The Feathered Serpent is a roguelike action platformer that pairs fast-paced combat with randomly generated levels, enemies, and items!
WAR AGAINST THE DINOSAURS
Battle against a race of dinosaur-people known as the Saurians. Exact revenge upon them for sacrificing your people to Quetzalcoatl, The Feathered Serpent. Just beware the raptors... clever girls.
UNLIMITED ITEM SYNERGIES
Well, to be more precise, there are exactly 1,087,562,120,541,668,200,000,000,000,000 potential item combinations to enjoy. As you progress through this lost world, random item drops will change the way your character moves and attacks. Experiment to find the best item combinations in each attempt to slay The Feathered Serpent.BECOME FRIENDS WITH CATS, BIRDS, AND SHARKS
Experience hundreds of unique story events that are interconnected between the many NPC's you will run into during your adventures. Anyone who isn't a dinosaur is a welcome ally... except for that rogue dinosaur shopkeeper Brazak, I guess he seems pretty cool.ENDLESS REPLAYABILITY
Each new attempt will have you encountering new enemies, dinosaurs, and bosses. Watch how bosses progressively become harder each time you defeat them. Experience how the game grows with you and changes as a result of your actions.Fixing cursor locked to invisible window, but unfortunately this removes all window lock for cursor. Will have to identify which part of the godot engine code is causing this and see if there is a workaround. Fixed issue where I left in testing level, rerouting directly to 4th area. Oops!
Patch 2.7
NEW ITEMS







WINTER THEME

Each new area has a winter theme! Treasure chests are now presents, enemies are turned Christmas colors, snow falls, Kan and other NPCs can be seen wearing Christmas hats! Bosses are also Christmas themed! If you would like to turn this setting off, all you have to do, is turn it off by unchecking the box in the pause menu.
QUALITY OF LIFE FEATURES
Skippable Cutscenes, simply press Spacebar during any cutscene to skip!Adjusted Sound Volume on Sawblades
Adjusted Sound Volume on Acid Pits
Title Screen will now remember your settings for Fullscreen and volume!
Powerups will immediately go into your inventory upon picking them up, when before, you had to walk into them.
BUG FIXES
Max Speed Stat Changed: (.5, 2) (.1, 2.5)Fixed Game Crashing Bug with the GlitchRaptor (The Irony)
Fixed Certain Item Unlocks Displaying Incorrectly
Fixed Crystal Blocks in Ruins so that they sometimes spawn with trapped DeathDactyls
Hotfix 2.5.1
Fixed bug with invisible collisions shapes on certain enemies.Fixed bug where Kan's spirit did not display properly at the beginning of the game.
Patch 2.5
MAJOR BUG FIXES
- Riptide Story Progression Fixed
- Bone Boots not activating breaking platforms Fixed
- Fixed enemies attacks being triggered by gold coins
- Fixed arrows sticking to magnetized gold coins
MINOR BUG FIXES
- Kan's Ghost Form was not displaying properly, and now it correctly displays
- Fixed issue where player was able to shoot during some cutscenes
- Fixed issue where Eye of Wild negated King Midas coin drops
- Fixed Issue where gold coins could trigger door and take player to next level
- Fixed ghost enemies not disappearing when modifying HP in the Warrior Altar
- Fixed Enemy Death Animations spawning behind foliage
- Slightly Increased Hitbox of Hive Flies
- Slightly Tweaked Statue Hitboxes to help avoid getting stuck
- Tweaked collision priority on Frog Tongue to help avoid bugs with player getting pulled through / into walls
- Fixed issues where spear trap statues could push you into the ground
- Fixed issue where Gold Bars, BloodGems, and Hearts as well as Rotating Celestial Bodies around Kan were silhouetted in the Temple.
- Fixed bug where Tezcatlipoca Mask did not remove effect of Tlaloc Idol
- Adjusted Sound Radius on SawBlades
- Fixed Temple Fire Trap stopping bullets during flame burst
- You can now shoot under Crystals in ruins, and they will fall
QOL FIXES
- New Game is option is back, but warns you before overwriting save file.
