TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Shovel Knight 

 

Developer

 Yacht Club Games 

 

Publisher

 Yacht Club Games 

 

Tags

 Action 

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2014-06-26 

 

Steam

 25,99€ 20,14£ 25,99$ / 35 % 

 

News

 33 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 39 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/250760 

 

How long to Beat

Main Story

 6 Hours 

 

Main Story + Extras

 8 Hours 

 

Completionist

 15 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 386  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 278 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shovel Knight Linux [196.62 M] 




LINUX STREAMERS (3)
sambssnikodemo144tokentech320




Anniversary Celebration: Brawl with the Devs!

Anniversary Celebration Event: Brawl WIth The Devs!

Calling all puzzlers, shovel-warriors, & card connoisseurs! To celebrate the anniversaries of: Shovel Knight Pocket Dungeon (December 13th, 2021), Shovel Knight: King of Cards (December 10th, 2019), and Shovel Knight Showdown (December 10th, 2019), we are hosting some friendly in-game matches with the Yacht Club Games crew!

CLICK HERE TO SIGN UP TO PLAY

EVENT DETAILS:


  • Players will be picked at random on stream to play. Well announce the selected participants in our Discord Channel


If you want to play, please make sure to sign up with the link below! We will email you with further directions on where to check on the day of the event!

Sign Up To Play Here:

https://forms.gle/BpzJpSVbACEkxUmd6

Join our Discord Here:

https://discord.gg/NMdGv3NkKP

F.A.Q

Q: What do I need to play?

You will need a Steam account, a computer capable of running Remote Play Together, a solid internet connection, and your choice of peripheral (controller, keyboard, etc.)! You will also need to join our Discord server! Well have a special event channel lobby for players.

Q: How do I join your Discord server?

You can join it here: https://discord.gg/NMdGv3NkKP

Q: Do I need to own the game?

Since we are hosting with Steam Remote Play Together, you do not need to own a copy of the game.

Q: How do I access my Steam Friend Code?

In your Steam client, hover your mouse over your screen name (located in the navigation bar). Select the "Friends" option in the pull-down tab. This will bring you to your friend page! Select "Add a Friend". On this page, you will see your 10 digit Friend Code.

Q: How do I know if Ive been selected to play?

On the day of the event, all entrants will receive access to a Discord channel called "Play With the Devs Lobby". Please post in #check-in to confirm your attendance!

If you are chosen to battle with us, then we'll @ you in the #check-in channel and send over a friend request on Steam to start our Remote Play session.

Q: How long will the event last?

2 hours in total!


  • Pocket Dungeon matches will begin at 12 PM PST
  • Showdown / Joustus matches will begin at 1 PM PST
  • The event will officially conclude at 2 PM PST (so we can eat lunch!)


Q: What do I get if I win?

A virtual high-five!

GAME RULES:

Pocket Dungeon VS Matches:


  • Each entrant will play a friendly 1v1 best of 3 matches with the Yacht Club Games crew!
  • Each entrant can pick any character they would like to play as


Showdown Matches:


  • Each entrant will play a friendly 1v1 best of 3 matches with the Yacht Club Games crew!
  • Stages will be selected randomly
  • Matches will be chosen randomly


Joustus Matches


  • Each entrant will play a friendly 1v1 best of 3 card game matches with the Yacht Club Games crew!
  • Matches will be chosen randomly


We look forward to playing with you! See ya there!


[ 2022-12-07 01:41:54 CET ] [ Original post ]

Shovel Knight Dig Releases on September 23rd! (Tomorrow!)

[previewyoutube=ipwljVXp3Sw;full][/previewyoutube]

Hey there Shovelheads!

Grab your trusty shovel blade and delve into Shovel Knights next adventure! Shovel Knight Dig will release on Steam on September 23rd, 2022! (Which is tomorrow! Hooray!!!) If you haven't already, you can add Shovel Knight Dig to your wishlist! It'll notify you when the game is LIVE on Steam!

Shovel Knight Dig's Steam Page: https://store.steampowered.com/app/1416050/Shovel_Knight_Dig/

We poured our hearts into creating a new style of Shovel Knight gameplay: a fun, quirky, seamless world that ever changes as you furiously dig down - we think its quite special, and we hope you do too!

Here's some info about the game:

When Drill Knight and his dastardly digging crew blast apart Shovel Knights peaceful campsite and steal his loot, he grabs his trusty Shovel Blade and starts tunneling after them! But as he and Shield Knight soon discover, this adventure goes much deeper than a simple heist

In true roguelike fashion, Shovel Knights path through the adventure is different every time you play! Shovel Knight Dig is packed with thousands of pixel-perfect level chunks, which are procedurally stitched together to create infinite combinations. Leap over danger, slash your foes, and dig your way down to hidden riches. Augment yourself by partaking in peculiar cuisine from the Gastronomole, studying Shovel Blade techniques from Master Argus, or taking your chances with Tom Bola! Back up at camp, spend your hard-earned loot to unlock new relics, armors, items and accessories. Each trip down the well will bring Shovel Knight closer to discovering the secrets lying at the bottom.

Get ready to dig in tomorrow!

For more info about our game, visit: https://www.yachtclubgames.com/games/shovel-knight-dig


[ 2022-09-23 00:01:26 CET ] [ Original post ]

March 1st, 2021 update - MacOS OpenGL Big Sur fix; Arby's cross-promotional DLC

This patch addresses a critical issue that MacOS Big Sur users were experiencing due to OpenGL location changes that coincided with the Big Sur update. In addition, a fix for the notary on MacOS has also been implemented.

See below for Arby's content details.

-----

Some terrifically tasty treats have surfaced in Shovel Knight!

Shovel Knight launcher tokens are available in Arby's Kids Meals at participating locations for a limited time! Each token comes with a Shovel Knight: Treasure Trove DLC code for Steam! Collect all 7!

For more information about Shovel Knight and the Arby's cross-promotion, visit:

https://www.youtube.com/watch?v=xGH_gIjS2u0

-----

Changelog:


  • [Fix] MacOS Big Sur OpenGL Fix
  • [Fix] MacOS Notary
  • [DLC] Arby's cross-promotional DLC


[ 2021-03-01 23:54:51 CET ] [ Original post ]

Mac OS Update macOSBigSur (11.0.0 +): Temporarily Incompatible

Shovel Knight: Treasure Trove and all the standalone versions of the Shovel Knight series are having compatibility issues with the latest Mac OS update, macOSBigSur (11.0.0 +). We are working on a solution internally to fix this problem. We apologize for the inconvenience and will update you as soon as possible.

For more information, feel free to visit our FAQ page:
https://bit.ly/2NixyeZ


[ 2021-01-23 03:34:44 CET ] [ Original post ]

1 Year Anniversary Celebration: Brawl with the Devs!

Calling all shovel-warriors and card connoisseurs! To celebrate the 1 year anniversary of King of Cards and Shovel Knight Showdown, we are hosting some friendly in-game Joustus and Showdown matches!

The matches will be streamed on Steam, YouTube, and Twitch.

The event begins on Thursday, December 10th at 2pm!

If you want to play, please make sure to sign up with the link below! We will email you with further directions on where to check on the day of the event!

Sign Up Forum:
https://forms.gle/wu7RETRK4zpcJaGc8

FAQ

Q: What do I need to play?
You will need a Steam account, a computer capable of running Remote Play Together, a solid internet connection, and your choice of peripheral (controller, keyboard, etc.)!

Q: Do I need to own the game?
Since we are hosting with Steam Remote Play Together, you do not need to own a copy of the game.

Q: What do I do once I've registered?
On the day of the event, all entrants will receive an email with a link to a Steam Group Chat.
Join the Steam Chat Group and post in the #check-in channel to confirm.
If you are chosen to battle, then we'll send a mention and friend request on Steam to start a Remote Play session.

Q: How long will the event last?
2 hours in total!
Joustus matches will begin at 2pm PST and conclude at 3pm!
Showdown matches will begin at 4pm PST and conclude at 5pm!

Q: What do I get if I win?
A virtual high-five!

Q: How do I access my Steam Friend Code?
In your Steam client, hover your mouse over your screen name (located in the navigation bar). Select the "Friends" option in the pull-down tab. This will bring you to your friend page! Select "Add a Friend". On this page, you will see your 10 digit Friend Code.

Matchset Rules:

Joustus Matches:
- Each entrant will play a friendly 1v1 best of 3 card game matches with the Yacht Club Game crew!
- Matches will be chosen randomly.
- All players (including us) will use our pre-selected deck of all single arrow cards.
- Stages will be picked randomly.
- Location will be picked randomly.

Showdown Matches:
- Each entrant will play a friendly 1v1 best of 3 matches with the Yacht Club Game crew!
- Stages will be selected randomly
- Matches will be chosen randomly.

Note: If a connection is unstable or sluggish, we may choose to move on to the next player. Sorry!


[ 2020-12-10 19:54:06 CET ] [ Original post ]

1 Year Anniversary Celebration: Brawl with the Devs!

Calling all shovel-warriors and card connoisseurs! To celebrate the 1 year anniversary of King of Cards and Shovel Knight Showdown, we are hosting some friendly in-game Joustus and Showdown matches!

The matches will be streamed on Steam, YouTube, and Twitch.

The event begins on Thursday, December 10th at 4pm!

If you want to play, please make sure to sign up with the link below! We will email you with further directions on where to check on the day of the event!

Sign Up Forum:
https://forms.gle/wu7RETRK4zpcJaGc8

FAQ

Q: What do I need to play?
You will need a Steam account, a computer capable of running Remote Play Together, a solid internet connection, and your choice of peripheral (controller, keyboard, etc.)!

Q: Do I need to own the game?
Since we are hosting with Steam Remote Play Together, you do not need to own a copy of the game.

