behold Studio's new game, "Galaxy of Pen and Paper" is releasing this month, on July 27th. It already has a Steam Page: http://store.steampowered.com/app/349790/ Cheers, ~Mark and the Chroma Squad team === **Full patch notes:** *Interface/Combat* - Full Controller support; - Drastically improved performance on combat, removed lag spikes that would occur in large maps; *Mecha Fights* - Random chance removed, replaced with reflex-based mini-game; - Hit Chance % now represented as the difficulty of the mini-game (as Hit Chance gets smaller, click area diminishes and cursor speed increases); - Old Defense mini-game replaced with a different one with new "Shield" art; - Buff/heal skills now have a unique mini-game involving holding down and releasing the button; - All animation times and intervals between actions reduced by 50%; - Defense mini-game is now played only once per turn, instead of 3 times; - Directors Instructions have been implementend for Mecha Fights; - New surprise features on Mecha Fights depending on the story branch you take (wink,wink); *New Difficulty: Heroic* - Enemies have slightly increased Health and Damage over previous Challenging difficulty; - Enemies no longer try to spread their attacks across multiple Actors; - Enemies focus their attacks on the weakest Actors; *NewGame+* - After completing Season 6, players can Load the save file to start over with the same party; - It is possible to play the whole game 3 times (Regular, New Game+ and New Game++); - All Studio Upgrades and access to Marketing agencies go back to Season 1 status; - Studio Upgrades have increased acquisition and maintenance costs; - Marketing agencies have increased hiring costs; - Players keep their Income and Fans, but Shop and Fan Power costs scale up; - Players keep all their Actors, Skills, Materials and Items (yes, even that bike you may or may not have!); - All enemies are randomized on the episodes (except the Bosses); - Directors Instructions are randomized on the episodes; - Enemy health and damage gain a base increase per Season; - Items are only updated twice on the campaign (Season 1 and Season 4), have higher costs; - New Item Rarity Tiers: Legendary+ (white), Legendary++ (green) and Heroic (red); - 80 new items to buy and Craft; *Difficulty and Game Rebalance* - Mecha Fight Kaiju Life reduced by 25% across the board; - Mecha Fight Kaiju Damage increased by 20% across the board; - Challenging Difficulty Enemy HP reduced from 1.7 to 1.5; - Challenging Difficulty Enemy Damage reduced from 1.65 to 1.4; - Heroic Difficulty Enemy HP set to 1.7; - Heroic Difficulty Enemy Defense set to 1.2; - Heroic Difficulty Enemy Damage set to 1.7; - Heroic Difficulty Kaiju HP set to 1.2; - Heroic Difficulty Kaiju Damage set to 1.7; - Transitmancer HP reduced from 1500 to 1100; - Transitmancer Dodge reduced from 0.05 to 0.02; - Transitmancer Damage reduced from 30-35 to 25-30; - Transitmancer no longer summons Ranged minions, only Melee ones; - Huengel The Devourer's HP reduced from 3000 to 2225; - Huengel The Devourer's damage reduced from 72-80 to 54-60; - Sewer Turtle damage reduced from 80-120 to 60-90; - Sewer Turtle HP reduced from 1900 to 1500; - Grimmgarl damage reduced from 150-190 to 112-142; - Grimmgarl HP reduced from 1500 to 1200; - Muligahn damage reduced from 250-300 to 190-225; - Muligahn HP reduced from 1200 to 1000; - Degijon damage reduced from 70-82 to 52-62; - Degijon HP reduced from 1500 to 1200; - Villain X's HP reduced from 9000 to 6200; - Villain X's Teleport cooldown increased from 4 to 6 turns; - Villain X's Bring Me A Weapon cooldown increased from 1 to 2 turns; - "Colin's Bear" HP on the Night Rider's story path reduced from 4000 to 2400; - "Colin's Bear" damage on the Night Rider's story path reduced from 120-150 to 85-100; - Sewer Turtle's Damage on the Night Rider's story path reduced from 60-80 to 42-56; - Muligahn's Damage on the Night Rider's story path reduced from 150-170 to 100-120; - Grimmgarl's Damage on the Night Rider's story path reduced from 75-90 to 52-62; - Degijon's Damage on the Night Rider's story path reduced from 50-62 to 35-45; - Starting income on Season 2 reduced from 2000 to 1000; - Starting income on Season 3 reduced from 4000 to 2000; - Starting income on Season 4 reduced from 6500 to 3200; - Starting income on Season 5 reduced from 9500 to 5000; - Base Income Conversion Rate increased from .25 to .40; - Starting Skill Regen increased from 10 to 16; - Skill Regen scaling from Gear decreased from 3,6,6,6,6,6,6 to 3,5,5,5,5,5,5,5;


[ 2017-07-07 12:37:29 CET ] [ Original post ]


"Director's Cut" Super-Patch now live on Beta realm!