- Totems in the 4th area now have sound effects
- Added SFX for Floor Switches and Door Openings
- Added SFX for Falling Boulders
- Added shading to fishing hole to better blend in with environment
- Added shading FX to water during fishing mini game
- Changed Quetzalcoatl Boss Artwork to better align with in-game boss
Moving Forward
Hello everyone! This patch seeks to address some of the most persistent and game breaking bugs. It addresses roughly 90% of all bugs sent in my discord, which as a side note, THANK YOU to everyone for sending in suggestions and bug reports in the discord! I am transitioning back into full time game dev, and I appreciate and am grateful for the patience from this community. Looking forward into the future, expect a substantial update before Christmas, that will vastly improve and rework many systems, enemies, and bosses in the game. After Christmas, work on the Realm of Mictlan content update will begin! Please join the discord if you have not already, and be a part of this amazing community! Enjoy the game everyone!-Matthew
Another Attempted Fix for Artifact of Retribution Fatal Errors
FIXED BUGS
Fix Bug where you could not purchase the final offensive upgrade in Eli's Skill TreeFixed a fatal game crash with Riptides Final Cutscene.
SHOULD BE FIXED BUT UNTESTED BUGS
Fixed a fatal game crash upon death in the jungle.Fixed a fatal game crash with artifact of Retribution.
Very small hotfix to the Infernal / Warrior Timer not resetting correctly
Locked cursor to game window
Fixed game crashing bug with Final Quetzal cutscene
Fixed bugs with Eye of Wild and Eye of Magic Achievements
Fixed lighting issue in the Temple area.
Fixed wrong music playing issue when loading into certain areas.
Patch 1.0
Item Changes








































New Items





Jungle Area Changes
Phytosaur HP Scaling adjusted: [strike]300/450/600 [/strike] 300/400/500
Outer Ruins Area Changes
Spearman: [strike]40 HP[/strike] 30 HPSwordman: [strike]60 HP[/strike] 45 HP
RockWalker: [strike]80 HP[/strike] 50 HP
Mini Rock Walker: [strike]40 HP [/strike] 20 HP
DeathDactyl: [strike]60 HP [/strike] 40 HP
CrystalWorm: [strike]20 HP [/strike] 7 HP
EyeBat: [strike]50 HP[/strike] 30 HP
RockFlyer: [strike]25 [/strike] 20
YAX: [strike]4000 HP [/strike] HP now scales, 2500/3500/5000 increased every 3 defeats.
DINOGOLEM:
Made starting attacks more staggered, so as to not overwhelm players.
Lowered Spawn rate of Rock Flyers Until 3rd takedown.
Changed Gem HP, and scaled with victories every 3 succesful takedowns.
