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Name

 Shovel Knight 

 

Developer

 Yacht Club Games 

 

Publisher

 Yacht Club Games 

 

Tags

 Action 

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2014-06-26 

 

Steam

 25,99€ 20,14£ 25,99$ / 35 % 

 

News

 33 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 39 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/250760 

 

How long to Beat

Main Story

 6 Hours 

 

Main Story + Extras

 8 Hours 

 

Completionist

 15 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 386  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 278 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Shovel Knight Linux [196.62 M] 




LINUX STREAMERS (3)
sambssnikodemo144tokentech320




4.1 - Terra Firma

A new Shovel Knight update is here to keep your Showdown duels sharp and your Joustus battles jubilant!

[h2]Shovel Knight Design Series[/h2]
But first... have you ever thought about what we think about when making games? Well, think no longer!



Just how did King Knight get his wall-bouncing bash attack or his high-flying acrobatic spins!? Drill into this mobility mechanics deep dive as we explore the illustrious inspirations behind our gilded goon!


Now that Treasure Trove is complete, we've had a chance to codify some of the level-design rules and practices we've come to value over the years. We hope this article series provides a bit of insight!

[h2]Changelog[/h2]

  • New! 1:1 Pixel Scaling mode is now available. It can be found within Options > Screen Scale.
  • Change: Steam Sync option has returned to the Feats menu.
  • Change: Japanese graphical change cheat KUWA-GATA and Japanese text change cheat IKA-TAKO will now allow you to continue earning Feats.
  • Cheat compatibility improvements.
  • Localization improvements.


[h3]Shovel of Hope[/h3]
  • Fix: Booming Horn while in upward moving wind would cause unintentional movement.
  • Fix: Co-op: Player A dying when blocking Player B on a ladder would cause Player B to be unable to climb in that direction until Player A returned.
  • Fix Cameo songs would not be indicated as played within Bard's Song Menu.


[h3]Plague of Shadows[/h3]
  • Fix: Mail Minion stats for bursts and bomb throws would increment during certain cinematic scenes.
  • Fix: Quickly skipping Troupple King introduction scene after watching his dance for the first time would cause Troupple King to incessantly flap his fins.


[h3]Specter of Torment[/h3]
  • Fix: Dread Talon was unintentionally dealing more damage to bosses as of version 4.0 onward.
  • Fix: Throwing Sickle would not travel a shorter distance when thrown while Chronos Coin was active.
  • Fix: Final Red Skull turn-in scene would behave unintentionally when using certain cheats.
  • Fix: Crash could occur if Hoppicles was pushed onto Big Bohto.