Hi everyone, We're very excited to finally have you play our biggest patch ever - the "Director's Cut" update! **Major Features** - Full Controller Support; - New Game+ and NewGame++; - New "Mecha Fight" system; - New Difficulty: Heroic; - Gameplay and difficulty rebalancing; - Performance improvements and bug fixes; If you want to help us test it and squash some more bugs before the patch goes live to everyone else, please follow the instructions below:
1. Right-click "Chroma Squad" in your Steam library; 2. Select "Properties"; 3. On the new window that will appear, click the small arrow where it reads "default" and change it to "public-beta"; 4. Close the window and wait for the update to download; Please note that this *Beta version is Windows-only* at the moment! Also, please report bugs using the in-game tool. It is located at the top-right corner of your screen! Also, rest assured that this update will be completely free to everyone :) Thanks a lot for all the love <3 _o o |o| /o/ /o_ ~Mark and the Chroma Squad team


[ 2017-07-03 21:08:34 CET ] [ Original post ]


"Director's Cut" Super-Patch now live on Beta realm!

Hi everyone, We're very excited to finally have you play our biggest patch ever - the "Director's Cut" update! **Major Features** - Full Controller Support; - New Game+ and NewGame++; - New "Mecha Fight" system; - New Difficulty: Heroic; - Gameplay and difficulty rebalancing; - Performance improvements and bug fixes; If you want to help us test it and squash some more bugs before the patch goes live to everyone else, please follow the instructions below:
1. Right-click "Chroma Squad" in your Steam library; 2. Select "Properties"; 3. On the new window that will appear, click the small arrow where it reads "default" and change it to "public-beta"; 4. Close the window and wait for the update to download; Please note that this *Beta version is Windows-only* at the moment! Also, please report bugs using the in-game tool. It is located at the top-right corner of your screen! Also, rest assured that this update will be completely free to everyone :) Thanks a lot for all the love <3 _o\ \o\ |o| /o/ /o_ ~Mark and the Chroma Squad team **UPDATE**: Known issues for the patch: - The game crashes when you leave it; - Enemy info is not appearing during battle;


[ 2017-07-03 19:20:02 CET ] [ Original post ]


It all starts with a dream... PC update is comming soon!

It all starts with a dream... we gather a group of friends and start working hard everyday. This is not just the story in Chroma Squad, it is our story as well. We know that you all expect so much from us, to fix all the bugs, to read all the comments, to release every possible feature and content... We're actually doing everything we can. We're are a small team of indie devs from Brazil, living the dream of creating our own games. Everyday we struggle with our laws, taxes, burocracy, prejudice and lack of opportunities. But today we achieved part of that dream. We're releasing a game on consoles! And we want to share this with you. The console version has some long-awaited features such as New Game+ and major changes for the Mecha fights. These changes are coming to PC as well in our "Director's Cut" edition. We originally planned to release it today alongside the console and mobile versions, but porting to consoles turned out to be way more challenging than we expected. There is no exclusivity deal or any hidden motive or agenda behind this delay. We are trying our best to release these console changes on PC, and will do so as soon as it is done. Someday we'll be as good as you deserve, but today, we can offer you this: a game made from the heart! <3 Thank you for supporting us through all these years.


[ 2017-05-19 18:56:01 CET ] [ Original post ]


It all starts with a dream... PC update is coming soon!

It all starts with a dream... we gather a group of friends and start working hard everyday. This is not just the story in Chroma Squad, it is our story as well. We know that you all expect so much from us, to fix all the bugs, to read all the comments, to release every possible feature and content... We're actually doing everything we can. We're are a small team of indie devs from Brazil, living the dream of creating our own games. Everyday we struggle with our laws, taxes, burocracy, prejudice and lack of opportunities. But today we achieved part of that dream. We're releasing a game on consoles! And we want to share this with you. The console version has some long-awaited features such as New Game+ and major changes for the Mecha fights. These changes are coming to PC as well in our "Director's Cut" edition. We originally planned to release it today alongside the console and mobile versions, but porting to consoles turned out to be way more challenging than we expected. There is no exclusivity deal or any hidden motive or agenda behind this delay. We are trying our best to release these console changes on PC, and will do so as soon as it is done. Someday we'll be as good as you deserve, but today, we can offer you this: a game made from the heart! <3 Thank you for supporting us through all these years.


[ 2017-05-19 18:56:01 CET ] [ Original post ]


What we've been up to...

Hello guys and girls :) Were so happy with Chroma Squad and the amazing community is has created. So Im here today to make some considerations and keep you updated with all sort of things. As soon as Chroma Squad was launched we started a new project and some of you already know, we are a very small indie team, so the beginning of a new project ended up putting on hold some of the updates we wanted to make for Chroma Squad. Also considering that the game is licensed by Power Rangers, it makes everything very slow and bureaucratic to add new stuff. So you can have a sense of all the paperwork involved, the contract to port the Chroma Squad to consoles and mobile took more than a year to be signed. Yeah. Thats how slow things move around this license! But today the team is way more focused on Chroma Squad and things are finally flowing. We want to resume our contact with this amazing community so you can expect updates for the next months. As always well be here in case you need us :ranger_assist:


[ 2016-10-14 21:22:23 CET ] [ Original post ]


What we've been up to...

