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Viktors Workshop: Design Preview
Hey Ranchers! Weve got some exciting new spaces upcoming in 1.4.0. Most different of all is none other than Viktors Workshop, a space unlike any weve created in Slime Rancher to date. Im Chris Lum, game designer at Monomi Park, here to talk about how we went about creating this unique new area. Rough Blockout Weve always been in the position that design has typically had more spare cycles to iterate than art, so with Viktors we started with a rough blockout using existing assets we previously developed for Ogden and Mochi. Using these preexisting models, I was able to kitbash a quick mockup to help inform us of the type of environment we wanted to create and allowed us to start testing standard Slime Rancher gameplay early on (Example: How many corrals can we fit? Does the space feel open enough to accommodate decorations, fully upgraded corrals, and dozens of slimes?)
Concept Once we had a basic layout, we started thinking more about how to fill in the space. We knew right away that Viktors expansion was going to be the most technologically advanced-looking out of all the rancher areas and came up with concepts exploring what sort of devices he might have in his workshop. The earlier blockout helped us to discuss what sort of environment art would work in the space when interacting with our slimes.
Grayboxing As Viktors continued to materialize, we decided to take the prototyping phase a step further and use greybox modelling to get a more accurate representation of the area. I was able to create a low-poly mesh much closer to the size and shape of what Viktors actually needed to be in order to test its viability as a space for slimes and player interaction. This type of greyboxing pass has only ever really happened one other time in the history of Slime Rancher: the other time being with the Ancient Ruins. Much like with the Ancient Ruins, greyboxing the environment early on was very informative and allowed us to quickly see how slimes interacted with the more complex playspace as well as provided a much closer visual representation of how we wanted Viktors to look and feel. This also had the added benefit of taking some of the pressure off of our art team so they could focus on other important work that needed to be done.
Production Pass Playtesting and iteration proceeded with the greybox environment for many months as we ironed out other features. However, eventually we were able to get around to building out Viktors for real, which presented many unique challenges given the difference in aesthetics, lighting, and construction from many other Slime Rancher expansions. Particularly, Viktors is the first fully enclosed rancher expansion weve done, so a lot of time was spent ironing out how slimes and their behaviors could impact the environment and vice-versa. Finally, once we had everything else nailed down, Ian was able to do a full art pass on the Workshop to really push the visual themes and style - I think the results speak for themselves. Overall, I hope the result is a space that feels new, exciting, and full of possibilities!
P.S. Viktor is always coming up with new ways to optimize and make life more efficient. Gadgets like this Dash Pad should give Bea quite a boost! ;) Expect a variety of new Slime Science gadgets, both useful and decorative in Viktor's Experimental Update!
Did you miss the Experimental Update Preview? Read the full post and learn more about the new slime and gadgets coming soon to Slime Rancher HERE! Until next time, stay wiggly! slimehappy
[ 2019-05-09 21:14:53 CET ] [ Original post ]
Design Blog: Workshopping It
Hey Ranchers! Weve got some exciting new spaces upcoming in 1.4.0. Most different of all is none other than Viktors Workshop, a space unlike any weve created in Slime Rancher to date. Im Chris Lum, game designer at Monomi Park, here to talk about how we went about creating this unique new area. Rough Blockout Weve always been in the position that design has typically had more spare cycles to iterate than art, so with Viktors we started with a rough blockout using existing assets we previously developed for Ogden and Mochi. Using these preexisting models, I was able to kitbash a quick mockup to help inform us of the type of environment we wanted to create and allowed us to start testing standard Slime Rancher gameplay early on (Example: How many corrals can we fit? Does the space feel open enough to accommodate decorations, fully upgraded corrals, and dozens of slimes?)
Concept Once we had a basic layout, we started thinking more about how to fill in the space. We knew right away that Viktors expansion was going to be the most technologically advanced-looking out of all the rancher areas and came up with concepts exploring what sort of devices he might have in his workshop. The earlier blockout helped us to discuss what sort of environment art would work in the space when interacting with our slimes.
