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The Crazy Hyper-Dungeon Chronicles
Fix-a-Bug Developer
Fix-a-Bug Publisher
2025-10-23 Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
New Update: Visual Improvements and Trap Previews!

A new beta is here! This time its not just about fixing a few pesky bugs (though yes, weve done that too huge thanks to everyone who reported them!), but also about making The Crazy Hyper-Dungeon Chronicles even better to look atand to play. From the frontlines of full game development: Weve reached level 49! Only one more to go before the entire campaign is complete. After that: balancing, fine-tuning, and final polish. The release is getting closer... get ready, adventurers! Heres whats new in this beta: - Custom backgrounds for each biome: they dont affect gameplay, but the dungeon has never looked this good! - Trap previews (fire jets, spikes, and more): Resolver and Explorer profiles will now get a brief visual hint before certain traps trigger. A small advantage... before the pain. - Screen shake effects during traps (when taking damage) and combat (on critical hits). Naturally, theres a toggle if you prefer a more stable experience. - New loading screen backgrounds, now clearly visible thanks to a refreshed layout. - All journal illustrations have been addedready to be browsed through. - Many player-reported bugs have been fixedthank you so much! Youre our favorite bugbusters! As always, feel free to drop by our Discord server if you want to chat, share feedback, or just say hi! See you soon, and happy dungeon crawling! The Dev Team


[ 2025-06-02 12:46:56 CET ] [ Original post ]

New Demo Available! Full Controller Support, Animated Intro & Lots of Love!

Hey everyone! This weekend we were at Torino Comics, playing at home and letting tons of visitors try the new demo. We got loads of feedback, tips, and appreciation and were proud to say the full redesign of the controller interface really paid off. Now everything is fully playable with a controller, but we also optimized the experience overall: combat is smoother and less chaotic (even with mouse and keyboard), inventory management is easier, and there are plenty of other improvements youll discover as you play. Yes, because the demo we showed at Torino Comics is now available on Steam for everyone! Enjoy! Heres whats new: - The combat screen got a full redesign: its now clearer, easier to read, and less overwhelming! You can pick powers or use belt items in a dedicated screen, with auto-pause until you're done. - Controller support is finally done right: intuitive commands, smooth response, and tons of visual hints to guide you right away. - A brand-new animated intro has arrived and trust us, its worth watching maybe start a new game? - With the big UI overhaul, we also took the chance to squash a few old minor bugs. Hopefully we didnt add new ones! (If you find anything that crashes, glitches, or breaks you know what to do: report it!) Were also waiting for you on our Discord server for more details and discussions. The Development Team


[ 2025-04-15 18:06:33 CET ] [ Original post ]

v0.129 March 24, 2025

  • New language support: The Crazy Hyper-Dungeon Chronicles is now available in Simplified Chinese and Traditional Chinese, thanks to our collaboration with our Asian publisher 2P Games.
  • New attract screen: A brand-new intro screen has been added more stylish and eye-catching.
  • UI revamp begins: Weve started improving the readability and clarity of the interface.
  • In-game screen optimization: The Stats and Settings screens have been merged during gameplay, paving the way for future interface enhancements.
  • Character selection rework: The differences between Explorer, Solver, and Destroyer are now much clearer, making the initial choice more intuitive.
  • Level-up screen improved: The interface for leveling up has been redesigned for a smoother and more immediate interaction.
  • Improved item management: You can now specify the exact number of items to move using keyboard or controller.
  • Crafting station upgrade: Crafting now allows you to precisely set the quantity, making item creation easier and faster.
  • UI restyling: We've updated the credits, game info, and settings screens to improve layout and readability.
  • Coming soon: A new version of the demo is on the way, featuring additional visual and usability improvements.


[ 2025-03-25 14:23:34 CET ] [ Original post ]

Demo Now Compatible with Windows, macOS, Linux, and Steam Deck!

