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Name

 Shovel Knight 

 

Developer

 Yacht Club Games 

 

Publisher

 Yacht Club Games 

 

Tags

 Action 

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2014-06-26 

 

Steam

 25,99€ 20,14£ 25,99$ / 35 % 

 

News

 33 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 39 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/250760 

 

How long to Beat

Main Story

 6 Hours 

 

Main Story + Extras

 8 Hours 

 

Completionist

 15 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 386  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 278 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shovel Knight Linux [196.62 M] 




LINUX STREAMERS (3)
sambssnikodemo144tokentech320




King of Cards and Shovel Knight Showdown - Now Available!

Salutations, true believers! It may have seemed like it would never come, but today is the day. Shovel Knight: King of Cards and Shovel Knight Showdown are out now! This momentous occasion marks the completion of Shovel Knight: Treasure Trove. The long, 6 year development journey began with the Shovel Knight Kickstarter in 2013, followed by 4 more games: Plague of Shadows in 2015, Specter of Torment in 2017, and now King of Cards and Shovel Knight Showdown in 2019. Its all finally done!


King of Cards is the biggest and grandest single player adventure weve ever made. Showdown is a multiplayer extravaganza, full of loving nods to the past 6 years of Shovel Knight its hopefully the kind of game you can enjoy with friends forever!



We hope everyone has a blast with the complete Shovel Knight: Treasure Trove package. We poured our hearts and souls into every inch of the game, and we think it shows. Please enjoy playing each game in the collection and seeing how they all connect to one another!

Were tremendously honored to have had the opportunity to pour our passions into these games. Thank you everyone for supporting us at Yacht Club Games, and as always, please have fun. We cant wait for whats next!

Oh... but what's a big release without a score of patch notes! Let's dig, burst, slice , and bash right to it!
Version 4.0A - Changelog


  • New: King of Cards is now available! Step into the gilded boots of King Knight in the biggest and most regal Shovel Knight game of them all!
  • New: Shovel Knight Showdown is now available. Duel with up to 4 players locally and scramble after gems! (Note: Showdown is not available on Vita or 3DS platforms)
  • New: Friends List will now update based on what game you are playing within Treasure Trove. For instance: Shovel Knight: Treasure Trove, Playing King of Cards
  • New: Opening the Steam Overlay will now pause the game when able. This can be disabled by turning off Pause on lost focus option within Options > Game.
  • New: Added a Cheat Activated prompt after successfully entering a cheat code.
  • New: Korean, Traditional Chinese, and Simplified Chinese language support.
  • New: The Screen Effects option has been broken into two, more specific toggles: Screen Flash, and Screen Shake. These can be used to reduce motion and flash based effects in the game.
  • New: Accessibility options category has been added. Including options to toggle Screen Shake, Screen Flash, and adjust Joustus Card Color for colorblindness.
  • Change: Setting Screen Flash to Minimal now reduces additional effects.
  • Change: Setting the Accessibility Screen Flash to Minimal now lowers the animation speed of bright waterfall palette shifting effects.
  • Change: Leave stage menu prompt no longer pauses level music
  • Change: In cases where spikes and damage are detected on exactly the same frame, damage will win out
  • Change: Text referring to Campaigns/Adventures changed to more consistently refer to Shovel of Hope, Plague of Shadows, and King of Cards as Games.
  • Change: Screen scale menu design has changed slightly, to accommodate Showdown
  • Change: Subweapon Quick Select has now been changed to Quick Select. Additional menus now support using L and R buttons to change options when this option is enabled. For example, changing pages on the File Select menu.
  • Change: New Game+ is now be started by pressing Start on the profile select, and has an additional prompt which recommends copying your profile first. This way you wont be pestered or accidentally start NG+ when just visiting a completed save.
  • Fix: Deleting all save data when audio is set to zero will properly restore audio volumes.
  • Fix: Ghost enemies harming overlapping player on frame they return from phase out.
  • Fix: Challenge Mode Enemies no longer drop gold during challenges where gold collection is not the objective.
  • Fix: Challenge Mode Challenges clearing if passing the goal while dead.
  • (Long Needed) Fix: Players jump input being discarded in favor of skid by pressing the Jump button and the opposing direction while on the ground within any space of time that would normally result in a skid.
  • Fix: GetHit/Death rising velocity could be lower than intended if hit during specific points of a jump rise.
  • Fix: Wizzems sometimes leaving behind charging projectiles when culled.
  • Fix: Boneclang Honcho having inconsistent attack height when idle.
  • Fix: Issue where dropped money bags would persist through multiple deaths in automatically scrolling rooms.


