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Name | Shovel Knight | |
Developer | Yacht Club Games | |
Publisher | Yacht Club Games | | |
Tags | Action Indie Adventure Singleplayer | | |
Release | 2014-06-26 | |
Steam | 25,99€ 20,14£ 25,99$ / 35 % |
News | 33 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  39  |
Steam Rating | Overwhelmingly Positive |
Steam store |  https://store.steampowered.com/app/250760  |
How long to Beat |
Main Story |  6 Hours  |
Main Story + Extras |  8 Hours  |
Completionist |  15 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  500,000 .. 1,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 386 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 278 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Shovel Knight Linux [196.62 M]
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LINUX STREAMERS (3)
sambssnikodemo144tokentech320
4.1 - Terra Firma |
A new Shovel Knight update is here to keep your Showdown duels sharp and your Joustus battles jubilant!
[h2]Shovel Knight Design Series[/h2]
But first... have you ever thought about what we think about when making games? Well, think no longer!
Just how did King Knight get his wall-bouncing bash attack or his high-flying acrobatic spins!? Drill into this mobility mechanics deep dive as we explore the illustrious inspirations behind our gilded goon!
Now that Treasure Trove is complete, we've had a chance to codify some of the level-design rules and practices we've come to value over the years. We hope this article series provides a bit of insight!
[h2]Changelog[/h2]
- New! 1:1 Pixel Scaling mode is now available. It can be found within Options > Screen Scale.
- Change: Steam Sync option has returned to the Feats menu.
- Change: Japanese graphical change cheat KUWA-GATA and Japanese text change cheat IKA-TAKO will now allow you to continue earning Feats.
- Cheat compatibility improvements.
- Localization improvements.
[h3]Shovel of Hope[/h3]
- Fix: Booming Horn while in upward moving wind would cause unintentional movement.
- Fix: Co-op: Player A dying when blocking Player B on a ladder would cause Player B to be unable to climb in that direction until Player A returned.
- Fix Cameo songs would not be indicated as played within Bard's Song Menu.
[h3]Plague of Shadows[/h3]
- Fix: Mail Minion stats for bursts and bomb throws would increment during certain cinematic scenes.
- Fix: Quickly skipping Troupple King introduction scene after watching his dance for the first time would cause Troupple King to incessantly flap his fins.
[h3]Specter of Torment[/h3]
- Fix: Dread Talon was unintentionally dealing more damage to bosses as of version 4.0 onward.
- Fix: Throwing Sickle would not travel a shorter distance when thrown while Chronos Coin was active.
- Fix: Final Red Skull turn-in scene would behave unintentionally when using certain cheats.
- Fix: Crash could occur if Hoppicles was pushed onto Big Bohto.
[h3]King of Cards[/h3]
- New! Added dialogue line after defeating Blazorb in Cavern of Joustus to help players know there is a larger mystery afoot!
- New! In New Game+, gold multiplier info has been added to the level map menu.
- Change: An exit sign post has been added to the single screen treasure area in world 2.
- Change: When stealing back a previously lost, non-infinite, non-unique card after a Joustus victory, an entry for that card will always be removed from Chesters Reclaim list. Previously, if the opponent had a copy of that card in their deck, then stealing the copy would cause your stolen card to remain within the store.
- Change: Blazorb is no longer required for 100% Joustus opponent victory.
- Fix: King Knight not responding to spikes if he was bashing while wind was pushing downward.
- Fix: Replaying Joustus tutorial would unintentionally count as defeating a unique card opponent, incrementing the card battle total on the Profile Select screen.
- Fix: Playing the Joustus tutorial no longer has an effect on Joustus stats.
- Fix: Could avoid damage from Crowndalier by bashing it while it is falling directly overhead.
- Fix: Mr. Hat could be pushed out of the arena if damaged during certain attack states.
- Fix: Treasure Knight would sometimes aim away from center screen when performing Anchor Shot Zip Slam near edge of the arena, which could result in becoming stuck.
- Fix: Final boss first phase could be cleared with certain timing which resulted in the second phase starting with the player player taking damage immediately.
- Fix: Final boss second phase would sometimes begin with an unintentional downward laser shot into the void.