Hello guys and girls :) We’re so happy with Chroma Squad and the amazing community is has created. So I’m here today to make some considerations and keep you updated with all sort of things. As soon as Chroma Squad was launched we started a new project and some of you already know, we are a very small indie team, so the beginning of a new project ended up putting on hold some of the updates we wanted to make for Chroma Squad. Also considering that the game is licensed by Power Rangers, it makes everything very slow and bureaucratic to add new stuff. So you can have a sense of all the paperwork involved, the contract to port the Chroma Squad to consoles and mobile took more than a year to be signed. Yeah. That’s how slow things move around this license! But today the team is way more focused on Chroma Squad and things are finally flowing. We want to resume our contact with this amazing community so you can expect updates for the next months. As always we’ll be here in case you need us ːranger_assistː


[ 2016-10-14 21:22:23 CET ] [ Original post ]


Change Log v1.10 - New languages available!

Amazing | Demais | Gniale | Fantastisch | Impresionante | ! We know that Super Sentai are popular in many countries. That is why we wanted to localize Squad Chroma in more languages.
Now its available in English, Brazilian Portuguese, French, German, Spanish and Japanese. How awesome is that?! ***** Change Log v1.10 ***** - Added new languages to the game. Now we have English, Brazilian Portuguese, French, German, Spanish and Japanese! - Fixed a bug that ocassionally destroying bombs and doors would cause a soft crash during the episode. - Added Automatic Crash Report. If the game throws an error, we will automatically receive it in our cloud service and be aware of. ***** This was a victory for all of us, and we appreciate all of your enthusiastic suggestions. Lets Chromatize! :ranger_assist:


[ 2016-04-20 19:26:13 CET ] [ Original post ]


Change Log v1.10 - New languages available!

Amazing | Demais | Géniale | Fantastisch | Impresionante | オモシロい! We know that Super Sentai are popular in many countries. That is why we wanted to localize Squad Chroma in more languages.
Now it’s available in English, Brazilian Portuguese, French, German, Spanish and Japanese. How awesome is that?! ***** Change Log v1.10 ***** - Added new languages to the game. Now we have English, Brazilian Portuguese, French, German, Spanish and Japanese! - Fixed a bug that ocassionally destroying bombs and doors would cause a soft crash during the episode. - Added Automatic Crash Report. If the game throws an error, we will automatically receive it in our cloud service and be aware of. ***** This was a victory for all of us, and we appreciate all of your enthusiastic suggestions. Let’s Chromatize! ːranger_assistː


[ 2016-04-20 19:26:13 CET ] [ Original post ]


MacOS keyboard input - Update v1.075

Hello guys and girls ː8bitheartː This is an update we've been working hard to bring for you. And it's here now! We've fixed the issue on MacOS that some users couldn't write text on input fields. It' was out of our hand for some time, because it was a problem with a plugin that we use in the game, now it's fixed. yay o/
***** Change Log v1.075 ***** - Fixed all passive atributes that actors had, such as Shop Discount, Global Audience, and some others. - Fixed issue on MacOS that some users couldn't write text on input fields. Problem with a plugin that we use in the game, now it's fixed. - Optimization through the whole game - Updated sprite rendering and animation scripts - A lot of small bug fixes ***** We've been working really hard lately on porting the game for new consoles and making new partnerships to bring more quality for you. Cheers! ːranger_assistː


[ 2016-02-16 17:10:46 CET ] [ Original post ]


New patch available! v1.073

We patched our Unity version and rebuilt the game, now there's a new patch available to download that would fix grey screen / resolution bug that some of you were experiencing. Sorry for the time, we spent too much time thinking it would be something in our project but it was just beyond our hands to fix. We had a problem with the new 5.2 version of Unity. Sorry guys and girls :/ Thank you for your awesome feedback on it. Keep on Chromatizing! ːranger_assistː


[ 2015-10-15 14:20:46 CET ] [ Original post ]


New update with controller support and a bunch of other things!

Hey folks! What a pleasure to give you this update 1.072. The game was incredible well received by the community, with more than 50 thousand downloads and 97% positive user ratings. This is awesome! We're really glad that you all liked the game. But we want to go further with it. We've fixed every bug that annoyed the community and we also added some new things, like partial Controller Support, so you can enjoy playing the game in Big Picture mode. _o o/ /o_ Here is the list of fixes and improvements: - Now in Unity 5! Everything working smoothly o/ - Hid mouse cursor when not in players round and character is acting - Fixed same character appearing on studio's background - Fixed invisibility attack bonus - Fixed unwanted white cells staying in the scene - Health percentage on HUD - Better feedback for fast forwarding - Performance Optimization and better Loading time - Removed fps hiccup when creating a new game - Load balloon texts on loading screen, improved loading time and reduce hiccups during episode - Localization fixed and updated - Touch Input improvements - Fixed problem on missing buttons for Mobile (touch based input) - Removed resolutions configs in Settings Screen for Mobile platforms -------------------- Joystick support (fixes in beta version) - Questions dialog fixed for Joystick input - Joystick sensitivity increased a little bit - Cancel Skill by choosing Joystick Back button - Hide cursor with joystick when on Story Mode - Any joystick button pressed skips Cinematics - Challenge Screen before combat also has joystick input now - In-Combat Menu button hidden for joystick input - Fix bug when closing popup Menu with joystick, that made the cursor disappear in battle


[ 2015-10-03 04:25:51 CET ] [ Original post ]


So this is what we've been doing...