Shovel of Hope

  • Change : You can now earn Feats while playing co-op in Shovel of Hope! Profiles which previously had Feats disabled due to playing co-op in the past can once again obtain feats.
  • Change: Mr. Hat now drops Song Scroll #13 Fighing With All of Our Might in addition to Reize (whichever is picked up first). If the player misses the pickup after battling Reize or Hat, it will be held at the Fancy Shop until claimed.
  • Change: If you neglect to open the Red Chest while at the campfire, then Goatician will obtain and gleefully sell you these tickets instead.
  • Change: Monas name color is now consistent with the name color found in Plague of Shadows and King of Cards.
  • Change: While on the Level Map, Select button will now activate the co-op prompt and Attack button now changes the Stage Info/Totals prompt. As it was too easy to activate this menu unintentionally.
  • Change: Penny Pincher Feat can no longer be earned in New Game+, as you already carried over your purchases!
  • Change [co-op]: A fishing hooked player can trigger downward screen warps.
  • Fix: Dirt Poor Feat being obtainable in Plains. Now matches the description for Order of no Quarter stage.
  • Fix: Color highlighting in certain menus not appearing when referring to Health and Magic.
  • Fix: Well Met Feat not being warded if the catapult is taken from Armor Outpost to Village after fighting Mr. Hat.
  • Fix: Terms not being highlighted in Gear menu.
  • Fix: Ground Spark traveling through certain types of collision
  • Fix: Mobile Gear not sticking to the back of Big Bhoto.
  • Fix: Mobile Gear can be crushed by collision.
  • Fix: Skulls are once again pinned by weighted platforms rising into collision.
  • Fix: Obtaining a chalice no longer adds magic points.
  • Fix: If Chaos Sphere is placed to start within collision, it will instead spawn closer to Shovel Knights center. Keeping the chaos to outside of collision!
  • Fix: Speaking with Hoop Kids hoop right after knocking it away would cause Shovel Knight to run endlessly right out of the village. Most likely in shame.


Plague of Shadows

  • New: Alchemy Quick Select! Hold the L or R button to configure your bombs and Arcana with a convenient new menu and experiment with explosives freely, just like the mad alchemist himself! The old arcana-only quick select can be disabled by disabling Alchemy Quick Select within Options > Controls.
  • Change: Returning to The Potionarium after a level, purchasing an item, or turning in any itmes, will auto-save the game.
  • Change: Mr. Hat now drops Song Scroll #13 in addition to Reize (whichever is picked up first). If the player misses the pickup after battling Reize or Hat, it will be held at the Fancy Shop until claimed.
  • Change: If the player misses picking up Song Scroll #9 after battling Hat, it will be at the Fancy Shop until claimed.
  • Change: Skulls knocked away by Plague Knights bomb can damage enemies.
  • Change: While on the Level Map, the Attack button now changes the Stage Info/Totals prompt.
  • Change: Penny Pincher Feat can no longer be earned in New Game+, as you already carried over your purchases!
  • Change: Tracer Powder behavior adjusted slightly so as to better follow more types of collision.
  • NPCs and menus referring to Plague Knights Magic Bar now refer to it as Alchemy Power.
  • Fix: Color highlighting in certain menus not appearing when referring to Health.
  • Fix: Tonic pickups becoming invisible if contact is made while blinking and tonics are full.
  • Fix: Terms not being highlighted in Gear menu.
  • Fix: Plague Knight could run into vertical spikes and survive while using the Fleet Flask Arcana.
  • Fix: Plague Knight would perform a stunted jump and could not perform a second jump if performing a bomb throw on the same frame as touching the ground after already having performed a second jump in the air.
  • Fix: Orbit Case + Cascade Powder could create a dropping flame within collision, leading to inconsistent behavior. Now produces a normal explosion if detonated within collision.
  • Fix: Cascade Bombs dropping flame being sometimes being invisible when spawned within enemy.
  • Fix: Plague Knight could slide off the platform when speaking with Percy.
  • Fix: Tracer powder projectiles are created on ceiling or wall when detonated with with remote fuse. Projectiles sometimes would not appear when detonated near (but not touching) a ceiling.
  • Fix: Shovel Knights essence using incorrect palette


