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Slime Rancher 2 will be available in Early Access on September 22, 2022! Wishlist on Steam today to be the first to set sail for Rainbow Island!
The Early Access release of Slime Rancher 2 is the beginning of an incredible journey for us that we're delighted to share with you. For more information on what to expect, please check this In-Depth Early Access FAQ.
Stay wiggly!
Monomi Park is proud to announce we have officially sold more than 5 million copies of Slime Rancher! Thank you all who have set out to explore the Far, Far Range on PC, Xbox, Playstation, and most recently on the Nintendo Switch.
Were still amazed by the amount of support and love Slime Rancher continues to receive. As a show of gratitude, we will be running a sale of Slime Rancher at 70% off the game, 30% off the DLC, and 20% off the OSTs to celebrate this milestone on Steam!
This is a rare achievement for a video game, and an absolute dream come true for a small indie studio. And we cant wait to continue the adventures of Beatrix LeBeau in Slime Rancher 2, so keep your eyes peeled for more news and information on our upcoming game scheduled for release later this year!
A familiar air sweeps across the Far, Far Range, bringing with it a distant, twinkly glow and the sound of musical chimes across the furthest reaches of the world. There is a special warmth that can be felt in the hearts of all the Ranges inhabitants, and it can only mean one thing: the return of Wiggly Wonderland!
Welcome to Wiggly Wonderland Winter Holiday Event, 2021. Every day starting December 18, Ranchers can set out in search of the rare Twinkle Slime, surrounded by a trail of whimsical chimes that, when touched, create a unique musical experience. Run across a chime trail to play a fantastic tune. Collect them and rearrange them to create your own! By bursting the Twinkle Slime and collecting chimes, you can unlock 9 special instruments that can be programmed at your ranch to customize your melodies.
Take advantage of this event while it lasts, though: the Twinkle Slime only appears once a year and will be gone after December 30!
This month also brings Ranchers together in Discord (discord.gg/slimerancher) for our annual Slime Rancher Holiday Party!
Were very excited to announce that we will be hosting a small digital community event on December 18th at 12 PM PST/ 2 PM CST/ 3 PM EST/ 8 PM GMT/ 9 PM CET right in Discord!
Join us around the fireplace and share some holiday cheer with cozy music (and a wiggly fire slime!) If you didnt get a chance to see or take part in one of our previous Yule Log streams, you can cozy up and get in the holiday spirit any time on your own here: https://www.youtube.com/watch?v=H3OQnuV57cw&ab_channel=MonomiPark
Well be enjoying one anothers company and gathering for about an hour in the voice channel before we get started with some community games. Well also play some Slime Rancher Trivia and then vote on the Most Wonderful Slime of the Year and Secret Style of the Year, so bring your Slime Rancher knowledge (no Googling answers!)
If you want to spend time mingling with Ranchers but arent comfortable playing games, we'll also be hosting a draw-along stream while were playing some games together
Well kick off the voting for Slime of the Year NOW at this link!:
Form
In order to celebrate one another's Ranches, we will take a walk around the neighborhood with a holiday Ranch Safari! Take and share 1-4 screenshots showcasing how youve decorated your Ranch for the holidays and talk us through it in VC!
Please sign up to show off your Ranch here:
Submit Here
Remember to review the Discord rules on appropriate behavior so you feel confident when mixing and mingling with fellow Ranchers.
So, TL;DR, heres what you can expect on the 18th of December:
The beginning of Wiggly Wonderland!!!
A cozy Yule log stream
Winner announcements for the most Wonderful Slime of the Year and Secret Style of the Year
Trivia
Checking out everyones decorated Ranch
Gartic Phone
Fun
Art
Holiday Spirit
Slimes!
Were excited to see you there!
Stay Wiggly,
Monomi Park
Howdy Ranchers! We have a small (but important) list of updates for Slime Rancher that we wanted to make you aware of! Please find below the release notes for version 1.4.4!
Dear Ranchers,
We here at Monomi Park are thrilled to finally announce Slime Rancher 2, a true, next-gen sequel to the original and the start of a whole new adventure in the Slime Rancher universe!!!
We have been reading all of your emails, tweets, posts and messages asking us a big question: Whats next for Slime Rancher? And today, were finally able to share a glimpse of what weve been cooking up.
Slime Rancher 2 returns to the Far, Far Range and finds Beatrix LeBeau on unfamiliar shores across the Slime Sea on the mysterious Rainbow Island. The landscape of this island is painted in a prismatic array of ever-shifting colors, and its great expanses will put her adventurous spirit to the test, reuniting her with old friends along the way. With her faithful vacpack, plenty of grit, and a thirst for the unknown, Beatrix will establish a new refuge on Rainbow Island, uncover its mysteries, and advance slime science to new heights.
This announcement is a surreal moment for the entire Monomi Park team. Last year was incredibly difficult and sad in so many ways for all of us, and working on this project allowed us to focus on the future. Now that it's here, we can only hope that it brings you as much joy and excitement as it has for us. We want to thank everyone who has shared your brilliant fanart, words of encouragement, and enthusiastic questions because it told us to keep pushing through. There are simply no words for the gratitude we feel, and we are so happy to finally share this moment with you. From the bottom of our hearts, thank you.
You can expect to see Slime Rancher 2 available in early access in 2022 on Steam PC.
[previewyoutube=ehh3m59vbA0;full][/previewyoutube]
Watch the announcement trailer HERE
Follow us on our new, shiny social channel, @SlimeRancher on Twitter!
Twitter // @MonomiPark
Facebook // SlimeRancherGame
Instagram // @monomi_park
Join us on Discord:
discord.gg/SlimeRancher
Happy Holidays, Ranchers! Slime Rancher version 1.4.3 is LIVE NOW on PC (and will be released shortly on console). We're so pleased to announce Wiggly Wonderland 2020 is on it's way!
Join us December 18-30 for a special holiday event- Wiggly Wonderland. Seek the mystical Twinkle Slime on the Far, Far Range and collect rare chimes. Burst the Twinkle Slime and unlock exclusive instruments that can be used at your chime changer on the ranch! This event lasts for a short time, so don't miss out on your chance to see the elusive Twinkle Slime. This year, new instruments are available. Collect all nine!
This update is designed to also deliver some quality of life updates and patch some bugs from the backlog.
Wiggly Wonderland 2020
Ranchers,
When we started our journey on the Far, Far Range, it was just a few close friends and a dream to build something new and exciting. Years later, we are beyond humbled to share with you that Slime Rancher has sold more than three million copies!
Its an understatement to say we have made more friends than we could have hoped for and could never have imagined so many people would become part of Beas story.
Today, we want to thank every person who believed in us and took up a vac-pak to explore our beloved Slime Rancher universe and share your stories with us.
To celebrate, Slime Rancher is 65% off on Steam.
We have so many exciting things planned for the world of Slime Rancher, and we thank our lucky slime stars we get to continue our story with you.
To be one of the first to hear Slime Rancher news, exciting upcoming community events like Slimetober, and more, follow us on Twitter: @MonomiPark
Filled with appreciation,
Your friends, Monomi Park
[previewyoutube=TqB1Nyl0rxs;full][/previewyoutube]
www.monomipark.com
Ranchers, rejoice: The Quantum Plush from ForFansByFans.com is available for pre-order! The quantum slime plush is phasing into our reality August 1 to join the other ForFansByFans plushies available, including the Party Gordo, Tiger Tabby, Lucky Slime, and more! So pre-order yours today, cuddle up while you play, and create your very own temporal paradox at home. Get yours here!
Hey ranchers! Today, we've got a little summer-fun update for you today slimetabby
Slime Rancher v1.4.2 is primarily focused on further improving performance, adding a few community-requested features, plus some additional bug fixes and back-end tweaks.
Hey ranchers!
Hope everyone is doing well and taking care of themselves. I wanted to share a quick update on what we've been up to and to point you towards some great community resources that can help you connect with other ranchers.
A few weeks ago, our studio transitioned to working remotely in order to ensure the safety of our team and our families. While video calls are not our preferred way to collaborate with each other, we are still working hard on building new adventures for you to experience in addition to the next Slime Rancher update.
The Slime Rancher Original Soundtrack II + The Casey Sessions completes your collection with music from every update since launch! slimeamazed
Also featured in this album are a collection of "Casey Sessions"
The Casey Sessions are personal songs played by Casey after reading starmails about Beatrixs adventures across the Far, Far Range. Sit back, relax, and listen to some of your old favorites, re-imagined for this special soundtrack release!
There are 22 tracks (that's over 70 minutes of music) for you to enjoy, so go on, explore the music of the Wilds! Download the bit-tastic Slimeulation remixes! Or spend the weekend jamming along to the Party Gordo theme!
Available for purchase now on Steam and Bandcamp!
https://store.steampowered.com/app/1207000/Slime_Rancher_Original_Soundtrack_II__The_Casey_Sessions/
We hope you enjoy this collection of music!
Keep an eye out for Wiggly Wonderland announcements (and giveaways) starting early next week slimehappy
Update version 1.4.1 helps prepare Slime Rancher for Wiggly Wonderland! We're very excited for Wiggly Wonderland to begin and we can't wait to see all of your decorated ranches and musical creations! slimehappy There will be plenty of fun surprises happening both on the Far, Far Range and outside of the game. Make sure you're following Monomi Park on your favorite media spots so you don't miss a thing. Stay tuned for more info on Wiggly as we get a little bit closer to the event
It's spooky season and the Party Gordo has a sweet Halloween treat for any rancher who is brave enough to find him! Pop the Party Gordo and break Party Crates to get a burst of Jack-o'-lantern ornaments!
But don't delay, as this unique ornament will only be available for TWO DAYS! Collect as many as you can between Oct 30 and until midnight on Oct 31 (local time) before they disappear slimescared
Share your ornament collection and all of your spooky decorations with us on Twitter @MonomiPark
Viktor's Experimental Update is coming to Slime Rancher on June 18th!
Dive into a virtual Far, Far Range and help Viktor collect and research troublesome glitch slimes before they spread! Watch the announcement trailer here slimeamazed
._.
Hey ranchers! Weve got some development updates to share with you slimeamazed
As you know, the next big Slime Rancher update will take you to the underwater lab of Viktor Humphries! We have jam-packed this update with some incredible new stuff and are aiming to release it this summer. Here's a in-development preview of whats coming next for Slime Rancher!
Slime Rancher v1.3.1 represents a significant overhaul to the way that a lot of backend systems work and while overall it should produce significant gains in performance, it may produce unexpected issues that we did not catch in our testing process. Should you experience any issues with v1.3.1, please email support@monomipark.com and well be sure to help you right away!
DRONES ARE NOW AVAILABLE!!! Drones are happy little helper bots that can be programmed to help with various tasks around the ranch!
Drones:
Drones are a new gadget that can reduce some of the work a rancher needs to perform on the ranch. They will happily bring food to corrals, take plorts to the market, or help store excess crops in silos. There are many different types of tasks you can program a drone to do, so it will be up to you to figure out how they can help!
- A Blueprint for drones is now available for purchase at the Lab. Once you unlock the Blueprint, you will be able to craft the drones gadget from the Fabricator!
- Program drones by using three simple inputs: target, source, and destination.
- Drones can deliver to market links, silos, auto feeders, and more! Destination options will change dynamically depending on what the drone is targeting.
- Drones can only operate within a single ranch expansion and only two drone stations may be placed per expansion.
- Drones are smarter than you think! A drone will never empty a coop and will try its best not to overfeed your slimes.
- Drone stations are hydro-powered and require regular watering to stay active. A drone will run for about a day before its station requires another splash of water. If a drone station is out of water, the petals will close and the drone will go into stasis until it is watered.
When a drone completes its task it will sleep at its station until it is time to get back to work!
New Translations:
- Added Japanese translation! Konnichiwa, new friends!
- Added Brazilian Portuguese translation! Oi, tudo bem?
Other Changes:
- Optimized the experience when you return to an area of the world you haven’t visited in awhile. Feels more like “Welcome back!” and less like “Why did you leave?!”
- Added 10 drones to your Rush Mode inventory!
- Using a PS4 controller on PC now shows PS4 button prompts, nifty!
- Made some adjustments to SFX volume and balance.
- Updated some font choices to better-match Chinese/Japanese characters in spots where we use Latin characters.
Fixes:
- Fixed bug where when phase lemon trees in the ruins were watered, they would get overly excited and phase repeatedly.
- Fixed bug where a ball of water could sometimes spawn in the docks after a player knockout. But who was the water?!
- Fixed bug where some slimes (and especially Hunter Largos) stayed happy and calm and were not becoming agitated, even under the most extreme circumstances.
- Fixed bug where PS4 controllers on PC could not bring up the game menu.
- Fixed bug where items washed up in docks sometimes stood up unnaturally straight. We fixed this because it was really creepy.
- Fixed bug where puddle and fire slimes sometimes did not properly notice that they weren’t on their preferred surface.
Let us know what you think about drones on Twitter!
And until next time, happy ranching! ːslimehappyː
July 24, 2018 - v1.3.0b
A small followup patch was issued to fix a few issues related to the last release.