Big news: the demo of The Crazy Hyper-Dungeon Chronicles now supports more platforms! Were thrilled to announce that our games demo is now compatible with macOS, giving all Apple computer users access to the fun. Full Apple Silicon support: All Macs can now run the demo smoothly and effortlessly. Also compatible with Intel-based Macs: Mac computers with Intel processors are fully supported too. But thats not all! The demo is also available on Linux, providing a seamless experience for users of this platform. Additionally, weve worked hard to ensure the game runs perfectly on Steam Deck (it used to kind of work; now it works great)! Whatever your operating system, dive into the madness of the craziest, weirdest, most bizarre, surreal, wild, eccentric, chaotic, unpredictable, extravagant, funny, energetic, hilarious, absurd, mind-blowing, over-the-top, and delirious dungeon ever! Download the demo and let us know what you think! Were also waiting for you on our Discord server for more details and discussions. The Development Team


[ 2024-12-23 12:49:50 CET ] [ Original post ]

Weve won the Judges Award!

Weve won the Judges Award at the Red Bull Indie Forge 2024! Were still in disbelief, but its true: The Crazy Hyper-Dungeon Chronicles has earned the most prestigious recognition of the contest! We showcased the game at Milan Games Week, where we were part of the Indie Dungeon in the Red Bull space, alongside four other incredible finalists. And now, with great pride, we can say weve taken home the top prize: the Judges Award! Thank you to everyone who has supported us so far, tried the game, shared feedback, and believed in us. This recognition gives us the motivation to keep improving our dungeon crawler. Stay tunedbig news is on the way!


[ 2024-12-06 13:13:25 CET ] [ Original post ]

The Crazy Hyper-Dungeon Chronicles at Milan Games Week!

Hello adventurers! Were excited to announce that The Crazy Hyper-Dungeon Chronicles will be showcased at the Milan Games Week this year, taking place from November 22 to 24, 2024! You can find us in the Indie Dungeon area, where well be celebrating being named finalists for the Red Bull Indie Forge 2024. Its an incredible honor, and we cant wait to share the game with you. Come and meet Hero and Heroine, try the game, and enjoy some free gummy candies (because every dungeon crawl needs snacks)! If you cant make it to Milan, dont worrystay tuned here on Steam for more updates about the games progress and upcoming events. Thank you for your continued support, and we hope to see you there! Join us on our Discord server for more details and discussions. The Development Team


[ 2024-11-19 21:35:35 CET ] [ Original post ]

We are finalists for Red Bull Indie Forge 2024! New demo available

We are finalists for Red Bull Indie Forge 2024! We are thrilled to share fantastic news with you: our game has been selected as one of the 5 finalists for Red Bull Indie Forge 2024! This is a truly special recognition for us, and we cant wait to participate in Milan Games Week from November 22 to 24, where well be present with a stand in the Indie Dungeon! What is Red Bull Indie Forge? Its an initiative that awards the best Italian indie games, supporting independent developers and giving them national and international visibility. Being a finalist gives us a great opportunity to showcase our game to a broader audience and receive valuable feedback! To celebrate this milestone, we have released a new demo! Weve been hard at work improving the gameplay experience and fixing some issues reported by players. For full details on the changes, you can check the Whats New directly in the game! Download the demo and let us know what you think! Your support and feedback are essential to us. Stay tuned for more updates and news about Milan Games Week and Red Bull Indie Forge! Join us on our Discord server for more details and discussions. The Development Team


[ 2024-10-24 08:35:22 CET ] [ Original post ]

The demo translated into Japanese for Tokyo Game Show 2024!

The Fix-A-Bug team is honored that The Crazy Hyper-Dungeon Chronicles has been selected for the "Selected Indie 80" showcase at the Tokyo Game Show 2024. As a gesture of gratitude, we have translated the demo currently available on Steam into Japanese so that all players in Japan can experience the game in their language and provide us with their valuable feedback. However, we would like to point out that there may be some imperfections in the translation due to the limited time we had to complete the work. Nevertheless, we assure you that the final version of the game will undergo thorough revision and rewriting to ensure the highest quality and accuracy of the texts. Thank you for your patience, and we hope you enjoy The Crazy Hyper-Dungeon Chronicles! The Fix-A-Bug Team


[ 2024-09-07 15:10:32 CET ] [ Original post ]

The Crazy Hyper-Dungeon Chronicles at Tokyo Game Show 2024!

