Hi guys, just a little note that Paranautical Activity is out on Wii U today! http://www.nintendo.co.uk/Games/Wii-U-download-software/Paranautical-Activity-1092064.html http://www.nintendo.com/games/detail/paranautical-activity-wii-u
[ 2016-04-14 16:23:52 CET ] [ Original post ]
Hi guys, just a little note that Paranautical Activity is out on Wii U today! http://www.nintendo.co.uk/Games/Wii-U-download-software/Paranautical-Activity-1092064.html http://www.nintendo.com/games/detail/paranautical-activity-wii-u
[ 2016-04-14 16:23:52 CET ] [ Original post ]
Anyway, enough of that jibber jabber... Paranautical's Backtivity. Deluxe Atonement has been achievedeth.... To all the existing PA players, check in your Steam PA folder for some added goodies, I highly recommend the pro guide. Personally, it helped me go from a shit player to pretty average one in a matter of weeks. Heres how to get there... right click properties > local files > browse local files... Any problems send a mail to nick@digeratidistribution.com and I will send you the files, most likely by carrier pigeon or morse code. But whatever quirky mid 20th century method I choose to send your digital assets in, rest assured you will receive them within 24 hours of mailing me! Extra in game content comes in the form of a new level type, a new item & a new goddam weapon god dammit. I sincerely hope you enjoy the game being back on sale as much as I've enjoyed traversing the Paranautical tightrope! Nick Alfieri Digerati
[ 2015-02-13 04:18:10 CET ] [ Original post ]
Anyway, enough of that jibber jabber... Paranautical's Backtivity. Deluxe Atonement has been achievedeth.... To all the existing PA players, check in your Steam PA folder for some added goodies, I highly recommend the pro guide. Personally, it helped me go from a shit player to pretty average one in a matter of weeks. Heres how to get there... right click properties > local files > browse local files... Any problems send a mail to nick@digeratidistribution.com and I will send you the files, most likely by carrier pigeon or morse code. But whatever quirky mid 20th century method I choose to send your digital assets in, rest assured you will receive them within 24 hours of mailing me! Extra in game content comes in the form of a new level type, a new item & a new goddam weapon god dammit. I sincerely hope you enjoy the game being back on sale as much as I've enjoyed traversing the Paranautical tightrope! Nick Alfieri Digerati
[ 2015-02-13 04:18:10 CET ] [ Original post ]
added elevator ding added classic mode (no ghost. cant get to 8th floor) added hardcore mode (ghost. can get to 8th floor) added infinite mode (ghost. repeat ghost secret to loop back to first floor) added randomized mystery man character added 40 new room variations added new texture set for the 8th floor added more fanart and sound credit to credits added oculus support added basic gamepad/controller support added adaru to final boss waves added notification in controls menu that controls have to be rebound in the games launcher fixed items intersecting pedastal in poseidon boss room fixed omni death particle not scaling with him fixed Adaru humping fixed ghost showing up during the credits fixed dhalias mom superboss being completely broken on some machines fixed oar acting as a jetpack fixed being able to escape elevators after activating them fixed N on compass sticking through the back fixed battle snail not damaging you if you sit inside him fixed starfish not properly reviving you with kamikaze fixed evil eye causing lots of tridents to spawn fixed trident vanishing when swapping to superweapon fixed shops and some other rooms having cracks in the corners fixed flipper making the world end with laser shotgun tweaked doorframes to make them glow tweaked beard+sickle combo (nerf) tweaked screen shake tweaked audio balance tweaked some boss rooms tweaked hanz pistol tweaked ghost (buff) tweaked credits so they return you to the main menu instead of the character select screen
[ 2014-10-10 00:29:37 CET ] [ Original post ]