- Fix: Beginning a roll from bash will reset the attack hold timer, even if the Attack action is bound to two separate buttons.
- Fix: Turncoat effect not following King Knight correctly during screen transition.
- Fix: Turncoat roll could send the player through a collision ceiling when jumping.
- Fix: Turncoat roll could travel higher than intended when activated during jump rise.
- Fix: Turncoat and Healing Hammer would buffer and execute twice when used just before touching a spring.
- Fix: Using Bubble Frog and making contact with lava wall would cause King Knight to recover as if he was wearing the Rodent Regalia. Recovery now resembles a normal get hit.
- Fix: Using Searing Saber and landing on a spring, then Gyro Boots just before bouncing on a spring could result in unintentional visual effects.
- Fix: Gyro Boots ending in the air could result in the player not being able to visually turn around until beginning another state.
- Fix: Bladescale could sometimes miss catching his thrown sword.
- Fix: Rodent Regalia collision issues
- Fix: Airship Joustus battles without a chair could become stuck if triggered too quickly.
- Fix: Issues when obtaining repeated wisps in World 4s Joustus House
- Fix: Issues with dialogue getting stuck when challenging World 3s Joustus House champion
- Fix: Bash count stat would increment during certain cinematic scenes.
- Fix: Can no longer miss 1 turn to win card rewards
- Fix: Using the Joustus Cheat Card Play-Em-All on the turn before Black Knight activates Meteor Attack would cause the meteor attack to never occur.
- Fix: Wealth Whirl vortex could behave oddly in rare cases in stages which have warp walls.
- Fix: Money Bags would appear incorrectly when traveling through a warp wall.
- Fix: Landing and running off the W2s bonus platform using cheats could cause non-progression.
- Fix: Always Ice Cheat would cause a non-progression with first Specter Knight battle.
[h3]Showdown[/h3]
- Change: When Theme Shuffle is on, Target Mode has the possibility of playing a wider variety of music.
- Fix: No longer able to fall between lava/goo during its transition
- Fix: Targets combo meter could remain stuck at 1.0 for the entire round on first play.
- Specter Knight: Fix for unintentional height gain when trying to throw a second sickle after wall jumping into collision.
- Specter Knight: Wall climb back flip and scythe slash have a heavier fall, to better scale with the increased climb height in Showdown.
- King Knight: Fixed unintentional velocity when using Rat Dismiss right after hitting a wall with Bash.
- Black Knight: Fixed unintentional movement when canceling goo target shovel bounce into Dark Wave.
- Mole Knight: Now breaks dirt blocks below when exiting from a submerged digpile.
- Propeller Knight: Now limited to 3 uses of headwind in the air.
- Propeller Knight: Holding down Attack button while releasing Special would unintentionally cause Headwind state to continue.
- The Enchantress: Fixed issue where Enchantress could pass through the Airship in armor outpost with Dark Strafe.
- The Enchantress: Being far above the HUD causes horizontal/upward Dark Strafes to fizzle out, and results in lesser kickback when shooting Magic Shot downward.
- The Enchantress: Minor animation jitter fixes when using flight and Magic Shot on the ground.
- Reize: Boomerang Throw downward will no longer be destroyed when thrown from above the screen top
- Dark Reize: Aerial Dark Boomerang Throw will no longer be destroyed when thrown from above the screen top.
- Liquid Samurai: Arrow shots can now break dirt blocks.
- Liquid Samurai: Now limited to 3 uses of Claw Spin before needing to touch the ground.
- Liquid Samurai: Increased time before Claw Spin can cancel into Blob Form. When canceling Claw Spin to Blob Form, slightly less height is gained then usual.
- Liquid Samurai: Fixed facing away from a wall, beginning claw spin, then coming into contact with wall would cause you to bounce towards the wall.
- Liquid Samurai: Fixed error which allowed Liquid Samurai to zip-to-ceiling endlessly when exiting ceiling with Claw Spin.
- Liquid Samurai: Fixed arrow shot not ending in the air if pushed off ledge during sword weapon transformation.
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[ 2020-02-19 01:54:21 CET ] [ Original post ] |