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Free Directors Cut Update Now Available

Its finally here! Wed like to thank you for your patience and support through all these years. To all the fans and backers: this game is not ours, it is yours! The "Director's Cut" free update to Chroma Squad brings long-awaited new features and improvements to the game. Let's go through each one of them! The adventure no longer ends after the credits roll - with the "New Game+" and "New Game++" features you can keep playing with your current party, facing randomized enemies and goals on the episodes, crafting new items, and perhaps making different story choices that could lead you to unexplored paths! The Mecha Fights have been completely revamped to be faster and more fun, and the random chances were replaced by new reflex mini-games! Difficulty levels have been completely rebalanced to offer a more customizable experience, including a new super-hard mode called "Heroic Difficulty"! We have also tweaked a few encounters in the game that were famously unfair or long (*cough cough* Mini-Kaiju Squad *cough cough*)! And that's not all - we also fixed some bugs and the game should be running smoother and faster overall! **IMPORTANT: If you don't like the changes, the previous version of Chroma Squad will be forever available in the "Legacy" branch on Steam.** And that's it! Oh, and if you like Chroma Squad, maybe you'll be happy to know that Behold Studio's new game, "Galaxy of Pen and Paper" is releasing this month, on July 27th. It already has a Steam Page: http://store.steampowered.com/app/349790/ Cheers, ~Mark and the Chroma Squad team === **Full patch notes:** *Interface/Combat* - Full Controller support; - Drastically improved performance on combat, removed lag spikes that would occur in large maps; *Mecha Fights* - Random chance removed, replaced with reflex-based mini-game; - Hit Chance % now represented as the difficulty of the mini-game (as Hit Chance gets smaller, click area diminishes and cursor speed increases); - Old Defense mini-game replaced with a different one with new "Shield" art; - Buff/heal skills now have a unique mini-game involving holding down and releasing the button; - All animation times and intervals between actions reduced by 50%; - Defense mini-game is now played only once per turn, instead of 3 times; - Directors Instructions have been implementend for Mecha Fights; - New surprise features on Mecha Fights depending on the story branch you take (wink,wink); *New Difficulty: Heroic* - Enemies have slightly increased Health and Damage over previous Challenging difficulty; - Enemies no longer try to spread their attacks across multiple Actors; - Enemies focus their attacks on the weakest Actors; *NewGame+* - After completing Season 6, players can Load the save file to start over with the same party; - It is possible to play the whole game 3 times (Regular, New Game+ and New Game++); - All Studio Upgrades and access to Marketing agencies go back to Season 1 status; - Studio Upgrades have increased acquisition and maintenance costs; - Marketing agencies have increased hiring costs; - Players keep their Income and Fans, but Shop and Fan Power costs scale up; - Players keep all their Actors, Skills, Materials and Items (yes, even that bike you may or may not have!); - All enemies are randomized on the episodes (except the Bosses); - Directors Instructions are randomized on the episodes; - Enemy health and damage gain a base increase per Season; - Items are only updated twice on the campaign (Season 1 and Season 4), have higher costs; - New Item Rarity Tiers: Legendary+ (white), Legendary++ (green) and Heroic (red); - 80 new items to buy and Craft; *Difficulty and Game Rebalance* - Mecha Fight Kaiju Life reduced by 25% across the board; - Mecha Fight Kaiju Damage increased by 20% across the board; - Challenging Difficulty Enemy HP reduced from 1.7 to 1.5; - Challenging Difficulty Enemy Damage reduced from 1.65 to 1.4; - Heroic Difficulty Enemy HP set to 1.7; - Heroic Difficulty Enemy Defense set to 1.2; - Heroic Difficulty Enemy Damage set to 1.7; - Heroic Difficulty Kaiju HP set to 1.2; - Heroic Difficulty Kaiju Damage set to 1.7; - Transitmancer HP reduced from 1500 to 1100; - Transitmancer Dodge reduced from 0.05 to 0.02; - Transitmancer Damage reduced from 30-35 to 25-30; - Transitmancer no longer summons Ranged minions, only Melee ones; - Huengel The Devourer's HP reduced from 3000 to 2225; - Huengel The Devourer's damage reduced from 72-80 to 54-60; - Sewer Turtle damage reduced from 80-120 to 60-90; - Sewer Turtle HP reduced from 1900 to 1500; - Grimmgarl damage reduced from 150-190 to 112-142; - Grimmgarl HP reduced from 1500 to 1200; - Muligahn damage reduced from 250-300 to 190-225; - Muligahn HP reduced from 1200 to 1000; - Degijon damage reduced from 70-82 to 52-62; - Degijon HP reduced from 1500 to 1200; - Villain X's HP reduced from 9000 to 6200; - Villain X's Teleport cooldown increased from 4 to 6 turns; - Villain X's Bring Me A Weapon cooldown increased from 1 to 2 turns; - "Colin's Bear" HP on the Night Rider's story path reduced from 4000 to 2400; - "Colin's Bear" damage on the Night Rider's story path reduced from 120-150 to 85-100; - Sewer Turtle's Damage on the Night Rider's story path reduced from 60-80 to 42-56; - Muligahn's Damage on the Night Rider's story path reduced from 150-170 to 100-120; - Grimmgarl's Damage on the Night Rider's story path reduced from 75-90 to 52-62; - Degijon's Damage on the Night Rider's story path reduced from 50-62 to 35-45; - Starting income on Season 2 reduced from 2000 to 1000; - Starting income on Season 3 reduced from 4000 to 2000; - Starting income on Season 4 reduced from 6500 to 3200; - Starting income on Season 5 reduced from 9500 to 5000; - Base Income Conversion Rate increased from .25 to .40; - Starting Skill Regen increased from 10 to 16; - Skill Regen scaling from Gear decreased from 3,6,6,6,6,6,6 to 3,5,5,5,5,5,5,5;