We can finally reveal it: we are thrilled to announce that our game, The Crazy Hyper-Dungeon Chronicles, has been selected to participate in the "Selected Indie 80" at the Tokyo Game Show 2024! But what does this mean exactly? "Selected Indie 80" is the exclusive showcase dedicated to independent productions at the Tokyo Game Show, one of the world's most important gaming events. As the name suggests, only 80 titles are selected from hundreds of entries from all over the globe. This recognition celebrates the innovation, creativity, and potential demonstrated by some of the most promising indie products. Being part of the "Selected Indie 80" gives us the opportunity to introduce our game to an even wider audience and gain significant visibility in Japan and, by extension, the rest of the world. Moreover, participating in the event provides us with the exceptional chance to connect with thousands of developers, journalists, and enthusiasts in the industry. It is a great honor and a profound satisfaction after so much hard work and dedication. Our game will be showcased from September 26th to 29th in a dedicated area of the expo, generously provided by the organizers. Here, visitors will be able to try out a demo with the latest updates and discover many details about our game. Selected Indie 80 | Indie Game Project | TOKYO GAME SHOW 2024


[ 2024-08-07 14:52:54 CET ] [ Original post ]

Play The Crazy Hyper-Dungeon Chronicles Demo as part of PixElated Festival


Hello Adventurers! We love pixel art games, and we know you do too. So, lets celebrate together Were super excited to share that The Crazy Hyper-Dungeon Chronicles joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place! And yes... We're in! There will be discounts live streams art contest demos developer chats all centered around your favorite games. Check out the official line-up and more information about the event here: http://pixelatedfest.com/ In the meantime, for the occasion, we have also created a new trailer for the game! [previewyoutube=nVksIi_m0h4;full][/previewyoutube] Remember to join our Discord server to stay in touch with us! [url=https://discord.com/invite/dPRpAF3NW6]


[ 2024-07-24 12:43:04 CET ] [ Original post ]

An important update to our Demo!

In the months following the last demo, we have continued to develop the game. Currently, we have completed almost half of the total levels and have reached level 24. In addition to the new levels, the game has been improved both in terms of gameplay and aesthetics. Therefore, we have decided to release a new demo that includes many of these new features, except for the new levels. The demo, in fact, stops exactly as before, at level 16. Unfortunately, we also had to reset all saves, but that's how things go with a demo! Below is a summary of the main new features you will find in the new version:

  • Completely revamped Powers: almost all have been renamed, the order of obtaining some has been changed, and the bonuses and active duration times have been modified.
  • Revised the cooldown management of Powers: now they are immediately available after their effect ends or immediately after instant use.
  • Enhanced various dungeon environments: the biomes are now enriched (without overdoing it and in a distributed manner) with various graphic details, such as puddles on the ground, sewer bars, cracks in the walls, blood streaks, etc.
  • Modified the critical hit percentage management (now increases by 1 at a time, previously increased by 5 at a time).
  • Modified and shortened the dialogues for the Destroyer profile (less talk and more action!).
  • Introduced some variations for certain enemies that become more aggressive as the levels progress.
  • The crafting system now allows you to produce multiple units of the same product at once.
  • Fixed a myriad of minor bugs.
We really hope these changes make the game better for everyone! Join us on our Discord server for more details and discussions. The Development Team P.S. If you missed the important previous updates, you can check them out here: https://store.steampowered.com/news/app/2510490/view/5849687862889448150


[ 2024-05-25 10:12:36 CET ] [ Original post ]

Work in progress!

The Crazy Hyper-Dungeon Chronicles - Latest modifications Significant changes have been made since the Steam Demo release (with more to follow). Content: - Added 6 new levels (we're now at 21 levels done over 50 totals) Gameplay: - Implemented a defense system against magical attacks (which deal damage) in combat: you can dodge them by pressing at the right moment.
- Through special items or by drinking a particular potion, the hero can see the area visually controlled by enemies.
- Added a defense feature for some enemies who might retaliate by attacking the hero immediately if the player presses at the wrong moment.
- The crafting system now allows making multiple units of the same product at once.
- Changed the management of power cooldowns: they are immediately available after their effect ends (e.g., Focus) or after they have been used instantaneously (e.g., Preemptive Strike). Cosmetics: - Enhanced various dungeon levels: biomes are now (moderately and evenly) adorned with various graphical embellishments, from puddles on the ground to sewer bars, from cracks on the walls to bloodstains, etc., as in classic dungeon crawlers. Before
After
- Messages from specific events now appear in the lower left corner without invading the gameplay area.
Future (upcoming): - Changes to the rage accumulation system. - Introduction of some variants for certain enemies to become more aggressive as levels increase. - Introduction of new enemy attack and defense special moves. - Removal of the Renegade (Adventurer) profile from the game (the fact that it has some features of other game profiles makes it interesting on paper but not in practice).


