
Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.

-Unique FPS/Roguelike combination
-Procedurally generated levels
-Impossibly fast gameplay
-Hidden levels
-Over 100 items
-40+ enemies
-Ridiculous bosses
-Kick ass Dubstep soundtrack

The Deluxe Atonement Edition includes the following
-Developer footage & commentary, from prototype to pre alpha to full release!
-The Seafarers Guide; A pro guide with a nautical twist. Consult the pro guide to become the leanest, baddest, mostest bestest Paranautical Activity player you can be.
-1 new level type, 1 new weapon and 1 new item.
-Wallpapers baby!
The changelog is as follows:
fixed floor staying dark when falling through a hole in a dark floor
fixed boss health bar staying on screen when falling through a floor during a boss fight
fixed mermaid killing herself
fixed snail randomly damaging player until they die
fixed not returning to menu after credits end
fixed the golden scissors powerup removing the scissors item
fixed problem that was causing occasional stuttering
fixed crosshair showing up in credits
fixed occasionally being able to see up into the level after falling through a hole
fixed shop corners not touching
fixed being able to escape the elevator after sending it to the nextfloor
fixed powerups intersecting objects
added more fanart to the credits
added proper credit for sound effects
added davy jones locker item to item pool
added unique sounds for each powerup
tweaked rocket sound to make it quieter
tweaked (SECRET SPOILER) [spoiler]explosive barrels to make them sometimes drop bombs and the blast shield item[/spoiler]
tweaked special room (armory&trap room) frequency. made them more rare
The changelog is as follows:
fixed floor staying dark when falling through a hole in a dark floor
fixed boss health bar staying on screen when falling through a floor during a boss fight
fixed mermaid killing herself
fixed snail randomly damaging player until they die
fixed not returning to menu after credits end
fixed the golden scissors powerup removing the scissors item
fixed problem that was causing occasional stuttering
fixed crosshair showing up in credits
fixed occasionally being able to see up into the level after falling through a hole
fixed shop corners not touching
fixed being able to escape the elevator after sending it to the nextfloor
fixed powerups intersecting objects
added more fanart to the credits
added proper credit for sound effects
added davy jones locker item to item pool
added unique sounds for each powerup
tweaked rocket sound to make it quieter
tweaked (SECRET SPOILER) [spoiler]explosive barrels to make them sometimes drop bombs and the blast shield item[/spoiler]
tweaked special room (armory&trap room) frequency. made them more rare
Minimum Setup
- OS: Any
- Processor: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
- Storage: 300 MB available space
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