Q: What do I do once I've registered?
On the day of the event, all entrants will receive an email with a link to a Steam Group Chat.
Join the Steam Chat Group and post in the #check-in channel to confirm.
If you are chosen to battle, then we'll send a mention and friend request on Steam to start a Remote Play session.

Q: How long will the event last?
2 hours in total!
Joustus matches will begin at 4pm PST and conclude at 5pm!
Showdown matches will begin at 5pm PST and conclude at 6pm!

Q: What do I get if I win?
A virtual high-five!

Q: How do I access my Steam Friend Code?
In your Steam client, hover your mouse over your screen name (located in the navigation bar). Select the "Friends" option in the pull-down tab. This will bring you to your friend page! Select "Add a Friend". On this page, you will see your 10 digit Friend Code.

Matchset Rules:

Joustus Matches:
- Each entrant will play a friendly 1v1 best of 3 card game matches with the Yacht Club Game crew!
- Matches will be chosen randomly.
- All players (including us) will use our pre-selected deck of all single arrow cards.
- Stages will be picked randomly.
- Location will be picked randomly.

Showdown Matches:
- Each entrant will play a friendly 1v1 best of 3 matches with the Yacht Club Game crew!
- Stages will be selected randomly
- Matches will be chosen randomly.

Note: If a connection is unstable or sluggish, we may choose to move on to the next player. Sorry!


[ 2020-12-09 20:06:07 CET ] [ Original post ]

Hotfix Update

Just a minor update today!


  • New: Added cheat code C&KEEPM which when activated reduces the amount of gold dropped on death to zero.
  • Showdown Fix : Activating Unlock All (Permanent) code and then achieving a Showdown unlock objective would not unlock the corresponding Steam Achievement.
  • Change: Steam Sync within the Feats menu will now unlocks Showdown Steam Achievements which failed to be awarded due to the above issue.
  • Change: Steam Achievements which feature unlockable Showdown characters on Steam are no longer "hidden".


Content Build ID 4961750


[ 2020-04-30 00:27:54 CET ] [ Original post ]

Shovel Knight: Treasure Trove Cheat Database!



Historically, cheats were discovered and documented by brave explorers and shared among the community in whispers. Today, we are ecstatic to reveal the complete Cheat Database for every adventure in the Shovel Knight: Treasure Trove collection! Whether youre looking to adjust the challenge or add a little extra spice to your next playthrough, try out these new ways to play!

Shovel Knight: Treasure Trove Cheat Database.


[ 2020-04-29 23:17:58 CET ] [ Original post ]

4.1 - Terra Firma

A new Shovel Knight update is here to keep your Showdown duels sharp and your Joustus battles jubilant!

[h2]Shovel Knight Design Series[/h2]
But first... have you ever thought about what we think about when making games? Well, think no longer!



Just how did King Knight get his wall-bouncing bash attack or his high-flying acrobatic spins!? Drill into this mobility mechanics deep dive as we explore the illustrious inspirations behind our gilded goon!


Now that Treasure Trove is complete, we've had a chance to codify some of the level-design rules and practices we've come to value over the years. We hope this article series provides a bit of insight!

[h2]Changelog[/h2]

  • New! 1:1 Pixel Scaling mode is now available. It can be found within Options > Screen Scale.
  • Change: Steam Sync option has returned to the Feats menu.
  • Change: Japanese graphical change cheat KUWA-GATA and Japanese text change cheat IKA-TAKO will now allow you to continue earning Feats.
  • Cheat compatibility improvements.
  • Localization improvements.


[h3]Shovel of Hope[/h3]
  • Fix: Booming Horn while in upward moving wind would cause unintentional movement.
  • Fix: Co-op: Player A dying when blocking Player B on a ladder would cause Player B to be unable to climb in that direction until Player A returned.
  • Fix Cameo songs would not be indicated as played within Bard's Song Menu.


[h3]Plague of Shadows[/h3]
  • Fix: Mail Minion stats for bursts and bomb throws would increment during certain cinematic scenes.
  • Fix: Quickly skipping Troupple King introduction scene after watching his dance for the first time would cause Troupple King to incessantly flap his fins.


[h3]Specter of Torment[/h3]
  • Fix: Dread Talon was unintentionally dealing more damage to bosses as of version 4.0 onward.
  • Fix: Throwing Sickle would not travel a shorter distance when thrown while Chronos Coin was active.
  • Fix: Final Red Skull turn-in scene would behave unintentionally when using certain cheats.
  • Fix: Crash could occur if Hoppicles was pushed onto Big Bohto.


[h3]King of Cards[/h3]
  • New! Added dialogue line after defeating Blazorb in Cavern of Joustus to help players know there is a larger mystery afoot!
  • New! In New Game+, gold multiplier info has been added to the level map menu.
  • Change: An exit sign post has been added to the single screen treasure area in world 2.
  • Change: When stealing back a previously lost, non-infinite, non-unique card after a Joustus victory, an entry for that card will always be removed from Chesters Reclaim list. Previously, if the opponent had a copy of that card in their deck, then stealing the copy would cause your stolen card to remain within the store.
  • Change: Blazorb is no longer required for 100% Joustus opponent victory.
  • Fix: King Knight not responding to spikes if he was bashing while wind was pushing downward.
  • Fix: Replaying Joustus tutorial would unintentionally count as defeating a unique card opponent, incrementing the card battle total on the Profile Select screen.
  • Fix: Playing the Joustus tutorial no longer has an effect on Joustus stats.
  • Fix: Could avoid damage from Crowndalier by bashing it while it is falling directly overhead.
  • Fix: Mr. Hat could be pushed out of the arena if damaged during certain attack states.
  • Fix: Treasure Knight would sometimes aim away from center screen when performing Anchor Shot Zip Slam near edge of the arena, which could result in becoming stuck.
  • Fix: Final boss first phase could be cleared with certain timing which resulted in the second phase starting with the player player taking damage immediately.
  • Fix: Final boss second phase would sometimes begin with an unintentional downward laser shot into the void.
  • Fix: Beginning a roll from bash will reset the attack hold timer, even if the Attack action is bound to two separate buttons.
  • Fix: Turncoat effect not following King Knight correctly during screen transition.
  • Fix: Turncoat roll could send the player through a collision ceiling when jumping.
  • Fix: Turncoat roll could travel higher than intended when activated during jump rise.
  • Fix: Turncoat and Healing Hammer would buffer and execute twice when used just before touching a spring.
  • Fix: Using Bubble Frog and making contact with lava wall would cause King Knight to recover as if he was wearing the Rodent Regalia. Recovery now resembles a normal get hit.
  • Fix: Using Searing Saber and landing on a spring, then Gyro Boots just before bouncing on a spring could result in unintentional visual effects.
  • Fix: Gyro Boots ending in the air could result in the player not being able to visually turn around until beginning another state.
  • Fix: Bladescale could sometimes miss catching his thrown sword.
  • Fix: Rodent Regalia collision issues
  • Fix: Airship Joustus battles without a chair could become stuck if triggered too quickly.
  • Fix: Issues when obtaining repeated wisps in World 4s Joustus House
  • Fix: Issues with dialogue getting stuck when challenging World 3s Joustus House champion
  • Fix: Bash count stat would increment during certain cinematic scenes.
  • Fix: Can no longer miss 1 turn to win card rewards
  • Fix: Using the Joustus Cheat Card Play-Em-All on the turn before Black Knight activates Meteor Attack would cause the meteor attack to never occur.
  • Fix: Wealth Whirl vortex could behave oddly in rare cases in stages which have warp walls.
  • Fix: Money Bags would appear incorrectly when traveling through a warp wall.
  • Fix: Landing and running off the W2s bonus platform using cheats could cause non-progression.
  • Fix: Always Ice Cheat would cause a non-progression with first Specter Knight battle.


[h3]Showdown[/h3]
  • Change: When Theme Shuffle is on, Target Mode has the possibility of playing a wider variety of music.
  • Fix: No longer able to fall between lava/goo during its transition
  • Fix: Targets combo meter could remain stuck at 1.0 for the entire round on first play.
  • Specter Knight: Fix for unintentional height gain when trying to throw a second sickle after wall jumping into collision.
  • Specter Knight: Wall climb back flip and scythe slash have a heavier fall, to better scale with the increased climb height in Showdown.
  • King Knight: Fixed unintentional velocity when using Rat Dismiss right after hitting a wall with Bash.
  • Black Knight: Fixed unintentional movement when canceling goo target shovel bounce into Dark Wave.
  • Mole Knight: Now breaks dirt blocks below when exiting from a submerged digpile.
  • Propeller Knight: Now limited to 3 uses of headwind in the air.
  • Propeller Knight: Holding down Attack button while releasing Special would unintentionally cause Headwind state to continue.
  • The Enchantress: Fixed issue where Enchantress could pass through the Airship in armor outpost with Dark Strafe.
  • The Enchantress: Being far above the HUD causes horizontal/upward Dark Strafes to fizzle out, and results in lesser kickback when shooting Magic Shot downward.
  • The Enchantress: Minor animation jitter fixes when using flight and Magic Shot on the ground.
  • Reize: Boomerang Throw downward will no longer be destroyed when thrown from above the screen top
  • Dark Reize: Aerial Dark Boomerang Throw will no longer be destroyed when thrown from above the screen top.
  • Liquid Samurai: Arrow shots can now break dirt blocks.
  • Liquid Samurai: Now limited to 3 uses of Claw Spin before needing to touch the ground.
  • Liquid Samurai: Increased time before Claw Spin can cancel into Blob Form. When canceling Claw Spin to Blob Form, slightly less height is gained then usual.
  • Liquid Samurai: Fixed facing away from a wall, beginning claw spin, then coming into contact with wall would cause you to bounce towards the wall.
  • Liquid Samurai: Fixed error which allowed Liquid Samurai to zip-to-ceiling endlessly when exiting ceiling with Claw Spin.
  • Liquid Samurai: Fixed arrow shot not ending in the air if pushed off ledge during sword weapon transformation.