Grayboxing As Viktors continued to materialize, we decided to take the prototyping phase a step further and use greybox modelling to get a more accurate representation of the area. I was able to create a low-poly mesh much closer to the size and shape of what Viktors actually needed to be in order to test its viability as a space for slimes and player interaction. This type of greyboxing pass has only ever really happened one other time in the history of Slime Rancher: the other time being with the Ancient Ruins. Much like with the Ancient Ruins, greyboxing the environment early on was very informative and allowed us to quickly see how slimes interacted with the more complex playspace as well as provided a much closer visual representation of how we wanted Viktors to look and feel. This also had the added benefit of taking some of the pressure off of our art team so they could focus on other important work that needed to be done.
Production Pass Playtesting and iteration proceeded with the greybox environment for many months as we ironed out other features. However, eventually we were able to get around to building out Viktors for real, which presented many unique challenges given the difference in aesthetics, lighting, and construction from many other Slime Rancher expansions. Particularly, Viktors is the first fully enclosed rancher expansion weve done, so a lot of time was spent ironing out how slimes and their behaviors could impact the environment and vice-versa. Finally, once we had everything else nailed down, Ian was able to do a full art pass on the Workshop to really push the visual themes and style - I think the results speak for themselves. Overall, I hope the result is a space that feels new, exciting, and full of possibilities!
P.S. Viktor is always coming up with new ways to optimize and make life more efficient. Gadgets like this Dash Pad should give Bea quite a boost! ;) Expect a variety of new Slime Science gadgets, both useful and decorative in Viktor's Experimental Update!
Viktor's Experimental Update is coming to Slime Rancher this summer!
Did you miss the Experimental Update Preview? Read the full post and learn more about the new slime and gadgets coming soon to Slime Rancher HERE! Until next time, stay wiggly! slimehappy
[ 2019-05-09 21:14:53 CET ] [ Original post ]
Slime Rancher
Monomi Park
Developer
Monomi Park
Publisher
2017-08-01
Release
GameBillet:
4.69 €
Game News Posts:
95
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Overwhelmingly Positive
(116650 reviews)
The Game includes VR Support
Public Linux Depots:
- Slime Rancher Linux [647.22 M]
Available DLCs:
- Slime Rancher: Original Soundtrack
- Slime Rancher: VR Playground
- Slime Rancher: Galactic Bundle
- Slime Rancher: Secret Style Pack
- Slime Rancher - Original Soundtrack II
What is Slime Rancher?
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.
Sounds great! Give me more details!
Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn’t nailed to the ground.
Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.
Sounds great! Give me more details!
Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn’t nailed to the ground.
Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:
- You wake at the crack of dawn and get to watering the crops at the ranch. Some slimes are vegetarian, after all. Then it’s time to gather up the plumpest hens from the chicken coop. Some slimes are totally not vegetarian, after all.
- Next, you’re off to feed slimes their breakfast over at the slime corrals so they don’t get too out of hand during the day. Hungry slimes get jumpy. Jumpy slimes can’t be contained.
- With your ranch set for the day, it’s time to begin exploring the untamed wilds of the Far, Far Range. Along the way, you’ll encounter slimes you’ve never seen before, discover a new type of veggie to cultivate back at the ranch, and narrowly avoid certain doom in a valley of burly, feral slimes.
- With the sun setting, it’s time to head back to the ranch, rustle up some dinner for your slimes, and try and figure out just how the heck you’ll keep these new slimes that seem to, well, explode all the time.
- But you can do this. You had the courage to travel a thousand light years away from home to make a living as a slime rancher. Slimes that go boom? No problem. Slimes that burn with a radioactive aura? Bring it on. Slimes that wiggle their butts? Wait, do slimes even have butts?
MINIMAL SETUP
- OS: Ubuntu 12.04+ or equivalent
- Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2 compatible. 512 MB VRAM
- Storage: 1 GB available space
GAMEBILLET
[ 6107 ]
GAMERSGATE
[ 1111 ]
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