[ 2024-04-16 18:38:13 CET ] [ Original post ]

Exciting New Update for Our Game Demo!

We have completed the modifications for the new DEMO, which now includes almost all the features we decided to add following the invaluable feedback (both positive and negative) received from you. The only features still left out concern the game's future levels. Here's the complete list of new features: Perks: We have developed a perk system that affects several gameplay elements, adapting to different playstyles, whether they are action-oriented, objective-focused, aesthetic, or a combination of these. Here are the four available archetypes: [olist]

  • Destroyer: Prefers intense combat, favoring games with physical challenges and fast-paced action. As a result, they will face more enemies and must excel in intense combat scenarios. Less focused on narrative elements.
  • Solver: Enjoys story and narration in games, thus able to overcome some challenges and combats using oratory skills, preferring strategy over brute force. Loves immersive experiences with emotional depth, so dialogues will be richer, and characters more detailed.
  • Explorer: Goal-oriented and driven by achieving them, will find more loot and can carry more items from the start, earning greater rewards for puzzles solved. This profile is more cautious and can move unnoticed more easily.
  • Adventurer: A hybrid player who appreciates a balanced combination of action, exploration, and story, adaptable to various game situations. [/olist]
    The Archetype Selection Screen Difficulty Levels We have introduced various difficulty levels, each with distinct gameplay mechanisms to suit different gaming preferences. In the demo, we will include only two (easy and normal). Here are some details: [olist]
  • Easy Level:
    • Character features are enhanced, making them stronger.
    • Encounters occur at a reduced speed, simplifying battles.
    • Enemies have reduced stats, making them less threatening.
    • Most levels are fully lit, while others use FOW (Fog of War), limiting visibility.
  • Normal Level:
    • Default settings are applied for character stats, encounter speed, and enemy capabilities.
    • Most levels feature FOW (Fog of War), creating areas of darkness and limited visibility.
    • Some levels will be darker than others, as unlit areas gradually return to darkness.
  • Hard Level (to be completed, available in the future)
    • Level visualization as in the normal level.
    • At the game's start, the hero receives three random curses.
    • Curses can be cured or mitigated with specific items.
    • Significant effects of curses in terms of debuffs.
  • Heroic Level (to be completed, available in the future)
    • Similar to the hard level, but with the addition of special and enhanced curses compared to the previous level.
    • Stronger enemies.

    The Difficulty Level Selection Screen [/olist] FOW (Field of War) We have implemented a new map display mode that reveals progressively, adding an additional level of strategy. These are the situations that can occur: [olist]
  • Fully Illuminated Map: the entire map is visible without restrictions.
  • Darkened Map with FOV: only the area around the hero is visible, along with specific areas like those near monsters, traps, and lit torches. This mode is called FOV (Field of View). By lighting all the torches in the level, the map becomes fully illuminated.
  • Initial FOW: Initially, the map is entirely shrouded in darkness. As the hero moves, they progressively reveal the FOW (Fog of War). Unlike levels with dark maps, areas uncovered in the FOW remain visible. [/olist]
    Plot and Character Corrections We have made significant improvements, including major narrative forks and the revision/introduction of new levels. Additionally, we have deepened and created storylines for certain characters: we identified the least developed characters and created a secondary story for them that also impacts the main plot. These corrections have also led to the implementation of new ad hoc levels that are accessible depending on the profile used. Dynamic Visual Elements: The game environment has been enriched with visual elements that increase immersion and dynamism, as well as gameplay. Among these changes, we have implemented the ability to dodge traps using Rage (the modes change depending on the player's profile), and we have added shield parry animation during combat. Many more will follow, especially related to how levels appearance (also redesigned in their basic structure). Specific screens for special content (e.g., books) have been added, and a screen for trading items between the player and certain NPCs has been introduced. Finally, we have added some new achievements from the outset.
    Now the hero can avoid traps! Final Score: A scoring system has been introduced to increase the game's competitiveness and replayability. We plan to create a leaderboard, which will be updated weekly, monthly, or globally, and will be accessible both through the game and via the web. This leaderboard will show players' scores, giving them the opportunity to highlight their performances and compare with others (naturally, only if the player desires). Other changes will be revealed in the future, but now we can finally focus on developing all the other levels of the game, hoping that you like the changes as much as we enjoyed developing them! To stay updated on these developments and to participate in in-depth discussions, we invite you to join our Discord server. The Development Team