added elevator ding added classic mode (no ghost. cant get to 8th floor) added hardcore mode (ghost. can get to 8th floor) added infinite mode (ghost. repeat ghost secret to loop back to first floor) added randomized mystery man character added 40 new room variations added new texture set for the 8th floor added more fanart and sound credit to credits added oculus support added basic gamepad/controller support added adaru to final boss waves added notification in controls menu that controls have to be rebound in the game’s launcher fixed items intersecting pedastal in poseidon boss room fixed omni death particle not scaling with him fixed Adaru humping fixed ghost showing up during the credits fixed dhalia’s mom superboss being completely broken on some machines fixed oar acting as a jetpack fixed being able to escape elevators after activating them fixed N on compass sticking through the back fixed battle snail not damaging you if you sit inside him fixed starfish not properly reviving you with kamikaze fixed evil eye causing lots of tridents to spawn fixed trident vanishing when swapping to superweapon fixed shops and some other rooms having cracks in the corners fixed flipper making the world end with laser shotgun tweaked doorframes to make them glow tweaked beard+sickle combo (nerf) tweaked screen shake tweaked audio balance tweaked some boss rooms tweaked hanz pistol tweaked ghost (buff) tweaked credits so they return you to the main menu instead of the character select screen
[ 2014-10-10 00:29:37 CET ] [ Original post ]
The final content patch is upon us! Huge amount of content added. I say this every time, but it really does feel like a whole new game! A ghost that shows up if you take too long on a floor, gambling machines, and of course more weapons, items, characters, bosses, and more! And as always full list of changes is as follows: added 3 new bosses added bouncer character added 15 new items added 3 new weapons added superbosses added casino special room added a ghost that shows up and wrecks your shit if you stay on a level too long added secret 8th floor added new final boss fight for the 8th floor added impact sounds for bullets added ambient sounds for bullets added fuse sound to bombs added indicators in the elevators for what floor youre on to replace the dumb HUD indicator added random character button to character select added vsync option to graphics menu fixed text popup being colored wrong for powerups fixed some superweapons not being centered on item pedastals fixed new powerups not being able to spawn from power of the gods item fixed explosive barrel fire going through platforms fixed map going outside HUD bounds fixed weapons not hitting enemies at point blank range fixed being able to get into rooms without activating them when you have the mushroom powerup fixed the rocket launcher not reloading properly when switching to superweapon fixed being able to overcharge the sickle and crossbow fixed bomb bros leaving behind fantom bombs fixed item descriptions not being sized right after taking mushroom. fixed random exploding sound triggering when entering some floors fixed spawn room retaining early game textures in the late game fixed tenchi and namenlos shooting through objects fixed dynomite having the wrong health stat in character select fixed not being able to pause when you have 0 health with the shell fixed harp items strings not matching up to the harp itself. fixed some spinning items not stopping when the game is paused fixed menus being cut off at non-16:9 resolutions fixed stuttering when looking at items for the first time fixed options menus not returning to the root menu when unpausing then pausing again fixed launcher image not being sized correctly fixed scissors item being too low on pedastal and intersecting it fixed coin sound getting ridiculously loud when grabbing lots of coins tweaked plasma balls to make them spawn blood particles when hitting enemies tweaked drop rates tweaked character select to start on different character every time the game is run. tweaked map to center it on player tweaked final boss fight to make it harder tweaked boss health bar to make transitions smoother tweaked special room frequency tweaked special floor frequency tweaked left hand to cause it to stop superweapon ammo from dropping tweaked gileads gun (buff) tweaked mermaid boss (buff) tweaked banshee boss (buff) tweaked can o beans to do poison damage (buff) tweaked hanz pistol (nerf) tweaked bullet physics tweaked HUD to show collected items also a bunch of stuff I probably forgot.
