Name | Slime Rancher | ||
Developer | Monomi Park | ||
Publisher | Monomi Park | ||
Tags | |||
Release | 2017-08-01 | ||
GameBillet | 5.00 / € | ||
Steam | 5,99€ 4,49£ 5,99$ / 70 % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  2151  | ||
Steam Rating | Overwhelmingly Positive | ||
Steam store | |||
VR Support | |||
How long to Beat | |||
Main Story |  7 Hours  | ||
Main Story + Extras |  16 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  1,000,000 .. 2,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 1604 | ||
Average playtime (last 2 weeks) | 278 | ||
Median playtime (forever) | 831 | ||
Median playtime (last 2 weeks) | 404 | ||
Public Linux depots | Slime Rancher Linux [647.22 M] | ||
DLC | Slime Rancher: Original Soundtrack Slime Rancher: VR Playground Slime Rancher: Galactic Bundle Slime Rancher: Secret Style Pack Slime Rancher - Original Soundtrack II |
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Howdy Ranchers!
Don't forget, Wiggly Wonderland is right around the corner, which means the rare Twinkle Slime will be making an appearance every day between December 18-30! Be sure to check the Far, Far Range every day for a chance to collect chimes and instruments. Don't miss this holiday event! |
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Wiggly Wonderland
Join us on Discord: discord.gg/SlimeRancher We look forward to sharing the holidays with you, Ranchers Your friends, Monomi Park |
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Patch Notes
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[h3]Peep-peep-peep these adorable new plushies! You can find three new squishable friends to take home to share with your peeps, all from @ForFansxFans! http://bit.ly/Hen_Hen_Plushies_Steam[/h3] |
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Ranchers, rejoice: The Quantum Plush from ForFansByFans.com is available for pre-order! |
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Hey ranchers!
I'm honestly running out of room on my shelves. They were literally overflowing with slime plushies already and then they had to go and make not one, not two, but three perfect little plushies. How dare they do this to me!? And the list is about to get longer with all the new community designs coming out later this April... slimescared [h2]Staying Connected[/h2] We're hard at work on lots of new stuff at Monomi Park and we can't wait to share what we have planned with you. Remember to sign up for our newsletter and follow us on Twitter if you want to stay up-to-date on any Slime Rancher or Monomi Park news. (Trust me, youll want to be the first to know about what we have planned next) You should also check out the community-run Slime Rancher Discord. It's a great spot to hang out with and chat with other ranchers! Join the Slime Rancher Community Discord We'd also love to see what you've been up to on your ranch. If you recently redecorated, snapped a cute photo of your pet tabby slime, or created some adorable Slime Rancher art... share it with us! Either in the Steam Community Hub or on your favorite social media channels. Twitter - www.twitter.com/MonomiPark (@MonomiPark) Instagram - www.instagram.com/Monomi_Park (@Monomi_Park) Facebook - www.facebook.com/SlimeRancherGame (@Slime Rancher) You can tag us directly using one of the @'s above or use #slimerancher on your posts. We're always ready to like, favorite, and share your colorful creations. Thank you for being such an amazing community. Until next time... Stay safe and stay wiggly! slimehappy |
[h3]Enter to win here![/h3] Winner will be selected January 6th and will be contacted through the email used on your Gleam entry. Good luck, have fun, and happy holidays! slimehappy [h2]Patch Notes[/h2] New to Wiggly Wonderland: - 6 Chime Instruments have been added to this years event. Unlock them by finding the twinkle slime 6 times throughout the event. (For those doing the math: yep, you just need to find the twinkle slime 6 out of the 13 times it will appear over the next two weeks!) - Added a Chime Changer gadget to the ranch so you can customize what your chimes sound like. Once you unlock an instrument, go to the Chime Changer to choose which instrument you like best! The selected instrument will apply to all chimes on your ranch or on the range. - We added a 13th chime, the high C, so you can enjoy a full chromatic scale! Changes: - Added new Party Gordo ornaments. Look forward to collecting these next year! - Updated the game credits to include new folks who have joined our team. - Added a code flag to help us better parse errors between different game states. - Adjusted how chime sound effects play when multiple chimes are together. - Adjusted how things collide in the ash trough to reduce the frequency