
Witness an elaborately hand-drawn, action-packed epic inspired by the FPS greats!
Make use of the many devastating weapons in Wayne’s arsenal and achieve maximum destruction!
Explore dangerous locales through 8 humongous areas all across Orca Isle!
HALF GAME, HALF CARTOON! Delight in the Captain’s depth-defying tale in CAMPAIGN MODE as you view tons of animated cutscenes exploring his adventure.
Experience a high-octane soundtrack that emphasizes AGGRESSION and CHAOS!
Go for the gold in our ENDLESS MODE–how long can you survive the onslaught?

The hot pink-wearing, fish-chomping, cigar-huffing Captain Wayne refuses to let anything stand between him and his gory conquest to rob and humiliate every rich asshole around the globe.
After losing his arm in a terrible encounter with the legendary Vampire Whale, Wayne replaced it with his trusty shotgun, The Captain's Ol' Reliable, and sailed with it across the seven-and-a-half seas in his vessel, the S.S. Salty.
When an unexpected run-in with a group of evil mercenaries leaves him marooned on Orca Isle with his ship stolen, Wayne starts doing what he does best: annihilating everyone responsible.
Equipped with a double barreled shotgun for an arm, countless explosives, and a bad attitude, you’ll have to go toe-to-toe with The Killer Whales, the most ruthless mercenaries in all the seven-and-a-half seas.
DO YOU HAVE WHAT IT TAKES TO EMBODY THE CAPTAIN? Let’s find out.



Those Killer Whales bastards aren’t gonna slaughter themselves! It’s time to rob the rich to feed the badass.
AHOY SAILORS,
The crew at Ciaran Games have been scrubbing the decks, hoisting the sails and a bunch of other nautical puns to say they\'ve been working tirelessly to add more fixes to Captain Wayne before the Festive break!\n\nOnce again, a massive thank you to the Captain Wayne community and fans. Your support cannot be overstated and your response to the game has been incredibly encouraging. You\'re all captains in our book!\n\nNow! Onto the updates. \n
Where\'s the soundtrack bub?
Happy to say this is very close. It\'s in Valves system for review and if there\'s no issues we\'ll aim to have it out early Jan and bundle it up with the game. Lots of you have been asking for this and we hope to have with you very soon!\n
What\'s fixed?
Here\'s a list of the changes made after V1.1!
Improvement: Added a unique pick up sound for the Crabonator.
[/*]Fix: Made the spot that you could get stuck in between crates in Blubco. Industries super bouncy.
[/*]Fix: Added a missing softlock prevention measure in Mt. Moby Mayhem regarding the elevator and fixed a spot not triggering the elevator sequence.
[/*]Fix: Made one of the fence textures in Keelhaul Compound impassable.
[/*]Fix: Added a missing softlock prevention measure in Beached Beluga Blues intro sequence.
[/*]Fix: Fixed an issue in Hellfire Coldfront which could lead to getting softlocked in the vent escape transition room.
[/*]Fix: Moved away barrels from each other a little bit in Rigged to Blow to prevent Zombie Crabs from getting stuck on each other.
[/*]Fix: 100% on enemies now possible with the above be softlock issues addressed.\n
[/*]
We\'ll have more news and updates to share in the new year. But for now we hope you have a great Winter break Thanks again see you in the New Year!
Ciaran Games and SLI
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