[ 2020-02-19 01:54:21 CET ] [ Original post ]

4.0B - Spinning In The New Year

Stopping in again with a few more fixes for the end of the year. As always, a big thank you to everyone for reporting any and all encountered problems.


  • Vsync Legacy Improvements

Shovel of Hope / Plague of Shadows

  • Fix: If save data became mismatched, corrupted or otherwise unintentionally altered during a version update, the player could start on the level map farther than they could progress (past level locks, under the fog of unrevealed areas, etc). In these rare error cases, the game will now start the player on the Village instead.

King of Cards

  • Fix: Duelist Di appearing twice during tower airship scene under certain circumstances.
  • Fix: King being able to jump after performing a bash into certain Heirloom attacks.
  • Fix: Dying and landing on a certain platform in World 2's Bonus Stage would cause the stage to advance.
  • Fix: Being able to escape the stages bounds in Void Crater.
  • Fix: Joustus would crash when forfeiting while cards were being removed during a turn.
  • Fix: 3rd Joustus House boss would get stuck trying to begin the match.
  • Fix: Being able to bash and speak with Ledge Farmer at the same time.

Showdown

  • Fix: Phantom Striker would not leave Phantom Shroud state if started before certain cutscenes.
  • Fix: Bindings in practice mode switch to menu bindings when menu is fully open.
  • Fix: Bindings no longer apply during story sequences.
  • Fix: AI would become stuck on respawn platform.
  • Fix: Custom bindings crash issues


[ 2019-12-17 23:17:24 CET ] [ Original post ]

4.0A Hotfix - Regal Redraw

Hot on the heels of King of Cards and Showdown debut, its time for a... hotfix build.
Sorry if any of these issues impacted your playthrough, but thank you for reporting them!


  • Localization improvements.
  • Additional controller support.

Shovel of Hope

  • Fix: Treasure Knight could be pushed through wall under certain conditions

Plague of Shadows

  • Fix: Palette could sometimes change blue when using fleet flask and jumping/falling/hitting a wall.

King of Cards

  • Fix: Dueling Glove subtracting vigor twice if used just when touching a spring.
  • Fix: Rat Regalia getting you stuck in collision
  • Fix: PC V-sync legacy: heirloom seller gates now have proper collision
  • Fix: PC V-sync legacy: issue with full card hand coming out and game freezing
  • Fix: PC V-sync legacy: King Knight failing to bash wall in Pridemoor intro

Showdown

  • Fix: Confirm/Cancel swap preventing the menu from progressing with the Enter key while selecting characters
  • Shield Knight: Shield Toss now only bounces off screen top if thrown upward. Allowing downward and horizontal tosses from over the HUD to execute without issue.
  • Fix: French/German/Russian/Spanish Text overlap with Overtime!
  • Fix: Story mode crash in Targets in Russian/Japanese Kana
  • Fix: Practice mode custom bindings no longer forgotten when pause menu opens
  • Fix: Keyboard custom binding fixes
  • Fix: PC V-sync legacy: Specter Knights outro not making a jump while running properly


[ 2019-12-12 06:22:10 CET ] [ Original post ]

King of Cards and Shovel Knight Showdown - Now Available!

Salutations, true believers! It may have seemed like it would never come, but today is the day. Shovel Knight: King of Cards and Shovel Knight Showdown are out now! This momentous occasion marks the completion of Shovel Knight: Treasure Trove. The long, 6 year development journey began with the Shovel Knight Kickstarter in 2013, followed by 4 more games: Plague of Shadows in 2015, Specter of Torment in 2017, and now King of Cards and Shovel Knight Showdown in 2019. Its all finally done!


King of Cards is the biggest and grandest single player adventure weve ever made. Showdown is a multiplayer extravaganza, full of loving nods to the past 6 years of Shovel Knight its hopefully the kind of game you can enjoy with friends forever!



We hope everyone has a blast with the complete Shovel Knight: Treasure Trove package. We poured our hearts and souls into every inch of the game, and we think it shows. Please enjoy playing each game in the collection and seeing how they all connect to one another!

Were tremendously honored to have had the opportunity to pour our passions into these games. Thank you everyone for supporting us at Yacht Club Games, and as always, please have fun. We cant wait for whats next!

Oh... but what's a big release without a score of patch notes! Let's dig, burst, slice , and bash right to it!
Version 4.0A - Changelog


  • New: King of Cards is now available! Step into the gilded boots of King Knight in the biggest and most regal Shovel Knight game of them all!
  • New: Shovel Knight Showdown is now available. Duel with up to 4 players locally and scramble after gems! (Note: Showdown is not available on Vita or 3DS platforms)
  • New: Friends List will now update based on what game you are playing within Treasure Trove. For instance: Shovel Knight: Treasure Trove, Playing King of Cards
  • New: Opening the Steam Overlay will now pause the game when able. This can be disabled by turning off Pause on lost focus option within Options > Game.
  • New: Added a Cheat Activated prompt after successfully entering a cheat code.
  • New: Korean, Traditional Chinese, and Simplified Chinese language support.
  • New: The Screen Effects option has been broken into two, more specific toggles: Screen Flash, and Screen Shake. These can be used to reduce motion and flash based effects in the game.
  • New: Accessibility options category has been added. Including options to toggle Screen Shake, Screen Flash, and adjust Joustus Card Color for colorblindness.
  • Change: Setting Screen Flash to Minimal now reduces additional effects.
  • Change: Setting the Accessibility Screen Flash to Minimal now lowers the animation speed of bright waterfall palette shifting effects.
  • Change: Leave stage menu prompt no longer pauses level music
  • Change: In cases where spikes and damage are detected on exactly the same frame, damage will win out
  • Change: Text referring to Campaigns/Adventures changed to more consistently refer to Shovel of Hope, Plague of Shadows, and King of Cards as Games.
  • Change: Screen scale menu design has changed slightly, to accommodate Showdown
  • Change: Subweapon Quick Select has now been changed to Quick Select. Additional menus now support using L and R buttons to change options when this option is enabled. For example, changing pages on the File Select menu.
  • Change: New Game+ is now be started by pressing Start on the profile select, and has an additional prompt which recommends copying your profile first. This way you wont be pestered or accidentally start NG+ when just visiting a completed save.
  • Fix: Deleting all save data when audio is set to zero will properly restore audio volumes.
  • Fix: Ghost enemies harming overlapping player on frame they return from phase out.
  • Fix: Challenge Mode Enemies no longer drop gold during challenges where gold collection is not the objective.
  • Fix: Challenge Mode Challenges clearing if passing the goal while dead.
  • (Long Needed) Fix: Players jump input being discarded in favor of skid by pressing the Jump button and the opposing direction while on the ground within any space of time that would normally result in a skid.
  • Fix: GetHit/Death rising velocity could be lower than intended if hit during specific points of a jump rise.
  • Fix: Wizzems sometimes leaving behind charging projectiles when culled.
  • Fix: Boneclang Honcho having inconsistent attack height when idle.
  • Fix: Issue where dropped money bags would persist through multiple deaths in automatically scrolling rooms.


Shovel of Hope

  • Change : You can now earn Feats while playing co-op in Shovel of Hope! Profiles which previously had Feats disabled due to playing co-op in the past can once again obtain feats.
  • Change: Mr. Hat now drops Song Scroll #13 Fighing With All of Our Might in addition to Reize (whichever is picked up first). If the player misses the pickup after battling Reize or Hat, it will be held at the Fancy Shop until claimed.
  • Change: If you neglect to open the Red Chest while at the campfire, then Goatician will obtain and gleefully sell you these tickets instead.
  • Change: Monas name color is now consistent with the name color found in Plague of Shadows and King of Cards.
  • Change: While on the Level Map, Select button will now activate the co-op prompt and Attack button now changes the Stage Info/Totals prompt. As it was too easy to activate this menu unintentionally.
  • Change: Penny Pincher Feat can no longer be earned in New Game+, as you already carried over your purchases!
  • Change [co-op]: A fishing hooked player can trigger downward screen warps.
  • Fix: Dirt Poor Feat being obtainable in Plains. Now matches the description for Order of no Quarter stage.
  • Fix: Color highlighting in certain menus not appearing when referring to Health and Magic.
  • Fix: Well Met Feat not being warded if the catapult is taken from Armor Outpost to Village after fighting Mr. Hat.
  • Fix: Terms not being highlighted in Gear menu.
  • Fix: Ground Spark traveling through certain types of collision
  • Fix: Mobile Gear not sticking to the back of Big Bhoto.
  • Fix: Mobile Gear can be crushed by collision.
  • Fix: Skulls are once again pinned by weighted platforms rising into collision.
  • Fix: Obtaining a chalice no longer adds magic points.
  • Fix: If Chaos Sphere is placed to start within collision, it will instead spawn closer to Shovel Knights center. Keeping the chaos to outside of collision!
  • Fix: Speaking with Hoop Kids hoop right after knocking it away would cause Shovel Knight to run endlessly right out of the village. Most likely in shame.


