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Name

 Shovel Knight 

 

Developer

 Yacht Club Games 

 

Publisher

 Yacht Club Games 

 

Tags

 Action 

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2014-06-26 

 

Steam

 25,99€ 20,14£ 25,99$ / 35 % 

 

News

 33 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 39 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/250760 

 

How long to Beat

Main Story

 6 Hours 

 

Main Story + Extras

 8 Hours 

 

Completionist

 15 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 386  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 278 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shovel Knight Linux [196.62 M] 




LINUX STREAMERS (3)
sambssnikodemo144tokentech320




Version 1.2.3 - Feature Flurry

Winter Greetings! A new patch is here with a bundle of nice additions in store. Whether you fancy yourself a speed runner or consider yourself a completionist, here are some new treats to make your run that much smoother!

If moment-to-moment updates aren't your thing, you should stop by the Update Plans thread inside the forums! We'll continue to update there when we have news on our big Updates.

New: Relic Quick Select! Enable this within the controller options menu to allow quickly cycling through relics without needing to open the menu. Press both relic cycle buttons at the same time to unequip your current relic. Relics can also be switched to instantly with the number keys!
New: Full Screen Effects Toggle. Shovel Knight occasionally makes use of effects which causes a large portion of the screen to change colors to add emphasis to certain events. This setting disables these effects or makes them less intense.
New: Item Totals Menu! Once you have cleared the final stage (or in Game+) you can display your song scroll collection tally for a particular stage with the “Select” button. This holiday, how about getting your favorite local Bard what he’s always wanted?!

•Adjustment: Any map encounter past Reize will not spawn until either Reize is defeated or 1 hour of game time has elapsed. Speedy knights no longer need to roll the dice on map encounter movements so late in a run.
•Adjustment: Missile leading up to Treasure Knight's front door has been slowed down slightly.
•Adjustment: Specter Knight’s opening scythe toss is a bit more predictable.
•Adjustment: Relic button’s default controller binding moved to the upper-most face button of controller instead of right shoulder button.

•Fix: Grammatical errors in text for: French, Italian, and German. Thanks everyone, who contacted us with corrections, keep ‘em coming!
•Fix: Error which caused the in-game clock to not count up while at the Troupple Pond or campfire. Note: This fix makes the “Hurry Up!” achievement slightly harder!
•Fix: “Left Stick/L3” and “Right Stick/R3” not displaying in menus when using a Sony or Microsoft controller.
•Fix: Right direction button displaying a left dpad icon within the controller binding menus when using a Sony or Microsoft controller.

•Windows: Performance improvements
•Mac/Linux: Fix: Render crash on startup when using slightly older software based OpenGL version.

•Added Shane Calimlim to the credits. He's been here for a while -- but welcome aboard just the same! Without his ongoing engine improvements, debugging support, and drastic overhauls to our build system then these kinds of patches wouldn't be happening! Hurray for continuous integration!


[ 2014-12-19 10:36:01 CET ] [ Original post ]