of fire slime escapes. - Updated some vac slot colors so they better reflect the objects being vacd. - Adjusted the Chicken Cloner crafting requirements to be more scientifically improbable. - Moved a treasure pod from behind the Lab to inside of the Lab. - Added a Slimepedia entry for ornaments. Fixes: - Fixed an error that would appear when the game was being played in some languages. - Fixed a scene loading bug that could cause the game to crash. - Fixed a bug where the fire around fire slime plorts would be extinguished. - Improved gadget sites so gadgets should appear more grounded. - Fixed a visual bug with the slow fields in the Nimble Valley. - [PS4/XB1] Made a change so that phase lemons would look correct in this reality. - [PS4] Fixed an issue that could cause you to lose input control after being knocked out. We're very excited for this year's Wiggly Wonderland and we can't wait to see all of your decorated ranches and musical creations! (Remember to tag your posts with #WigglyWonderland!) Thank you for helping us celebrate another year of wiggly fun! slimehappy |
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Update version 1.4.1 helps prepare Slime Rancher for Wiggly Wonderland! |
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For now, we'll focus on the R and A channels. These will be our main face mask. Now you're probably wondering why the mask is so FUZZY. Well, the reason is that the mask is actually a Distance Field. These fuzzy masks will allow for much higher detail than a standard rasterized texture could, even at larger resolutions! (The texture itself is only 64x64 pixels in size, which is roughly 1/4th the size of the face textures from Slime Rancher 1.3.0's faces). This is done by applying a very simple layer style to a high resolution mask of the mouth: And then in the shader, we use a process called Smooth Step to sharpen the mask. Using the fuzzy values of the image we can find clean, crisp edges hidden in the texture. This process costs a little performance at run time, but is actually cheaper on texture memory. It also has the added bonus of being extremely sharp, even when the slime is very very close to the player! A regular texture, at the same resolution, without distance fields would look no where near as good. Even when using the Smooth Step process. Eyes - Adding some Sparkle! So now we have a super clean, crisp mask to work with for our eyes and mouth! It looks even sharper than the original high resolution version of the mask we started with. Before we get to the mouth, we'll begin with the eyes. The eyes make use of the RGB channels, but again, in this case we won't be using B. 1) In the first image, we see the original texture file masked by the Eye Mask. 2) If we take only the R channel and multiply that by a dark color (color1) we'll get a flat, black eye. 3) Then we'll do the same with the G channel and add that to the colored R channel. Then, using a simple node setup in the shader, some glints are generated. A UV offset is applied to the glints so that they move with the player's view. Once we have this, it's added to the rest of the eyes. The results: A nice (fake) glint is applied to the eye! It's super cheap as it doesn't actually take the lighting information in to consideration, but it's very satisfying to look at slimeamazed There's a lot more that goes into the eyes, but that was the main parts. Here's a quick glance at what the entire Eye section of the shader graph looks like. Now then, it's time to move on to the mouth. Mouth - Wide Smile! The mouth is just a sticker applied to the slime's body, but we still want it to feel like a 3D hole in the surface. To start, we need the back of the mouth. The warm red tones! This is simply a gradient with a severe depth offset. An extra visual treat, new to 1.4.0, is that slimes finally have visible tongues! This is achieved with a little shader trickery to make a circle and then a depth offset to set it in the back of the mouth. This is added to the previous gradient before it gets colorized. Subtle, but it makes a big difference in believing that the mouth has depth slimehappy The nice thing about using the distance fields for the mouth mask is that we can adjust the smoothstep and get different sizes for the mouth. By layering various sizes of the mouth with different depths, we can get a pretty believable mask. Then we multiply the mask over our big red gradient + tongue. And that's the mouth! Again, same with the eyes, there's a lot more subtly that goes into the effect. Here's a glance at the full mouth shader: Getting Wiggly - Final Touches! It's time to put everything together. This is almost done, but we're missing a little something to make the face feel gooey-wiggly-wobbly. The eye and mouth texture has a UV input that we can modify for some extra noise. With a little adjusting of the wobbly values, we can make the static face warble-wander all over the place! And there you have it! By swapping out our original face texture into this shader we can make all sorts of slime faces with nice, clean edges and plenty of fake depth. Thank you, and I hope you enjoy this and other improvements with the Slime Rancher 1.4.0 release! Stay wiggly slimehappy |