[ 2014-09-27 13:42:48 CET ] [ Original post ]
The final content patch is upon us! Huge amount of content added. I say this every time, but it really does feel like a whole new game! A ghost that shows up if you take too long on a floor, gambling machines, and of course more weapons, items, characters, bosses, and more! And as always full list of changes is as follows: added 3 new bosses added bouncer character added 15 new items added 3 new weapons added superbosses added casino special room added a ghost that shows up and wrecks your shit if you stay on a level too long added secret 8th floor added new final boss fight for the 8th floor added impact sounds for bullets added ambient sounds for bullets added fuse sound to bombs added indicators in the elevators for what floor you’re on to replace the dumb HUD indicator added random character button to character select added vsync option to graphics menu fixed text popup being colored wrong for powerups fixed some superweapons not being centered on item pedastals fixed new powerups not being able to spawn from power of the gods item fixed explosive barrel fire going through platforms fixed map going outside HUD bounds fixed weapons not hitting enemies at point blank range fixed being able to get into rooms without activating them when you have the mushroom powerup fixed the rocket launcher not reloading properly when switching to superweapon fixed being able to overcharge the sickle and crossbow fixed bomb bros leaving behind fantom bombs fixed item descriptions not being sized right after taking mushroom. fixed random exploding sound triggering when entering some floors fixed spawn room retaining early game textures in the late game fixed tenchi and namenlos shooting through objects fixed dynomite having the wrong health stat in character select fixed not being able to pause when you have 0 health with the shell fixed harp item’s strings not matching up to the harp itself. fixed some spinning items not stopping when the game is paused fixed menus being cut off at non-16:9 resolutions fixed stuttering when looking at items for the first time fixed options menus not returning to the root menu when unpausing then pausing again fixed launcher image not being sized correctly fixed scissors item being too low on pedastal and intersecting it fixed coin sound getting ridiculously loud when grabbing lots of coins tweaked plasma balls to make them spawn blood particles when hitting enemies tweaked drop rates tweaked character select to start on different character every time the game is run. tweaked map to center it on player tweaked final boss fight to make it harder tweaked boss health bar to make transitions smoother tweaked special room frequency tweaked special floor frequency tweaked left hand to cause it to stop superweapon ammo from dropping tweaked gileads gun (buff) tweaked mermaid boss (buff) tweaked banshee boss (buff) tweaked can o beans to do poison damage (buff) tweaked hanz pistol (nerf) tweaked bullet physics tweaked HUD to show collected items also a bunch of stuff I probably forgot.
[ 2014-09-27 13:42:48 CET ] [ Original post ]
The changelog is as follows: fixed floor staying dark when falling through a hole in a dark floor fixed boss health bar staying on screen when falling through a floor during a boss fight fixed mermaid killing herself fixed snail randomly damaging player until they die fixed not returning to menu after credits end fixed the golden scissors powerup removing the scissors item fixed problem that was causing occasional stuttering fixed crosshair showing up in credits fixed occasionally being able to see up into the level after falling through a hole fixed shop corners not touching fixed being able to escape the elevator after sending it to the nextfloor fixed powerups intersecting objects added more fanart to the credits added proper credit for sound effects added davy jones locker item to item pool added unique sounds for each powerup tweaked rocket sound to make it quieter tweaked (SECRET SPOILER) [spoiler]explosive barrels to make them sometimes drop bombs and the blast shield item[/spoiler] tweaked special room (armory&trap room) frequency. made them more rare
[ 2014-08-08 07:28:12 CET ] [ Original post ]
The changelog is as follows: fixed floor staying dark when falling through a hole in a dark floor fixed boss health bar staying on screen when falling through a floor during a boss fight fixed mermaid killing herself fixed snail randomly damaging player until they die fixed not returning to menu after credits end fixed the golden scissors powerup removing the scissors item fixed problem that was causing occasional stuttering fixed crosshair showing up in credits fixed occasionally being able to see up into the level after falling through a hole fixed shop corners not touching fixed being able to escape the elevator after sending it to the nextfloor fixed powerups intersecting objects added more fanart to the credits added proper credit for sound effects added davy jones locker item to item pool added unique sounds for each powerup tweaked rocket sound to make it quieter tweaked (SECRET SPOILER) [spoiler]explosive barrels to make them sometimes drop bombs and the blast shield item[/spoiler] tweaked special room (armory&trap room) frequency. made them more rare
[ 2014-08-08 07:28:12 CET ] [ Original post ]
https://www.humblebundle.com/weekly Paranautical Activity is in it!
[ 2014-07-10 19:56:10 CET ] [ Original post ]
https://www.humblebundle.com/weekly Paranautical Activity is in it!