Hey guys and girls. I'm sorry for the lack of updates lately. So this is what we've been doing... We're working really hard on porting the game for new platforms yay o/ In the future you'll be able to play Chroma Squad on different platforms we've already announced and be ready for some surprises on the way: We're also polishing some features like upgrading the Mecha Fights and Audience Bar for a better player experience. All the best for the best supporters ever! ː8bitheartː But don't worry! We're also fixing all the bugs we can get our hands on! Those little troublemakers will get what they deserve. We're also on a very very veeeery experimental moment with a little something we're trying to do for you...
It's a very early prototype. But in the future you'll get more news about it so get ready to Chromatize even more! ːranger_assistː


[ 2015-07-23 21:53:09 CET ] [ Original post ]


Change Log v1.064 - Audience, Bug Fixes, Rebalancing

We are starting on the long road of post-release Chroma Squad with a brand new plan and a lot of cool surprises for you in the coming months! But before we head out to new and exciting things we want to make sure that the game you can play right now is at its best. We have dealt with the rest of the high-profile bugs on our list and the game should be extremely stable by now, with no big nasty bugs anywhere. Please let us know if that’s not the case! This update also addresses many gameplay issues that were raised by players, critics and internally on the studio. Mecha healing skills have received a good buff, but expect a bit more incoming damage from the Kaijus as well. We have also rebalanced Audience completely - getting 100% Audience will become harder and harder to pull off as the game progresses. Economy and upgrades also got a re-touch and will be more more challenging especially on Season 4 onwards. Last but not least, we are looking at how you play our game both through videos and through raw data, and we have made a tough choice - but an important one, nonetheless. We are removing the “Blackouts” episode from Season 2, and the “Iron Mongery” episode from Season 3. We know some of you loved these, and we love them as well - they’re our kids after all! But we had a pacing problem on these Seasons and we are confident that new players coming into Chroma Squad now will have a much better experience with shorter seasons. Ironing Man will make a triumphant return…. Soon™. Features: - Added the "Violent" trait to the game; - Pressing ESCAPE now also closes settings screen; - End Episode screen now shows tooltip with Conversion Rate for fans and money; - Skill tree now shows Cooldown Cost for each skill; Mecha: - Mecha skill "Reload" healing increased by 20% on all items; - Mecha skill "Repair" healing increased by 30% on all items; - Mecha skill "Wonderwall" healing increased by 30% on all items; - Base Kaiju damage on Interesting increased from 1.1 to 1.2; - Base Kaiju damage on Challenging increased from 1.5 to 1.65; Gameplay: - Director's Instructions Audience reward decreased to 80% across the board on Season 3; - Director's Instructions Audience reward decreased to 70% across the board on Seasons 4 to 6; - minionmelee2 Audience value decreased from 80 to 70; - minionmelee3 Audience value decreased from 120 to 100; - minionraged2 Audience value decreased from 120 to 100; - minionraged3 Audience value decreased from 160 to 130; - miniontank2 Audience value decreased from 180 to 150; - miniontank3 Audience value decreased from 250 to 210; - ActorHP3 Upgrade cost increased from 2000 to 4000; - Camera3 Upgrade Cost increased from 1000 to 2000; - Crafting3 Upgrade cost increased from 2500 to 4000; - DropRate2 Upgrade cost increased from 1000 to 2500; - GlobalAudience Upgrade cost increased from 1000 to 3000; - Lights3 upgrade cost increased from 800 to 1700; - MechaHP3 upgrade cost increased from 2500 to 3200; - Microphone3 upgrade cost increased from 800 to 1700; - Cardboard Material pack price decreased from 3000 to 2500; - MMobile, Travel Nerds and ToysRFans Fan Power costs increased by 20% across the board; - ARMOR, ConductorsOfTheHypeTrain, Eagle, EDS, HappyBunny, HardEdgy, IndieDarlings, Marketcraft, Moneygrubber, SomeHollywoodGuys Fan Power costs increased by 25% across the board; Skills: - Biinon's Invisibility Use Cost increased from 70 to 110; Bosses: - Rider's Colin Bear Final Form hp decreased from 5000 to 4000; - Rider's Colin Bear Final Form no longer has the Armored trait; - Rider's Colin Bear Final Form now has the Violent trait; - Rider's Colin Bear Final Form defense decreased from 100 to 50; - Villain X defense AI threshold increased from 0.05 to 0.1; - Villain X AI adjusted to be more aggressive, teleport less; - Villain X final form attack increased from 280-320 to 320-400; - Villain X Kaiju Special Attack cooldown decreased from 3 to 2; - Villain X Kaiju Special Attack damage increased from 30000 to 35000; - Villain X Kaiju base damage increased from 9000 to 11000; - Woodman HP decreased from 1500 to 1200; - Woodman "Lil' Roots" skill now triggers only twice on the Boss encounter; Fixes: - Mecha Fight Optimization. Reduced 20% overhead when punching a Kaiju! - Fixed Counter after Counters freezing the game; - Fixed an issue where you could unequip a motorcycle (if you did, try re-equipping it); - Fixed Colin's Bear AI not pursuing players out of range of his skills; - Fixed a NullReferenceException during the Mecha fights; - Fixed Lead getting up when he/she shouldn’t during Season 3 finale; - Fixed an issue where Woodman's AI would not pursue distant players; - Fixed an issue with pressing ESC while in Buy Material Pack/ Crafting/ Recycling screens; - Fixed an issue with changing tabs before closing the Material Pack pop-up screen; - Fixed Pistol Skill description for a certain universal hero; - Fixed “Last Episode Income” not showing correctly; - Several Localization fixes; - Possibly Fixed a Null Reference spam on Tooltips; - Finance and Fans Panel shows Conversion Rates; - Fixed occasional ghosts Health bar - Fixed a bug for Mine, Spores and Portals taking damage animation - Showing Attack Damage Label even when enemy is destroyed - Director's Instructions: Driver Mode fixed Debug: - Hold Alt at the Splash Screen to reset Resolution to its default value; - You can press Alt+S to deactivate the “old TV” shader (workaround for “Pink Screen” issues);