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Pre-Order Now Available! You can pre-order now for PS4, Xbox One, PC, or standalone HERE! But that's not all... ːslimescaredː There's a new Slimepedia Guidebook! Our friends at Fangamer worked with the infamous Kari Fry to create the official Slimepedia Guidebook which you can pick up at a discount alongside the Collector's Edition or on its own HERE! It's jam packed with ranching tips and hand-drawn notes from Hobson Twillgers himself! Worth a read if you want to go from newbie ranch-hand to veteran plort-producer! Fangamer also recently released a vinyl of the OST, has all other Slime Rancher merchandise currently on sale, and is seriously the coolest merch partner. You can see the entire collection at https://www.fangamer.com/collections/slime-rancher Okay, that's all for today! No other crazy announcements happening this week. Promise. ːslimehappyː |
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As you may have heard, Valve recently announced that they will be dropping support for Windows XP and Windows Vista operating systems. That means that in order for you to continue running games (like Slime Rancher) on Steam you will need to update to a more recent version of Windows. |
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Save 40% on Slime Rancher during this week's Midweek Madness*! |
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Today’s patch is warming things up to deliver a special holiday treat later this month. Reign in your urge to spoil the surprise and keep the wrapping on this present… |
Slime Rancher 1.1.1 is a balance and improvement patch. It also introduces a new save backup system! |
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Slime Rancher is Now Available on Steam and is 33% off!* |
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Slime Rancher v0.5.1 will be the next significant patch as we gear up for the Glass Desert update in v0.6.0. Here’s a rundown of what to expect in v0.5.1: |
Save 33% on Slime Rancher as part of this week's Weekend Deal*! |
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Slime Rancher v0.4.3 is a small patch containing mostly fixes to offer a smoother experience. |
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Valve just released their list of the top 100 highest grossing games on Steam for 2016 and Slime Rancher made the cut! |
For our final planned update of 2016 we're making some fixes and adding some silly stuff for you to enjoy. Thank you again for an oh-my-goodness-is-this-really-happening 2016 and we look forward to creating more Slime Rancher adventures in 2017. |
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Changes: |
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Things are really moving here at Monomi Park: Slime Science is coming along, we just hired a talented, new game designer, and we recently released Slime Rancher on Xbox One! |
The next big thing for Slime Rancher is really different from anything we’ve created so far. We call it Slime Science, and it’s a suite of features that allow you to build crazy gadgets and place them throughout the world. |
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We've released a small update to v0.3.4, now called v0.3.4b that includes the following: |
Slime Rancher v0.3.4 is now available! It contains the following changes and fixes: |
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Slime Rancher v0.3.3 is now available! |
Changes |
Slime Rancher v0.3.1 is now available! |
We've outlined some of the upcoming features we'll be releasing as we build toward Slime Rancher v0.4.0. You can check it out on our development roadmap here: |
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A small bugfix patch for Slime Rancher has arrived today. You can read the complete changelog here. |
While we're hard at work on our upcoming content update, v0.3.0 featuring the Indigo Quarry, we've decided to release another patch to fix a series of issues that the community has reported and have balanced a few features. Thanks again for helping shape Slime Rancher into a great experience for everyone! |
The latest version of Slime Rancher (v0.2.4b) is now available and includes a ton of bugfixes and some other handy changes. |