- Fixed bug where drones could get stuck on gordos and slime toys
- Fixed bug where sometimes gardens would produce slightly less food than intended. To claim any carrots you may have lost, please send a postcard to 'Where's My Carrots?' c/o Monomi Park in Walla Walla Washington, or visit your local grocer.
- Fixed bug where drones sometimes did not properly perform their behaviors while the player was knocked out.
- Fixed bug where some drone behaviors were performing extra times while sleeping.
- Fixed bug resulting in drones sometimes trying to take a position inside the archways on the docks
- Fixed bug where gordos could sometimes be replaced by another gordo.
- Optimized some drone plort-selling behavior.
- Optimized some aspects of mosaic slime glints.
Hey ranchers!
We’re putting the finishing touches on drones this week and we’re happy to announce that drones are coming to Slime Rancher NEXT WEEK!
Drones are a much-anticipated feature, so we have been performing extensive tests to make sure that these little helper bots are as helpful as they can be.
I can confirm that drones will happily carry out their tasks, even when under the most extreme circumstances. Not even a barrage of pogofruits can slow these little worker bees down!
(No drones were harmed in the making of this gif)
Drones can be programmed to help with a variety of tasks around the ranch. Need them to carry plorts from collectors to the plort market? Easy as kookadoba pie! Want to throw a bunch of carrots into an incinerator? Let it burn, baby!
How do you want drones to help around your ranch? Tell us on Twitter or join in on the discussion below!
Did you miss the Drones Update Preview? Read the full post and learn more about drones HERE!
The Automatic Update is coming in early July and will introduce a new Slime Science gadget that will make ranch maintenance a breeze - drones! Drones are happy little helper bots that can be programmed to help with various tasks around the ranch.
This new feature is still in-development, but we couldn’t wait to share what we’ve been working on!
Drones and drone stations were inspired by bees; drones buzz around the ranch to complete their task and like to recharge in their flower-shaped stations once their job is complete.
When a drone returns to its station it will go to sleep until it is time to get back to work.
Wake up, little drone!
There are many different types of tasks you can program a drone to do, so it will be up to you to figure out how they can help!
Drones will be buzzing over to Slime Rancher this July!
Stay up to date on new game features and community events by following us on Twitter!
As you may have heard, Valve recently announced that they will be dropping support for Windows XP and Windows Vista operating systems. That means that in order for you to continue running games (like Slime Rancher) on Steam you will need to update to a more recent version of Windows. We are also updating our game engine and, later this year, we will no longer be able to support DirectX 9. We are still developing new content for Slime Rancher and continued support of the DirectX 9 is no longer feasible for us to maintain. If you currently use DirectX 9 and are unable to upgrade you will be able to keep playing using an offline, older version of the game. Keep in mind that game updates after 1.3.0 will no longer be supported. The good news is, an overwhelming majority of ranchers don’t use DirectX 9 (less than half a percent of Steam users still use DX9). Check which version of DirectX you use and see if you are eligible to upgrade by following the instructions here. Read more about Steam’s Windows XP and Windows Vista Support here. We will post updates to this thread as we get more information on Steam’s XP/Vista support drop and a date on when we will no longer be able to support DirectX 9. Thank you
Rush Mode is a special game mode for ranchers who want to prove that they are as quick as they are clever. Build the most efficient ranch you can within the allotted time and you could win over $250 in goodies!
You're competing with top ranchers from across the Far, Far Range, so keep these tips in mind as you race to earn the most newbucks!
The Storage Situation:
Do you have hundreds of echoes hovering in a corner somewhere? Maybe a few thousand Wiggly Wonderland ornaments stashed in The Grotto? The Little Big Storage Update is here to help! Ranch storage is getting a huge upgrade and it’s just in time for a little spring cleaning.
- Silos and warp depots now accept ornaments and echoes.
- Silo and warp depot slot capacity increased to a whopping 300 units (from 100).
- Silos now have 3 storage slots per side.
That’s right, we’re giving you 12 slots with the ability to hold 300 items each. You do the math!
Achievements:
- Unlinked Steam achievements from in-game achievements to better support the case of multiple people sharing a machine and playing the game on two different Steam accounts.
- Resetting in-game achievements will no longer reset Steam achievements.
- In-game achievements will no longer sync when starting a new game on Steam.
- If you earn an achievement while having only one type unlocked (in-game vs Steam), you will now see the pop-up for the missing achievement.
- Non-Rush Mode achievements will no longer be awarded while in Rush Mode.
- Updated silo achievement so you won’t need to completely fill the new silos.
Other:
- You got a raise! Mochi will now pay you 200 newbucks for every 10 quicksilver plorts you deliver.
- Added some flashy effects to the Nimble Valley countdown animation.
- Added an intro animation to the start of Rush Mode.
- Added a pinch of pizzazz to the end animation for Rush Mode. (it’s much more than a pinch tbh)
- Coins dropped in the world are snatched up and pocketed much quicker now.
- Created an innovative game save mechanism that can see through space and time to prevent confusion when ranchers time travel or access their ranch on different machines.
- Made it so the map tutorial will be completed immediately upon opening the map to complete the map tutorial.
- Updated some Russian in the Russian translation.
Fixes:
- Fixed a bug where names of items stored in the vac wouldn’t translate when selecting a different language.
- “Fixed” the snooze button on the ranch alarm clock so Beatrix won’t be able to sleep past 6:00AM.
- Fixed a treacherous spot in the Glass Desert where you could get stuck.
- Fixed a part of Mochi’s Manor where you could get stuck before you opened the expansion barrier.
- Fixed a spot in the Nimble Valley where you could get stuck.
- Fixed bug where radar icons would sometimes shake while moving. At least it wasn’t getting stuck!
- Fixed bug where the vac would jitter while moving.
- Fixed a bug where very sneaky ranchers were able to sneak quicksilver plorts off of the Valley using a sneaky arrangement of warp depots and silos.
- Fixed some bugs related to the Tabby Space Program where tabby slimes were attempting to rocket to the moon.
- Fixed a bug where fire slimes would (tragically) bounce (out of their troughs) with excitement when they saw Beatrix return to the ranch.
- Fixed a bug where the incinerator could destroy glints. They will no longer fight fire with fire.
- Fixed a bug where Mochi’s Manor icon was not appearing on teleporters.
- Fixed some quicksilver slime sounds so they now sound like quicksilver slimes.
April 3, 2018 - Slime Rancher v1.2.1b
- Fixed an issue where some ranchers were experiencing odd disappearances and reappearances of items and slimes in some areas on the range.
Save 40% on Slime Rancher during this week's Midweek Madness*!
*Offer ends Friday at 10 AM Pacific Time
We are very happy to announce that Slime Rancher has been nominated for "Debut Game" in this year's British Academy Games Awards! ːslimeamazedː
View all the nominations at http://www.bafta.org/games/awards/games-awards-2018 and be sure to watch the ceremony April 12th
Thank you for all of your support! You guys rock (slime)
Mochi’s Megabucks Update is here! In this update you’ll be invited to explore the Nimble Valley, chase down new quicksilver slimes, earn luxurious ranch upgrades, and attempt the exhilarating Rush Mode.
Nimble Valley:
The Nimble Valley is a new zone that is home to the exceedingly rare quicksilver slimes. Not much is known about the Valley outside of the fact that it is owned by the one and only Mochi Miles. Work for Mochi and prove yourself to be a first-rate rancher!
- Mochi will invite you to her Manor after you successfully complete a Range Exchange request with her, unlock the Indigo Quarry, and purchase The Grotto ranch expansion. Please note that you will need to complete a NEW Range Exchange request from Mochi in order to trigger her contacting you.
- Work in the Valley involves running a series of Rance Exchange assignments which will reward you with newbucks and special upgrades.
- Mochi will GENEROUSLY (emphasis added by request of Mochi Miles) pay you for every 10 plorts you deliver. Fulfill larger requests to earn: Mochi’s Extra Mile, the Deluxe coop upgrade, and then access to Mochi’s Manor.
- The Nimble Valley has two tracks you can run to collect resources for Mochi. One is trickier than the other!
- Each track is equipped with a special generator to get quicksilver slimes out of their hiding spots. Generators can only run for a limited time, so collect as much as you can before they need to recharge. Extend your available time using relay rings throughout the Valley.
- The Valley is rigged with Miles Tech that will automatically gather plorts for you. Mochi assures you that she is not skimming any of them off the top. And frankly, it’s outrageous that you even think so.
- Find treasure pods with new decorations hidden throughout the Valley!
Quicksilver Slimes:
Quicksilver slimes are lightning quick, and feed on electricity. This is generally accomplished by their moving really fast and slowly accumulating the static charge they generate. However, Mochi has decided to speed up the process and created a method for feeding them energy in a far more direct fashion.
- Feed quicksilver slimes by electrifying them using Mochi’s cutting-edge Miles Tech.
- Be careful while collecting plorts; electrified quicksilver slimes are dangerous to touch!
- Quicksilver plorts can’t be sold on the Plort Market and can only be deposited at Mochi’s Manor.
Electrical Charges and Power Stations:
- Spark Shot: Feed a spark shots to quicksilver slimes and rake in the newbucks.
- Static Clinger: Charges a quicksilver slime with electricity that can chain to nearby quicksilvers. Make them work for YOU!
- Slooow Field: Experimental tech that creates a dome of photonic jelly, slowing down quicksilvers that pass through it.
- Thunderclap: A super-charged spark shot that is capable of hitting a whole bunch of quicksilvers at once!
- Charge Stations: Fill your vac tank with random electrical charges designed to make plort harvesting a breeze (randomly assigns a slooow field, static clinger, or thunderclap)
- Relay Rings: Run through relay rings to extend your time.
- Energy Boost Station: Refills your energy meter so you can keep running and jumping and collecting those plorts.
Rush Mode:
- 5-Day Rush has been replaced and is now Rush Mode!
- Create the most efficient ranch you can to earn the most newbucks within the allotted time. Getting knocked out reduces your newbucks by 10%.
- Complete daily Range Exchange requests to earn extra time and gilded ginger.
- Collect 25 of any plort and receive a bonus multiplier when your score is calculated. Each bonus can only be collected once per plort type, for a total of 16 bonus multipliers. Slimes from the Glass Desert are worth the most!
- Use your gilded ginger on the gold gordos that are now scattered all over the map.
- Make use of Slime Science gadgets that are already in your inventory such as: warp depots, teleporters, and hydro turrets.
- Other features have been included in order to speed up gameplay, including semi-fed gordos, an open plort gate, all available power ups being unlocked, and a selection of Slime Science gadgets available to you.
Other Changes:
- Added 3 new gadget sites to Moustache Island. If you’re asking yourself, ‘what’s Moustache Island?’ don’t worry, it doesn’t actually exist.
- Ogden’s Retreat and Mochi’s Manor can now be recolored separately from Beatrix’s home ranch.
- Special chroma packs are unlocked by starting Ogden’s and Mochi’s missions. Mochi however has declared that depending on how you look at it, there is now only one chroma pack available.
- Added pop-up text whenever you earn or spend newbucks.
- On-ranch tutorials are now only on Beatrix’s ranch, and not Ogden or Mochi’s expansions.
- Locked the framerate to never go above 120Hz to prevent GPU overheating issues(this is ignored in VSync mode).
- Added option to disable the very limited mouse smoothing that is on by default.
- Upgraded Unity engine version.
- Gave the newbucks icon a facelift.
- Improved the way we are storing profile data: now you can have different options on different computers.
- Improved scrolling on map while using a gamepad.
- 5-Day Rush achievements have been adjusted to better suit Rush Mode.
Fixes:
- Fixed a possible bug related to gold slimes fleeing improperly.
- Fixed a bug related to tangle vines and dervish whirlwinds that could sometimes result in launched slimes and other items.
- Fixed stuck spot in Dry Reef where players with no jet pack could get wedged.
- Fixed spot in Overgrowth where chickens could get stuck behind a tree. It was likely a secret hideout for chicken scheming so YOU’RE WELCOME.
- Fixed a minor offset in the vac rotation.
- Fixed bug where market reported all prices as having risen on game load. Thanks, Mochi.
- Fixed bug where oasis music was sometimes not playing properly on game load.
- Fixed the garden tutorial getting stuck if you planted a crop before the tutorial prompt.
- Fixed bug where Rush Mode was sending rancher intro emails.
- Fixed bug with diet readout for gold/lucky slimes and gordos.
- Fixed bug where it was possible to keep receiving radiation after teleporting while in rad auras.
- Fixed bug where silos were showing pink slime icon on empty slots.
- Fixed bug where doors in the Ruins would disappear from our reality if you look at it from a certain angle.
- Fixed bug where slimes could sometimes eat things beyond a corral barrier while Beatrix sleeps.
- Fixed bug with kookacrackers not playing their particle effects.
- Fixed bug where the Hobson journal glow would block the vac.
- Fixed bug where Range Exchange crates would sometimes launch their contents aggressively on break.
- Fixed issue with slime spawning taking into account chicken density. Thanks, BOb.
- Fixed damage hit flash so that it flashes again, because pain shouldn’t be ignored.
- Fixed bug where fire slimes in ponds sometimes did not despawn properly.
