




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
[October 11th 2024]
This is easily the biggest update to date. Most of the changes are graphical but there are a few quality of life improvements.
BIG IMPROVEMENTS
- Monsters are now made of proper god-fearing cardboard.
- The monster portraits in the bestiary and summary screens are now animated and showcase the real size of monsters.
- Added the ability to tilt the camera temporarily by holding right click, Letting go of right click will make the camera gravitate back to the default position.
- Added a proper skybox with clouds and asters to go with the new ability to see the sky.
- Made a brand new tutorial with much better graphics.
- Improved the light effect of some followers.
- Added a light effect to more monsters when they follow you (Pupkin and Clunker).
SMALL IMPROVEMENTS
- Eggs render less pixelated.
- Increased the speed at which textures load.
- Added an option to turn off shadows (Can increase the framerate by up to 15% on some machines).
- Added an option for mouse sensitivity (Only affects the speed of the camera).
- Improved the scale, rotation and offset of various monsters and monster icons.
- Improved the general quality of most textures.
- Slightly improved the quality of shadows in general.
- Collectibles look better (They rotate and look like what they are supposed to be).
BUG FIXES
- Fixed a bug that would cause monsters to be duplicated when captured in some cases.
- Fixed a bug that let you catch 2 starters when they were too close together.
- Door highlights no longer render above the main character.
- Fixed all memory leaks.
- FIxed a bug where the lighting would get much worse at random intervals for no reason.
- There were multiple ways to make monsters appear for 1 frame before being replaced with another, these types of bugs have all been removed.
FIXED REGRESSIONS
- Re-added the slippery physics in the ice cave in Mint Mountain.
- Characters are now the correct colors in the save select screen instead of just grey.
- Fixed a bug that caused monsters to never be a recolor introduced in the previous update.
ADDED REGRESSIONS
- Temporarily turned off the rain in Sakura Shore and snow in Mint Mountain. These effects will be replaced by a proper weather system later.
This update is the largest update in Dream Catcher's history but I'd like to keep that momentum going. The next update will focus on improving battles. I intend to get rid of ALL regressions in the next update or the one after. This means evolutions and decent movepools are on their way. Here is an updated roadmap.
[ 6446 ]
[ 1486 ]
[ 1844 ]