[ 2015-05-18 22:01:20 CET ] [ Original post ]


Change Log v1.051 - Hot fix!

- Fixed a bug that occasionally caused Tutorial Episode not to finish animation. - Fixed a bug on the "We Can Do This" Mecha power for the last episode. - Fixed Weapon Teamwork attack against objects, like Door.


[ 2015-05-11 15:21:04 CET ] [ Original post ]


Change Log v1.04: Difficulty, Mecha and Bug Fixes!

More fixes to newly-found issues are being deployed today as the game gets better and more stable. We are also looking at our analytics to figure out how you’ve been playing the game. Turns out that we can crank the difficulty up just a little bit, as we’re confident you can take on the extra challenge! Yesterday we sat down to discuss the future of the game based on feedback from fans and critics. We still have a long way to go with Chroma Squad! _o o |o| /o/ /o_ Features: - Steam Cloud activated; - “Choose Difficulty Level” added to Settings screen (Lowest Difficulty used during campaign is considered when giving achievements); - Updated Difficulty descriptions to better reflect the actual experience; Gameplay: - "Interesting" difficulty Damage Multiplier increased from 0.9 to 1.1; - "Interesting" difficulty Kaiju Damage Multiplier increased from 0.8 to 1.1; - "Challenging" difficulty Kaiju Damage Multiplier increased from 1 to 1.25; - Zombie audience value decreased from 75 to 50; - Techie: Gadget Geek activates only once per turn; - Driver mode buff won't stack anymore; - Hard limit on Dodge 95%, hard limit on Critical 100%, hard limit on Counter 100%; - Mecha Hit Chance keeps dropping even after Combo 8; Skills: - Rifle attack range decreased from 7 to 5; Mecha Items: We had to rearrange a few skills from the Mecha Items to make the experience smoother for new players. We apologize in advance for the unexpected skill changes in your current Mecha loadout. - To-Hit chance passive bonuses on Mecha Arm items decreased by 20% across the board; - "Colored Box of Justice" now provides the "Super Shield" skill from level 2 onwards; - "Shield Shell" now provides a big passive Defense bonus instead of "Super Shield"; - "True Striker" now provides the "Precision Strike" skill from level 2 onwards; - "Precise Puncher" now provides a big passive Hit Chance skill instead of "Precision Strike"; Bug Fixes: - Fixed Techie’s “Multishot” freezing the episode when attacking objects like mines, sprouts and portals; - Fixed a bug in the Counter attack probability; - Fixed a bug when counter attacking a counter attack where one of the characters would die in the sequence of attacks. This sometimes freezed the episode; - Fixed camera crew animation on Dead End map; - Fixed an issue where some Villain X single-target attacks were not Dodge-able; - Fixed an issue where Ironing Man`s attacks were not Dodge-able; - Fixed achievements: "Fully Decked Out", "Can We Afford This?" and "Going Fancy". (These will work retroactively as you open the Upgrade Window); - Fixed achievements: "With All My Heart" and "Don't Ever Forget". (These will work retroactively as you load a game that completed any episode on Season 5 on the correct story paths; - Fixed "Fan Favorite"'s description and achievement; - Fix on Mecha Combo Zoom; - Fixed helmet sprite on lead being wrong when equipping Crafted Spears; - Fixed on several Localization issues;


[ 2015-05-09 11:51:54 CET ] [ Original post ]


Chroma Squad is not available in some Asian Regions

Because of legal issues regarding our game and it's content, we can't sell through STEAM on those regions below. Afghanistan, Brunei, Burma, Cambodia, Cuba, Hong Kong, Indonesia, Iran, Iraq, Israel, Japan, North and South Korea, Laos, Macao, Malaysia, Philippines, Singapore, Sudan, Taiwan, Thailand and Vietnam. We're really sorry about that, considering that we created a game inspired by mostly Japanese super heroes, and this hurts our hearts. ps.: It's only the Steam store that is hidden in your countries. But any Steam Key would still work fine. Now and Always.


