More fixes to newly-found issues are being deployed today as the game gets better and more stable. We are also looking at our analytics to figure out how you’ve been playing the game. Turns out that we can crank the difficulty up just a little bit, as we’re confident you can take on the extra challenge! Yesterday we sat down to discuss the future of the game based on feedback from fans and critics. We still have a long way to go with Chroma Squad! _o o |o| /o/ /o_ Features: - Steam Cloud activated; - “Choose Difficulty Level” added to Settings screen (Lowest Difficulty used during campaign is considered when giving achievements); - Updated Difficulty descriptions to better reflect the actual experience; Gameplay: - "Interesting" difficulty Damage Multiplier increased from 0.9 to 1.1; - "Interesting" difficulty Kaiju Damage Multiplier increased from 0.8 to 1.1; - "Challenging" difficulty Kaiju Damage Multiplier increased from 1 to 1.25; - Zombie audience value decreased from 75 to 50; - Techie: Gadget Geek activates only once per turn; - Driver mode buff won't stack anymore; - Hard limit on Dodge 95%, hard limit on Critical 100%, hard limit on Counter 100%; - Mecha Hit Chance keeps dropping even after Combo 8; Skills: - Rifle attack range decreased from 7 to 5; Mecha Items: We had to rearrange a few skills from the Mecha Items to make the experience smoother for new players. We apologize in advance for the unexpected skill changes in your current Mecha loadout. - To-Hit chance passive bonuses on Mecha Arm items decreased by 20% across the board; - "Colored Box of Justice" now provides the "Super Shield" skill from level 2 onwards; - "Shield Shell" now provides a big passive Defense bonus instead of "Super Shield"; - "True Striker" now provides the "Precision Strike" skill from level 2 onwards; - "Precise Puncher" now provides a big passive Hit Chance skill instead of "Precision Strike"; Bug Fixes: - Fixed Techie’s “Multishot” freezing the episode when attacking objects like mines, sprouts and portals; - Fixed a bug in the Counter attack probability; - Fixed a bug when counter attacking a counter attack where one of the characters would die in the sequence of attacks. This sometimes freezed the episode; - Fixed camera crew animation on Dead End map; - Fixed an issue where some Villain X single-target attacks were not Dodge-able; - Fixed an issue where Ironing Man`s attacks were not Dodge-able; - Fixed achievements: "Fully Decked Out", "Can We Afford This?" and "Going Fancy". (These will work retroactively as you open the Upgrade Window); - Fixed achievements: "With All My Heart" and "Don't Ever Forget". (These will work retroactively as you load a game that completed any episode on Season 5 on the correct story paths; - Fixed "Fan Favorite"'s description and achievement; - Fix on Mecha Combo Zoom; - Fixed helmet sprite on lead being wrong when equipping Crafted Spears; - Fixed on several Localization issues;
[ 2015-05-09 11:51:54 CET ] [ Original post ]
🕹️ Partial Controller Support
- ChromaSquad Linux [683.16 M]
- Chroma Squad - Soundtrack
- Chroma Squad - Episode Editor
- Customize your TV studio: hire actors, upgrade your gear, do marketing, craft weapons, costumes and giant cardboard robots!
- Tactical RPG combat with a twist: combine your heroes’ abilities with Teamwork maneuvers!
- In-Depth RPG systems with skill trees, random equipment, crafting, and branching storyline with 3 different endings!
- Giant Mecha combat – destroy the city to save the city!
- A love letter to Power Rangers, Tokusatsu and the Japanese series of our childhoods!
- Deliciously-animated pixel art and a chiptune soundtrack that shines like justice!
- OS: Ubuntu 10 or later
- Processor: 2000 MhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: 640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)Sound Card: 2D sound compatible card
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