Plague of Shadows

  • New: Alchemy Quick Select! Hold the L or R button to configure your bombs and Arcana with a convenient new menu and experiment with explosives freely, just like the mad alchemist himself! The old arcana-only quick select can be disabled by disabling Alchemy Quick Select within Options > Controls.
  • Change: Returning to The Potionarium after a level, purchasing an item, or turning in any itmes, will auto-save the game.
  • Change: Mr. Hat now drops Song Scroll #13 in addition to Reize (whichever is picked up first). If the player misses the pickup after battling Reize or Hat, it will be held at the Fancy Shop until claimed.
  • Change: If the player misses picking up Song Scroll #9 after battling Hat, it will be at the Fancy Shop until claimed.
  • Change: Skulls knocked away by Plague Knights bomb can damage enemies.
  • Change: While on the Level Map, the Attack button now changes the Stage Info/Totals prompt.
  • Change: Penny Pincher Feat can no longer be earned in New Game+, as you already carried over your purchases!
  • Change: Tracer Powder behavior adjusted slightly so as to better follow more types of collision.
  • NPCs and menus referring to Plague Knights Magic Bar now refer to it as Alchemy Power.
  • Fix: Color highlighting in certain menus not appearing when referring to Health.
  • Fix: Tonic pickups becoming invisible if contact is made while blinking and tonics are full.
  • Fix: Terms not being highlighted in Gear menu.
  • Fix: Plague Knight could run into vertical spikes and survive while using the Fleet Flask Arcana.
  • Fix: Plague Knight would perform a stunted jump and could not perform a second jump if performing a bomb throw on the same frame as touching the ground after already having performed a second jump in the air.
  • Fix: Orbit Case + Cascade Powder could create a dropping flame within collision, leading to inconsistent behavior. Now produces a normal explosion if detonated within collision.
  • Fix: Cascade Bombs dropping flame being sometimes being invisible when spawned within enemy.
  • Fix: Plague Knight could slide off the platform when speaking with Percy.
  • Fix: Tracer powder projectiles are created on ceiling or wall when detonated with with remote fuse. Projectiles sometimes would not appear when detonated near (but not touching) a ceiling.
  • Fix: Shovel Knights essence using incorrect palette


Specter of Torment

  • New: Specter Knight now has a long idle animation! Lookin cool, Specter.
  • New: 5 new challenge stages have been added to Challenge Mode.
  • Change: When attacks are disabled (Red Curio Room, Challenge Mode) Specter Knight no longer displays up/down angled animations when jumping or falling near enemies.
  • Change: When switching between unique and original armors at the shop, Specter Knight will appear back at the shop rather than at the beginning of Tower Hub.
  • Change: On first visit to the Tower, leaving the throne room before speaking with Dark Acolyte will prompt new dialogue explaining how to begin conversations.
  • Change: Black Knight will now change direction when encountering a wall after hitting with a downthrust attack.
  • Fix: Black Knight starting Terrorpin spin attacks while Terrorpin is high above.
  • Change: Tower Boss Terrorpin will perform fireball attacks when struck by downthrusts during certain flying states when already low-to-ground levitate. Addresses issues which caused Terrorpin to fly higher up the screen than intended when hit by downthrust close to the ground.
  • Change: Added track Final Redemption to sound test.
  • Change: Skeleton Sentry and Caltrops will now be destroyed when crushed by collision.
  • Fix: Attacks would be buffered differently from subweapons, causing slightly different behavior if subweapon is set to Attack+Up
  • Fix: Term cloak highlighted differently in different conversations.
  • Fix: Rail armor carrying momentum incorrectly when air slash is cancelled into dash slash under certain circumstances
  • Fix: Final red skull turn in scene with Red saves at the very end of the scene, so rewards wont be missed if the game is shutdown with specific timing.
  • Fix: Reize being able to reach unintended locations while teleporting.
  • Fix: Skeleton Sentry not sticking to the back of Big Bhoto.
  • Fix: Fleeto enemy not dropping gold.
  • Fix: Crushing platforms not defeating the player when jumping.
  • Fix: Crash when reaching certain scenes while using infinite health cheats
  • Fix: Garish Garb unintentionally changing the timing for activating Cold Shoulder.
  • Fix: Judgment Rush to target enclosed Wizzem during Horaces Challenge leading toan in-escapable room.
  • Fix: The screen will stop following the player upward once it has reached the top of Horaces tower climb game.
  • Fix: Specter Knight getting a very high spin jump when climbing a rising block at specific timing.
  • Fix: Striker Shawls charged dash slash will carry some momentum into grind if it contacts with a rail, similar to the regular dash slash.
  • Fix: Striker Shawls charged dash slash would sometimes play the wrong animation direction under certain circumstances.
  • Fix: Under rare circumstances, Dash Slash would execute twice from the same position, after defeating an enemy, landing on the corner of a ledge, and sliding off the ledge.
  • Fix: Specter Knight not breaking out dirt blocks when jumping at the most extreme edge of collision.


[ 2019-12-10 19:02:16 CET ] [ Original post ]

Two New Shovel Knight Games Coming On Tuesday!

You may have heard, a tremendous new update to the world of Shovel Knight is almost here. Shovel Knight: King of Cards and Shovel Knight Showdown will arrive as a free update to existing owners of Shovel Knight: Treasure Trove. When?

Tuesday, December 10th at 10AM, PST

Shovel Knight: King of Cards

Step into the gilded boots of King Knight in the biggest and most regal Shovel Knight game of them all! Leap, Shoulder Bash, gather new subjects, and strategize your way through this prequel in your quest to become King of Cards!

Once at version 4.0 or above, you can begin King of Cards by creating a new profile on the Profile Select screen. For more, check out our King of Cards Instruction Manual.

Shovel Knight Showdown

Enter a world of never-ending battle! Duel with up to 4 local challengers and scramble after gems, or take control of your favorite characters, many playable for the first time ever, in Story Mode. Master every move, explore a vast array of items and locales, and discover new revelations.

Once at version 4.0 or above, you can begin Showdown by selecting SHOWDOWN on the title screen. For more, check out our Showdown Instruction Manual.

Standalones and Treasure Trove Price Change
Time is running out to pick up 5 Shovel Knight adventures for the price of 3! On December 10th, we're introducing 2 brand-new games to Shovel Knight: Treasure Trove, and raising the price to $39.99. Until then, it can be yours for only $24.99 -- consider it a pre-order discount!

Not sure if you want to dig into the whole collection? No problem! We're also releasing the original Shovel Knight as a standalone game on Steam-- at its original lower price! It's a great way to jump in and try out the series!

https://store.steampowered.com/app/589500/Shovel_Knight_Shovel_of_Hope/

We'll also be releasing King of Cards and Showdown as standalone titles in case you wanted to play a particular favorite adventure, or gift it to a friend! You can check out more Shovel Knight games here.

Just Shovels & Knights!
We are amped-up for Shovel Knight to join Just Shapes & Beats next Mixtape!

Experience new, exclusive remixed SK music like never before: In chaotic co-op music bullet-hell! Play today and check out the Just Shovels & Knights update!

[previewyoutube=doyZDg224OU;full][/previewyoutube]

https://store.steampowered.com/app/531510/Just_Shapes__Beats/


Additional Reading
We've been keeping pretty busy elsewhere on the internet. Prepare for next week and check out some upcoming features!
King of Cards
Building Secret Paths - Uncover more about the new secret paths in King Knight's quest!
Joustus Instruction Manual - If you want to become the King of Cards, you'll need to learn how to play!

Showdown
Showdown Character Guides - Choose a fighter and find out all about them!
Showdown Stage Info - Discover more about each battle arena in Showdown.
Chester's Choice - Add some spice to your next Showdown fight!
How To Unlock Everything - Unlock the secrets to unlockables!

Bonus!

The Making of Shovel Knight: Specter of Torment - Ever wonder what goes into creating a Shovel Knight level? Join us as we take a very in-depth look!


That's all for now! See you on Tuesday!


[ 2019-12-08 00:23:39 CET ] [ Original post ]

For Your Shovelrous Consideration...

It's been a non-stop adventure since we released Shovel Knight back in 2014. Whether you've been following along with us since pixel one, or just recently jumped in -- we're happy to hear players are enjoying the game everyday!

If you have enjoyed your ongoing adventures in the Shovel Knight world, then we'd be delighted if you considered nominating the game for Steam Awards 2019's Labor of Love award!



If you're wondering what's next for Shovel Knight: Treasure Trove, then dig into our previous post and wonder no longer! We're adding two entirely new games to the collection on December 10th!


[ 2019-11-29 20:00:15 CET ] [ Original post ]

Final Release Date For All Things Shovel Knight: Treasure Trove!

Multiple years in the making! After so much hard work and eager anticipation on everyones part, we are excited to formally unveil the release date for our latest and greatest update to Shovel Knight: Treasure Trove

December 10th, 2019!



Shovel Knight: King of Cards and Shovel Knight Showdown arrive on December 10th, 2019 as free updates for owners of Shovel Knight: Treasure Trove! We think these games offer something truly special for new and returning players alike, from four grand, sweeping single-player adventures to a frenetic multiplayer battle game that you'll want to revisit again and again.

We cant wait to share them with all of you in just under one month! We hope all of these upcoming Shovel Knight releases bring everyone a lot of joy at the end of this year and for the years beyond!

Looking for a refresher on what's in store in King of Cards? Be sure to check out our latest trailer for a preview of what's to come in our grandest adventure yet!

https://www.youtube.com/watch?v=4WbDSCvS610&feature=emb_title

You can also browse through the Instruction Manual now! Be warned: if youre spoiler sensitive, this manual introduces all of King Knights basic mobility, the weapons he collects, and some of the characters he meets.

While you're at it, see what awaits you on the battlefield in our trailer for Shovel Knight Showdown!

https://www.youtube.com/watch?v=kt9Aa8jy_Dk&feature=emb_title

Find out more about the essential mechanics or dig into our ongoing Showdown Character Highlight series as we count down to December 10th!


My reign draws near! Ha ha ha!


[ 2019-11-28 02:54:14 CET ] [ Original post ]

Final Release Date For All Things Shovel Knight: Treasure Trove!

Multiple years in the making! After so much hard work and eager anticipation on everyones part, we are excited to formally unveil the release date for our latest and greatest update to Shovel Knight: Treasure Trove

December 10th, 2019!