[ 2015-05-05 13:35:01 CET ] [ Original post ]


Change Log v1.03 - Community Feedback Patch

Launch was a really inspiring and humbling experience. Thank you for all your love! We are listening to all of your criticism and suggestions, as well as the bug reports. Keep them coming, let’s make an even greater game together ♥ Bug Fixes: - Fixed an issue where minions on the final battle could lock the game; - Other minor fixes on final boss fight; - Fixed various Director’s Instructions that were not working properly, including attack with Tammy and Destroy Sprouts/Mines/Portals; - Fixed Mecha Items defaulting to starting equipment on Load Game; - Fixed End Game achievements not triggering; - Some fixes on status effects; - Inanimate objects should no longer dodge your attacks; - Missing skill tooltip fixed on a certain space hero; - Fixed a bug where the game could freeze when using a Finishing Move; - Fixed Mohawk’s not animating properly on first encounter; - Fixed an issue where the game could freeze if you counter a charmed character; - Fixed Huengel status sprites; - Fixed an issue where in rare cases an stationary object could dodge your attack; - Weapon; - Fixed Item Comparison not showing the correct value for Weapons; - Fixed being able to craft infinite tier 1 materials by double-clicking; - Fixed Crafting getting the wrong amount of random properties; - Fixed freezing issue on special Kickstarter episode; - Fixed Scout's "Shockwave" skill showing the wrong Range; - Fixed Jay’s "Debug" Skill duration being 3 turns instead of 1; Skills: - Multishot damage multiplier increased from 0.7 to 0.85; Items: - A new Legendary helmet is available to craft on the endgame; Monsters: - Boxing Box "Super Punch" can now miss; - Transitmancer's "Yellow Light" buff duration decreased from 3 to 1; - Red Samurai HP increased from 500 to 800; - C-Shark AI adjusted to spread out aggro more evenly among the team; - C-Shark attack now has Knockback of 2 tiles; - Added the "Armored" description to the tutorial minions on part2 of the tutorial; - Removed the "Armored" description from Fat Alien; Art: - Changes on jump animations of some enemies; - Some effects and animation improvement on some Boss skills; Audio: - Sword sound fixed from a guest hero; Story: - Much Doge, very removed; - Too much hatin’ for Barrel Man’s rollin’: removed; - Doubled the amount of random tweets in the game based on real tweets from the game’s launch. Can you spot your positve/negative comments in the game now? :) - Dialogue adjustments on Transitmancer final encounter; - We’ve read through The Wulcan Story dialogue again. It’s very nice. ¯\_(ツ)_/¯


[ 2015-05-04 22:48:12 CET ] [ Original post ]


[DLC content] Kickstarter | Collector’s | Soundtrack

Hey everyone! First of all we are so sorry some of you had to wait some time to get your DLC content. The way this things works in different stores is crazy XD. But we’re glad to say it’s all working for everyone now! So make sure you have your DLC activated on steam before running the game!
♪ To find your soundtrack after getting the key, please check your Steam folder, something like SteamSteamAppscommonChromaSquadBehold Studios - Chroma Squad – OST - Chroma Squad's awesome soundtrack should be there. If you can't find your DLC today, please send us an email at contato@beholdstudios.com.br


[ 2015-05-04 16:55:53 CET ] [ Original post ]


ChangeLog v1.0 - Chroma Squad is out for Kickstarter backers

Yeah! Chroma Squad is out for Kickstarter backers! yay o/ Every backer deserves to play the game right now!!!!!! So if you're a Kickstarter backer check your email!
Also the version 1.0 was finally uploaded to Steam! Have fun! We are restarting the ChangeLog history so you might find a pretty empty ChangeLog now moved to the bottom of the screen. Since we have no info on Change Log v1.0, I'll tell you some of the latest changes we've made for this build. - Fix on the HUD messages - Mecha with Difficulty Level - Different endings… - Last episode updated - New portals + script - Fixes on all Weak bosses AI - Minion rebalance - Episode fixes - Animation fixes - Weekly Random Marketing Action is now based on the contract - Henshin Cinematic layer updated - Monsters, Minion Healer and Bosses rebalanced Oh, btw... There is also some quick fix on Transitmancer damage (increased) on Change Log v1.01. But it was just this fix, so i'll put it all together :P
The game's official release will be on April 30th


[ 2015-04-28 18:53:05 CET ] [ Original post ]


Our new launch trailer is a sing-along live action!

April 30th is near! Our new video features an original theme song for Chroma Squad performed by Koyama Shuu, from the japanese band SCOOBIE DO (https://www.facebook.com/scoobiedojapan) Let's sing-along with Koyama Shuu o/ https://youtu.be/Vrl2bCBzqRc WOW such music, much trailer, very nostalgic :') We had so much fun recording this!
yellow: Hugo Vaz (artist) red: Bruno Briseno (artist) blue: Sae (public relations/media) camera: Saulo Camarotti (programmer) director + video editor: Marcos Venturelli (game designer) water [yeah, it was a HOT day]: Betu Souza (artist) costume: Hermes (cosmaker) [yep, that guy at the shop menu] So we hope you enjoy this as much as we enjoyed recording it for you ♥ So tell us, did you feel nostalgic?


[ 2015-04-24 13:04:04 CET ] [ Original post ]


Our new launch trailer is a sing-along live action!

