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Secret Style Pack: Development Preview
Secret Style Breakdown Hey everyone, Im Dan Venhardt, the resident 3D Character Artist here at Monomi Park. We wanted to share part of our development process of the new Secret Style Pack for Slime Rancher, which adds a ton of new slime looks and largos to the mix. Meet the new tangle slime style... Nightshade!
So what goes into making a slime? Lets break down how we brought the new tangle slime style to life, step by step! Early Explorations We knew we wanted to keep certain thematic elements present on many of the new slime styles, and for tangle slimes we felt it was important to maintain an iconic flower element as well as plant colors. We worked through many ideas (some just for fun) in order to feel out the direction we wanted to go.
A few alternate ideations for the new tangle slime Nothing was off-limits at this stage, but ultimately we wanted the design to work within the framework of the current slimes animations. In the end, we decided on a plump rose-shaped flower as a nice contrast to tangles current flower design. Building the Model
Using 3D programs like Maya and 3D-Coat, a high-resolution model for the flower was created so that details and lighting information could be translated to an optimized low-resolution model in a process called texture baking.
Once the source meshs details are baked to the game mesh, we can bring this model and its base textures into Unity to apply colors within the slimes materials. Tangled Shades In Unity, we can play with the flowers color gradients and smoothness to create a variety of different looks. Using color masks, we can control which parts of our slimes are shiny or soft.
While exploring colors, we found a nice velvety contrast with a darker flower that felt like a good fit for the new tangle slime. Ultimately we decided on a violet flower with a cool blue specular rim, as we felt it looked best in most lighting conditions.
Classic (left), Nightshade (center), and Early Variants (right) Nightshade Largos! After the models and materials for the new slime styles were done, we could finally begin the creation of every new largo combination. We want each largo to be distinct, taking advantage of multiple materials and shaders while inheriting their parent slimes major features. Each nightshade largo inherits the new flower (often deriving from the base slimes dominant color like its classic cousin), as well as its new tint of green when dominant.
I can't wait for you to discover all of the new slime styles and their largo combinations! Be sure to keep an eye out as we share more styles coming in the Secret Style Pack!
Search for special treasure pods throughout the Far, Far Range and discover each slime's unique secret style. Once discovered, you will be able to re-style every slime of that type whenever you choose! Both the new Secret Style Pack DLC and Viktor's Experimental Update will be available this June, but you can wishlist the Secret Style Pack today! https://store.steampowered.com/app/1079180/Slime_Rancher_Secret_Style_Pack/ Be sure to follow us on Twitter to stay up to date on news, style reveals, and be the first to know when the Secret Style Pack is available slimeamazed
[ 2019-05-23 21:10:03 CET ] [ Original post ]
Growing a New Tangle Slime
Secret Style Breakdown Hey everyone, Im Dan Venhardt, the resident 3D Character Artist here at Monomi Park. We wanted to share part of our development process of the new Secret Style Pack for Slime Rancher, which adds a ton of new slime looks and largos to the mix. Meet the new tangle slime style... Nightshade!
So what goes into making a slime? Lets break down how we brought the new tangle slime style to life, step by step! Early Explorations We knew we wanted to keep certain thematic elements present on many of the new slime styles, and for tangle slimes we felt it was important to maintain an iconic flower element as well as plant colors. We worked through many ideas (some just for fun) in order to feel out the direction we wanted to go.
A few alternate ideations for the new tangle slime Nothing was off-limits at this stage, but ultimately we wanted the design to work within the framework of the current slimes animations. In the end, we decided on a plump rose-shaped flower as a nice contrast to tangles current flower design. Building the Model
Using 3D programs like Maya and 3D-Coat, a high-resolution model for the flower was created so that details and lighting information could be translated to an optimized low-resolution model in a process called texture baking.
Once the source meshs details are baked to the game mesh, we can bring this model and its base textures into Unity to apply colors within the slimes materials. Tangled Shades In Unity, we can play with the flowers color gradients and smoothness to create a variety of different looks. Using color masks, we can control which parts of our slimes are shiny or soft.