- Fixed bug where fire slimes in water did not become extinguished.
- Fixed bug where gold slimes could create plorts due to touching gold plorts. There should be a lore reason for this so gather round and let me tell you the epic tale of Game Balance...
- Fixed timing bug related to getting newbucks from crates/exchange such that logging out at the wrong time doesn't cost you newbucks.
- Fixed small gap along edge of Grotto floor.
- Fixed bugs related to restarting tutorials on game load.
- Fixed bug where extractors sometimes were not fully destroying themselves when complete.
- Fixed a particular type of ivy being used in the world that was insufficiently thick. Oh yes, you knew this update was going to be good.
- Fixed gamepad navigation on Load/Save Error Screens.
- Fixed "Requires" label missing in the Fabricator UI.
- Fixed bug where the Quarry central cave was incorrectly being treated as part of the ranch.
- Fixed bug where low-res version of honey slimes had the wrong crest.
- Fixed bug on loading a game with max energy capping at 100 initially before refilling.
- Fixed some incorrect lighting in some small sections of the world.
- Fixed bug where disable-gamepad option was not saving properly.
- Fixed misspelling of “omelettes.” It is now spelled “fancy egg taco.”
- Fixed bug on restoring default screen resolution on Linux.
- Fixed some minor issues with water rendering.
- A bunch of other miscellaneous small optimizations.
And for more details on future Slime Rancher updates, be sure to check out the development roadmap here: http://forums.monomipark.com/viewtopic.php?f=3&t=448
See you at the races!
Lace up those dash boots, because Mochi's Megabucks Update is launching on March 13th! In this update you'll be invited to explore the Nimble Valley, chase down quicksilver slimes, and earn luxurious upgrades... that is, if you think you can handle the high-speed, high-reward lifestyle.
Ranching in the Valley is a little different from anywhere else on the range; very few ranchers have been able to master the art of harvesting quicksilver plorts.
Luckily for you, Mochi says she’ll let you borrow some of her cutting-edge Miles Tech. Her specialized vac-tech comes with a variety of tools to assist you in your ventures through the Valley. Some of them seem pretty messy, but Mochi has assured us that it'll wash off... eventually.
Are you ready to race through the Nimble Valley?
As always, you can read up on the features we have planned for Slime Rancher on our Development Roadmap and get the latest on what we're up to by following us on Twitter!
See you at the races!
We’re excited to announce that Mochi’s Megabucks Update will be coming to Slime Rancher in late February!
In this update you’ll be able to race through the Nimble Valley alongside the lightening-fast quicksilver slimes! Be sure to practice your running and shooting, because these speedy slimes are always in a rush.
Here are some more in-development shots of the Nimble Valley:
Read more about Mochi’s Megabucks Update and what else we’re adding to Slime Rancher in our Development Roadmap.
Questions? Need to yell about the hype from the top of mountain? Tweet us @MonomiPark
Slime Rancher has ranked PLATINUM on Steam's "Best of 2017" Early Access Graduates and was a Top New Release for August!
Congratulations to our fellow Platinum graduating class of 2017!
See the full list of top games from 2017 here: http://store.steampowered.com/best_of_2017
And, as always, thank you for all of your continued support! ːslimehappyː
Slime Rancher is part of Game Informer's Top 50 Games of 2017!
We're nominated for: Game of the Year, Best Simulation Game, and Best Microsoft Game
Today’s patch is warming things up to deliver a special holiday treat later this month. Reign in your urge to spoil the surprise and keep the wrapping on this present… If you peek you might get a blob of tarr in your stockings ːslimescaredː
Slime Rancher 1.1.1 is a balance and improvement patch. It also introduces a new save backup system!
Save System Improvements
Slime Rancher now maintains several prior copies of your save file to protect against system crashes or power outages that result in corrupt data. If the game cannot load the most recent autosave it will revert to the most recent one it can find. As part of this change, the autosave frequency has been reduced to autosaving every 5 minutes.
Changes:
- Added Swedish language translation to the game. Welcome, Swedish friends!
- The Range Exchange now has a countdown clock for the remaining duration of the current offer.
- Teleporters from the Wilds now lead to Ogden’s Retreat instead of directly to Beatrix’s Ranch.
- Reduced the corral autofeeder frequency on Low and Medium to give food every 9 and 6 hours, respectively.
- Added tutorial ‘star’ to point you to the teleporter to reach Ogden’s Retreat.
- Tarr slime pedia entry is now immediately unlocked in Casual Mode… but don’t worry, that’s a as far as they go in Casual Mode.
- Minor improvements to various shaders. That’s right, MINOR improvements.
- Optimized the way that many particles in the world are instantiated to improve memory usage.
- Rotten kookadobas are now more obviously rotten. But either way, they stink.
- Firestorm effect should now activate/deactivate more rapidly when teleporting to/from the desert during a firestorm.
- Renamed Garden Deluxe as Deluxe Upgrade.
- Added a tip to the loading screen explaining the save icon.
Fixes:
- Fixed bug where amber slime lamps’ glow could be seen through walls.
- Fixed bug where some largos in The Wilds near the waterfall could end up hovering in the air. Fun fact: it’s because they thought they were still in water and were ‘swimming.’ See, you can do anything you put your mind to!
- Fixed bug where certain effects could sometimes make water disappear.
- Fixed bug where the Gadget Mode effect was upside down on some systems.
- Fixed bug where on certain graphics settings, a biting Tarr appeared to have an additional smaller Tarr inside it. Creepy.
- Fixed bug where Boom Slimes could sometimes become lethargic and stop most types of activities, including booming.
- Fixed bug where Tarr and Fire slimes were bounced too aggressively out of ponds.
- Fixed bug where the Hat Trick achievement could be improperly withheld.
- Fixed bug (Xbox-only) where gamepad icons were replaced with keyboard/mouse prompts when the controller was disconnected.
- Fixed bug where Kookadoba sometimes did not correctly attach to their plants on game load.
- Fixed bug where a teleporter in the desert’s icon could appear on the map before that teleporter was actually available to use.
That's all for now!
Just in time for the holidays, Fangamer is bringing you an awesome, new selection of Slime Rancher merch! Pick some up to ensure you're the coolest looking person in town, or the very best gift giver in the history of giving gifts. Either way, you can't lose!
https://www.fangamer.com/collections/slime-rancher
Slime Rancher has been nominated for "Best Debut Indie Game" in The Game Awards!
Slime Rancher and Slime Rancher Game Director Nick Popovich have been nominated for this year's Golden Joysticks! Please support us with your votes:
http://www.gamesradar.com/goldenjoystickawards/
Best Indie Game - Slime Rancher
Best Xbox Game - Slime Rancher
Breakthrough Award - Nick Popovich
Thanks for your support!
Ogden’s Wild Update has arrived! Slime Rancher v1.1.0 contains a dangerous, new zone to explore, missions to undertake from Ogden Ortiz, the feral descendants of the long-extinct saber slime, and more!
The Wilds:
The Wilds are a new zone that’s home to a horde of feral saber slime largos. You can access The Wilds after receiving an invitation from Ogden Ortiz to visit his retreat at the edge of The Wilds. Ogden will then hire you to acquire delicious kookadoba fruits from The Wilds and reward you for doing so.
- Ogden will send you a starmail inviting you to his retreat after you successfully complete at least one Range Exchange with him, unlock the Moss Blanket, and unlock the Overgrowth.
- Working for Ogden is conducted through a modified Range Exchange on his retreat. Ogden will ask you for three progressively larger hauls of kookadoba fruit, rewarding you for each, as well as a small reward for every three kookadoba.
- Unlike the Range Exchange, there is no time limit associated with any Ogden requests on the retreat.
- Rewards include miracle mix, a deluxe garden upgrade, and finally, the keys to the retreat itself!
- Kookadoba fruit grows exclusively in The Wilds in random locations. It grows back over time, so if The Wilds are plucked clean of kookadoba, you’ll need to let a couple days to pass for them to fully regrow.
- Some kookadoba can be found in the curious mudballs created by saber slimes. These mudballs must be taken to a kookacracker in The Wilds in order to get to the fruit inside. Kookacrackers are scattered across The Wilds.
- The warp network to The Wilds is buggy and highly unreliable! Be prepared when venturing to The Wilds as you will warp into one of four locations with no immediate means of exiting. Only by reaching one of three exit teleporters will you be able to escape. Additionally, The Wilds is so far off the grid that your map will not work. This may seem like a contrivance to make things more difficult but like, no, it’s totally because of LORE.
New Range Exchange:
The Range Exchange has received a visual overhaul, its rewards adjusted, and its timing tuned.
- The 24 hour timer on the Range Exchange now begins only after accepting a Range Exchange offer.
- After the introductory offers from all ranchers, the daily Range Exchange offer will be a choice between two ranchers.
- All Range Exchange offers have been rebalanced, and also include newbuck rewards.
- The presentation of the Range Exchange has been changed to imply a more direct form of communication with each rancher. Curiously though, one of them still relies on typed messages…
Casual Mode:
A new game mode has been added for players that want to use Slime Rancher to truly relax. Casual Mode is a wholly separate game mode that mirrors Adventure Mode, save for the complete lack of tarr slimes, and reduced feral slime aggressiveness. In Casual Mode, largo slimes cannot eat a second plort, and feral slimes will not perform their patented feral slime butt stomp.
Please note that given the lack of tarr, some achievements may not be obtainable in Casual Mode.
Other Changes:
- The Plort Market has received a visual overhaul to fit saber plorts, as well as other plorts down the road…
- The sound effects when depositing plorts into the Plort Market now have a much more exciting sound effect.
- Saber slime largos can be found in The Wilds. To date, no original saber slimes have ever been found.
- Increased the speed in which you can vac fruit off trees.
- Spicy tofu can be obtained from Ogden. Spicy tofu is a universal food item that any slime can consume and does not affect hunger levels, allowing you to feed slimes repeatedly.
- A bunch of new deco gadgets can be discovered in The Wilds.
- Gordo slimes on the range that have been fed at least once will now appear on the map.
- Phase lemon trees planted in gardens will now act like normal fruit trees and not require phasing the lemons into reality. We altered the way space and time worked in order to make this QOL change. No big deal.
- Adjusted some effects on shooting items from the vacpack and depositing plorts in the market.
- Created a more realistic handling of garden contents after returning to the ranch after a long time.
- Fire slimes have lost the ants in their pants and no longer leap at toys. It was getting them killed. Let that be a lesson to all of you.
- Deleting a game file now requires a press and hold action to reduce the likelihood of accidental deletion.
- A small vac cyclone-like swirl will now appear in the top right of the screen when an autosave is triggered. Quickly pressing down and start when you see it WILL NOT warp you to the lair of smoke slimes.
- Added an overscan adjustment options setting.
- Resolution options setting now includes refresh rate options if your display is able to use multiple rates at a given resolution.
- Added gamepad deadzone options setting.
- Updated underlying version of the Unity game engine - this could result in some useful optimizations and bugfixes but may also cause some minor/subtle changes to physics in the world. Please let us know!
- Various other physics and rendering optimizations to improve performance.
- Added stego buddies to the slime toy shop, favored by saber slimes.
- Added a great deal more extra details to the 7Zee Rewards Club Lab upgrade.
- Replaced lucky slime rocket fuel with extra newbucks: lucky slimes will now not launch themselves as high, but reward much more newbucks.
- Feral slimes now sometimes stop and glare at you rather than jumping and attacking in order to not feel like such a relentless mob.
- Reduced tangle slime’s vine grab radius by 33%.
- Added a single slime key to the upgrade shop upon completing Adventure Mode. This key is intended for anyone that may have lost a key during our early access development, or for someone who simply can't find that last key out there. Please note that if you now use every key on every door and buy this extra key, you will always have one extra key.
Fixes:
- Fixed bug where Tarr were occasionally playing some incorrect non-Tarr slime sounds. Though adorable, it had to change.
- Fixed bug where Tarr music or Oasis music would sometimes start upon starting a new game.
- Fixed bug where slimes in a corral with a music box would stay soothed after demolishing the corral and music box. I mean, sometimes you just can’t get a song out of your head...
- Fixed bug where ranch door open/close sound would not play.
- Fixed bug where player hitting the slime sea/sand sea did not play a sound effect.
- Fixed bug where grass and flowers would sometimes inherit the darkness from ambient occlusion from things behind them.
- Fixed bug where pressing Esc repeatedly on leaving the ranch house would restart the fade-in sequence of leaving the house.
- Fixed bug where snared desert gordos were requiring less food than their wild brethren before popping.
- Fixed a bug where chickens could be stuck under a ramp in the overgrowth.
- Fixed a bug where feral slimes could sometimes seem to get stuck to the front of the player before doing their bite.
- Fixed a bug where crates in the ruins would not roll from a full set of items.
- Fixed bug where puddle slimes and rubber duckies could get trapped due to a 7Z upgrade of the Docks.
- Fixed some bugs where slimes could sometimes launch themselves out of a tight spot due to various interactions such as eating or carrying food.
- Fixed a bug where the intro Range Exchange requests for ranchers could sometimes be overridden with one intended for later. This of course, was very difficult to discern with BOb.
