
- Explore an open world.
- Platform to secret areas.
- Solve puzzles.
- Find optional bosses and collectibles.

- Form a team of monsters to fight for you.
- Use strategy to beat larger groups of monsters that would overpower you otherwise.

- Tame every monster that can appear in the game.
- Some of them have unique traits and colors.

- Choose what your monster will evolve into with multiple choices at every stage.
- Unlock rare evolutions previously unseen.

- Pair monsters together to create a new life.
- Merge unique traits together and create powerful offsprings.
(June 14th 2025)
IMPROVEMENTS
- UI : Added character customization. [/*]
- UI : Added a popup to see stat changes after an evolution. [/*]
- UI : Re-added the feedback button that brings you to the steam forum. [/*]
- UI : Added skill names to skill icons to differentiate them. [/*]
- UI : Added some characters to text inputs so you can finally name your tulpa "xX_DeathAngel_Xx". [/*]
- UI : Improved the look of the element chart. [/*]
- Overworld : Added several trainer battles. [/*]
- Overworld : Defeating trainers unlock their clothes and stuff. [/*]
- Overworld : Whether or not tulpas join in against you is now based on whether they are chasing you and if you are reachable instead of being distance-based. [/*]
- Overworld : You are now considered "sneaking" while not moving and on controller your detection range is based on how fast you are moving. [/*]
- UX : Clicking on a monster in the formation before battles selects it. [/*]
- Sound : Added an evolution jingle. [/*]
- Animation : Gave everyone a cooler walk cycle. [/*]
- Animation : Added scene transition animations to doors, waking up and battles. [/*]
- Animation : Changed the death animation of trainers. [/*]
- Animation : Added a falling-asleep/waking-up animation. [/*]
- General : Changed some tulpa sizes and descriptions for consistency. [/*]
- General : Improved venomiel's texture. [/*]
BALANCE CHANGES
- Battle : Reduced healing in general. [/*]
- Battle : Capped recoil damage to how much health the target had left. [/*]
- Battle : Dodge chance is now more consistent throughout the game. [/*]
- Battle : Made catching low level tulpas easier. [/*]
- Battle : Made Insect-type strong against Normal-type but weak against itself. [/*]
- Battle : Damage and healing are now rounded down to 1 instead of 0. [/*]
- Battle : Retrieving and then re-summoning tulpas no longer remove their status effects. [/*]
BUG FIXES
- Battle : Fixed a bug where starting a battle without a tulpa but later summoning it from the reserve wouldn't award it experience. [/*]
- UI : Made element unlocking more reliable. [/*]
- Overworld : Fixed several edge cases based around entering battle immediately after entering a door or pausing right as you get attacked. [/*]
KNOWN ISSUES
- Overworld : Sometimes, switching clothes rapidly causes the wrong textures or models to load. This is purely visual and fixes itself when changing clothes again or closing and reopening the game. [/*]
Minimum Setup
- Memory: 520 MB RAM
- Graphics: Support for OpenGL 3.3Additional Notes: Steam will default to the linux builds. If the linux version doesn\'t launch on your distro. you can try forcing proton.
Recommended Setup
- Graphics: Support for OpenGL 3.3Additional Notes: Steam will default to the linux builds. If the linux version doesn't launch on your distro. you can try forcing proton.
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