Well this is embarrassing. After 4 months of working on \"the big update\", I have to release this small patch to address some security vulnerabilities that were found recently. This update has no new features but a lot of bugfixes, optimizations and a few visual upgrades.
CHANGES
Optimization : Greatly reduced multiple sources of lag spikes (Talking to a NPC or doing an attack notoriously caused up to a 1 second delay).
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UX : The game will no longer try to adjust for both mouse-and-keyboard and controller at all times. Instead, the game tries to guess which one you are using and adjusts only based on one (This means a less inconsistent camera).
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UX : Added a prompt indicator when an interactable object is highlighted. The indicator changes based on whether you are using a controller or not.
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UX : Reworked the camera to be easier to use on different devices. Specially controllers and trackpads.
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Visual : All health bars in battle are now made of cardboard.
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Customization : Trainer eyes now look less vacant.
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Customization : The colors of your clothes are now limited by the same limitations tulpas have (cannot be pitch black, darker colors are less saturated, etc.).
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Skill : Slightly improved the logic of how skills are randomized.
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Physic : NPC hitbox sizes are now based on their real height.
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BUG FIXES
UI : During a trainer\'s turn, the label said \"Trainer\" instead of the trainer\'s name.
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Visual : The miss percentage indicator was very pixelated during battle.
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Skill : Sometimes, when making a new save file, your starter tulpa would have invalid equipped skills by default.
Graphics: Support for OpenGL 3.3Additional Notes: Steam will default to the linux builds. If the linux version doesn\'t launch on your distro. you can try forcing proton.
Memory: 1 GB RAM
Recommended Setup
Graphics: Support for OpenGL 3.3Additional Notes: Steam will default to the linux builds. If the linux version doesn't launch on your distro. you can try forcing proton.