- Fixed bug where food was sometimes left in the world when returning to the ranch and slimes should have eaten that food.
- Fixed some settings causing some icons to look incorrect in the Slimepedia at certain resolutions.
- Fixed some slightly incorrect nighttime lighting settings.
- Fixed bug where it was sometimes possible to shoot small resources into/through the ground.
- Fixed a bug where trees in the ruins were not displaying correctly when viewed from a distance.
- Fixed bug where the hat trick achievement was not awarded when gilded ginger was eaten by a gold slime.
- Fixed bug where boom slime booms would push echoes out of place. However, having seen the amazing fireworks displays some players created, we’re committed to remaking that awesome discovery in a future update in a more formal capacity.
- Fixed bug where reloading a game when already in the slime sea did not always return the player to the ranch.
- Fixed bug where desert slime toys were not part of the second tier 7Z slime toys rewards list.
- Fixed some instances of crystal slime crowns looking like rock crowns.
- Fixed an issue where sometimes the roostro wouldn’t call in the morning. This was solved by getting a roostro for that roostro who ensures that the original roostro is awake on time.
And for more details on future Slime Rancher updates, be sure to check out the development roadmap here: http://forums.monomipark.com/viewtopic.php?f=3&t=448
Slime Rancher v1.1.0, Ogden's Wild Update, allows you to work for hire under the master farmer and gourmand, Ogden Ortiz!
Explore The Wilds, an untamed, primitive island, and search for the elusive kookadoba fruits: Ogden's favorite cooking ingredient. But be warned! The Wilds are chock full of dangerous saber slime largos!
Yes, no one said this job would be easy. Thought to be long extinct, the saber slimes live on through their largo descendants, and they're poised to pounce on whatever enters their territory.
The Wilds are a strikingly beautiful place, filled with ancient cliffs and lush, untouched foliage. And though rounding up those kookadoba fruits won't be a walk in the park, Ogden will reward you handsomely for your efforts! Looks forward to all this and more in Slime Rancher v1.1.0!
Slime Rancher v1.0.1, The Navigation Update, has arrived! This updates includes the much-requested map feature and a few other goodies, as well a bunch of fixes and optimizations.
Changes:
- Added a map interface that gives you a general sense of where you are on the Far, Far Range. Map zones are unlocked after activating map data nodes in each zone. The map will also tracked any teleporters or extractors you’ve placed, and give you a total count of slime keys and treasure pods collected in each zone.
- Optimized tracking of distant areas of the world to improve overall performance.
- Added slime toys for the fire, mosaic, dervish, and tangle slimes.
- A single gilded ginger now grows once a day in the Glass Desert but can be very difficult to find. Gilded ginger is the only veggie a gold slime will eat, providing extra plorts for those that manage to feed one. And while it can’t be grown in a garden, it can be used to [REDACTED]
- Added a treasure pod behind the barn in the Lab to give new players a head start in building their first teleporter.
- Added some new tabby slime sound effects when they steal an item.
- Added intro text when starting a new save file in Adventure Mode.
- Adjusted extractor cycle time from 22 hrs to 12 hrs. Please note that the 10 hours we removed did not go to waste and were recycled.
- Ponds now produce infinite water, much like water sources in the wild.
- Gardens now produce infinite harvests! In order to plant a new crop, you must select to replant from the garden menu. Any gardens already active before the patch will need to be replanted to become infinite.
- Added Return teleporters to Hobson vaults after watching a few streams where players met untimely deaths in the vaults and lost their gold plorts and Nick almost cried for them.
- Added water tutorial message on purchasing the water tank.
- Adjusted Incinerator trough to prevent fire slimes despawning in the trough. As a note, an empty ash trough will not despawn a fire slime, though it will not feed them either.
- Odd onion crops on the ranch will now produce a minimum of 4 odd onions, but generally 6-8 of them.
- Shooting a chickadoo at a gold slime will now knock plorts out of it like other resources. As a note, chickadoos have stated that they are really not cool with this change.
- Starmail popups now disappear once you’ve read the mail.
- Reduced time ranch-specific tutorials stay on screen after leaving the ranch.
- Optimized occlusion culling.
- Optimized lighting where a near-zero intensity directional light was being unnecessarily processed on the GPU.
- Optimized some miscellaneous memory usage.
Fixes:
- Fixed bug where some players’ progress at opening slime gates and the plort puzzle door was not being tracked properly and affected their receiving certain Casey mails.
- Fixed bug where you could vac fruit off a tree from an angle and get them shaking but not ever popping off.
- Fixed some issues with the French translation.
- Fixed bug where slimes were not turning into largos properly while sleeping at night.
- Fixed bug where some new sounds could play when sleeping at night or after being knocked out.
- Fixed bug where some sounds would play right as the ranch initially loaded in. Fun fact: this quirk has always persisted on the dev side and any time we test the game we hear the crickets chirping sound effect for a moment. Now when I hear crickets in real life I think of our editor.
- Fixed bug where unripe phase lemons could fall through the world when their tree phased away.
- Fixed bug where Dervish Gordo’s key could spawn into the ground.
- Fixed a floating platform in the Glass Desert.
- Fixed bug where Beatrix was being stretched when viewed at different aspect ratios.
- Fixed bug where the Humble installer was not fully replacing certain files from an existing installation.
- Fixed bug where some geometry would allow the player to get too close and see inside the walls. If any player claims they saw enslaved gnomes inside these walls building our levels, they are LYING.
- Fixed bug where Pause Menu could interfere with other in-game UIs on Xbox.
And that’s a wrap! Curious about what’s coming next? Check out the Slime Rancher Development Roadmap here:
http://forums.monomipark.com/viewtopic.php?f=3&t=448
Aug 7, 2017 - v1.0.1b
A follow-up patch was issued to address a bug where oases in the Glass Desert were being reset.
If you have a save file where oases were already reset, you will simply need to re-water the oases with ancient water. We apologize for the inconvenience.
Slime Rancher is Now Available on Steam and is 33% off!*
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the Far, Far Range ™ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.
*Offer ends August 8 at 10AM Pacific Time
Slime Rancher v1.0.0 marks the end of our early access development and shifts into our official launch. For everyone at Monomi Park, it has been an incredible journey building Slime Rancher as you play it, and we are very grateful for the support you have shown us over the last year and a half.
But this is not the end of your adventures on the Far, Far Range! Slime Rancher will continue to receive content updates that you can read more about on our roadmap: http://forums.monomipark.com/viewtopic.php?f=3&t=448
Slime Rancher v1.0.0 is a small patch designed to tie up a few loose ends with the existing game and offer some closure to the current iteration of Adventure mode.
Changes:
- Added the final Hobson journal nodes and Casey starmail to Adventure Mode. Reading both is required for ‘completing’ Adventure Mode.
- Added a small new area to the end of the Glass Desert where the Hobson journals are located.
- Added two new achievements.
- Added a small surprise for players that complete Adventure Mode and view credits sequence.
- Adjusted garden logic so that gardens will never despawn themselves mid-harvest. They will always wait to mature their crops and leave them on the ground before despawning.
- Beatrix is now viewable on the title screen and in her house. Hello, Beatrix!
- Added a button to re-watch the credits on the About screen. You must have completed Adventure Mode in order to access this feature.
- Added logo and game splash screens at beginning of game load.
- Optimized the handling of some music and sounds to reduce memory usage.
- Optimized some textures to reduce memory usage.
- Optimized some object management to slightly improve CPU usage.
- Optimized snack layout in Monomi Park pantry to improve kitchen usage.
- Improved overall balance between music tracks.
- Improved sound effects for picking a fruit/veggie from tree/ground.
- Made adjustments to the About page credits to showcase all the wonderful people that have contributed to Slime Rancher even though it still means leaving out people that didn’t work on it directly but made it all possible- oh Elizabeth I love you so much.
- Adjusted some geometry around the Range to prevent objects getting stuck, reduce pop-in, and prevent other strange interactions.
- Removed the early access version watermark from the in-game HUD and it was surprisingly cathartic.
- Adjusted text spacing in the Slimepedia.
- Added some planks on the pathway to the Lab. Because all great science begins with the path forged from the great science before it.
Fixes:
- Fixed bug sometimes resulting in becoming stuck in the Ranch House when sleeping with Tarr around the Ranch.
- Fixed bug sometimes resulting in certain fruits and veggies falling through the floor.
- Fixed bug where Mosaic slimes still produced and managed glints while far away from the player.
- Fixed some layout issues on the purchase interface in some languages
- Fixed some layout issues with the Bug Reporting screen.
- Fixed bug where a spring pad would respond to an echo repeatedly even though it would not launch it.
- Fixed bug where extractor sounds were sometimes not played.
- Fixed a gap in the geometry with the Upgraded Lab entrance.
Slime Rancher will finally be releasing v1.0.0 leaving Early Access on August 1st! v1.0.0 will be a smaller update that ties up a few loose ends in the current game.
We're very proud of the game we've developed over the last 1.5 years and hope you'll join us for what's to come, because wait, there's more!
Additional content updates will follow the release of Slime Rancher v1.0.0. The following are features we have planned that we may release, however we'll need to experiment and develop them first in order to determine if they're a good fit for the game. As always, this possible future content does not include everything we have planned and is subject to change:
Map System
A map of the Far, Far Range will be added that gives you a general sense of where you are in the world. This is not a detailed mini-map as we still believe that exploring the unknown and learning the world is important to the experience. But it should alleviate some of the frustration that some players experience. This feature is already in development and will be released as soon as possible.
Iron Rancher Mode
An exciting new game mode that adds a replay-able, survival-like experience to Slime Rancher! Aimed at veteran ranchers who have cleared Adventure Mode and seek an increased challenge, the Iron Rancher Competition has you racing against the clock to collect quotas of various plorts across multi-day rounds. However, each round offers unique challenges and remixed rules that greatly changes the standard Slime Rancher experience. Vampiric chickens? Whaaaa?
Casual Mode
Based on popular request, Casual Mode is a relaxed version of Adventure Mode where tarr do not exist!
Desert Slime Toys
The charcoal brick, disco ball, sol mate, and gyro top will be added, much to your desert slime's delight.
Rancher Missions
Ogden, Viktor, and Mochi will offer you a daily mission as work-for-hire in new mini-zones on the Far, Far Range. These missions offer unique rewards as you earn favor with each rancher. BOb wants chickens.
See you on the range August 1st!
Get your hands on a pink, tabby, or honey slime, or get the whole stack!
https://www.welovefine.com/feature/slime-rancher-plushies.html
Slime Rancher v0.6.0 has arrived! This is the biggest Slime Rancher update to date, containing multiple new slimes, a huge, new zone, new gadgets, art polish, and much more.
This is the last major Slime Rancher update before v1.0.0, which will mark the end of Early Access on PC and Game Preview on Xbox. Slime Rancher v1.0.0 will be a much smaller update, focusing on fixes, concluding Adventure Mode, and a couple other surprises.
But that’s not the end of your adventures on the Far, Far Range! Following v1.0.0 we’ll be continuing to update Slime Rancher with new, unexpected content.
So without further ado, here’s the major features in Slime Rancher v0.6.0:
The Glass Desert
The Glass Desert is the biggest and most challenging zone we’ve ever added to Slime Rancher! Featuring new slimes, resources, and unique challenges, the Glass Desert has something for every rancher brave enough to explore its sweeping dunes and secret ruins.
Firestorms
The monolithic glass structures in the Glass Desert can cause a terrifying phenomenon known as firestorms. Believed to be a sudden disruption of heat from below the surface, firestorms produce massive fire columns and expel flaming crags of debris. If you’re exploring the desert when a firestorm goes off, it’s best you take cover!
Oases
In order to fully explore the Glass Desert and collect all the slimes and resources within it, you’ll need to bring life back to it in the form of oases. Oases protect you from the harmful effects of firestorms, but you’ll first need to bring them to life before you can harness them. Search the ruins within the desert…
Mosaic Slimes
The mosaic slime gets its name from the glittering array of glass tiles that cover its body. This glass produces a similar anomaly to those found in the desert itself, making the mosaic slime beautiful, but quite dangerous.
Dervish Slimes
A dervish slime is a swirling, whirling bundle of energy in slimy form. Dervish slimes are commonly found in the Glass Desert, cruising across its dusty dunes at high speed atop little whirlwinds. Just don’t let them get too agitated, they have a lot of emotions swirling around inside them that might wreak havoc on your ranch.
Tangle Slimes
Though the tangle slime may look innocent with its wide smile and colorful flower atop its head, it's actually a fearsome predator with a big appetite for tasty meat. The tangle slime earned its name from the twisting vines that it can produce to grab things in the environment. It also can produce a noxious pollen that makes slimes sneeze! It’s adorable but makes them quite agitated.
Fire Slimes
Fire slimes are a rare breed of slime that lives on ash. Fire slimes will eat just about any food, but not without it being burned into ash first. The only way to feed a fire slime is to use an incinerator with an ash trough upgrade.
New Resources
The silver parsnip, prickle pear, and painted hen and chicks can now be collected in the Glass Desert, the new favorite foods of the mosaic, dervish, and tangle slimes. Three new Slime Science resources have been added that can be found with extractors in the Glass Desert: Silky Sand, Glass Shard, and Pepper Jam.