[ 2017-07-07 12:37:29 CET ] [ Original post ]



Chroma Squad
Behold Studios
  • Developer

  • Behold Studios
  • Publisher

  • 2015-04-30
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • GameBillet

     12.74 /

     

     
    Game News Posts 41  
    Keyboard ⬛ Mouse ⬛ Partial Controller Support
  • Controls

  • Overwhelmingly Positive

    (2706 reviews)


  • Review Score

  • http://www.chromasquad.com
  • Website

  • https://store.steampowered.com/app/251130 
  • Steam Store

  • The Game includes VR Support



    ChromaSquad Linux [683.16 M]

  • Public Linux depots

  • Chroma Squad - Soundtrack
    Chroma Squad - Episode Editor
  • Available DLCs

  • Chroma Squad is a tactical RPG about five stunt actors who decide to quit their jobs and start their own Power Rangers-inspired TV show! Cast actors, purchase equipment and upgrades for your studio, craft weapons and giant Mechas out of cardboard and duct tape. Once the cameras are rolling, you will control your cast of five colored-jumpsuit-clad warriors in dramatic, turn-based battles!
    • Customize your TV studio: hire actors, upgrade your gear, do marketing, craft weapons, costumes and giant cardboard robots!
    • Tactical RPG combat with a twist: combine your heroes’ abilities with Teamwork maneuvers!
    • In-Depth RPG systems with skill trees, random equipment, crafting, and branching storyline with 3 different endings!
    • Giant Mecha combat – destroy the city to save the city!
    • A love letter to Power Rangers, Tokusatsu and the Japanese series of our childhoods!
    • Deliciously-animated pixel art and a chiptune soundtrack that shines like justice!
    MINIMAL SETUP
    • OS: Ubuntu 10 or later
    • Processor: 2000 MhzMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: 640x480 minimum resolution (Direct3D/OpenGL compatible card with at least 128MB)Sound Card: 2D sound compatible card
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