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Slime Rancher v1.0.1 Now Available!


Slime Rancher v1.0.1, The Navigation Update, has arrived! This updates includes the much-requested map feature and a few other goodies, as well a bunch of fixes and optimizations. Changes: - Added a map interface that gives you a general sense of where you are on the Far, Far Range. Map zones are unlocked after activating map data nodes in each zone. The map will also tracked any teleporters or extractors you’ve placed, and give you a total count of slime keys and treasure pods collected in each zone. - Optimized tracking of distant areas of the world to improve overall performance. - Added slime toys for the fire, mosaic, dervish, and tangle slimes. - A single gilded ginger now grows once a day in the Glass Desert but can be very difficult to find. Gilded ginger is the only veggie a gold slime will eat, providing extra plorts for those that manage to feed one. And while it can’t be grown in a garden, it can be used to [REDACTED] - Added a treasure pod behind the barn in the Lab to give new players a head start in building their first teleporter. - Added some new tabby slime sound effects when they steal an item. - Added intro text when starting a new save file in Adventure Mode. - Adjusted extractor cycle time from 22 hrs to 12 hrs. Please note that the 10 hours we removed did not go to waste and were recycled. - Ponds now produce infinite water, much like water sources in the wild. - Gardens now produce infinite harvests! In order to plant a new crop, you must select to replant from the garden menu. Any gardens already active before the patch will need to be replanted to become infinite. - Added Return teleporters to Hobson vaults after watching a few streams where players met untimely deaths in the vaults and lost their gold plorts and Nick almost cried for them. - Added water tutorial message on purchasing the water tank. - Adjusted Incinerator trough to prevent fire slimes despawning in the trough. As a note, an empty ash trough will not despawn a fire slime, though it will not feed them either. - Odd onion crops on the ranch will now produce a minimum of 4 odd onions, but generally 6-8 of them. - Shooting a chickadoo at a gold slime will now knock plorts out of it like other resources. As a note, chickadoos have stated that they are really not cool with this change. - Starmail popups now disappear once you’ve read the mail. - Reduced time ranch-specific tutorials stay on screen after leaving the ranch. - Optimized occlusion culling. - Optimized lighting where a near-zero intensity directional light was being unnecessarily processed on the GPU. - Optimized some miscellaneous memory usage. Fixes: - Fixed bug where some players’ progress at opening slime gates and the plort puzzle door was not being tracked properly and affected their receiving certain Casey mails. - Fixed bug where you could vac fruit off a tree from an angle and get them shaking but not ever popping off. - Fixed some issues with the French translation. - Fixed bug where slimes were not turning into largos properly while sleeping at night. - Fixed bug where some new sounds could play when sleeping at night or after being knocked out. - Fixed bug where some sounds would play right as the ranch initially loaded in. Fun fact: this quirk has always persisted on the dev side and any time we test the game we hear the crickets chirping sound effect for a moment. Now when I hear crickets in real life I think of our editor. - Fixed bug where unripe phase lemons could fall through the world when their tree phased away. - Fixed bug where Dervish Gordo’s key could spawn into the ground. - Fixed a floating platform in the Glass Desert. - Fixed bug where Beatrix was being stretched when viewed at different aspect ratios. - Fixed bug where the Humble installer was not fully replacing certain files from an existing installation. - Fixed bug where some geometry would allow the player to get too close and see inside the walls. If any player claims they saw enslaved gnomes inside these walls building our levels, they are LYING. - Fixed bug where Pause Menu could interfere with other in-game UIs on Xbox. And that’s a wrap! Curious about what’s coming next? Check out the Slime Rancher Development Roadmap here: http://forums.monomipark.com/viewtopic.php?f=3&t=448 Aug 7, 2017 - v1.0.1b A follow-up patch was issued to address a bug where oases in the Glass Desert were being reset. If you have a save file where oases were already reset, you will simply need to re-water the oases with ancient water. We apologize for the inconvenience.