Shovel Knight: King of Cards and Shovel Knight Showdown arrive on December 10th, 2019 as free updates for owners of Shovel Knight: Treasure Trove! We think these games offer something truly special for new and returning players alike, from four grand, sweeping single-player adventures to a frenetic multiplayer battle game that you'll want to revisit again and again.

https://store.steampowered.com/app/250760/Shovel_Knight_Treasure_Trove/

We cant wait to share them with all of you in just under one month! We hope all of these upcoming Shovel Knight releases bring everyone a lot of joy at the end of this year and for the years beyond!

Looking for a refresher on what's in store in King of Cards? Be sure to check out our latest trailer for a preview of what's to come in our grandest adventure yet!

https://www.youtube.com/watch?v=4WbDSCvS610

While you're at it, see what awaits you on the battlefield in our trailer for Shovel Knight Showdown!

https://youtu.be/kt9Aa8jy_Dk

You can also dig into our ongoing Showdown Character Highlight series as we count down to December 10th:




[ 2019-11-13 01:03:34 CET ] [ Original post ]

King of Cards and Showdown Trailers! Release Info!


Its a big day for the world of Shovel Knight! Were so excited to raise the curtains and update everyone with what weve been working on!

First, new release info! Shovel Knight: King of Cards and Shovel Showdown will release in December. We'll have a more exact date a little close to release. As always:


  • King of Cards and Showdown will be available as a free update to existing owners of Shovel Knight: Treasure Trove.
  • King of Cards and Showdown will also be available as standalone games.

Next up, let's check out the all new trailers!

You are cordially invited to an opulent unveiling of Shovel Knight: King of Cards!
https://www.youtube.com/watch?v=4WbDSCvS610


King of Cards marks our grandest adventure yet, and we hope the trailer whets your appetite for the banquet of adventure which awaits! It has more levels, mechanics, secrets, and content than any Shovel Knight game to come before it. Its a spectacle, crammed to the coffers with ideas- its the biggest game weve ever made, and we cant wait for everyone to finally, finally play it. Weve used everything weve learned in the past to make this game shine. We hope that youll find it both a delightful return and a fitting sendoff to Shovel Knight: Treasure Trove.

Next, fresh from the battlefield, we present to you Shovel Knight Showdown!
https://www.youtube.com/watch?v=kt9Aa8jy_Dk
Shovel Knight Showdown has grown to be a robust and delightful multiplayer and singleplayer adventure. Its full of new stories and revelations, goofy humor, great multiplayer level design, beautiful character art, varied playstyles, and frenetic battles. We really put our all into crafting this wholly new experience and we cant wait for you to give it a shot!

Check out YachtClubGames.com to learn more about what's happening in the world of Shovel Knight!


[ 2019-08-29 04:07:55 CET ] [ Original post ]

Treasure Trove Last Chance Sale!

Greetings, treasure seekers!

Were hard at work putting the final touches on King of Cards and Shovel Knight Showdown. After more than 5 years of development, the final pieces of the Shovel Knight saga will be complete! To celebrate this momentous occasion, we want to give everyone one last chance to get Shovel Knight: Treasure Trove at the lowest price ever! Remember, after the final games are included, the price increases to $39.99 (USD)!



Shovel Knight: Treasure Trove is now on sale at a whopping 50% off!! This is the lowest price Treasure Trove has ever been by far!
https://store.steampowered.com/app/250760/Shovel_Knight_Treasure_Trove/

Not ready yet to commit to the whole pack? Weve also discounted Shovel Knight: Specter of Torment as well!
https://store.steampowered.com/app/589510/Shovel_Knight_Specter_of_Torment/



Update on King of Cards + Showdown
Wow, its been a long development! With both Shovel Knight: King of Cards and Shovel Knight Showdown we are entering our last laps, heading towards the home stretch, tying up the loose ends, crossing our ts and dotting our is and throwing on one last coat of polish before calling it final! Check out some piping hot new screens from King of Cards!





Dont forget Shovel Knight Showdown! Weve put a ton of love into crafting each character, and we cant wait to show you just how unique everything is. Theres been lots of tweaking and balancing happening in the past few weeks to make sure that every character is somebodys favorite! Weve been obsessed with playing the game and our test sessions have been hours-long and raucous. We cant wait to let you get your hands on it! We look forward to seeing who YOUR favorite character is and hearing about your battles!




Were so sorry its taken so long but we are confident it will be worth it!


[ 2019-05-15 22:01:23 CET ] [ Original post ]

The Finale Shovel Knight Joins Rivals of Aether!

The Shovel Knight saga is almost complete! Soon, the final Shovel Knight: Treasure Trove games will finally be released! How soon?

All of these arrive next year on the very same day: April 9th, 2019.



That’s correct- the complete Shovel Knight: Treasure Trove has a release date! This massive update includes:


  • Shovel Knight: King of Cards - Shovel Knight: King of Cards is the final campaign in the Shovel Knight: Treasure Trove saga, and it’s bigger and grander than ever! Step into the regal shoes of King Knight, the Gilded Goon himself, as you shoulder bash and spin jump through all those who would oppose your reign! Travel through 4 new worlds and more than 30 all new courses, all on a journey to best the “Three Kings” who lord over the land. Discover what it takes to become a true monarch, meet a friend or two, and amass a King’s ransom in items and loot! Refined platforming, exquisite visuals, story with heart, action-packed courses, glorious new bosses and more await in Shovel Knight: King of Cards!
  • Shovel Knight Showdown - Duel with up to 4 players and scramble after gems as your favorite heroic or villainous knight in Shovel Knight Showdown. All the classic Shovel Knight characters you know and love are playable, many for the first time ever! Gather your pals for endless multiplayer clashes, or take control of your favorite character and dig into Story Mode. Familiar controls, items, and mechanics return, making this a platform fighting game that anyone can jump into and try. Shovel Knight Showdown features local only multiplayer.


All arriving on the same day as a free update to Shovel Knight: Treasure Trove owners on Steam!

During the release of Specter of Torment we received many requests to synchronize the update across each and every platform (there are quite a lot…!). For this most grand finale, we are going to do our best to make that happen! We hope everyone enjoys jumping into King Knight’s adventure and battle mode together at the same time! You can find out more over at our website!

Until then, there’s plenty left for us to do across all of these games! If you were looking forward to some shovel-based combat today... well you are in luck!

Shovel Knight Devles into Rivals of Aether!

The wielder of the legendary Shovel Blade joins the Rivals of Aether roster in a collaboration between Dan Fornace LLC and Yacht Club Games! Digging, treasure hunting, fishing, and even some shopping! This knight brings a huge selection of tools into battle.



Shovel Knight is available right now! We hope you enjoy sharing the shovelry in an all new world of fighters!

https://store.steampowered.com/app/930660/Rivals_of_Aether_Shovel_Knight/

Rivals of Aether!
RIVALS OF AETHER is an indie fighting game set in a world where warring civilizations summon the power of Fire, Water, Air, and Earth. Choose a Rival to bring into the battlefield and manipulate the powers of the classical elements and animal movement. Praised for its competitive gameplay and intensive training tools, Rivals of Aether is the perfect entry to the Platform Fighter genre. Play with up to four players locally or up to two players online.

It's a perfect time for newcomers to enter the fray too! You can pick up Rivals of Aether for 50% off today!

https://store.steampowered.com/app/383980/Rivals_of_Aether/


[ 2018-09-15 21:55:06 CET ] [ Original post ]

Shovel Knight Showdown

Good day, brave shovel fighters! We are very excited today to pull back the curtain and announce Shovel Knight: Treasure Trove’s final game!



Duel with up to 4 players and scramble after gems as your favorite heroic or villainous knight in Shovel Knight Showdown. All the classic Shovel Knight characters you know and love are playable, many for the first time ever! Gather your pals for endless multiplayer clashes, or take control of your favorite character and dig into Story Mode. Familiar controls, items, and mechanics return, making this a platform fighting game that anyone can jump into and try.

Shovel Knight Showdown features local only multiplayer, and arrives as a free update to all existing versions of Shovel Knight: Treasure Trove! It will also be available as a standalone game!











Features


  • Play as all the key heroes and villains from Shovel Knight, many for the first time ever! Master over 16 playable characters including Shovel Knight, Shield Knight, Black Knight, The Enchantress, and all of the Knights of the Order of No Quarter!
  • Compete in one-on-one duels, frantic 4 player free-for-alls, and cooperative team battles against AI opponents or your friends in modes like Gem Clash, Showdown, and more!
  • Battle through Story Mode, a multistage journey customized for each character! Your chosen hero will face a rival, defeat scores of opponents, relax with a minigame or two, and hopefully see their tale completed after an all-new final encounter!
  • Explore myriad stages inspired by famous characters and locales in Shovel Knight, as well as a plethora of all-new stages.
  • Prepare and perfect your moves in a full-featured practice mode.
  • Yacht Club Game’s beautifully authentic style bridges the gap between yesterday and today. Design, art, and audio hearken back to the days of 8-bit, but with a frenetic new coat of paint!
  • New songs compliment an award-winning soundtrack composed by Jake “Virt” Kaufman.
  • Balanced and intuitive gameplay is a warm welcome to newcomers, and an old embrace for experts.




That’s just a taste! There’s much more to come. For even more details and screenshots, check out our website!


[ 2018-08-29 02:18:39 CET ] [ Original post ]

3.3 - The Battletoads Drop In To Brawl!



After having finally saved up enough jet fuel, the intergalactic journey of the ‘toads has brought them to Steam! After all that space travel, they’re just dying to get out and stretch their frog legs. Oh, that’s right. We’re very excited to announce that you can now brawl with the best of them! Rash, Zitz, and Pimple are all dropping in for an extra radical encounter!