[ 2014-07-10 19:56:10 CET ] [ Original post ]
More details here: http://steamcommunity.com/app/250580/discussions/0/522728269167444357/
[ 2014-05-26 15:20:50 CET ] [ Original post ]
More details here: http://steamcommunity.com/app/250580/discussions/0/522728269167444357/
[ 2014-05-26 15:20:50 CET ] [ Original post ]
http://humblebundle.com/weekly $6 for a bunch of great games Paranautical Activity (Early Access Game) Dungeons of Dredmor Complete Hack, Slash, Loot The Binding of Isaac + Wrath of the Lamb DLC Teleglitch: Die More Edition Guns and Tunes Sword of the Stars: The Pit - Gold Edition
[ 2014-01-23 22:47:30 CET ] [ Original post ]
http://store.steampowered.com/ If Paranautical Activity wins, the game will go a whopping 88% off, costing only $1.20!
[ 2013-12-22 11:50:02 CET ] [ Original post ]
Snag PA on sale for $3.09 thanks to the Steam Holiday Sale. Great time to buy all your friends and family copies for when the co-op comes out ;) Happy Holidays from the developers and Community Administrators!
[ 2013-12-19 22:16:26 CET ] [ Original post ]
A Recent increase in the amount of "When is co - op coming out" questions has skyrocketed. To put any rumours to rest, There is no current release date for the Co - Op Update, it is still in development and when it does have a release date. It will be announced here. For Ongoing details about the Updates to Paranautical Activity Follow @SpooderW and @Vallisca3x3x3. Thanks, Eoghan Murphy (Forum Administrator), fds.BroDuck (Forum Administrator).
[ 2013-12-14 10:03:42 CET ] [ Original post ]
It has come to My attention that there has been a particular increase in flaming in the forums. We believe in Courtesy and Kindness. Do not be an Anchor, be a Propeller. If someone has an idea, do not say "That's a terrible idea" Or "Ugh, That's so dumb", We expect our members of the community to be better than that. So, in order to take action If you start flaming : 1. Your Thread/Post will be deleted. 2: You will implemented into a strike system, 3 Strikes and you're out. So, I do not like to focus on negative things in our forums, because all of you are wonderful people. Keep the suggestions coming! Every single one is considered. Thank You, Eoghan. (Forum Administrator, Group Admin)
[ 2013-10-23 06:36:55 CET ] [ Original post ]
Update Paranautical Activity and play the new Patch 1.7! Adding over 20 new items and all new super weapons! Requiring ammo and adding a new dynamic to the game! New Power ups that can give you a great buff in your deadliest of battles! The next Update will be the Co - Op update! Be Prepared!
[ 2013-10-18 17:31:10 CET ] [ Original post ]
http://steamcommunity.com/sharedfiles/filedetails/?id=177429490#-1 Any questions about items? Check out this guide for help in your escapades into the Depths of Hell!
[ 2013-09-15 14:32:45 CET ] [ Original post ]
Put all of your Bug reports and Suggestions in the Pinned threads on the forums! Every single Suggestion and Bug Report will be passed on to the developers! and, you never know maybe your item will end up in the game! Any Questions you may have can go into the FAQ section! We would also appreciate NO TRADING On the forums! Thanks for the Co -Operation and We hope you are Enjoying Paranutical Activity! :)
[ 2013-09-14 18:47:53 CET ] [ Original post ]
Go to http://codeavarice.com/ to get ALL the latest news on Paranautical Activity including Patch notes and Future plans! Also, Make sure to follow @SpooderW and @Vallisca3x3x3 on Twitter for Instant details about how the game is going!
[ 2013-09-14 18:44:59 CET ] [ Original post ]
🕹️ Partial Controller Support
- Linux Game [987.14 M]
Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
-Unique FPS/Roguelike combination
-Procedurally generated levels
-Impossibly fast gameplay
-Hidden levels
-Over 100 items
-40+ enemies
-Ridiculous bosses
-Kick ass Dubstep soundtrack
The Deluxe Atonement Edition includes the following
-Developer footage & commentary, from prototype to pre alpha to full release!
-The Seafarers Guide; A pro guide with a nautical twist. Consult the pro guide to become the leanest, baddest, mostest bestest Paranautical Activity player you can be.
-1 new level type, 1 new weapon and 1 new item.
-Wallpapers baby!
- OS: Any
- Processor: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
- Storage: 300 MB available space
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