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  • Explore an open world.
  • Platform to secret areas.
  • Solve puzzles.
  • Find optional bosses and collectibles.
  • Form a team of monsters to fight for you.
  • Use strategy to beat larger groups of monsters that would overpower you otherwise.
  • Tame every monster that can appear in the game.
  • Some of them have unique traits and colors.
  • Choose what your monster will evolve into with multiple choices at every stage.
  • Unlock rare evolutions previously unseen.
  • Pair monsters together to create a new life.
  • Merge unique traits together and create powerful offsprings.
Dream Catcher
IndigoblinDeveloper
2023-07-03Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (16 reviews)
Public Linux Depots:
  • [0 B]
Dream Catcher 1.8 : Fancy Update

(June 14th 2025)

IMPROVEMENTS

  • UI : Added character customization.

    [/*]
  • UI : Added a popup to see stat changes after an evolution.

    [/*]
  • UI : Re-added the feedback button that brings you to the steam forum.

    [/*]
  • UI : Added skill names to skill icons to differentiate them.

    [/*]
  • UI : Added some characters to text inputs so you can finally name your tulpa "xX_DeathAngel_Xx".

    [/*]
  • UI : Improved the look of the element chart.

    [/*]
  • Overworld : Added several trainer battles.

    [/*]
  • Overworld : Defeating trainers unlock their clothes and stuff.

    [/*]
  • Overworld : Whether or not tulpas join in against you is now based on whether they are chasing you and if you are reachable instead of being distance-based.

    [/*]
  • Overworld : You are now considered "sneaking" while not moving and on controller your detection range is based on how fast you are moving.

    [/*]
  • UX : Clicking on a monster in the formation before battles selects it.

    [/*]
  • Sound : Added an evolution jingle.

    [/*]
  • Animation : Gave everyone a cooler walk cycle.

    [/*]
  • Animation : Added scene transition animations to doors, waking up and battles.

    [/*]
  • Animation : Changed the death animation of trainers.

    [/*]
  • Animation : Added a falling-asleep/waking-up animation.

    [/*]
  • General : Changed some tulpa sizes and descriptions for consistency.

    [/*]
  • General : Improved venomiel's texture.

    [/*]

BALANCE CHANGES

  • Battle : Reduced healing in general.

    [/*]
  • Battle : Capped recoil damage to how much health the target had left.

    [/*]
  • Battle : Dodge chance is now more consistent throughout the game.

    [/*]
  • Battle : Made catching low level tulpas easier.

    [/*]
  • Battle : Made Insect-type strong against Normal-type but weak against itself.

    [/*]
  • Battle : Damage and healing are now rounded down to 1 instead of 0.

    [/*]
  • Battle : Retrieving and then re-summoning tulpas no longer remove their status effects.

    [/*]

BUG FIXES

  • Battle : Fixed a bug where starting a battle without a tulpa but later summoning it from the reserve wouldn't award it experience.

    [/*]
  • UI : Made element unlocking more reliable.

    [/*]
  • Overworld : Fixed several edge cases based around entering battle immediately after entering a door or pausing right as you get attacked.

    [/*]

KNOWN ISSUES

  • Overworld : Sometimes, switching clothes rapidly causes the wrong textures or models to load. This is purely visual and fixes itself when changing clothes again or closing and reopening the game.

    [/*]

[ 2025-06-15 03:18:52 CET ] [Original Post]

Minimum Setup

  • Memory: 520 MB RAM
  • Graphics: Support for OpenGL 3.3Additional Notes: Steam will default to the linux builds. If the linux version doesn\'t launch on your distro. you can try forcing proton.
  • Memory: 1 GB RAM
  • Recommended Setup

    • Graphics: Support for OpenGL 3.3Additional Notes: Steam will default to the linux builds. If the linux version doesn't launch on your distro. you can try forcing proton.
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