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Plunge into the heart of adventure with our 2D dungeon crawler featuring roguelite elements and get catapulted into a series of mind-bending labyrinths with a top-down perspective. All this is rendered in glorious pixel-art and adorned with a turn-based combat system infused with electrifying arcade nuances, where each weapon serves as a unique extension of your character.

Another hallmark of this adventure is its randomly generated level design. Every zone of the Hyper-Dungeon is a unique universe, different from any other gameplay session. The layout of the rooms, the shape of the corridors, and the placement of monsters, traps, and treasures are reinvented every time, providing players with an ever-changing challenge.

Navigating these subterranean levels will be anything but a walk in the park: you'll need tactics, quick reflexes, and keen observation to overcome lethal traps and a wide variety of enemies. The full version of the game offers a total of 50 meticulously designed levels, paying special attention to gameplay mechanics, plot, and dialogue. The gameplay offers a broad spectrum of experiences that continually alternate: from last-stand battles to tactical reasoning, and from puzzles that require intuition and wit.

Each level is a microcosm unto itself, with different biomes, varying levels of brightness, and changing dimensions. Think you can dodge some challenges? Think again... what invaluable treasures will you miss by taking the easier path? But it doesn't end here: classic mechanics of the genre—such as character development, leveling up, and collecting rare items—are enriched by an intuitive yet effective crafting system.

Additionally, you'll have the opportunity to customize your fighting technique with three different styles, each with unique unlockable abilities. Monsters in the game are numerous and exhibit different behaviors, making encounters compelling without being excessively difficult or frustrating: we firmly believe that a video game should above all be fun.

But don't be fooled by the seriousness of the challenge: the entire adventure is imbued with eccentric humor and sharp dialogue, rich in pop culture, nerd/geek references, and nods to classic video game lore, which, we hope, will capture the heart of every gamer!

The Crazy Hyper-Dungeon Chronicles
Fix-a-BugDeveloper
Fix-a-BugPublisher
2025-10-23Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (147 reviews)
Public Linux Depots:
  • [0 B]
We reworked the combat system to offer a more balanced experience

Over the past few weeks we have read every comment every discussion every review with great attention. Many players pointed out that some combat encounters felt too difficult or in some cases even frustrating. Our intention was never to create unnecessary barriers simply some dynamics become clear only when the game reaches thousands of different players. We are a small team and this first month of observation has been incredibly valuable.

We decided to rework parts of the combat system and the overall balance focusing on three main areas.

1. Balance improvements and healing resources

Some enemies have been nerfed based on player feedback and we adjusted the distribution of healing potions in the most critical areas of each level. Situations like \"I ran out of everything and I am stuck at the start of a tough level how do I survive?\" should no longer happen. This change aims to reduce frustration without altering the intended challenge.

2. The new Easy Mode

Until now there was only one difficulty setting which we now call Regular. The real novelty is the addition of a Easy Mode designed for players who want a more accessible experience without losing the essence of the combat system.

After selecting a profile (Resolver Explorer or Destroyer) players can now choose whether to start in Regular or Easy Mode.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44614210/8ed7323d63154d83034929b6d86c42906489bf04.png\"][/img]

This choice can be changed at any time during the playthrough.

Easy Mode significantly changes the experience:

  • the hero\'s base stats are higher

    [/*]
  • QTEs are slower and easier to manage

    [/*]
  • it becomes easier to deal damage and defend

    [/*]
  • some enemies are more likely to flee

    [/*]

The goal is to allow anyone to progress through combat without unnecessary roadblocks while keeping the identity of the game intact.

The Destroyer is a special case. This profile does not benefit from Easy Mode or from the nerfs applied to the other profiles. It keeps a deliberately very high difficulty level and before starting the game clearly warns the player about this giving the option to step back.

3. Retry defeated battles immediately

This was one of the most requested features. If you lose a battle you can now retry it immediately without having to replay the entire level. It is a simple change on paper but it has a huge impact on the flow of the game.

Players in Regular Mode can also choose to retry the same encounter by switching to Easy Mode. This addition aims to remove potentially frustrating moments and give players more control.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44614210/60c252404268b9915fcf30293ff49c8aa1368192.png\"][/img]

The Destroyer can also retry a battle but cannot change the difficulty which is consistent with the extreme nature of this profile.

We implemented all these changes because during this first month we paid attention to everything. Forum posts reviews gameplay videos livestreams. Every critique helped us understand where to intervene and every encouragement pushed us to improve. It has been constant intense work and we are truly grateful to everyone who played and shared their experience. Today the game is more accessible clearer and better balanced thanks to all of you.

And for those who want the real challenge\nThe Destroyer stays true to its identity. In fact we will reveal important new features dedicated to the Destroyer very soon.

Stay tuned.\nThe Dev Team

P.S. We also improved the display options for large screens by adding the new fullscreen (pixel perfect) mode. This allows the game to be enlarged as much as possible without any stretch or blur while keeping the original sharpness.

[ 2025-12-02 12:54:52 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04+
  • Processor: x86_64 ProcessorsMemory: 1024 MB RAMStorage: 1 GB available space
  • Memory: 1024 MB RAMStorage: 1 GB available space
  • Storage: 1 GB available space
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