Hi everyone!
Last week we celebrated five years of Among the Sleep here in Oslo, Norway. We threw a big party for the Norwegian game industry, with donuts, prizes and Marioke.
It was a wonderful evening, and also a very humbling evening for us to see so many of our friends, colleagues and partners who came and partied with us. We are so thankful that so many people have enjoyed our game. Thank you each and every one of you who have supported us.
We also had a studio visit from Soedesco, who have helped us port and publish the game on Switch. They're also the publishers of the physical editions of the game, and they did an interview with our CEO while they were in Oslo. Check it out here:
https://youtu.be/4042D9KGtMI
[ 2019-06-05 08:48:08 CET ] [ Original post ]
🎮 Full Controller Support
- Among the Sleep LIN [2.92 G]
The game explores horror through atmosphere and exploration, not with scores and combat systems. In Among the Sleep you’re vulnerable, scared, and trying to make sense of the world.
The game has Oculus Rift DK1 support, but further support will not be developed.
What people are saying
- "More, please!"
- Kotaku - "Everything, from the sound of infantile breathing to the wobbliness of the camera and the unsteadiness of little hands, has been designed to accurately put ourselves behind the eyes of a toddler. Watching the trailer, the effect is simply astounding, while the Paranormal Activity-style scares that surround the child are pulled off with panache."
- Gamefront - "Its depiction of a first-person horror told through the eyes and stumbling little legs of a two-year old is as intriguing as anything I've seen all year, and reminiscent of a time when games actively sought out new ways to play and new stories to tell."
- Eurogamer
- OS: glibc 2.11 or newer
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