April 30th is near! Our new video features an original theme song for Chroma Squad performed by Koyama Shuu, from the japanese band SCOOBIE DO (https://www.facebook.com/scoobiedojapan) Let's sing-along with Koyama Shuu o/ https://youtu.be/Vrl2bCBzqRc WOW such music, much trailer, very nostalgic :') We had so much fun recording this!
yellow: Hugo Vaz (artist) red: Bruno Briseno (artist) blue: Sae (public relations/media) camera: Saulo Camarotti (programmer) director + video editor: Marcos Venturelli (game designer) water [yeah, it was a HOT day]: Betu Souza (artist) costume: Hermes (cosmaker) [yep, that guy at the shop menu] So we hope you enjoy this as much as we enjoyed recording it for you ♥ So tell us, did you feel nostalgic?


[ 2015-04-24 13:01:37 CET ] [ Original post ]


Change Log v0.96 [awesome cutscenes and more...]

And here it comes. Another Change Log yay o/ This time we had some NPC / monsters AI updates and some Rider skills hot fixes. Undo Movement feature was unfortunately cut~ Some episodes are more polished and rebalanced now so we hope the overall experience will be more fluid. The 1st episode for season 5 was completely redone, wanna check that out? ;) There are also a lot bug fixes and new frames imported. And now the Cutscens for Mecha and Henshin have some new awesome audio!
- Many fixes on Maps - AI double move when target is too far and not in skill range; - Driver Mode with proper explosions - 6th Ranger morph fix; - Minion Assassin shader fix. - Deselecting a movement skill doesn't block movement cells - Checked and improved on all episodes that have a solo ranger to avoid difficulty spikes - Fixed Chromatize Audience on Season 5 Side 2 (Codes 4 and 5) - Tengu Boss Fight balanced (Assassinate still not doing proper damage and Poison not doing Slow) - Fixed Morphin Audiences on Season 5 - Fixed Director`s Instructions on Season5 Side4 Code5 - Remade Director`s Instructions on Season2 Episode1 Codes 1 and 2 - Survive encounter rebalanced on Season4 Finale (All Codes) - Fixed Season4 Side3 first encounter being way more difficult than intended - Fixed zombie episode being kinda broken on Season2 - Fixed Director`s Instructions on Season2 Side3 CodeX - Rider Episodes Audience First Pass - fix on marketing screen that would try to load an old random action - Damage preview for melee, teamwork, weapons, weapon teamwork, and all damage skills - No Undo Button anymore - Preview on Weapons Teamwork - Completely redone Season5 Episode1 with new encounter - Set all Random Marketing Actions to trigger on the correct seasons - Melee Teamwork with feedback - Fix helmet on lead - Cutscens Mecha and Henshin with new audio - Fix on Heal Director's Instructions - AnimateCharacter with empty string now holds on last frame; - L.G. milestone imported; - Minions Assassins with correct dodge when using smoke (fixed #800); - Junkstein and Punkpin animation sync - TIger Stance duration fix - Elite, Assassin, Tank and Melee minoins attack reimported fro correct hit frame; - Some initial dodge, counter and critical pass on enemies. - 6th Ranger Morphed Entrances fixed on Season 5 - Provoke range increased from 4 to 7 - BattleMessage adjustments on 6th Ranger and Minion Elite


[ 2015-04-24 11:49:52 CET ] [ Original post ]


Change Log v0.95 [buffs, nerfs, polish, and lot of stuff fixed]

