




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
(June 14th 2025)
UI : Added character customization.
UI : Added a popup to see stat changes after an evolution.
UI : Re-added the feedback button that brings you to the steam forum.
UI : Added skill names to skill icons to differentiate them.
UI : Added some characters to text inputs so you can finally name your tulpa "xX_DeathAngel_Xx".
UI : Improved the look of the element chart.
Overworld : Added several trainer battles.
Overworld : Defeating trainers unlock their clothes and stuff.
Overworld : Whether or not tulpas join in against you is now based on whether they are chasing you and if you are reachable instead of being distance-based.
Overworld : You are now considered "sneaking" while not moving and on controller your detection range is based on how fast you are moving.
UX : Clicking on a monster in the formation before battles selects it.
Sound : Added an evolution jingle.
Animation : Gave everyone a cooler walk cycle.
Animation : Added scene transition animations to doors, waking up and battles.
Animation : Changed the death animation of trainers.
Animation : Added a falling-asleep/waking-up animation.
General : Changed some tulpa sizes and descriptions for consistency.
General : Improved venomiel's texture.
Battle : Reduced healing in general.
Battle : Capped recoil damage to how much health the target had left.
Battle : Dodge chance is now more consistent throughout the game.
Battle : Made catching low level tulpas easier.
Battle : Made Insect-type strong against Normal-type but weak against itself.
Battle : Damage and healing are now rounded down to 1 instead of 0.
Battle : Retrieving and then re-summoning tulpas no longer remove their status effects.
Battle : Fixed a bug where starting a battle without a tulpa but later summoning it from the reserve wouldn't award it experience.
UI : Made element unlocking more reliable.
Overworld : Fixed several edge cases based around entering battle immediately after entering a door or pausing right as you get attacked.
Overworld : Sometimes, switching clothes rapidly causes the wrong textures or models to load. This is purely visual and fixes itself when changing clothes again or closing and reopening the game.
[ 6446 ]
[ 1486 ]
[ 1844 ]