Other Changes:
- Starmails from Casey have been overhauled to reduce feelings of clinginess, be less dramatic, and fit more with the tone of the game. However, the conclusion to the story remains unchanged.
- The Ancient Ruins have been expanded to connect to the Glass Desert via a special mechanism.
- A beautiful, new skybox has been added that includes dawn and dusk lighting and real time cloud formations. And the moon! Let me tell you, it's the best.
- Garden crops now have a grow-in animation because they saw how fancy the new skybox is and were like, ‘come on Monomi Park! Gimmie some love here.’
- Torches have new fire effects.
- New achievements have been added.
- New Slime Science gadgets have been added, including more teleporters and warp depots, a potted tactus, more gordo snares, Glass Desert deco, and other advanced versions of existing gadgets.
- New 7Zee Rewards Club rewards have been added to existing ranks, including the handy Market Link, Ultra Dash Boots, and the Golden Sureshot.
- Two new gordos have been added to the Moss Blanket and Indigo Quarry. One of them is quite mad. There’s also some new ones in the Glass Desert!
- Gordo eat requirements have been reduced. Or has their food simply become more fattening? No one can say for sure.
- Vacpack Upgrades obtained via the 7ZRC now show up in the Vacpack Upgrade shop as ‘sold out.’
- Gold plorts can now be deposited into the Refinery. I wonder why…?
- Extractor rare item drop rates have been increased across all extractors.
- Quantum slimes can no longer merge with a ghost in a foreign corral. The purpose of this change is to make quantum slimes a little easier to manage. They can still ghost out of their own corral, but will never ghost into another corral on your ranch.
- Fabricated teleporters now show their destination like static teleporters.
- Plort icons on the Plort Market are now de-emphasized if you haven’t discovered their zone of origin yet.
- Small tweaks to Options UI layout to better accommodate various languages.
- The incinerator has received a visual overhaul and has a new upgrade, the ash trough, that is used for corralling fire slimes.
Bugfixes:
- Fixed bug where saving before getting Thora’s first Range Exchange offer would immediately give you said offer on game load.
- Fixed bug where flying phosphor slimes only moved north east. The great phosphor slime migration has finally ended and they are now free to fly wherever they wish.
- Fixed bug where slimes present on the Ranch would be hungry and agitated despite plentiful food available in their corral. Hallelujah!
- Fixed bug where dash boots were not nearly as efficient as advertised. Efficiency increased and advertisement reduced to meet in the middle.
- Fixed bug where honey plorts weren’t always considered extra-tasty by slimes. Tastyness has now been increased by 34.68 tastigrams.
- Fixed bug where some achievements could re-announce their awarding on game reload.
- Fixed bug where puddle slimes would sometimes disappear when leaving them alone, especially on the Docks.
- Fixed issues with puddle slime movement.
- Fixed bug where sound effects could continue to play while the game was paused or the player was in the house.
- Fixed bug where the rad camera effect could sometimes be disabled while inside a rad aura.
- Fixed a bug where vac-ing a non-tabby largo would give them tabby stripes. How did we not catch this sooner???
That wraps up v0.6.0! We hope you enjoy this update and the unique features it offers. Slime Rancher has been quite a journey for us and we’re excited to soon be leaving Early Access and into official release, and then the exciting content that follows!
Slime Rancher v0.6.0, The Glass Desert Update, is deep into development and we'd like to share a preview of some of the content that we have in store for it.
The Glass Desert gets its name from the monolithic glass structures that loom over the landscape, thought to be responsible for dangerous, fiery storms that periodically rage across the land.
In addition to this new zone, a host of new slimes will be available including these beautiful mosaic slimes!
They're so pretty! I love the way they shine in the- OH NOOO!
Ok, let's move on. Ahem... The tangle slime is so happy and cheerful! Look at them play! So much nicer than the mosaic slime!
Hm. Ignore whatever happened to that chicken. It probably totally wanted to get stanched by that tangle vine and devoured. Everything is FINE.
In fact, let's end with something peaceful and not at all terrifying. The skybox is getting overhauled in v0.6.0 and now dynamically changes form day to night, with moving clouds and pretty lights in the sky. Here's a day passing in the desert:
We hope you enjoyed this preview. But that's not all, as plenty more is coming in the Glass Desert Update, including the dervish slime, fire slime, new gadgets, upgrades, and more!
Stay tuned for info on when this update will be available!
- Monomi Park
Slime Rancher v0.5.1, the Better Homes and Gordos Update, is now available!
This update contains a bunch of features designed to improve the ranch experience, provide a large newbuck sink, and add some new story elements. Here's a rundown of the major new features:
The 7Zee Rewards Club
The 7Zee Rewards Club is a new feature that rewards highly successful ranchers with unique rewards. Starting at noon on day 7 you’ll receive a starmail form 7Zee introducing you to the rewards club. You must read the starmail in order to unlock the rewards club.
Each tier of the rewards club costs increasingly larger amounts of newbucks to unlock, but comes with a unique reward. These rewards are generally prestigious, signifying your success in the world of slime ranching, including visual upgrades for your ranch, color customization features, slime toys, and more. The highest tier rewards will cost enormous sums of newbucks to acquire.
Please note that while these rewards are intended to be expensive (especially in the final third), we don’t wish to make them completely unobtainable for all but a small group of players. So please visit this thread linked below and provide us with feedback on the costs of the rewards club. The prices could absolutely change in a future patch if the community feels strongly about it.
http://steamcommunity.com/app/433340/discussions/0/133262848301155784/
Chroma Packs
Chroma packs are color customization items obtainable through the 7Zee Rewards Club, making up about half of the total rewards available. Once unlocked, a chroma pack station can be found on the side of the ranch house. As each new set of chroma packs are unlocked via the 7Zee Rewards Club, they can be assigned to your ranch house, ranch tech, and vacpack at no charge and as often as you like.
The rarest chroma packs are only obtainable by reaching the end tiers of the 7Zee Rewards Club.
Slime Toys
Slime toys give your slimes fun toys to play with, soothing their agitation like a music box. A slime toy shop is unlocked via the 7Zee Rewards Club and features a stock of basic slime toys, with more advanced options being unlocked at a later rewards rank.
Slime toys reduce slime agitation when a slime is near them, making it a handy object to drop into a corral. However, each slime has a favorite toy which reduces agitation even further. The calming effect from slime toys stacks with the music box corral upgrade, but does not stack with other slime toys. If multiple toys are near a slime, a slime will always receive the best possible bonus from the toys, so feel free to mix and match.
Hobson and Letters from Home
New story elements have been added. You will now find journals left behind by Hobson Twilgers, the former owner of Beatrix’s ranch, all over the world. These journals provide a little backstory on Hobson, or offer the occasional helpful tip or observation.
Additionally, you will now receive occasional starmails from Casey, someone important to Beatrix whom she left behind back on Earth. While there is plenty to read in this update, both Casey and Hobson’s story will be completed in a future update.
The Docks
The Docks is a new ranch expansion accessible behind the Overgrowth. It contains a fresh water pond and waterfall, four empty ranch patches, a beautiful seaside view, and a bunch of fishing nets that you can use to snare wayward slimes. It also contains a secret feature…
Gordo Snares
Gordo snares are a new series of Slime Science gadgets that you can use to catch your own gordos! Simply place one down and shoot food into the snare as your bait. If you’re lucky (and patient), you might snare the gordo you desire. And while these gordos will offer a few rewards upon bursting, we have the feeling most of you will be using snares to acquire some large buddies to hang out on your ranch.
More advanced snares will be available in future updates.
Additional Features:
- Added a new Echo Net gadget that allows you to collect echoes from the ruins over time. It is hidden inside a treasure pod somewhere in the ruins.
- The auto-feeder corral upgrade now has 3 speed settings. You can change these setting via a button on the auto-feeder.
- Tank Booster Ultra is now available deep into the 7Zee Rewards Club. It allows you to store 100 units in each vac tank!
- Starmail now has an unread mail notification showing you how many unread mails you still need to read. Hopefully it doesn’t cause as much anxiety as the one you stare at in real life, reminding you that you should be replying to those emails instead of reading Slime Rancher patch notes.
- Coop high walls are now more obviously upgraded, visually.
- Reduced the slowdown when fabricating several gadgets in quick succession.
- The plort collector’s manual button now animates. I know right? Way to bury the lead in these patch notes.
- A few new achievements added from 7Zee Rewards Club stuff.
- Updated ruins music tracks with higher quality version to remove some audio artifacts. Or alternatively, we procured some artifacts form the ancient ruins. Oooh.
- The starmail interface has received some visual improvements and readability changes.
- Extractor rare resource drop rates have been doubled.
Fixes:
- Fixed bug where especially agitated hunter largos responding to the taming bell would immediately turn feral again.
- Fixed RadTabbyLargo and QuantumTabbyLargo mouths.
- Fixed RadHunter and QuantumHunter eyes.
- Fixed bug where some extractor production rates were slightly lower than intended.
- Fixed texture on pillar on volcano island
- Fixed a scrolling issue on the fabricate gadget screen.
- Fixed bug where Quantum Crystal Largo wasn’t going after plorts properly.
- Fixed bug where it was sometimes possible for the music to switch to the Ranch tracks inexplicably. Not gonna lie, it was a ghost.
- Fixed some issues with slimes not having eaten while you slept.
- Fixed bug where bold text was not bold.
- Fixed Beatrix’s last name spelling on Range Exchange email.
- Fixed the placement of a few mountains in overgrowth
- Fixed bug where rock slimes sometimes didn’t damage player if they were stationary.
- Fixed bug where ferals could sometimes launch items through corral walls.
That's all for now! Please stay tuned for more info on the next major update, The Glass Desert. It'll provide all-new challenges, more slimes, a massive zone to explore and more!
Oh, and did we mention that Official Slime Rancher Merchandise is now available?
April 18, 2017- Slime Rancher v0.5.1b
A quick followup patch was issued to address a few bugs found in the release:
- Fixed bug where Pink Quantum Largos would eat Quantum plorts.
- Fixed bug where Gordo Snares could sometimes have their bait disappear.
- Fixed bug where slimes could disappear from the Docks while you slept. Perhaps they had gone out to sea?
We're excited to announce that we've partnered with We Love Fine to bring you a batch of awesome Slime Rancher merchandise! A variety of shirts and prints are available now:
http://www.welovefine.com/fandom/detailView/fandom-slimerancher.html
Slime Rancher v0.5.1 will be the next significant patch as we gear up for the Glass Desert update in v0.6.0. Here’s a rundown of what to expect in v0.5.1:
7Z Rewards Club
The 7Z Rewards Club is designed to act similarly to a mortgage you pay off in other farm games, only our version is totally optional and issues unique rewards. These rewards include:
- Visual upgrades to various parts of the ranch
- Chroma packs that allow you to recolor the ranch house, vacpack, and ranch tech
- A special vacpack upgrade
- A vending machine of slime toys
It’s important to note that many of these rewards are designed to be prestige items for only the most successful ranchers. You’ll need to work hard into order to get them all!
Letters from Home and Hobson’s Journals
This update will include part one of the journals Hobson left behind as well as an exchange between Beatrix and someone she knows back on Earth. Slime Rancher was never designed to have a sweeping narrative, but we’re hoping that this update will add more dimension to the characters we’ve introduced.
Gordo Snares
A new gadget will be added that allows you to capture gordo slimes at any build site. You can feed and pop them for resource rewards but most likely you’ll just want to keep them as big ol’ slime buddies.
Echo Net
Another new gadget we’re adding will allow you to collect echoes more easily in the Ancient Ruins. You’ll still get them in extractors, but an echo net never breaks and only collects echoes.
Auto Feeder Improvements
The auto feeder will have three speed settings to choose from, allowing you to customize the amount of food that it distributes.
Ranch Expansion: The Docks
Finally, a new ranch expansion will be added that will grant four additional ranch patches and a couple other features.
Aside form other fixes and smaller things, that about cover the major features of the next patch. We hope you enjoy it and are as excited for the big Glass Desert update that arrives later on!
Save 33% on Slime Rancher as part of this week's Weekend Deal*!
*Offer ends Monday at 10AM Pacific Time
Slime Rancher v0.5.0 is our next big content update that includes a new, explorable zone, new slime, new resource, and more!
Please note, this update will reset your gamepad, keyboard, and mouse bindings to defaults if you ever changed them. You'll simply need to change them back in the options menu.
Additionally, your position in the world will be set back on the ranch to avoid your being stuck in any of the new geometry added to the world.
Changes:
- The Ancient Ruins is a new zone located between the Moss Blanket and Indigo Quarry. It contains a new slime, resource, and other secrets to discover. This zone will also serve as the key to accessing the Glass Desert in a future update. The Ancient Ruins is very different form other zones in Slime Rancher and ranchers can easily get lost within its twisting passages if they're not careful. Travel safely!
- The quantum slime is native to the ancient ruins and can emit other possible realities of itself, merging with one of those realities when agitated. Ranchers will need to keep a close eye on these slimes on the ranch, and make sure that eye is actually on the real quantum slime!