Ok, that is A LOT here. Now the Fullscreen max resolution will be the default yay o/ There are also some resolution fixes on "Settings", that was showing incorrect resolution information. About battles... A lot of stuff fixed! Kaiju battle and some skills were updated so they look more polished. Stunned character won't attack on charm... humm... some nice battle strategy options here. And the Transitmancer was Nerfed (damage and stun duration) it was too hard. All Marketing features were reviewed, rebalanced and polished. Since this is just too big, everything else will be divided by subject.
***** Change Log v0.95 ***** - Mktg Agency Discounts fixed - New End Credits - Some BattleMEssage fixes; - Huengel buff from kaiju squad doesn't require Huengel; - A lot of stuff fixed on Trample, Roll and Rider kick - Grimmgarl enrage changes; - Changes on TeleportOut it can be used in combat - Join up now doesn't freeze when every ally is defeated. - All Marketing Reviewed, Rebalanced and Polished (All Seasons) - Fixed problem in Balloon Manager that sometimes interrupted the story, and nothing happened anymore. - No Unity Dialog on application Open - Fullscreen max resolution by default - Fix on Resolution Settings, that showed the incorrect resolution of the game - Fix on Music/Audio Volume when closing the settings without saving - Dodge audio delay fixed; - Weapon pistol sound fixed; - Jump sound when entering scene jumping; - Ironing Man attack sound fixed; - TV heal with wrong target; - Plant slow amount increased to 2, serialized field now - FInd Weakness now looks at its target - Can't counter-attack when stunned - Mend Friend animation position fixed - Chromatize removing debuff status - Charmed player doesn't show player hud - Trample can't hit charmed ally - Can't counter and kill an attacking charmed player - Fishmaid doesn't heal players - Mend Friend can now remove charm status - Stunned character won't attack on charm - 6th Ranger buff name fixed - FIshmaid hit and some other sprites reimported - Fishmaid and Punkpin skills cooldowns and battle pass - Join up and Chromatize now work with 6th Ranger - FIshmaid_LG sprite fixed - Tornaq (Colins Bear) LG sprite fixed - Some BattleMessage fixes. - Nerfed Transitmancer damage and stun duration - Enemy damage reduced on "Interesting" difficulty - Added a new +Skill Regen body armor to Season1 shop - All Marketing Reviewed, Rebalanced and Polished (Seasons 1-3) The Big Audience Design Pass ---------------------------- - Season 1, 2, 3, 4, 5, 6 Audience Pass on all episodes - Adjusted Audience from all passive skills - Drastically increased Audience from all "Fan Club" utility skills - Adjusted Audience Loss for early finishing move - Adjusted Fan Loss for delayed episodes - Season Performance balanced (All Seasons) - Upgrades Final Pass (All Seasons) Episodes -------- Story fixes on Season5 Episode1 (Codes 3 and 4) Chromatize Audience for Season 5 finale (all codes) set to 0 Bosses ------ Pidgeon boss HP increased from 60 to 260 Pidgeon boss Defense increased from 3 to 15 Fixed Summon on Gravel Lord, Punkpin and Tiger Robopolice Skills & Companions ------------------- Several end-game skills have received buffs but now start combat on Cooldown Battle Fever heal increased from 0.3 to 0.4 Shout of Courage heal increased from 0.2 to 0.3 Guardian Beast defense bonus increased from 20 to 30 Battle Fever use cost decreased from 150 to 130 Cool Invention heal increased from 0.3 to 0.5 SWAT Mode now also provides a 30% Attack bonus Trample damage increased from 0.5 to 0.7 Square House Kick damage increased from 1 to 1.2 Stunning Parable's trigger chance increased from 0.3 to 0.5 Fixed Driver skills not having any cooldown Fixed SWAT Mode not showing the correct Status icon Louis' USB Rifle damage increase from 1.25 to 1.8 6th Ranger's base attack damage greatly increased from 102-112 to 162-190 Thomas' base attack damage increased from 62-92 to 90-112 Other ----- Increased all enemies' base AI alert ranges Adjusted tier 2 minion HP and Defense Crafting -------- Fixed Super Tape Pack showing up on the wrong Season Created a "Cardboard Pack" available from Season2


[ 2015-04-23 22:40:09 CET ] [ Original post ]


Change Log v0.94

Yep, another game update, yay o/ As you can see we've been doing a lot updates lately. We hope you enjoy how the game is so far. So this one is basically bug fixes, some small updates in combat and stuff. Here it is. - Finishing move triggers only with 5 squad members. NPCs don't count. - Player only helps in weapon teamwork if his weapon skill is ready and weapon teamwork attacks spend sp from helping allies - Charmed (Fishmaid) player no longer freezing episode - Director's Instructions Fix - Mecha Cutscene color fix - Alien Bomb with explosion - Some small fixes in studio screens - Fix on Bird animation - NPCs with teamwork pose - Various bug fixes - TV range change (fix #455); - DrMonster (with summon), Woodman, Tornaq, ColinsBear, SpongeBad, Tutorial, EvilDirector, Investor pass with fixes, skills and animation syncs - Teleport range changed - Tornaq_LG sprite fixed - NPCs don't chromatize with players and are pushed away - Minions assassin, tank and elite with animations reimported and resynced - Check for nullreference on CheckDamage - Removed path check from targetting


[ 2015-04-21 20:32:17 CET ] [ Original post ]



Chroma Squad
Behold Studios
  • Developer

  • Behold Studios
  • Publisher

  • 2015-04-30
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • GameBillet

     12.74 /

     

     
    Game News Posts 41  
    Keyboard ⬛ Mouse ⬛ Partial Controller Support
  • Controls

  • Overwhelmingly Positive

    (2706 reviews)


  • Review Score

  • http://www.chromasquad.com
  • Website

  • https://store.steampowered.com/app/251130 
  • Steam Store

  • The Game includes VR Support



    ChromaSquad Linux [683.16 M]

  • Public Linux depots

  • Chroma Squad - Soundtrack
    Chroma Squad - Episode Editor
  • Available DLCs

  • Chroma Squad is a tactical RPG about five stunt actors who decide to quit their jobs and start their own Power Rangers-inspired TV show! Cast actors, purchase equipment and upgrades for your studio, craft weapons and giant Mechas out of cardboard and duct tape. Once the cameras are rolling, you will control your cast of five colored-jumpsuit-clad warriors in dramatic, turn-based battles!
    • Customize your TV studio: hire actors, upgrade your gear, do marketing, craft weapons, costumes and giant cardboard robots!
    • Tactical RPG combat with a twist: combine your heroes’ abilities with Teamwork maneuvers!
    • In-Depth RPG systems with skill trees, random equipment, crafting, and branching storyline with 3 different endings!
    • Giant Mecha combat – destroy the city to save the city!
    • A love letter to Power Rangers, Tokusatsu and the Japanese series of our childhoods!
    • Deliciously-animated pixel art and a chiptune soundtrack that shines like justice!
    MINIMAL SETUP
    • OS: Ubuntu 10 or later
    • Processor: 2000 MhzMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: 640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)Sound Card: 2D sound compatible card
     Games on Sale 


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