Slime Rancher v0.4.3 is a small patch containing mostly fixes to offer a smoother experience.
Changes:
- Resources can now be vac'd out of autofeeders for those indecisive ranchers.
- The game name for new games now supports any character (including spaces and special characters) and can be up to 24 characters long. (Note: The filename used to store the save now takes the form of {timestamp}_{gamenamelettersandnumbers} )
- Changed the way the load game screen is populated. It should be slightly faster now when you have a very large number of saves, provided they are saved with the newest format.
Fixes:
- Fixed bug where clicking back/cancel from emergency return warning popup did not allow you to navigate the pause menu with a controller.
- Fixed bug where med station could sometimes overfill the health bar.
- Fixed bug where the Invalid Format warning in the Load Game menu would show text exiting the boundaries of the Load Game window and the buttons would be sized inappropriately.
- Fixed missing level geometry on ledge near honey gordo.
- Fixed missing level geometry causing a gap in Moss Blanket.
- Fixed bug sometimes allowing you to interact with the scene after starting emergency return and causing strange time loops (technical term).
And if you haven't been following Monomi Park's Twitter or blog, here's a sneak peek of the quantum slimes and the mysterious ruins they inhabit coming in v0.5.0!
Since these patch notes were pretty dry with little opportunity for jokes: Why is the sand so wet? ................................Because the sea weed.
[ 2017-02-08 21:04:24 CET ] [ Original post ]
🕹️ Partial Controller Support
- Slime Rancher Linux [647.22 M]
- Slime Rancher: Original Soundtrack
- Slime Rancher: VR Playground
- Slime Rancher: Galactic Bundle
- Slime Rancher: Secret Style Pack
- Slime Rancher - Original Soundtrack II
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.
Sounds great! Give me more details!
Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn’t nailed to the ground.
Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:
- You wake at the crack of dawn and get to watering the crops at the ranch. Some slimes are vegetarian, after all. Then it’s time to gather up the plumpest hens from the chicken coop. Some slimes are totally not vegetarian, after all.
- Next, you’re off to feed slimes their breakfast over at the slime corrals so they don’t get too out of hand during the day. Hungry slimes get jumpy. Jumpy slimes can’t be contained.
- With your ranch set for the day, it’s time to begin exploring the untamed wilds of the Far, Far Range. Along the way, you’ll encounter slimes you’ve never seen before, discover a new type of veggie to cultivate back at the ranch, and narrowly avoid certain doom in a valley of burly, feral slimes.
- With the sun setting, it’s time to head back to the ranch, rustle up some dinner for your slimes, and try and figure out just how the heck you’ll keep these new slimes that seem to, well, explode all the time.
- But you can do this. You had the courage to travel a thousand light years away from home to make a living as a slime rancher. Slimes that go boom? No problem. Slimes that burn with a radioactive aura? Bring it on. Slimes that wiggle their butts? Wait, do slimes even have butts?
- OS: Ubuntu 12.04+ or equivalent
- Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2 compatible. 512 MB VRAM
- Storage: 1 GB available space
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