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Name

 Shovel Knight 

 

Developer

 Yacht Club Games 

 

Publisher

 Yacht Club Games 

 

Tags

 Action 

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2014-06-26 

 

Steam

 25,99€ 20,14£ 25,99$ / 35 % 

 

News

 33 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 39 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/250760 

 

How long to Beat

Main Story

 6 Hours 

 

Main Story + Extras

 8 Hours 

 

Completionist

 15 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 386  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 278 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shovel Knight Linux [196.62 M] 




LINUX STREAMERS (3)
sambssnikodemo144tokentech320




Version 2.01 - Tidying Up The Lab

How do you do, fellow alchemists.

We have a whole boatload of bug fixes all focused around Plague Knight's campaign. Did you know that Plague Knight is now a playable character? Check out our last big update for more info!

Onto the Plague Knight specific fixes!


  • Black Knight now always spawns. Even if another wandering encounter was previously occupying his map node.
  • Old Shovel Knight profiles saved before clearing the Flying Machine are no longer stuck on that node.
  • Fixed minor text errors in various languages.
  • Treasure Knight’s anchor no longer travels through walls in certain edge cases.
  • Treasure Knight’s chest can no longer be broken by certain special attacks.
  • Clearing to the Explodatorium last (out of the 3 possible Tier 2 stages) no longer skips the Potionarium cutscene (and therefore it is no longer possible to miss the health upgrade).
  • Item completion totals should now add up to 100%.
  • Spending all Cipher Coins no longer removes Cipher Coin collection information from the Inventory’s Gear Tab.
  • Cipher Coin count is now accurate when checking inventory in the Plains of Passage.
  • Binding two separate attack buttons no longer allows Plague Knight to throw bombs while bomb charging.
  • Equipping the Ward Robe and using Berserker's Brew Arcana no longer cause unintended knockback.
  • Using Vat Arcana on the same frame as falling through downward screen transition no longer causes Plague Knight to hang in place.
  • Title screen codes can now be activated with the menu’s arrow keys in addition to the bound in-game directions.
  • End credits characters all appear in front of the houses.
  • Dying while also defeating The Enchantress no longer causes a non-progression.
  • Fast cheat now doesn’t run you past Armory cutscene.
  • Cheating your way to clear the second Black Knight still results in Percy showing up at the Potionarium..
  • Always dancing cheat no longer breaks certain cutscenes.
  • Fixed challenge mode restart issues when using legacy vsync settings.
  • Fixed double Shovel Knight’s appearing in the Banquet Hall when playing with legacy vsync settings
  • Cursor now hides once again when placed over the game window.
  • Fixed issues with Steam overlay with certain screen scale settings.


Thanks, everyone, for bringing these issues to our attention-- and our apologies that these found their way into the game to begin with. Here's to continue to making the game the best it can be.

And, of course, we hope you're enjoying the new campaign!


[ 2015-09-23 11:27:35 CET ] [ Original post ]