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Launch was a really inspiring and humbling experience. Thank you for all your love! We are listening to all of your criticism and suggestions, as well as the bug reports. Keep them coming, let’s make an even greater game together ♥ Bug Fixes: - Fixed an issue where minions on the final battle could lock the game; - Other minor fixes on final boss fight; - Fixed various Director’s Instructions that were not working properly, including attack with Tammy and Destroy Sprouts/Mines/Portals; - Fixed Mecha Items defaulting to starting equipment on Load Game; - Fixed End Game achievements not triggering; - Some fixes on status effects; - Inanimate objects should no longer dodge your attacks; - Missing skill tooltip fixed on a certain space hero; - Fixed a bug where the game could freeze when using a Finishing Move; - Fixed Mohawk’s not animating properly on first encounter; - Fixed an issue where the game could freeze if you counter a charmed character; - Fixed Huengel status sprites; - Fixed an issue where in rare cases an stationary object could dodge your attack; - Weapon; - Fixed Item Comparison not showing the correct value for Weapons; - Fixed being able to craft infinite tier 1 materials by double-clicking; - Fixed Crafting getting the wrong amount of random properties; - Fixed freezing issue on special Kickstarter episode; - Fixed Scout's "Shockwave" skill showing the wrong Range; - Fixed Jay’s "Debug" Skill duration being 3 turns instead of 1; Skills: - Multishot damage multiplier increased from 0.7 to 0.85; Items: - A new Legendary helmet is available to craft on the endgame; Monsters: - Boxing Box "Super Punch" can now miss; - Transitmancer's "Yellow Light" buff duration decreased from 3 to 1; - Red Samurai HP increased from 500 to 800; - C-Shark AI adjusted to spread out aggro more evenly among the team; - C-Shark attack now has Knockback of 2 tiles; - Added the "Armored" description to the tutorial minions on part2 of the tutorial; - Removed the "Armored" description from Fat Alien; Art: - Changes on jump animations of some enemies; - Some effects and animation improvement on some Boss skills; Audio: - Sword sound fixed from a guest hero; Story: - Much Doge, very removed; - Too much hatin’ for Barrel Man’s rollin’: removed; - Doubled the amount of random tweets in the game based on real tweets from the game’s launch. Can you spot your positve/negative comments in the game now? :) - Dialogue adjustments on Transitmancer final encounter; - We’ve read through The Wulcan Story dialogue again. It’s very nice. ¯\_(ツ)_/¯
[ 2015-05-04 22:48:12 CET ] [ Original post ]
🕹️ Partial Controller Support
- ChromaSquad Linux [683.16 M]
- Chroma Squad - Soundtrack
- Chroma Squad - Episode Editor
- Customize your TV studio: hire actors, upgrade your gear, do marketing, craft weapons, costumes and giant cardboard robots!
- Tactical RPG combat with a twist: combine your heroes’ abilities with Teamwork maneuvers!
- In-Depth RPG systems with skill trees, random equipment, crafting, and branching storyline with 3 different endings!
- Giant Mecha combat – destroy the city to save the city!
- A love letter to Power Rangers, Tokusatsu and the Japanese series of our childhoods!
- Deliciously-animated pixel art and a chiptune soundtrack that shines like justice!
- OS: Ubuntu 10 or later
- Processor: 2000 MhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)Sound Card: 2D sound compatible card
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