[h3]King of Cards[/h3]
  • New! Added dialogue line after defeating Blazorb in Cavern of Joustus to help players know there is a larger mystery afoot!
  • New! In New Game+, gold multiplier info has been added to the level map menu.
  • Change: An exit sign post has been added to the single screen treasure area in world 2.
  • Change: When stealing back a previously lost, non-infinite, non-unique card after a Joustus victory, an entry for that card will always be removed from Chesters Reclaim list. Previously, if the opponent had a copy of that card in their deck, then stealing the copy would cause your stolen card to remain within the store.
  • Change: Blazorb is no longer required for 100% Joustus opponent victory.
  • Fix: King Knight not responding to spikes if he was bashing while wind was pushing downward.
  • Fix: Replaying Joustus tutorial would unintentionally count as defeating a unique card opponent, incrementing the card battle total on the Profile Select screen.
  • Fix: Playing the Joustus tutorial no longer has an effect on Joustus stats.
  • Fix: Could avoid damage from Crowndalier by bashing it while it is falling directly overhead.
  • Fix: Mr. Hat could be pushed out of the arena if damaged during certain attack states.
  • Fix: Treasure Knight would sometimes aim away from center screen when performing Anchor Shot Zip Slam near edge of the arena, which could result in becoming stuck.
  • Fix: Final boss first phase could be cleared with certain timing which resulted in the second phase starting with the player player taking damage immediately.
  • Fix: Final boss second phase would sometimes begin with an unintentional downward laser shot into the void.
  • Fix: Beginning a roll from bash will reset the attack hold timer, even if the Attack action is bound to two separate buttons.
  • Fix: Turncoat effect not following King Knight correctly during screen transition.
  • Fix: Turncoat roll could send the player through a collision ceiling when jumping.
  • Fix: Turncoat roll could travel higher than intended when activated during jump rise.
  • Fix: Turncoat and Healing Hammer would buffer and execute twice when used just before touching a spring.
  • Fix: Using Bubble Frog and making contact with lava wall would cause King Knight to recover as if he was wearing the Rodent Regalia. Recovery now resembles a normal get hit.
  • Fix: Using Searing Saber and landing on a spring, then Gyro Boots just before bouncing on a spring could result in unintentional visual effects.
  • Fix: Gyro Boots ending in the air could result in the player not being able to visually turn around until beginning another state.
  • Fix: Bladescale could sometimes miss catching his thrown sword.
  • Fix: Rodent Regalia collision issues
  • Fix: Airship Joustus battles without a chair could become stuck if triggered too quickly.
  • Fix: Issues when obtaining repeated wisps in World 4s Joustus House
  • Fix: Issues with dialogue getting stuck when challenging World 3s Joustus House champion
  • Fix: Bash count stat would increment during certain cinematic scenes.
  • Fix: Can no longer miss 1 turn to win card rewards
  • Fix: Using the Joustus Cheat Card Play-Em-All on the turn before Black Knight activates Meteor Attack would cause the meteor attack to never occur.
  • Fix: Wealth Whirl vortex could behave oddly in rare cases in stages which have warp walls.
  • Fix: Money Bags would appear incorrectly when traveling through a warp wall.
  • Fix: Landing and running off the W2s bonus platform using cheats could cause non-progression.
  • Fix: Always Ice Cheat would cause a non-progression with first Specter Knight battle.


[h3]Showdown[/h3]
  • Change: When Theme Shuffle is on, Target Mode has the possibility of playing a wider variety of music.
  • Fix: No longer able to fall between lava/goo during its transition
  • Fix: Targets combo meter could remain stuck at 1.0 for the entire round on first play.
  • Specter Knight: Fix for unintentional height gain when trying to throw a second sickle after wall jumping into collision.
  • Specter Knight: Wall climb back flip and scythe slash have a heavier fall, to better scale with the increased climb height in Showdown.
  • King Knight: Fixed unintentional velocity when using Rat Dismiss right after hitting a wall with Bash.
  • Black Knight: Fixed unintentional movement when canceling goo target shovel bounce into Dark Wave.
  • Mole Knight: Now breaks dirt blocks below when exiting from a submerged digpile.
  • Propeller Knight: Now limited to 3 uses of headwind in the air.
  • Propeller Knight: Holding down Attack button while releasing Special would unintentionally cause Headwind state to continue.
  • The Enchantress: Fixed issue where Enchantress could pass through the Airship in armor outpost with Dark Strafe.
  • The Enchantress: Being far above the HUD causes horizontal/upward Dark Strafes to fizzle out, and results in lesser kickback when shooting Magic Shot downward.
  • The Enchantress: Minor animation jitter fixes when using flight and Magic Shot on the ground.
  • Reize: Boomerang Throw downward will no longer be destroyed when thrown from above the screen top
  • Dark Reize: Aerial Dark Boomerang Throw will no longer be destroyed when thrown from above the screen top.
  • Liquid Samurai: Arrow shots can now break dirt blocks.
  • Liquid Samurai: Now limited to 3 uses of Claw Spin before needing to touch the ground.
  • Liquid Samurai: Increased time before Claw Spin can cancel into Blob Form. When canceling Claw Spin to Blob Form, slightly less height is gained then usual.
  • Liquid Samurai: Fixed facing away from a wall, beginning claw spin, then coming into contact with wall would cause you to bounce towards the wall.
  • Liquid Samurai: Fixed error which allowed Liquid Samurai to zip-to-ceiling endlessly when exiting ceiling with Claw Spin.
  • Liquid Samurai: Fixed arrow shot not ending in the air if pushed off ledge during sword weapon transformation.


[ 2020-02-19 01:54:21 CET ] [ Original post ]