Change Log


  • New: The Battletoads join the fray! While playing as Shovel Knight, kick off this very special encounter by uncovering a double secret room in the Hall of Champions.
  • New: Japanese language options added (Kanji and Kana).
  • New: During end game credits, an icon will be displayed next to stages which have successfully had all checkpoints broken.
  • New: Device detections and icons for Switch controllers (Pro Controller and Joy-Con) as well as Xbox One controllers.
  • New: Mouse buttons can now be bound to gameplay actions. LMB, RMB...you name it!
  • Fix: PS4 controller now properly displays “Share” as Select, instead of incorrectly displaying the Touchpad icon.
  • Fix: Teethalon sometimes moving slowly throughout the entire chase sequence.
  • Fix: Incorrect fullscreen monitor displaying in the Options Menu.
  • Fix: Player 2 resetting controller bindings to default would resets Player 1’s bindings as well.
  • Fix: Using the number row to change relics in co-op would change both player’s active relic.


Shovel of Hope

  • Fix: Alternating between Toad Armor and Dust Knuckles would create inconsistent punch flips.
  • Fix: Completing the game with no items collected would round up to a 1% item completion. It should now display 0%.
  • Fix: Playing certain songs at the Bard resulting in erroneous playback when transitioning indoors or underground.
  • Fix: Aerial Mobile Gear could be interrupted by Tinker wrench.
  • Fix: Initially unable to use subweapons during battle with Mr. Hat.
  • Fix: Crash would occur when changing a single Body Swap setting for a boss, failing at that boss, and then revisiting the encounter.
  • Fix: Respawn point drifting farther back during many repeated deaths at the Hall of Champions boss.
  • Fix: Bugs in certain lines of dialogue while playing and changing settings in Body Swap mode.
  • Fix: Crash when changing Body Swap settings for only a single Boss, while fighting that Boss, falling in battle, and then retrying the encounter.
  • Fix: Minor text error when changing game’s language under certain Body Swap conditions while on the Level Map.
  • Fix: Random armor cheat sometimes resulting in an unusable armor set.
  • Various improvements made to co-op play.
  • Various text fixes for Body Swap mode.
  • Various improvements made to Battletoads encounter and rewards.


Plague of Shadows

  • Fix: Rematch: Shovel Knight alchemy power meter never fully refilling.
  • Fix: Erroneous screen transition when falling into the right most pit in the final anchor room of Iron Whale.
  • Fix: Liquid Samurai could be pushed off ceilings by Vat arcana.
  • Fix: Plague being invisible and immobile when caught in a double KO with the final boss.
  • Fix: Failing to defeat Black Knight on the world map could sometimes lead to multiple encounters occupying the same space.
  • Fix: Shadow blocks being destroyed by having an orbit bomb active during the penultimate boss battle.


Specter of Torment

  • Fix: Curio Upgrade menu can now be advanced with the Start button, similar to other menus that don’t use Start for another action.
  • Fix: Using Cold Shoulder after a certain dancing scene would pause the animation (the coldest of shoulders).
  • Fix: Specific timing would enable movement while still in a nearby shop after speaking with Red.
  • Fix: Defeating Tinker Knight very, very fast with cheats resulting in unintended behavior.
  • Fix: Being killed by Propeller Knight moments before a phase change would bring Specter back with no health.
  • Fix: Reize would appear incorrectly when defeated mid-teleport.
  • Fix: Plague Knight would sometimes appear without contact damage active after a teleport.
  • Fix: Performing a unique pose in a certain armor set is now duplicated by Blood Mirror (Yeah! Yeah! Yeah! Yeah!)
  • Fix: Getting hit right when beginning a rail grind would cancel out death.
  • Fix: Specter Knight losing active attack frames when releasing a charged slash at the very end of a rail.
  • Fix: Starting Black Knight, Phantom Striker, or Treasure Knight with Skeleton Sniper or active lantern flames causing erroneous behavior.
  • Fix: Luan jumps prioritized better when backtracking through a room.
    Change: Adjusted visibility of certain background tiles found in Tower and Flying Machine stages.
  • Various localization and menu prompt spacing fixes.
  • Improvements to keyboard key icons so they take up less space.


Our immense and most enthusiastic “Thank You!” to everyone at Rare, Microsoft, and Xbox for not only making this most unexpected dream mash-up a reality but for also sharing the fun with players everywhere.

We hope you all got a mighty big kick out of the update!


Shovel Knight OST has become the Shovel Knight: Treasure Trove Soundtrack Collection
http://store.steampowered.com/app/339330/Shovel_Knight_Original_Soundtrack/
We keep making Shovel Knight even better! New characters, campaigns, modes, and especially new music too! Today we're updating "Shovel Knight Original Soundtrack" to become "Shovel Knight: Treasure Trove Soundtrack Collection". It now includes the original soundtrack for Shovel Knight, Plague of Shadows, and Specter of Torment! That's a lot of music and now you won't need to find Oolong just to hear your favorite alchemical tunes!

Introducing Shovel Knight: King of Cards

By decree, you are royally invited to the unveiling ceremony of Shovel Knight: Treasure Trove’s final adventure! Be sure to check out our Shovel Knight: King of Cards preview! We can’t wait to tell you more about it!


[ 2017-10-05 20:02:07 CET ] [ Original post ]

3.0 - Specter of Torment and Treasure Trove is here!


Summon Thy Scythe! The next adventure in the Shovel Knight saga is here!

Shovel Knight: Specter of Torment is a free update to Shovel Knight! Along with this update Shovel Knight is now Shovel Knight:Treasure Trove!

What's Specter of Torment? It's the action-packed prequel to Shovel Knight! With his scythe and preternatural agility at the ready, he can glide across the ground, clamber up walls, and command an arsenal of curious weapons.

If he carries out his duties to the Enchantress, Specter Knight may have a chance at regaining his lost humanity and breaking his chains of servitude. But what cruel tricks might the Enchantress have up her sleeve?

https://www.youtube.com/watch?v=BRwP0P5j05g
Create a new profile to begin! We hope you enjoy this all-new adventure!

Features


  • Climb walls, leap over gaps, and dispatch enemies with the Dash Slash. Specter Knight’s playstyle brings motion and action to the forefront!
  • Collect and upgrade Curios to unleash all new special attacks.
  • Test your scythe skills with Feats and Challenge Stages featuring Boss rematches, platforming challenges, and more!
  • Awesome 40 song soundtrack by Jake “Virt” Kaufman!
  • A somber tale told with a light touch to narrative with humor, levity, and heart.
  • Crazy bosses and lovable characters.
  • Take on a new challenge and uncover all of the world’s secrets with New Game+!


New Modes!
Shovel of Hope Body Swap Mode: Did you ever wish Shovel Knight was a lady, or Shield Knight was a guy? Well, now you can change them all around however you want, with brand new designs for all of the main characters in Shovel of Hope!
Shovel of Hope Local Co-op! – Grab a friend and play through Shovel of Hope as a fully cooperative adventure!
Sound Test! Listen to all your favorite tracks all in one place!
New Challenges! Five new Plague of Shadows challenge stages and all new Specter of Torment challenge stages!



Change Log

  • New: The "Shovel Knight" game, with all character campaigns and modes included, is now "Shovel Knight: Treasure Trove"
  • New: Specter of Torment is now available! Enjoy an entirely new prequel adventure starring the shadowy scythe spinner himself!
  • New: Specter of Torment Challenges! Clear the game as Specter Knight to unlock.
  • New: Sound Test is now available! Sound Test will be unlocked for each campaign after they have been cleared.
  • New: The original Shovel Knight campaign is now referred to as Shovel of Hope.
  • New: Body Swap Mode is now available in Shovel of Hope!
  • New: Local Co-op is now available in the Shovel of Hope campaign!
  • New: Five additional Plague of Shadows challenges have been added. Hit the books and brush up on your alchemical knowledge.
  • Subweapon Input type can now be configured based on character. For example: Shovel Knight can be set to activate Relics with Up+Attack, while Specter Knight can activate Curios on it's own button.
  • Change: Subweapon button now behaves like the Attack button when within menus.
  • Fix: Challenge clear being interrupted by goo bounce in certain challenge states
  • New cheats have been added.
  • Additional controller support.
  • Various bugfixes across the game.
  • Various localization and text improvements.
  • Various changes across the game for displaying Treasure Trove, Specter of Torment, and Shovel of Hope.
  • Change: “Saving” prompt has been reduced in size.
  • Change (Shovel/Plague): The wandering encounter Reize will no longer cross over into the second tier of stages if the game time is below 25 minutes...


[ 2017-04-05 19:30:31 CET ] [ Original post ]

Specter of Torment Arrives April 5th!



Blight the Earth! The next adventure in the Shovel Knight saga is near! Shovel Knight: Specter of Torment be arriving as a free update on April 5th! Along with this update, Shovel Knight will automatically become Shovel Knight:Treasure Trove!

What's Specter of Torment? It's the action-packed prequel to Shovel Knight! With his scythe and preternatural agility at the ready, he can glide across the ground, clamber up walls, and command an arsenal of curious weapons.

If he carries out his duties to the Enchantress, Specter Knight may have a chance at regaining his lost humanity and breaking his chains of servitude. But what cruel tricks might the Enchantress have up her sleeve?

https://www.youtube.com/watch?v=BRwP0P5j05g


  • Climb walls, leap over gaps, and dispatch enemies with the Dash Slash. Specter Knight’s playstyle brings motion and action to the forefront!
  • Collect and upgrade Curios to unleash all new special attacks.
  • Test your scythe skills with Feats and Challenge Stages featuring Boss rematches, platforming challenges, and more!
  • Awesome 40 song soundtrack by Jake “Virt” Kaufman!
  • A somber tale told with a light touch to narrative with humor, levity, and heart.
    Crazy bosses and lovable characters.
  • Take on a new challenge and uncover all of the world’s secrets with New Game+!