[ 2017-08-07 23:32:43 CET ] [ Original post ]

Slime Rancher
Monomi Park Developer
Monomi Park Publisher
2017-08-01 Release
GameBillet: 4.69 €
Game News Posts: 95
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Overwhelmingly Positive (116650 reviews)
The Game includes VR Support
Public Linux Depots:
  • Slime Rancher Linux [647.22 M]
Available DLCs:
  • Slime Rancher: Original Soundtrack
  • Slime Rancher: VR Playground
  • Slime Rancher: Galactic Bundle
  • Slime Rancher: Secret Style Pack
  • Slime Rancher - Original Soundtrack II
What is Slime Rancher?
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.

Sounds great! Give me more details!
Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn’t nailed to the ground.

Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:

  • You wake at the crack of dawn and get to watering the crops at the ranch. Some slimes are vegetarian, after all. Then it’s time to gather up the plumpest hens from the chicken coop. Some slimes are totally not vegetarian, after all.

  • Next, you’re off to feed slimes their breakfast over at the slime corrals so they don’t get too out of hand during the day. Hungry slimes get jumpy. Jumpy slimes can’t be contained.

  • With your ranch set for the day, it’s time to begin exploring the untamed wilds of the Far, Far Range. Along the way, you’ll encounter slimes you’ve never seen before, discover a new type of veggie to cultivate back at the ranch, and narrowly avoid certain doom in a valley of burly, feral slimes.

  • With the sun setting, it’s time to head back to the ranch, rustle up some dinner for your slimes, and try and figure out just how the heck you’ll keep these new slimes that seem to, well, explode all the time.

  • But you can do this. You had the courage to travel a thousand light years away from home to make a living as a slime rancher. Slimes that go boom? No problem. Slimes that burn with a radioactive aura? Bring it on. Slimes that wiggle their butts? Wait, do slimes even have butts?
Let’s get ranching.

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or equivalent
  • Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2 compatible. 512 MB VRAM
  • Storage: 1 GB available space
GAMEBILLET

[ 6107 ]

17.79$ (11%)
11.02$ (15%)
8.29$ (17%)
8.69$ (13%)
8.89$ (11%)
6.59$ (45%)
6.67$ (78%)
45.98$ (34%)
16.99$ (15%)
16.96$ (15%)
24.95$ (17%)
12.87$ (8%)
4.22$ (15%)
42.46$ (15%)
16.57$ (17%)
35.87$ (20%)
11.74$ (71%)
20.74$ (17%)
2.57$ (93%)
16.59$ (17%)
20.99$ (16%)
11.25$ (55%)
8.47$ (15%)
13.19$ (12%)
12.89$ (36%)
5.77$ (17%)
41.49$ (17%)
29.72$ (15%)
4.44$ (78%)
3.78$ (78%)
GAMERSGATE

[ 1111 ]

9.99$ (50%)
1.5$ (92%)
0.37$ (63%)
0.53$ (92%)
1.11$ (91%)
1.8$ (82%)
0.5$ (49%)
9.56$ (62%)
4.0$ (80%)
0.85$ (91%)
0.34$ (91%)
0.43$ (91%)
8.5$ (79%)
4.75$ (41%)
11.62$ (54%)
2.55$ (83%)
4.95$ (67%)
3.4$ (83%)
0.85$ (91%)
1.05$ (85%)
1.5$ (85%)
2.25$ (89%)
16.57$ (45%)
3.4$ (83%)
4.73$ (68%)
0.64$ (87%)
5.1$ (66%)
4.59$ (62%)
0.43$ (91%)
3.83$ (62%)

FANATICAL BUNDLES

Time left:

15 days, 1 hours, 10 minutes


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22 days, 1 hours, 10 minutes


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11 days, 1 hours, 10 minutes


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8 days, 1 hours, 10 minutes


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39 days, 1 hours, 10 minutes


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356463 days, 17 hours, 10 minutes


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21 days, 1 hours, 10 minutes


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50 days, 1 hours, 10 minutes


HUMBLE BUNDLES

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2 days, 19 hours, 10 minutes


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4 days, 19 hours, 10 minutes


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9 days, 19 hours, 10 minutes


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11 days, 19 hours, 10 minutes

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