Eye Gem: 200/300/400
Chest Gem: 400/600/800
HandGem: 300/400/500
Saurian City Area Changes
ELI Skill Tree Costs Changed:
Cut all costs by 50% or more
[b]
Saurian Warrior:[/b] [strike]100 HP [/strike] 90 HP
Saurian Archer: [strike]80 HP [/strike] 70 HP
Saurian Mage: [strike]80 HP[/strike] 60 HP
Pterodactyl: [strike]150 HP [/strike] 80 HP
Triceratops: [strike]200 HP[/strike] 120 HP
Flying Serpent: [strike]100 HP [/strike] 60 HP
Velociraptor: [strike]160 HP[/strike] 80 HP
Gorgos Mounted: [strike]12000 HP[/strike] 6000 HP
Gorgos: [strike]12000 HP[/strike] 6000 HP
Undead Gorgos Mounted: [strike]12000 HP[/strike] 6000 HP
Hp scaling every 3 successful takedowns
6000/7000/8000
Undead Gorgos: [strike]12000 HP[/strike] 8000 HP
Hp scaling every 3 successful takedowns
8000/9000/10000
Temple Area Changes
Cultist Torch: [strike]500 HP[/strike] 200 HPCultist Dagger: [strike]500 HP[/strike] 250 HP
HiveSack: [strike]20 Shots to break[/strike] 10 Shots to break
HiveFly: [strike]20 HP [/strike] 10 HP & Increased Hurtbox (easier to hit)
Dread Rex: [strike]800 HP[/strike] 400 HP
Armored Raptor: [strike]320 HP[/strike] 160 HP
GhostSerpents: Cut movespeed in half, Cut lifespan down by 25%
GhostPots: Improved visibilty / readability
Breaking Platforms:
[u]QUETZALCOATL[/u]
Adding in scaling HP every 3 successful takedowns
[strike]100000 HP[/strike] 40000/50000/75000 HP
ACHIEVEMENTS
I radically adjusted the time it takes to unlock certain achievements, and significantly reduced the conditions that needed to be met. This should improve game balance, game feel, and allow players to fully all the items and combos this game has to offer. Below is an attached image on how to unlock each Achievement. Some are purposefully still left vague.QUALITY OF LIFE CHANGES
Added in nameplates above NPC dialogue boxesReduced Number of Levels Needed to Progress through Saurian City by 2
Reduced Number of Levels Needed to Progress through Temple by 4
Start button will no longer appear if you have a save file. This should help avoid accidental save overwrites.
Removed annoying saws in 5th level areas. (you know the level)
Made shops appear later on in areas, as well as slightly increased shop prices.
Made fishing slightly faster.
Made the catch pull up animation for fishing twice as fast.
BUG FIXES
Fixed a Bug where Attack Speed Slot 3 in Skill Tree was not updating correctlyFixed a Bug where Crit Chance Slot bugged out, and did not let player keep purchased Crit Chance Upgrades
Fixed Music not stopping after Gorgos Fight
Fixed Bugs with Enemies spawning in Ground in 4th Area Level
Fixed Armored Raptor Mask Falling too slowly
Fixed bug where Gorgos cinematic was displaying incorrectly
Fixed Progression Bug w/ Gorgos Saying the wrong lines
Fixed Cannon NPC Progression Bug where Purchasing the Autograph did not progress the story
Fixed bug where Anime Maid Skin was not unselecting.
Fixed camera issues in 5th area temple levels.
Removed some platforms in 5th area, not respawning.
Fixed the achievement Stay Hard! Should be properly working now.
Fixed a bug with harder versions of Yax, He now properly turns into a crystal form when going invulnverable and will do so more than once a fight.
Fixed bug where players could not shoot up against walls with eye of magic.
Fixed bug where plant spawns in 2nd boss fight were dropping loot.
Slightly Adjusted 2nd area terrain so that GUI elements do not cover up enemy spawners.
Fixed graphical issue with Bleed.
Made it so you cannot activate fishing multiple times while fishing.
Twin fish meat did not properly appear in inventory
KNOWN BUGS
Achievements on Linux Operating Systems do not currently workSometimes coins fall into the ground (Godot Physics Engine Bug, Very Little I can do Here)
Damaging effects such as poison, bleed, etc. do not visually update, and occasionally bug out boss Hp bars.
Midas Ring Bugs HP Bars
Tezcatlipoca Mask does not remove all effects sometimes
Enemies attack gold
Multitudes of other small (and large) bugs in the discord, huge thank you to the community for catching them.
Thanks so much everyone for the amazing feedback, the game will continue to grow and receive updates moving forward! I am hoping to focus on bug fixes and hopefully fully complete controller / steamdeck support in the coming weeks. And if you haven't already left a review for the game, it would mean the world! It directly supports and pushes this game out to more people!
-Matthew
Minimum Setup
- OS: 64-bit
- Processor: Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Discreet video card
- Storage: 1024 MB available space
Recommended Setup
- OS: 64-bit
- Processor: 2.4 GHz Dual Core 2.0 (or higher)Memory: 4 GB RAM
- Graphics: Discreet video card
- Storage: 1024 MB available space
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