Also arriving in this update:

Shovel of Hope Body Swap Mode: Did you ever wish Shovel Knight was a lady, or Shield Knight was a guy? Well, now you can change them all around however you want, with brand new designs for all of the main characters in Shovel of Hope!
Shovel of Hope Co-op! – Grab a friend and play through Shovel of Hope as a fully cooperative adventure!
Sound Test! Listen to all your favorite tracks all in one place!
New Challenges! Five new Plague of Shadows challenge stages and all new Specter of Torment challenge stages!

Want to learn even more? Check out the Specter of Torment Instruction Manual


[ 2017-03-30 03:04:52 CET ] [ Original post ]

2.4 - Now Available In Russian and Brazilian Portuguese!

Hello again! Summer is almost over but our love for updating Shovel Knight lives on! We've also been hard at work on the remaining two campaigns. If you haven't seen the mobility preview for Specter Knight's Update then be sure to check it out here. Plenty of great gifs and exciting new gameplay await!

Now on to today's update!


  • New languages supported! Russian and Brazilian Portuguese are now selectable!
  • Text and formatting fixes across Shovel Knight and Plague Knight campaigns.
  • Additional controller support.
  • Fix: Secret title screen code not working when confirm/cancel is swapped.
  • Fix: Calibrate Screen Gamma fix when confirm/cancel switched
  • Fix: Improvements for text replacement cheats.
  • Fix: Challenge “Extendo Retractro” having inconsistent platform timing.
  • Fix: Can no longer pause while game is transitioning.
  • Fix: Specter Knight sometimes floating offscreen during banquet battle intro.
  • Fix: Enchantress dialogue line not being readable. Enchantress no longer interrupts her own dialogue during the to the battle entrance.
  • Fix: Tinker Knight Boss reveal will now wait until the player is on screen.
  • Fix: Moving platforms can no long push pickups in a way that they move infinitely in one direction
  • Fix: Saving text background now visible on same frame as text
  • Fix: Tinker Knight being able to be hit during intro.
  • Fix: Can no longer slide off catapult before it launches you
  • Fix: Sometimes being able to escape Specter Knight boss fight.
  • Fix: Plague Knight specific cheats will no longer activate unless Plague Knight is unlocked.
  • Fix: Hoppicles can no longer fall through platforms
  • Fix: Single checkpoint cheat not working
  • Fix: Lava fish now die in water if fished out. They also die if on land for too long.
  • Fix: Can no longer bind the same button to multiple actions. Added a visual effect when attempting to bind a button already used by another action.
  • Fix: Can no longer open inventory during challenge mode bosses intro
  • Fix: Enemy larger cheat fixes for Tinker Knight and Remnant of Fate
  • Fix: Autoscroll with invincibility cheats creating soft locks.
  • Fix: Teethalon can no longer be hurt while offscreen

  • Fix: [Shovel] Striking Plague Knight's vat once again has blocking knockback.
  • Fix: [Shovel] Can no longer hit campfire during dream. I guess this would
  • be considered sleep shovelling?
  • Fix: [Shovel] The Big Creep’s health sometimes still being active after defeat
  • Fix: [Shovel] The Big Creep spawning issues when activating lights and transitioning rooms simulataneously
  • Fix: [Shovel] Player now turns to face the The Big Creep during bosds intro. It’s not that kind of ghost!
  • Fix: [Shovel] Ghosts being hit during cutscene in Hall of Champions
  • Fix: [Shovel] Served but not yet eaten food from the Gastronomer will still waiting at the Village when you begin New Game+. Leftovers+?
  • Fix: [Shovel] Can now earn the Sparker feat on Black Knight, Mr. Hat, Reize, Baz, and Phantom Striker.
  • Fix: [Shovel] Well Met Feat now requires Mr. Hat to be defeated as well.
  • Fix: [Shovel] Striking Boss Plague Knight's vat as Shovel Knight once again has blocking knockback.
  • Fix: [Shovel] Flare Wander Feat no longer unlocks when hitting a block.
  • Fix: [Shovel] Super Sphere Feat sometimes unlocking from objects that were not hit by Chaos Orb.
  • Fix? [Shovel] Dolly will now discuss her interest in purchasing a beret at Mr. Hat’s Fancy Shop instead of a brooch! Immersion maintained.
  • Fix: [Shovel] Visual frame sync issue with the mobile gear

  • Fix: [Plague] Alchemy Shop sometimes displayed improperly formatted text.
  • Fix: [Plague] Entering the Alchemy shop quickly no longer makes input invalid
  • Fix: [Plague] Being able longer throw bombs in between boss fights in banquet battle
  • Fix: [Plague] Tinker Knight Boss works better with the Sentry Fuse
  • Fix: [Plague] Temporarily unable to move if using the vat during exactly during a screen transition.
  • Fix: [Plague] Hall of Champion Guards can no longer be hit during dialogue
  • Fix: [Plague] Can no longer talk to Troupple King while standing on a Vat
  • Fix: [Plague] Village screen transition loop improved
  • Fix: [Plague] Hall of champions erroneously taking 1000 gold when re-entering.
  • Fix: [Plague] Blowing up Hedge Pupil’s house and leaving the screen breaking the game
  • Fix: [Plague] Sometimes being able to jump or use relics when input is disabled
  • Fix: [Plague] Bosses not resetting the state of the Bomb Jump Blitz Feat. It should now possible to earn while retrying a boss or when fighting multiple bosses in a row.


[ 2016-08-24 21:20:49 CET ] [ Original post ]

Version 2.2.1 - Bug Breaker

Howdy, all! How has your January been? Us, well, we wanted to get this new build ready to address a few problematic bugs. Thanks again to everyone who wrote in to report these issues.


  • Fix: Crash when fishing up the same object multiple times while underwater.
  • Fix: Pickups which overlapping the player sometimes not being picked up until moving away and back again.
  • Fix: Autoscrolls sometimes incorrectly crush player when moving near the edge of the screen.
  • Fix: Moving spiked ceiling in Tower of Fate: Ascent not colliding as spikes.
  • Fix: No longer able to jump right after triggering a catapult warp.
  • Fix: [Shovel] Jump cancelling Dust Knuckles on hit only results in a double jump if you are above the ground. Characters with no air jumps can never air jump.
  • Fix: [Shovel] Fixed possible lock-up when Plague Knight summons vats. Occurrence chance was particularly higher on Mac and Linux platforms
  • Fix: [Shovel] Can once again bounce off Plague Knight’s summoned vats.
  • Fix: [Plague] 2nd part of boss no longer kills player if offscreen.
  • Fix: [Plague] Staff of Surging Arcana no longer goes through vertical crushing ceilings/floors when crushed.
  • Fix: Minor option menu fixes.


[ 2016-01-23 04:00:00 CET ] [ Original post ]

Version 2.2 - New Year of Knights

Happy 2016 Everyone!

Today we have a tune-ups and fixes for the Plague of Shadows campaign. Here are the fine details:


  • New: [Plague] Mail Minion will now read a letter to you which includes all sorts of neat stats.
  • New: [Plague] Minion can now appear within Plains of Passage to explain how to perform a bomb burst in case you’re stuck!
  • New: [Plague] Shovel Knight’s Secret Palette Cheats now work when playing as Plague Knight (Plague uses #1-16, SK uses #1-32)
  • New: Added options to swap confirm/back buttons. Options -> Controls -> Confirm/Back
  • Adjustment: [Plague] vs Propeller Knight has been tuned to be less difficult.
  • Adjustment: [Plague] Alchemy menu is slightly faster to open, close, and select items.
  • Adjustment: [Plague] Swapped the design of two rooms within the Plains of Passage while playing as Plague Knight.
  • Adjustment: [Shovel] Important: Game-Changer: Megaton: Can now stand on the roof of all houses in the Village.
  • Fix: The Iron Man 2014 Cheat is back in service! Just enter your name as IM&SGC14 on the profile screen to compete for the highest score in The Lost City. Plague Knight can now take on this challenge with the help of his Treasure Trappings!
  • Fix: [Plague] Lock up when defeating Mole Knight when Mole Knight is hiding in the wall.
  • Fix: [Plague] Health display inconsistencies when upgrading health while maxed out on health tonics.
  • Fix: Re-added some missing treasure in the first enemy map encounter
  • Fix: Item Completion percent surpassing 100%. (armors were being counted twice)
    Fix: Player can collect pickups while in chest open surprise animation.
  • Fix: [Plague] Uncollected Cipher Coins revealed from dirt blocks not re-appearing if moving to a different screen before collecting.
  • Fix: Reize will drop song scroll center screen if he ends up too far to the screen edge.
  • Fix: [Plague] Money bags being caught off screen if he fell down the right-most pit during Propeller Knight’s battle
  • Fix: [Plague] Mr. Hat sometimes appearing off his mark during credits.
  • Fix: [Plague] Smoke bomb and Treasure Knight chest capture bug.
  • Fix: Minor text improvements across all languages.


The team here is also breaking into major design and development on the game's next big Boss Knight campaign: Specter Knight. We hope you have your scythe skills sharpened!


[ 2016-01-05 02:22:33 CET ] [ Original post ]

Version 2.01 - Tidying Up The Lab

How do you do, fellow alchemists.

We have a whole boatload of bug fixes all focused around Plague Knight's campaign. Did you know that Plague Knight is now a playable character? Check out our last big update for more info!

Onto the Plague Knight specific fixes!