Specter of Torment

  • New: Specter Knight now has a long idle animation! Lookin cool, Specter.
  • New: 5 new challenge stages have been added to Challenge Mode.
  • Change: When attacks are disabled (Red Curio Room, Challenge Mode) Specter Knight no longer displays up/down angled animations when jumping or falling near enemies.
  • Change: When switching between unique and original armors at the shop, Specter Knight will appear back at the shop rather than at the beginning of Tower Hub.
  • Change: On first visit to the Tower, leaving the throne room before speaking with Dark Acolyte will prompt new dialogue explaining how to begin conversations.
  • Change: Black Knight will now change direction when encountering a wall after hitting with a downthrust attack.
  • Fix: Black Knight starting Terrorpin spin attacks while Terrorpin is high above.
  • Change: Tower Boss Terrorpin will perform fireball attacks when struck by downthrusts during certain flying states when already low-to-ground levitate. Addresses issues which caused Terrorpin to fly higher up the screen than intended when hit by downthrust close to the ground.
  • Change: Added track Final Redemption to sound test.
  • Change: Skeleton Sentry and Caltrops will now be destroyed when crushed by collision.
  • Fix: Attacks would be buffered differently from subweapons, causing slightly different behavior if subweapon is set to Attack+Up
  • Fix: Term cloak highlighted differently in different conversations.
  • Fix: Rail armor carrying momentum incorrectly when air slash is cancelled into dash slash under certain circumstances
  • Fix: Final red skull turn in scene with Red saves at the very end of the scene, so rewards wont be missed if the game is shutdown with specific timing.
  • Fix: Reize being able to reach unintended locations while teleporting.
  • Fix: Skeleton Sentry not sticking to the back of Big Bhoto.
  • Fix: Fleeto enemy not dropping gold.
  • Fix: Crushing platforms not defeating the player when jumping.
  • Fix: Crash when reaching certain scenes while using infinite health cheats
  • Fix: Garish Garb unintentionally changing the timing for activating Cold Shoulder.
  • Fix: Judgment Rush to target enclosed Wizzem during Horaces Challenge leading toan in-escapable room.
  • Fix: The screen will stop following the player upward once it has reached the top of Horaces tower climb game.
  • Fix: Specter Knight getting a very high spin jump when climbing a rising block at specific timing.
  • Fix: Striker Shawls charged dash slash will carry some momentum into grind if it contacts with a rail, similar to the regular dash slash.
  • Fix: Striker Shawls charged dash slash would sometimes play the wrong animation direction under certain circumstances.
  • Fix: Under rare circumstances, Dash Slash would execute twice from the same position, after defeating an enemy, landing on the corner of a ledge, and sliding off the ledge.
  • Fix: Specter Knight not breaking out dirt blocks when jumping at the most extreme edge of collision.


[ 2019-12-10 19:02:16 CET ] [ Original post ]