    [ 2024-01-15 12:32:21 CET ] [ Original post ]

  • New Advantages System in Game!

    Listening to our players' feedback, we have developed a system of perks based on different player types, allowing you to intensely personalize your gaming experience. Here are the four archetypes available: 1) Destroyer: Prefers intense combat, choosing games with physical challenges and fast-paced action, thus facing more enemies and excelling in intense combat scenarios. Less focused on narrative elements. 2) Resolver: Appreciates story and narration in games, thus able to overcome some challenges and fights using the art of persuasion, preferring strategy over brute force. Loves immersive experiences with emotional depth. 3) Explorer: Goal-oriented and driven by achieving them, will find more loot and carry more items from the start, gaining greater rewards for puzzles solved. 4) Adventurer: A hybrid player who appreciates a balanced combination of action, exploration, and story, adaptable to various game situations.
    In reality, there are many other changes in the game depending on the chosen profile that players will discover and appreciate during their adventure. This player-type-based system is just one of the many changes we are making to enrich your journey in the Hyper-Dungeon, we will reveal more details in the future! To stay updated on these developments and to participate in in-depth discussions, we invite you to join our Discord server. The Development Team


    [ 2023-12-16 17:24:14 CET ] [ Original post ]

    Important Updates and Thanks

    [v0.92 - November 19, 2023] First of all, a sincere thank you to all of you (and there are so many of you!) who have tried the demo and provided feedback. Both praise and criticism have played a fundamental role in improving our demo. Your contribution has pushed us to reconsider some crucial aspects of the game, based on the different types of players. Thanks to you, we are making significant changes that will be implemented in the coming months. Some of these will also be included in the demo in the future. To stay updated on these developments and to participate in in-depth discussions, we invite you to join our Discord server. Here instead is the list of changes made in this new version of the demo:

    • Fixed an Elusive Bug: Finally, thanks to Dimitri Marone's report, we have eliminated a bug that had eluded us for a long time.
    • Added the 'Wishlist on Steam' button in the main menu: this button will take you to our game's Steam page. We greatly appreciate your support and would be thankful if you decide to add the game to your Steam wishlist to help us gain visibility.
    • Following requests from some players and streamers, we have implemented a feature that requires a click or an interaction to advance each message in the dialogues. This allows each player to read the messages at their desired pace. This option can be deactivated from the settings menu.
    • Gamepad Control Improvements: Thanks to Fabio's feedback, we have refined the gamepad playing experience.
    • Textual Corrections: A thank you to Spaventacorvi, Hide, and NickJPN for helping us perfect the in-game texts.
    • Optimization for 3840x2160 Resolution: We hope to have definitively resolved the scrollbar display issues at this resolution, thanks to Frn Proton.
    • Minor Graphic Bugs Fixed: We continue to work to provide you with an increasingly smooth and error-free visual experience.
    We look forward to seeing you on our Discord server for more details and discussions. Your support and feedback are essential to us. Thank you again!


    [ 2023-11-19 16:23:33 CET ] [ Original post ]

    Explore, Battle, Survive, and (Hopefully) Stay Sane: The Demo is Here!