  • Black Knight now always spawns. Even if another wandering encounter was previously occupying his map node.
  • Old Shovel Knight profiles saved before clearing the Flying Machine are no longer stuck on that node.
  • Fixed minor text errors in various languages.
  • Treasure Knight’s anchor no longer travels through walls in certain edge cases.
  • Treasure Knight’s chest can no longer be broken by certain special attacks.
  • Clearing to the Explodatorium last (out of the 3 possible Tier 2 stages) no longer skips the Potionarium cutscene (and therefore it is no longer possible to miss the health upgrade).
  • Item completion totals should now add up to 100%.
  • Spending all Cipher Coins no longer removes Cipher Coin collection information from the Inventory’s Gear Tab.
  • Cipher Coin count is now accurate when checking inventory in the Plains of Passage.
  • Binding two separate attack buttons no longer allows Plague Knight to throw bombs while bomb charging.
  • Equipping the Ward Robe and using Berserker's Brew Arcana no longer cause unintended knockback.
  • Using Vat Arcana on the same frame as falling through downward screen transition no longer causes Plague Knight to hang in place.
  • Title screen codes can now be activated with the menu’s arrow keys in addition to the bound in-game directions.
  • End credits characters all appear in front of the houses.
  • Dying while also defeating The Enchantress no longer causes a non-progression.
  • Fast cheat now doesn’t run you past Armory cutscene.
  • Cheating your way to clear the second Black Knight still results in Percy showing up at the Potionarium..
  • Always dancing cheat no longer breaks certain cutscenes.
  • Fixed challenge mode restart issues when using legacy vsync settings.
  • Fixed double Shovel Knight’s appearing in the Banquet Hall when playing with legacy vsync settings
  • Cursor now hides once again when placed over the game window.
  • Fixed issues with Steam overlay with certain screen scale settings.


Thanks, everyone, for bringing these issues to our attention-- and our apologies that these found their way into the game to begin with. Here's to continue to making the game the best it can be.

And, of course, we hope you're enjoying the new campaign!


[ 2015-09-23 11:27:35 CET ] [ Original post ]

Introducing Shovel Knight: Plague of Shadows!


  • Embark on a new adventure starring Plague Knight, the addled alchemical master of disaster! Featuring a brand new playable character, all new relics, new systems, new boss battles, level tweaks, and a brand new story to adventure through!
  • Is your science up to snuff? Take on Plague Knight specific challenges with new Feats!
  • Prove your mettle in Challenge Mode. Take on speed run challenges, boss rematches, and other rule-benders… and expect some tricky puzzles too!


    When you complete the game as Shovel Knight, Plague of Shadows will be unlocked! To start as Plague Knight, create a new profile and choose Plague Knight from the Character Select menu.

    There may be a way to unlock Plague of Shadows without finishing the Shovel Knight campaign…
    SECRET

    2.0 Update Notes
    •Plague Knight is now playable! Clear the game as Shovel Knight to unlock.
    •Challenge Mode is now available! Clear the game as Shovel Knight to unlock.
    •Plague Knight challenge modes are ready to take on! Clear the game as Plague Knight to unlock.
    •All new Feats/Achievements for Plague Knight's campaign.
    •Victory cinematics and end-game credits can now be skipped by pressing the Start button.

    •Change: Feats Menu has been re-designed to support multiple characters.
    •Change: Relic Quick Select is now enabled by default when starting the game for the first time on systems that do not support second screens.
    •Fix: Rapidly using the fire wand no longer causes both fireballs to collide with one another.
    •Fix: Using certain weapons when transitioning to a boss encounter causing issues
    •Fix: “Boom!”, “Flying Feat” - No longer unlocks when used to defeat projectiles.
    •"Get The Point" feat description changed to indicate that the level needs to be completed too!
    •New: Collectable totals can now be checked on the Level Map by pressing Select while on a stage. Displays Song Scrolls and for Plague Knight: Cipher Coins. For Shovel Knight: this menu is only unlocked after having cleared the final stage.
    •For Speedy Knights: Wandering encounters on the Level Map will not encroach on the Village if playtime is less than 14 minutes.
    •Fix: Options menu sometimes not showing that a controller was present
    •Performance improvements (~20% @ 1080p)
    •Fix: DPI scaling in Windows
    •Fix: Gameplay inconsistencies while playing with vsync disabled. Adding a new vsync option "legacy" which maintains the previous versions "off" behavior.
    •New: Moddable post processing!

    New known issue: Mouse cursor displays over game. (We'll get this fixed shortly!)


  • [ 2015-09-17 19:31:47 CET ] [ Original post ]

    Version 1.2.3B - Minor Controller Fixes

    A tiny update today which address two input issues:

    Fix: Unable to enter bindings menu with a controller while another device is detected as disconnected in slot zero. Pretty common with Bluetooth devices.
    Fix: Mac bindings for Retrobit NES USB adapter didn't include bindings for the dpad.


    [ 2015-01-27 22:16:34 CET ] [ Original post ]

    Version 1.2.3A - More Technical Fixes

    A new technical fix update is here. I hope your new year is off to a pleasant start!

    •Fix: “shaking” movement on map which could occur when playing with VSync disabled.
    •Fix: Defeating a wandering encounter while on the sides of the screen could result in a bugged cinematic with the player running endlessly off screen. That’s ice cold, SK. At least stick around long enough to their departing dialogue!
    •Fix: German typo in opening text.
    •Linux: Improved audio configuration. For more check out Linux Audio Troubleshooting Thread
    •Additional controller support. Thank you for continuing to submit your devices!
    •Controller bindings made from within Steam (Big Picture, etc) are no longer overridden by bindings within the game’s controller database.
    •Fix: Crash when a large number of controllers are connected.


    [ 2015-01-10 03:07:00 CET ] [ Original post ]

    The Steam Holiday Encore Sale Starts Today!

    The Steam Holiday Encore Sale starts today! We brought back 40 of the most popular deals to give you one last chance to pick them up while they are on sale. Only 2 days left to take advantage of huge savings on thousands of games throughout our store.

    Steam Holiday Encore Deals include:



    Participating in the 2014 Steam Holiday Sale will also earn you exclusive Holiday Sale Trading Cards. Collect all 10 cards during the sale to earn the Holiday Sale 2014 Badge, backgrounds and emoticons! This is your last chance to craft the 2014 Holiday Sale Badge.

    The Steam Holiday Sale runs until 10AM PST, January 2nd.


    [ 2014-12-31 20:11:00 CET ] [ Original post ]

    Version 1.2.3 - Feature Flurry

    Winter Greetings! A new patch is here with a bundle of nice additions in store. Whether you fancy yourself a speed runner or consider yourself a completionist, here are some new treats to make your run that much smoother!

    If moment-to-moment updates aren't your thing, you should stop by the Update Plans thread inside the forums! We'll continue to update there when we have news on our big Updates.

    New: Relic Quick Select! Enable this within the controller options menu to allow quickly cycling through relics without needing to open the menu. Press both relic cycle buttons at the same time to unequip your current relic. Relics can also be switched to instantly with the number keys!
    New: Full Screen Effects Toggle. Shovel Knight occasionally makes use of effects which causes a large portion of the screen to change colors to add emphasis to certain events. This setting disables these effects or makes them less intense.
    New: Item Totals Menu! Once you have cleared the final stage (or in Game+) you can display your song scroll collection tally for a particular stage with the “Select” button. This holiday, how about getting your favorite local Bard what he’s always wanted?!

    •Adjustment: Any map encounter past Reize will not spawn until either Reize is defeated or 1 hour of game time has elapsed. Speedy knights no longer need to roll the dice on map encounter movements so late in a run.
    •Adjustment: Missile leading up to Treasure Knight's front door has been slowed down slightly.
    •Adjustment: Specter Knight’s opening scythe toss is a bit more predictable.
    •Adjustment: Relic button’s default controller binding moved to the upper-most face button of controller instead of right shoulder button.

    •Fix: Grammatical errors in text for: French, Italian, and German. Thanks everyone, who contacted us with corrections, keep ‘em coming!
    •Fix: Error which caused the in-game clock to not count up while at the Troupple Pond or campfire. Note: This fix makes the “Hurry Up!” achievement slightly harder!
    •Fix: “Left Stick/L3” and “Right Stick/R3” not displaying in menus when using a Sony or Microsoft controller.
    •Fix: Right direction button displaying a left dpad icon within the controller binding menus when using a Sony or Microsoft controller.

    •Windows: Performance improvements
    •Mac/Linux: Fix: Render crash on startup when using slightly older software based OpenGL version.

    •Added Shane Calimlim to the credits. He's been here for a while -- but welcome aboard just the same! Without his ongoing engine improvements, debugging support, and drastic overhauls to our build system then these kinds of patches wouldn't be happening! Hurray for continuous integration!


    [ 2014-12-19 10:36:01 CET ] [ Original post ]

    Version 1.2.2 - Technical Fixes

    Hello again. I hope your week is going well! We have a technical update to share today.

    General
    •Game-wide performance improvements across all platforms!
    •Fix: First gold producing dirt block in Plains would drop two coins on top of one another.
    •Fix: Possible crash involving Mr. Hat Boss.
    •Fix: Miscellaneous crash fixes.
    •Fix: Inching past an open (but not rummaged through) treasure chest with the charge slash no longer snaps Shovel Knight back to the chest. Still hilarious.
    •Devices: Linux, Mac and Windows support for SnesMayflashAdapter, Retrobit NES adapter, and Buffalo Famicom Controller. Welcome, native game padders!

    Linux
    •Game now respects SDL_AUDIODRIVER environment variable. Fixes some setups having no audio at all!
    •Fix: Mail of Momentum providing an extra jump for Shovel Knight. Consider it a sneak peak at Plague Knight!

    That's all for now! Thanks again for playing!

    EDIT: Minor hotfix also going live which fixes an error with the Chaos Orb Relic (introduced just in this patch).


    [ 2014-10-30 03:05:52 CET ] [ Original post ]