- Phase lemon trees are another strange product of the Ancient Ruins: a fruit tree that echoes across multiple realities, only half present in any one at a time. Though quantum slimes love its fruit, it will need some sort of binding agent in order to harvest those enigmatic lemons into our reality.
- Echoes are a new collectable item found tucked away in the Ancient Ruins. These little motes of light are often used by ranchers as decorations, though their origins remain a mystery. Echoes can be found daily in the many corners or the Ancient Ruins, or extracted with resource extractors.
- New achievements have been added
- 6 new deco gadgets have been added featuring beautiful art from the Ancient Ruins.
- 12 new treasure pods have been added: get hunting!
- Renamed Slime Quality to Model Quality and Water Quality to Shader Quality to better reflect those settings' usage in the game.
- Slime agitation now reduced more by eating, especially eating favorite foods.
- Hunter largos that get sufficiently agitated will revert to their feral form. Watch out!
- Adjusted prices of Hunter and Crystal Plorts to be a little more valuable, matching those of quantum plorts. These three slimes now represent the 'fourth tier' of slime difficulty.
- Improved some CPU efficiency items.
- Improved efficiency of grass mesh. That's right, here at Monomi Park even our grass is efficient.
- Updated version of Input library, which is related to gamepad inner workings.
- Puddle plorts are not longer requested or rewarded in the Range Exchange.
Fixes:
- Fixed bug where music could sometimes be stuck playing for an area you had just entered and then left.
- Fixed bug where starting to vac fruits and veggies but stopping while they were still vibrating would still cause them to come loose.
- Fixed bugs relating to vac-ing veggies out of the ground.
- Fixed bug where it was sometimes possible to vac items through a wall.
- Fixed bug where Tarrs placed on Slime Stage could quickly escape. Maybe it wasn't a bug though and deep down, tarrs are just really shy.
- Fixed bug where Honey slimes and plorts were not properly included in Range Exchange.
- Fixed bug with appearance of slime mouths being off-color.
...and that's it! We hope you really enjoy this new update and we look forward to hearing all about your adventures in the Ancient Ruins!
Slime Rancher v0.4.3 is a small patch containing mostly fixes to offer a smoother experience.
Changes:
- Resources can now be vac'd out of autofeeders for those indecisive ranchers.
- The game name for new games now supports any character (including spaces and special characters) and can be up to 24 characters long. (Note: The filename used to store the save now takes the form of {timestamp}_{gamenamelettersandnumbers} )
- Changed the way the load game screen is populated. It should be slightly faster now when you have a very large number of saves, provided they are saved with the newest format.
Fixes:
- Fixed bug where clicking back/cancel from emergency return warning popup did not allow you to navigate the pause menu with a controller.
- Fixed bug where med station could sometimes overfill the health bar.
- Fixed bug where the Invalid Format warning in the Load Game menu would show text exiting the boundaries of the Load Game window and the buttons would be sized inappropriately.
- Fixed missing level geometry on ledge near honey gordo.
- Fixed missing level geometry causing a gap in Moss Blanket.
- Fixed bug sometimes allowing you to interact with the scene after starting emergency return and causing strange time loops (technical term).
And if you haven't been following Monomi Park's Twitter or blog, here's a sneak peek of the quantum slimes and the mysterious ruins they inhabit coming in v0.5.0!
Since these patch notes were pretty dry with little opportunity for jokes: Why is the sand so wet? ................................Because the sea weed.
The next major Slime Rancher update (v0.5.0) will add the new ancient ruins zone that is unlike any other area on the range. Who or what constructed these ruins and for what purpose appears lost to time, but echoes of this past will resurface as you explore.
We hope you're excited as we are to explore this new zone, and capture the enigmatic quantum slime!
Enjoy these in-development shots of the ruins:
Changes:
- Added 18 new treasure pods, many of which contain rare Slime Science resources.
- Added 3 new fashion pods: Cute, Dandy, and Royal.
- Added a fashion remover gadget to remove fashion pod accessories from largos and gordos.
- Gordos can now receive fashion pod accessories! It is as awesome as it sounds.
- Added additional nighttime music track for the radio. It's quite romantic.
- Using new text rendering/layout library to improve clarity of text as well as line-wrapping and sizing in certain situations.
- Made puddle slimes less likely to hang out in corners of ponds by telling them that the world is a brighter place when you are willing to mingle with others.
- Changed puddle slime dehydration logic such that they wonâ
Valve just released their list of the top 100 highest grossing games on Steam for 2016 and Slime Rancher made the cut! http://store.steampowered.com/sale/2016_top_sellers/ A huge thanks to the awesome Slime Rancher community for making this all possible! And have a Happy New Year!
For our final planned update of 2016 we're making some fixes and adding some silly stuff for you to enjoy. Thank you again for an oh-my-goodness-is-this-really-happening 2016 and we look forward to creating more Slime Rancher adventures in 2017.
Happy holidays!
Changes:
- Added fashion pod gadgets! Fashion pods allow you to shoot costumes on to your slimes. We'll give you a moment to let that sink in.
- Ok? Also added the taming bell and refinery link gadgets.
- Added more slime lamps and gave the amber slime lamp some happy pills.
- New icons for install/remove gadgets and remove crops.
- Changed the Fabricate Gadget screen to keep the previously fabricated gadget selected.
- Added an effect on the purchase screens to make it obvious when you make a purchase.
- Added animations to the tutorial popups.
- Added indicator to the tutorial popup when you complete the task requested.
- Changed tutorials requiring an on-ranch action to hide themselves if you’re away from the ranch for 15 seconds.
- Changed some tutorial timing and completion checks.
- Adjusted treasure pod opening effect.
- Changed the Slimepedia Vacpack tab to Tutorial and changed the entries to better mirror tutorial info.
- Added some new treasure pods to the world. One of them is amazing.
- Changed the colors of fill meters for the science resources.
- Adjusted the volume for some sounds including extractor working sounds.
- Added sound while the extractor is ready. The machines no longer dance in silence. Whoa, that sounded way more ominous than intended.
Fixes:
- Fixed bug where slimes and resources could get stuck under the ranch porch.
- Fixed bug where some purchase buttons could be pressed via a gamepad while otherwise disabled.
- Fixed an issue where Xbox One controllers on some versions of Windows 10 were not properly recognizing actions on the DPad.
- Fixed bug where largos could be fired into or carried into walls in some situations.
- Fixed bug where slime would sometimes vibrate back and forth while trying to look a particular direction. We've switched the slimes to decaf.
- Fixed bug where the Range Exchange screen sometimes lost information at certain resolutions.
- Fixed bug where transition between far and near versions of slimes was less smooth than intended.
- Fixed bug where the red teleporter and warp depot were possible to unlock without acquiring the appropriate treasure pod.
Slime Science is the biggest update ever to Slime Rancher! It’s an all-new set of features that allow you to craft gadgets and place them all over the world. This release represents a great deal of hard work from the Monomi Park team and we’re really proud of how this content expands the possibilities of Slime Rancher.
But the journey doesn’t end here. You can look forward to Slime Science being expanded in future updates, as well as even more slimes, explorable zones, and more!
SLIME SCIENCE
Slime Science has a lot more added features than our typical releases, so we're breaking down the patch notes into an overview of all the new parts. Let's get started!
How to Unlock Slime Science
Slime Science can be accessed after purchasing the new Lab ranch expansion. After purchasing the Lab, a brief tutorial will begin explaining the basics of Slime Science. You can also access more Slime Science info via the new Slime Science tab in the Slimepedia.
The Lab
The Lab is a new ranch expansion containing an old barn that Hobson once converted into a homemade Slime Science lab.
The Refinery
Using advanced technology, the Refinery breaks down plorts and other resources to their molecular level, allowing them to be fabricated into various Slime Science gadgets.
The Builder’s Shop
The Builder’s Shop sells blueprints that allow you to craft gadgets. Building all sorts of gadgets is the best way to unlock new blueprints in the Builder’s Shop.
Blueprints
Blueprints allow you to craft gadgets at the Fabricator. Once you own a blueprint for a specific gadget, you can craft it as many times as you like, provided you have the necessary resources and are not exceeding the build limit.
The Fabricator
The Fabricator allows you to craft gadgets from a blueprint using resources you have stored in the Refinery.
Treasure Pods
Treasure pods are now scattered all over the range (some of them are in super-secret hiding spots!). They contain exclusive blueprints but can only be opened with a treasure cracker. Treasure crackers can be purchased from the Vacpack Upgrade Shop.
Gadget Mode
Gadget mode is a new vacpack mode that can be toggled after unlocking Slime Science. Once toggled, all the possible gadget build sites will become visible, allowing you to install any gadgets that you own. However, while in gadget mode you cannot vac or shoot.
There are over 45 gadgets to unlock, with more coming in future updates. All gadgets fit into one of 5 categories:
Extractors
Extractors are a special class of Slime Science gadgets that are essential for building all other types of gadgets. Extractors include drills, pumps, and apiaries.
Once placed on a build site, an extractor will begin working, collecting resources from the environment over time. Once it is full of resources, an extractor can be emptied. The best extractors can repeat this cycle multiple times before they finally break down.
Utilities
Utilities are a class of Slime Science gadgets that provide useful features to aid you in managing your ranch, as well as exploring the range.
Warp Tech
Warp tech is a class of Slime Science gadgets that allow you to harness the power of instantaneous travel. It includes teleporters that you can use to create shortcuts, as well as gadgets that allow you to transport items.
Decorations
Decorations are a class of Slime Science gadgets that allow you to decorate the world with attractive objects or recreations of natural findings from the environment.
Curios
Curios are a class of Slime Science gadgets that while functional, are not necessarily useful. Curios include toys, games, and other gimmicky gadgets that can be a great time with an equally great imagination.
CHANGES
- The Dry Reef and the Moss Blanket have new, explorable areas. The Moss Blanket’s new area, much like previous additions to the Reef and Quarry, will be important in a future update.
- A Vsync toggle has been added to the display options. Enabling it will prevent screen tearing but can affect framerate.
- A new gordo has been added to the ring island in the Dry Reef.
- A host of small improvements and beautifications have been added to various areas that may prove to be an inspiration if you have inclination to optimization.
- Starmails that notified you of new items in the shop have been removed and replaced with pedia-style pop up notifications. Starmail will now be reserved for only the most important missives, and perhaps an occasional request for newbucks from a galactic prince.
- Ranch expansion barriers are now more subdued from a distance to be less distracting.
- Text adjustments have been made to all purchase interfaces, including a warning before demolishing things that have stored items, such as a silo.
- Purchase screens no longer auto-close on purchase. With ranch tech it will allow you to instantly purchase plot upgrades.
- The option to disable tutorials has been removed to prevent players from missing Slime Science tutorials and other future tutorials.
FIXES
- Fixed bug where range exchange wasn’t including the proper items from unlocked Moss Blanket and Indigo Quarry. I think we’ve fixed this like 5 times now, so I’m already thinking about how I’ll phrase this the next time around.
- Fixed confusing no-longer relevant bit in starmail from Thora.
- Fixed a memory leak related to the incinerator. It was literally burning up your memory. Crazy.
- Fixed a bug causing pop-in of large parts of the world from certain viewpoints, especially when viewing through trees. Trees hold many secrets.
- Fixed a bug where the slime sea could occasionally become invisible on certain settings from certain viewpoints.
- Fixed bug where tutorial popups could appear on the main menu screen after leaving a game. While we agree one should never stop learning, it was annoying.
...and that about wraps up this update! Slime Science is a big, new feature with a lot of moving parts. Please help us out and report any bugs you may discover to bugs@monomipark.com and feel free to reach out to one of our support agents at support@monomipark.com should you experience any issues.
We would also ask that you provide as much feedback as possible to us on our official forums, reddit, the Steam forums, or wherever Slime Rancher is discussed regarding Slime Science balance, user experience stuff, etc.
Have fun out there!
Changes: - Official translations for German, Spanish, French and Russian are now available! You can change the game language on the title screen as well as in-game via Options/Other/Language. - A volcanic island is now explorable in the Indigo Quarry. It contains a host of crystal slimes and will be an important part of a future update. - Teleporters have received a visual upgrade and now have fancy animations that our fancy artist added. They even have a fancy screen that tells you where it's going. - Puddle slimes will now dramatically reduce their plort production when ~8 puddle plorts are nearby. This is because in addition to being very shy, puddle plorts also greatly dislike clutter. Strange slimes, those puddles. - A few minor adjustments to the ranch house's lamps were added. - Our code wizards have added a great many optimizations to rendering, especially when standing near large walls or when many objects are hidden from view. Additionally a great deal of optimizations were done to particle rendering, especially the crystal slime effects. This should all produce a substantial bump in performance for some players. Thanks, code wizards for using your magic for the good of humanity! Fixes: - Fixed bug where some hunter slimes could sometimes appear in an inactive state. We thought they were sleeping because cats tend to do that. - Fixed bug where games progressed thousands of days in could become unstable. And hats off to the amazing player that discovered this naturally! - Fixed bug where FOV would sometimes reset on game startup. - Fixed bug where small items launched from the back would sometimes go through the floor/walls or get stuck in them. - Fixed bug where carrots launched from the vacpack were sometimes more bouncy than intended. We've switched to a different produce supplier who grows less rubbery carrots. ...and if you have yet seen our latest preview of the upcoming Slime Science update, check it out here: http://blog.monomipark.com/post/151995427412/here-are-some-in-progress-shots-of-various-slime
We've updated our development blog with another preview of the Slime Science update that we're developing. You can check it out here:
http://blog.monomipark.com/post/151995427412/here-are-some-in-progress-shots-of-various-slime
Also, how far off is real science from allowing us to manufacture those super groovy slime lamps? I know we'd buy a few for the Monomi Park office!