While exploring colors, we found a nice velvety contrast with a darker flower that felt like a good fit for the new tangle slime. Ultimately we decided on a violet flower with a cool blue specular rim, as we felt it looked best in most lighting conditions.
Classic (left), Nightshade (center), and Early Variants (right) Nightshade Largos! After the models and materials for the new slime styles were done, we could finally begin the creation of every new largo combination. We want each largo to be distinct, taking advantage of multiple materials and shaders while inheriting their parent slimes major features. Each nightshade largo inherits the new flower (often deriving from the base slimes dominant color like its classic cousin), as well as its new tint of green when dominant.
I can't wait for you to discover all of the new slime styles and their largo combinations! Be sure to keep an eye out as we share more styles coming in the Secret Style Pack!
The Secret Style Pack is an all-new downloadable content pack for Slime Rancher!
Search for special treasure pods throughout the Far, Far Range and discover each slime's unique secret style. Once discovered, you will be able to re-style every slime of that type whenever you choose! Both the new Secret Style Pack DLC and Viktor's Experimental Update will be available this June, but you can wishlist the Secret Style Pack today! https://store.steampowered.com/app/1079180/Slime_Rancher_Secret_Style_Pack/ Be sure to follow us on Twitter to stay up to date on news, style reveals, and be the first to know when the Secret Style Pack is available slimeamazed
[ 2019-05-23 21:10:03 CET ] [ Original post ]
Slime Rancher
Monomi Park
Developer
Monomi Park
Publisher
2017-08-01
Release
GameBillet:
4.69 €
Game News Posts:
95
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Overwhelmingly Positive
(116650 reviews)
The Game includes VR Support
Public Linux Depots:
- Slime Rancher Linux [647.22 M]
Available DLCs:
- Slime Rancher: Original Soundtrack
- Slime Rancher: VR Playground
- Slime Rancher: Galactic Bundle
- Slime Rancher: Secret Style Pack
- Slime Rancher - Original Soundtrack II
What is Slime Rancher?
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.
Sounds great! Give me more details!
Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn’t nailed to the ground.
Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:
Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the ‘Far, Far Range’ where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.
Sounds great! Give me more details!
Slime Rancher is a first-person, sandbox experience where players will solve problems and survive through mastery of their vacpack: a vacuum/cannon/backpack that can vacuum up and blast out anything that isn’t nailed to the ground.
Each day will present new challenges to players as they attempt to amass a great fortune in the business of slime ranching. While players are free to approach these challenges however they wish, a typical day might look like this:
- You wake at the crack of dawn and get to watering the crops at the ranch. Some slimes are vegetarian, after all. Then it’s time to gather up the plumpest hens from the chicken coop. Some slimes are totally not vegetarian, after all.
- Next, you’re off to feed slimes their breakfast over at the slime corrals so they don’t get too out of hand during the day. Hungry slimes get jumpy. Jumpy slimes can’t be contained.
- With your ranch set for the day, it’s time to begin exploring the untamed wilds of the Far, Far Range. Along the way, you’ll encounter slimes you’ve never seen before, discover a new type of veggie to cultivate back at the ranch, and narrowly avoid certain doom in a valley of burly, feral slimes.
- With the sun setting, it’s time to head back to the ranch, rustle up some dinner for your slimes, and try and figure out just how the heck you’ll keep these new slimes that seem to, well, explode all the time.
- But you can do this. You had the courage to travel a thousand light years away from home to make a living as a slime rancher. Slimes that go boom? No problem. Slimes that burn with a radioactive aura? Bring it on. Slimes that wiggle their butts? Wait, do slimes even have butts?
MINIMAL SETUP
- OS: Ubuntu 12.04+ or equivalent
- Processor: 2.2GHz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2 compatible. 512 MB VRAM
- Storage: 1 GB available space
GAMEBILLET
[ 6107 ]
GAMERSGATE
[ 1111 ]
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