    Welcome, bold adventurers! On a scale from "zero" to "final boss," we're at least "miniboss" level excited to announce that you can now get your greedy mitts on the demo for "The Crazy Hyper-Dungeon Chronicles"! Immerse yourself in a chaotic, pixelated world where each level is a new beginning, every room a potentially murderous unknown, and every enemy a challenge that will test your coolness and strategic skills. Ready to start the hunt for the Sacred Groowl?
    The demo gives you a taste of our personal reinterpretation of the classic dungeon-crawlers of YGOD (Ye Good Olde Days):

    • Innovative combat system that blends arcade action with turn-based strategy.
    • Randomly generated levels to ensure a unique experience with every new playthrough.
    • A succulent arsenal of weapons and special abilities that adapt to your playstyle.
    • Dialogue loaded with nerd humor that enriches a memorable adventure.
    Folks, it goes without saying: your feedback is as precious as gold. We will listen to your experiences and painstakingly collect your advice like scribes to refine the game until its release in the fall of 2024. So, put on a comfy pair of boots, check your equipment and supplies, and dive into the crazy world of "The Crazy Hyper-Dungeon Chronicles"! We can't wait to see how you'll fare. Catch you on the Sixteenth Level! The Development Team P.S. We almost forgot some additional very useful information: Genre Roguelite Dungeon-crawler Adventure Steam Page https://store.steampowered.com/app/2510490/The_Crazy_HyperDungeon_Chronicles/ Trailers https://www.youtube.com/watch?v=H5iqTPXT-F8 https://www.youtube.com/watch?v=1kYHNE1Uw5Q (fullscreen) Press kit https://drive.google.com/drive/u/0/folders/11fmijBTY-dJ0oVqjZWMv0EVaXRxa7fvh


    [ 2023-11-10 17:00:27 CET ] [ Original post ]

    Development Update: Demo Coming Soon!

    Hello everyone, We are thrilled to bring you some key updates on our ongoing project. The team is fully committed to every aspect of development to ensure a high-quality finished product. State of Development We've made significant strides recently. From graphical updates to new gameplay dynamics, every element is being fine-tuned to create an engaging and entertaining game. Demo on the Horizon The countdown has begun! We aim to release a demo in the coming weeks. This will be your chance to get a taste of what awaits you. Your Support Will Be Crucial We can't wait to share our demo with you. Once its public, your input will be vital for further refining various aspects of the game. Follow us to stay updated and get ready for the adventure we're crafting. Every piece of feedback will be a stepping stone in our developmental journey. Thank you from the bottom of our hearts, The Development Team


    [ 2023-09-25 19:27:12 CET ] [ Original post ]

    Plunge into the heart of adventure with our 2D dungeon crawler featuring roguelite elements and get catapulted into a series of mind-bending labyrinths with a top-down perspective. All this is rendered in glorious pixel-art and adorned with a turn-based combat system infused with electrifying arcade nuances, where each weapon serves as a unique extension of your character.

    Another hallmark of this adventure is its randomly generated level design. Every zone of the Hyper-Dungeon is a unique universe, different from any other gameplay session. The layout of the rooms, the shape of the corridors, and the placement of monsters, traps, and treasures are reinvented every time, providing players with an ever-changing challenge.

    Navigating these subterranean levels will be anything but a walk in the park: you'll need tactics, quick reflexes, and keen observation to overcome lethal traps and a wide variety of enemies. The full version of the game offers a total of 50 meticulously designed levels, paying special attention to gameplay mechanics, plot, and dialogue. The gameplay offers a broad spectrum of experiences that continually alternate: from last-stand battles to tactical reasoning, and from puzzles that require intuition and wit.

    Each level is a microcosm unto itself, with different biomes, varying levels of brightness, and changing dimensions. Think you can dodge some challenges? Think again... what invaluable treasures will you miss by taking the easier path? But it doesn't end here: classic mechanics of the genre—such as character development, leveling up, and collecting rare items—are enriched by an intuitive yet effective crafting system.

    Additionally, you'll have the opportunity to customize your fighting technique with three different styles, each with unique unlockable abilities. Monsters in the game are numerous and exhibit different behaviors, making encounters compelling without being excessively difficult or frustrating: we firmly believe that a video game should above all be fun.

    But don't be fooled by the seriousness of the challenge: the entire adventure is imbued with eccentric humor and sharp dialogue, rich in pop culture, nerd/geek references, and nods to classic video game lore, which, we hope, will capture the heart of every gamer!


    MINIMAL SETUP
    • OS: Ubuntu 18.04+
    • Processor: x86_64 ProcessorsMemory: 1024 MB RAMStorage: 1 GB available space
    • Memory: 1024 MB RAMStorage: 1 GB available space
    • Storage: 1 GB available space

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