Changes:
- The crystal slime has arrived on the Far, Far Range! As dangerous as it is beautiful, the crystal slime can produce fields of searing-hot, crystal hazards if left unattended. Have some water handy!
- Odd onions can now be found in the Indigo Quarry. A favorite of the crystal slime, these curious veggies can't be reliably grown in gardens, let alone foraged.
- The Far, Far Range has some new areas to explore, including a distant island wrapped in mysterious, giant rings in the Dry Reef, and a volcanic cave in the Indigo Quarry that's home to the crystal slimes.
- We've upgraded to a newer version of Unity and many players should see increased game stability and performance improvements.
- We've also added some additional performance improvements of our own because why the heck not.
- The tabby gordo on the beach behind the Overgrowth no longer drops a slime key. Instead it provides a teleporter to the ring island. Keys acquired from this gordo previously should now be considered ultimately useless trinkets or priceless collectibles that make you a better person for owning them, depending on your perspective.
- Previously purchased items from shops now show up as disabled entries at the bottom of the purchase list.
- The Moss Blanket has received some additional decorative props.
- Items like plorts and veggies now have soft sound effects when striking surfaces. No, we didn't obtain these sound effects by throwing live chickens at a wall. Who told you that?
- Added a numeric value to the FOV slider.
Fixes:
- Fixed a bug where loading random tips were hidden at some screen resolutions.
- Fixed a bug where the purchase interface could cut off some descriptions.
- Fixed a bug where the Range Exchange could occasionally double-count certain items. The hamster inside the Range Exchange now has a calculator.
Things are really moving here at Monomi Park: Slime Science is coming along, we just hired a talented, new game designer, and we recently released Slime Rancher on Xbox One! However, it’s becoming apparent that Slime Science is going to have a lengthier development schedule than originally expected. We’re confident it’ll be worth the wait, but we also don’t want all your hungry ranchers to go too long without something new. So, we’ve decided to move some things in our schedule around and revise our development roadmap. You can check it out here! As you can see, we’ve decided to include a small update ahead of Slime Science that includes some new areas to explore, a new slime and a new resource. We hope to deliver this in the coming weeks, with Slime Science coming further out. We really appreciate your patience and hope you enjoy all the awesome, new Slime Rancher content we’ve got in the works as we build toward v1.0.0!
The next big thing for Slime Rancher is really different from anything we’ve created so far. We call it Slime Science, and it’s a suite of features that allow you to build crazy gadgets and place them throughout the world.
Slime Science is a big, complex project so despite everyone at Monomi Park working very hard, it’ll likely take some time to complete. However we feel like you’re going to really enjoy the results and the added depth it brings to Slime Rancher.
While things are still very much in development, here’s a little preview of what’s to come:
The Lab
The Lab is a new ranch expansion, much like the Grotto and Overgrowth. It features some new, empty ranch patches for you to customize, but the main attraction lies in the old barn that Hobson once built sitting near the back. Within this barn you’ll find a strange array of scientific equipment that will allow you to harness the power of plorts and other resources to create gadgets.
Gadgets come in a variety of forms: everything from helpful utilities to decorative objects and more.
But before you build anything you’ll need the necessary ingredients. About half of the ingredients come in the form of plorts and the other half from resources previously undiscovered.
The Refinery
The Lab contains a large, silo-like device called the refinery. The refinery is a one-way storage unit for your plorts and resources you intend to use in Slime Science. No need to have the items in your vac tanks when fabricating gadgets, the refinery keeps it all neatly organized for you.
The Builder’s Shop
The builder’s shop is a special shop for budding Slime Scientists that allows them to purchase gadget blueprints. Once acquired, the specified gadgets can be fabricated so long as you have the necessary ingredients.
The Fabricator
The fabricator allows you to build any gadget so long as you have its blueprint. Once built, the gadget can be placed at any build site.
Build Sites
Once you built some gadgets you’ll want to place them. And using a special new upgrade to your vacpack, you’ll be able to see all the available build sites in the world. Then it’s just a matter of choosing which gadget goes where! Build sites are located all over the world, including your ranch.
Extractors
In addition to plorts, all gadgets will require new, unique resources. These resources can be acquired in a variety of ways, but the most dependable method is to use aa series of gadgets known as extractors.
Extractors include drills, pumps, and apiaries and can be placed at any build site. Over time they collect resources and must be emptied periodically. Drills will unearth gems and minerals, pumps will siphon up oils and other fluids, and apiaries will harvest honey and other bee products.
And that about covers the basics of Slime Science! We look forward to sharing more as it develops and are very excited to see the way you’ll all further customize your worlds.
Stay tuned!
Changes:
- The Moss Blanket has received a major overhaul! It’s about twice as big as it was previously and has a whole suite of unique art assets to make it the moody, emerald forest it always dreamed it could be.
- Hunter slimes are now on the prowl and can be discovered within the Moss Blanket! These sly predators can utilize a natural cloaking ability and create feral largos with their plorts.
- Improved gamepad UI-navigation on purchase/shop screens.
- Improved gamepad UI-navigation on Load Game screen.
- Garden depositors now simply display the icon of the food growing instead of the ‘Harvest Time’ countdown. After thorough testing and player feedback we determined the timer was confusing. Though more info may be added to it in the future.
- Added a “Loading” step when bringing up the Load Game screen while waiting for the game summaries to load. Only really noticeable for very large sets of save files.
- The world is now prettier and easier to see in at night thanks to a lovely rim light added to all the environmental objects.
- The radio in Beatrix’s house now plays some catchy tunes that change throughout the day.
- Reorganized the Gamepad Options panel
- Water is now more effective against Tarr, though just as before, they are twice as hard to kill at night.
- Tarrs now visibly flash red when hit. At first we thought it was because the water made them blush but then they exploded...
- Adjusted the fill color for vac slots of various poultry to be in accordance with the International - Association of Chicken in Video Games standards.
- Added puddle and hunter slimes to the Range Exchange
- Added ravian flocks to Moss blanket and other parts of the Range (pretty bird-like things way up in the sky)
- Made Slimepedia Vacpack entries show gamepad-specific defaults when using the gamepad.
- Added a sprint toggle option
- Improved New Game panel, especially for use with gamepads.
- Increased visibility on veggies, fruit, and chickens in the dark.
- Made a significant optimization pass to art and level assets that should improve overall performance.
Fixes:
- Fixed bug where feral largos could become un-feral after a reload. The fix involves quickly but savagely insulting feral slimes on game load in order to ensure continual anger.
- Fixed bug where the Slimepedia title was of poor quality on low graphics settings.
- Fixed bug where New Game / Load Game screens were not responding to the B button.
- Fixed bug where Range Exchange was not recognizing that players had progressed into new areas and continuing to request the same old stuff.
- Fixed memory leak related to boom slimes.
- Fixed bug vac-ing water was not playing the appropriate sound effect.
Slime Rancher v0.3.5 is in development and we hope to be releasing it within a couple of weeks time. It includes a totally revamped Moss Blanket zone featuring a lot of new content to explore, increasing its size to about that of the Indigo Quarry.
This update will also finally introduce the elusive hunter slime! Thought to be the wild cousin of the tabby slime, the hunter slime is capable of a natural cloaking ability that allows it to sneak up on its favorite prey, roostros.
Aside from potentially losing your prized roostro to this proficient predator, a hunter slime can be a risk to ranchers in that every largo formed from a hunter slime becomes feral! Better have a few chickens handy! (and really, when is having a few chickens handy not a good thing?)
But what comes after v0.3.5? We’ll likely have a few more smaller updates and fixes (we’re working on another optimization pass), and then it’s the big v0.4.0.
We’ve got big plans for v0.4.0, which will include the new ranch expansion, The Lab, that will introduce a new game feature: SLIME SCIENCE!
While we’re not yet ready to share details of Slime Science, it’s being developed as a series of systems to enrich the existing game world and provide a major resource sink for all the goodies you’ve been collecting in Slime Rancher.
This is a big, complicated, new feature and will take time, so thanks so much for all your patience and support! And look forward to the new Moss Blanket and hunter slime in the coming weeks!
We've released a small update to v0.3.4, now called v0.3.4b that includes the following: - Achievements are now awarded in Steam, hurray! - Fixed a minor layout bug in the Achievements Screen - Fixed some achievement description translations - Fixed a bug with resetting your profile Achievements that you've already earned within Slime Rancher will automatically be awarded to you within Steam after the update.
Slime Rancher v0.3.4 is now available! It contains the following changes and fixes: Changes: - The Ranch house now has a new background image that changes based on the time of day. - The Ranch house's door now has an open/close sound effect, because silent doors are spooky. - Puddle slimes now blush when they become too shy to make plorts. If you're trying to picture this, your mental picture is likely not adorable enough. Bugfixes: - Fixed an issue where phosphor slimes could sometimes disappear from the Grotto or corrals with solar shields. - Fixed an issue where tabbies would fight over a chicken instead of the fastest one simply eating it like nature intended. - Fixed an issue where a slime stack would result in slime folding into themselves. - Fixed an issue where rad largos would become invisible when held. - Fixed an issue where the tutorial would become stuck. What's in Development? We've got some cool, new stuff we're working on as we march toward our v0.4.0 release. Here's a sample of what to expect in the upcoming updates: - The Moss Blanket is getting a visual overhaul and some new content. - The hunter slime will finally be slinking its way across the range, hungry for your roostros. - Steam achievements are on the way! - We're starting to translate Slime Rancher into other languages. First up are German, Spanish, French, and Russian. - A new Ranch expansion is in development: The Lab! And if you'd like to stay in touch with all the latest Slime Rancher news and updates, subscribe to our mailing list: http://www.monomipark.com/#maillist
Slime Rancher is on sale for the first time ever! If you already own Slime Rancher (thanks!) now is a great time to give the gift of adorable slimes to your bff!
And for all Slime Rancher players on Steam, we're happy to announce that Steam achievements will be coming soon!
Slime Rancher v0.3.3 is now available! Changes: - The Pulse Wave has received an overhaul: the visuals have been greatly improved and the knockback and its effectiveness has been increased against largos and tarr. - Boom slime explosion logic has been improved and has greatly reduced the chances of small items escaping corral barriers when they explode. - An FOV slider has been added in the Video Options menu. - Slimes that are actively fleeing Tarrs will now attempt to break up their slime stacks, because when things go south, it's every slime for themselves. - Adjusted the volume and falloff of a number of sound effects. - The music of the Slime Sea now has a new day and night theme. - Adjusted a bunch of environmental props. - Reordered a few items in the Slimepedia. - Removed normal slime voice overs from ferals. It was hard to be intimidating when you sounded that darn cute. Bugfixes - Fixed bug causing fruit and vegetables to shrivel too much when they rot. - Fixed bug preventing use of “w” in text fields (game name, bug reports). That's all for now! Since we're now a few patches into our march toward v0.4.0, let us know in the forums if you're preferring these smaller, but more frequent updates vs longer downtime and then one large update. We'd love to hear from you!
Changes - The most significant change of this update deals with performance. Many performance optimizations, especially in dealing with physics simulation have been added. This should be most noticeable for those closer to the minimum required specs. It is possible that you may notice a substantial boost in performance. - Full Steam Controller support added, including using the Steam binding setup. - Added navigation out of text input fields using a gamepad. - Hide the cursor on menus while using the gamepad. - Improved precision of movement and overall feel using the gamepad. - Improved the save game file format. - Made selection of checkboxes in the options screen more obvious. - Some mountains have been added to the Moss Blanket to make the zone feel more inline with the other zones. This however is not the previously mentioned update to the Moss Blanket. - Various environment changes to the range, including sand piles. - Added additional Slimepedia entries for Largos, Ferals, and Gordos. - Increased shadow rendering distance when on Medium shadow settings. - Slightly larger control explanation text on tutorials. - The Credits section has been renamed About and now contains additional info aside from listing some pretty cool people. - The Indigo Quarry now has night time versions of its musical themes. Bugfixes - Fixed a bug where Largos and crates would sometimes leave a ghost image stuck on the camera when shot away. We apologize for anyone spooked by these ghost images. - Fixed a bug where the glowing effect on opening a slime door was sometimes shown reversed. - Fixed a bug where various foliage would pop between positions/sizes. - Fixed a bug where shadows on various foliage was sometimes drawn in the wrong location. - Fixed a bug causing Largos and crates held on the end of the vac to vibrate while moving. - Fixed a bug where the “Radar Toggle” and “Record Gif” button/key bindings were stored incorrectly. Note that you will need to reset any custom bindings you were using for these actions.
Slime Rancher v0.3.1 is now available! Changes: - Improved gamepad handling. Please note that this required resetting all custom key/button bindings but should allow more types of gamepads to work with the game as well as eliminate issues with continual input (e.g. continual player spinning). - Added gamepad look sensitivity options under Options|Gamepad - The sandy area of the dry reef beyond the feral canyon is now open and has been reworked. It includes a happy little beach area where slimes like to relax. You can also access this area from the overgrowth ranch expansion. - The ancient slime gates and their keys scattered across the range have received an art pass. A new one can be found leading to the new beach area in the reef. - Fruits and veggies and fruit trees have received a lovely makeover and are now more visually distinct. The cuberry tree is now cube-shaped because science. - A fancy, new loading screen has been added when loading a save game. It contains secret knowledge. - Improved UI scaling at larger resolutions. - Improved some UI selection highlights. - Feral slimes now sport a grumpier look and have flashy, new effects for when they do their butt(?) stomp. - A link to the official forums and support is now available on the main menu. Join the forums and get chatty! - Improved chicken spawning logic in the overgrowth ranch expansion. A small number of chickens should now spawn even if you have coops filled with chickens in the overgrowth. - The moss blanket now has a dreamy night-time tune. Added the ranch house radar indicator (toggle on with ‘R’ by default) in case you get lost. Bugfixes: - Fixed a bug where some slimes’ audio loops would continue to use resources while not audible, resulting in decreased performance for some players. - Fixed a bug where the splat particles when a slime hit a surface could appear much darker than intended on some platforms. - Fixed a bug where previously feral slimes would continue to chase players. We were convinced it was because they just wanted a hug, but it was just a bug.
We've outlined some of the upcoming features we'll be releasing as we build toward Slime Rancher v0.4.0. You can check it out on our development roadmap here: http://forums.monomipark.com/viewtopic.php?f=3&t=448&p=4119#p4119 We'd also like to say thanks to the Steam community for your support following the v0.3.0 release. We're very happy to see everyone enjoying the result of the work we put into it!
Slime Rancher v0.3.0, aka The Indigo Quarry Update, has arrived! With it comes a bunch of new content, some rebalancing, graphical upgrades, and many bug fixes.
https://www.youtube.com/watch?v=0kZFrSvNRZ8
So let’s dig into all of that stuff now:
Save Compatibility
Though we recommend starting a fresh save for the best possible experience, we have ensured that pre-version 0.3.0 saves would be compatible with version 0.3.0. However, as we’ve stated before, this won’t necessarily be the case in other future updates. There may come a time when significant changes need to be made that would make compatibility impossible.
Please note: it is entirely possible that older saves will load players stuck inside new geometry, such as a mountain. This can be a strange, disorienting experience. Should that be the case, simply use the Emergency Return in the options menu.
Edit: If you continue to experience save game issues on Mac, please consult this post to migrate your save games: http://forums.monomipark.com/viewtopic.php?f=5&t=2466
New Zone: The Indigo Quarry
A new, explorable zone has been added: the Indigo Quarry. The Indigo Quarry is a winding network of caves and cliffs, striated with deep purple hues from the rare minerals found within it. It was once the site of a mining project but went bust after the discovery that the rare ores it produces quickly break down in atmospheres other than that of the Far, Far Range.
The quarry increases the range’s explorable space by about 50%. Future updates will expand it some and connect it to future areas in order to create a more cohesive world.
New Slime: Rad Slimes
Rad slimes can be wrangled from the Indigo Quarry. Though rad plorts are quite valuable, ranchers need to be careful to avoid rad sickness when dealing with rad slimes. When a rancher gets inside a rad slime’s rad aura, a rad exposure meter will begin to fill. Once filled, further exposure to rad auras will damage the rancher. Simply being away from rad auras for a short while will remove rad exposure.
New Slime: Lucky Slimes
A new rare slime has been added, the elusive lucky slime. Lucky slimes are a strange variant of tabby slimes that seem to have a fascination with shiny objects, particularly newbuck coins. A lucky slime gobbles up any coin it can find, giving it a distinct jingling sound as they move about.
If a rancher is fortunate enough to find a lucky slime, they’ll need to be clever enough to figure out how to get at the newbucks inside a lucky slime’s bulging belly. If you’re stumped, just ask BOb.
New Veggie: Oca Oca
A staple of cooking on the range, the hearty oca oca is a naturally salty, soft spud. As the key ingredient to the always tasty 'rancher's hashbrowns' they have likely been the fuel for a great deal of slime wrangling since their discovery on the range. Look for oca oca in the quarry.
New Game Mode: 5-Day Rush
A new game mode has been added, the 5-Day Rush (the standard experience is now ‘Adventure’) where ranchers try to collect as many newbucks as possible over the course of 5 days. This new game mode can be considered a test of sorts. If the community responds positively to it, other modes will be considered and the 5-Day Rush could even be expanded. We welcome your feedback.
The rules and new features of the 5-Day Rush are as follows:
- The rush begins at 9:00 on Day 1 and ends at 12:00 on Day 6 (5 days and 3 hours)
- Upon completion, a score window will open allowing you to take a screenshot and share with your friends. Please do!
- Every day, the Range Exchange’s exchange of the day will always offer 3 gold plorts in return. Don’t miss it!
- The Plort Market does not fluctuate in 5-Day Rush.
- You begin the 5-Day Rush with 500 newbucks.
- Death only advances the clock 1 hour, but also removes 10% of your current newbucks.
- Entering the ranch house still pauses time, but Starmail cannot be accessed in 5-Day Rush.
New Feature: Water Tank
A water tank is now purchasable and is the only means of collecting fresh water. This allows you the flexibility of always collecting fresh water when available, as only water can be stored in the water tank. If you had a saved game with water in another vac tank, you will find it removed. Water tanks upgrade alongside your other vac tanks.
Puddle Slime Changes
Puddle slimes have received a graphical overhaul and are now much more puddle-y. Puddle slimes are naturally very shy and this is now reflected in their behaviors. If a puddle slime is in close proximity to more than 3 other slimes, puddle or otherwise, they will not produce plorts. Puddle slimes also realize that they greatly resemble frisbees when shot from a vacpack. You can do what you will with that information.
Other New Features
- Added additional Slimepedia entries, including missing entries for some chickens. No disrespect intended to chickens for taking so long on this one.
- The title menu now offers more information about your save game and also allows you to set a handy icon for a new game. Technically you can choose other icons than a puddle slime, but why would you do that?
- A Credits screen is now available to showcase the fine folks who made this crazy dream possible.
- Shooting and vac-ing when near the receivers for a silo, the plort market, auto-feeders, and plort collectors now rapidly increase in speed after a moment.
- You can now choose your vacpack grip-style when holding on to large objects like crates and largos. ‘Enable Vacpack Toggle Grip-Style’ in the options menu now locks a large object to the vac’s nozzle until you press shoot or vac again. This grip-style is reminiscent of games like Half-Life 2 and Portal and is now enabled by default.
- Giant, craggy mountains are now all over the Far, Far Range. Not only do they add a pleasant variety to the horizon, they also limit some of the shortcuts or navigation exploits otherwise available. Generally speaking, if you see a mountain blocking something, you’re expected to find another way around, not over.
- Gordos are now extra gordo and have improved visual effects. They’re now bordering on gordo-iest.
- Torches now have flickering fire.
- Distant geometry now loads in multiple stages. It also allows for distant geometry to load from further out.
- Night-time variants of musical tracks now begin at 18:00. However only the Ranch and Reef support this feature at this time.
- Steam Cloud Saves have been enabled. Note that on Mac, for various reasons, this meant that we needed to move the game save path. The game files should be automatically migrated.
- Steam badges and trading cards have been added.
- The Overgrowth and Grotto now include two-way teleporters to other areas of the range. However, the gordos blocking the other end need to be dealt with first...
Balance Changes
Prices for some vacpack upgrades and both ranch expansions have been increased.
Jetpack energyconsumption has been changed when mid-air. Repeatedly boosting the jetpack will result in more energy consumed than simply holding a sustained boost. This is intended to remove the exploit of the jetpack covering much greater distances than intended, as well as making it more obvious how far you can travel with a given amount of energy.
Art Polish
- Added improved transparency to largos and crates when held with the vacpack.
- Added new icons for ranch upgrades, expansions, and vacpack upgrades.
- Added fancy new portraits for the other ranchers. I know, I want Ogden merch too.
- Digital displays on the ranch now have a really cool LED screen effect. whatsecretshiddeninthepixelspsssshwhatareyoueventalkingabout?
- Garden upgrades now have improved models and animations.
- Improved ground and cliff textures.
- Improved tree textures.
- Improved appearance of barriers blocking Ranch Expansions.
- Improved slime mouth rendering to show depth. Are you still reading?
- Improved how light shines on slime body materials to increase highlight quality.
- Improved grass animation quality.
- Increased flower prop detail. Still reading, huh? We’re talking about flowers here.
- Improved the visual effect for Boom Slime explosions.
- New visual effect for Tarr death explosion. It’s prismatic and full of joy because in death, one must celebrate the tarr’s life.
- New visual effect for player damage indicator.
- New visual effect for water splashing on camera when water tank full.
Bugfixes
- Fix bug where vacuuming items from a silo/collector at close range could leave them on the floor.
- Fix bug where footsteps sounds weren’t playing when camera bob was disabled.
- Fix bug where bushes and trees would appear to change size.
- Fix bug where chicken sounds looped where they were not meant to, which also caused other issues with sounds not playing.
- Fix bug where sleeping just before 6:00AM would cause the game to be stuck at fast-forward speed.
- Fix bug where vac effect was not correctly visually aligned with the vac nozzle.
- Fix bug where cave darkness could remain in place after leaving the cave.
- Fix bug where the main menu game logo was lower resolution than intended.
- Fix bug where using the keyboard bindings reset could block Esc from working to bring up the pause menu.
- Fix bug which was causing gaps in shadows.
Edit: A couple of additional bugfixes were added immediately following this release that include:
- Fix bug granting jetpack access when not purchased.
- Fix bug with elder hen and roostro Slimepedia entries.
- Fix bug with the load game option menu.
- Fix bug with Mac users not being able to load previous save games. If this continues to be an issue, please consult this forum post: http://forums.monomipark.com/viewtopic.php?f=5&t=2466
That about wraps it up! We hope you enjoy v0.3.0 and appreciate your sharing this journey with us as we continue to develop Slime Rancher into the best game possible!
-The Monomi Park Team
Update: 4/14/16 - Slime Rancher v0.3.0b
A followup patch has been issued to address a few bugs we discovered shortly after releasing v0.3.0
- Fix bug where rapidly double-clicking ‘Continue’ could delete save files. We apologize if your file was deleted as a result of this bug.
- Fix issue with puddle slime pathfinding
- Fix missing StarMails
- Fix area in the reef where players could become trapped
- Fix bug where Emergency Return sometimes put the player in a state requiring a second Emergency Return
- Adjusted text of the Largo tutorial prompt
Update: 4/19/16 - Slime Rancher v0.3.0c
- Fix bug allowing attempting to load two games at once from the loading screen, which could delete/corrupt save games.
- Fix reversed list of most profitable plorts in 5-day-rush.
- Fix bug where Puddle Slimes on low graphics settings did not have eyes.
- Increased rad slime spawn rates in the Indigo Quarry.
Slime Rancher v0.3.0, aka The Indigo Quarry Update is still in development, but you can check out a nice preview of the content on the official Monomi Park blog:
http://blog.monomipark.com/post/141269919002/were-happy-to-present-a-preview-of-our-upcoming
Thank you all for your patience as we develop this exciting update. We can't wait for you to begin exploring what we're creating!
Slime Rancher v0.3.0, aka The Indigo Quarry Update is still in development, but you can check out a nice preview of the content on the official Monomi Park blog:
http://blog.monomipark.com/post/141269919002/were-happy-to-present-a-preview-of-our-upcoming
Thank you all for your patience as we develop this exciting update. We can't wait for you to begin exploring what we're creating!
A small bugfix patch for Slime Rancher has arrived today. You can read the complete changelog here. And for more information on what you can expect with each update, check out the official Slime Rancher FAQ.
While we're hard at work on our upcoming content update, v0.3.0 featuring the Indigo Quarry, we've decided to release another patch to fix a series of issues that the community has reported and have balanced a few features. Thanks again for helping shape Slime Rancher into a great experience for everyone! You can read more about the changes found in v0.2.5 in the official patch notes: http://forums.monomipark.com/viewtopic.php?f=10&t=1918 And for more information on what you can expect with each update, check out the official Slime Rancher FAQ: http://forums.monomipark.com/viewtopic.php?f=3&t=447
The latest version of Slime Rancher (v0.2.4b) is now available and includes a ton of bugfixes and some other handy changes. Complete patch notes can be found here: http://forums.monomipark.com/viewtopic.php?f=3&t=618 And for more information on what you can expect with each update, check out the official Slime Rancher FAQ: http://forums.monomipark.com/viewtopic.php?f=3&t=447 Enjoy!
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