The changelog is as follows: fixed floor staying dark when falling through a hole in a dark floor fixed boss health bar staying on screen when falling through a floor during a boss fight fixed mermaid killing herself fixed snail randomly damaging player until they die fixed not returning to menu after credits end fixed the golden scissors powerup removing the scissors item fixed problem that was causing occasional stuttering fixed crosshair showing up in credits fixed occasionally being able to see up into the level after falling through a hole fixed shop corners not touching fixed being able to escape the elevator after sending it to the nextfloor fixed powerups intersecting objects added more fanart to the credits added proper credit for sound effects added davy jones locker item to item pool added unique sounds for each powerup tweaked rocket sound to make it quieter tweaked (SECRET SPOILER) [spoiler]explosive barrels to make them sometimes drop bombs and the blast shield item[/spoiler] tweaked special room (armory&trap room) frequency. made them more rare
[ 2014-08-08 07:28:12 CET ] [ Original post ]
The changelog is as follows: fixed floor staying dark when falling through a hole in a dark floor fixed boss health bar staying on screen when falling through a floor during a boss fight fixed mermaid killing herself fixed snail randomly damaging player until they die fixed not returning to menu after credits end fixed the golden scissors powerup removing the scissors item fixed problem that was causing occasional stuttering fixed crosshair showing up in credits fixed occasionally being able to see up into the level after falling through a hole fixed shop corners not touching fixed being able to escape the elevator after sending it to the nextfloor fixed powerups intersecting objects added more fanart to the credits added proper credit for sound effects added davy jones locker item to item pool added unique sounds for each powerup tweaked rocket sound to make it quieter tweaked (SECRET SPOILER) [spoiler]explosive barrels to make them sometimes drop bombs and the blast shield item[/spoiler] tweaked special room (armory&trap room) frequency. made them more rare
[ 2014-08-08 07:28:12 CET ] [ Original post ]
🕹️ Partial Controller Support
- Linux Game [987.14 M]
Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
-Unique FPS/Roguelike combination
-Procedurally generated levels
-Impossibly fast gameplay
-Hidden levels
-Over 100 items
-40+ enemies
-Ridiculous bosses
-Kick ass Dubstep soundtrack
The Deluxe Atonement Edition includes the following
-Developer footage & commentary, from prototype to pre alpha to full release!
-The Seafarers Guide; A pro guide with a nautical twist. Consult the pro guide to become the leanest, baddest, mostest bestest Paranautical Activity player you can be.
-1 new level type, 1 new weapon and 1 new item.
-Wallpapers baby!
- OS: Any
- Processor: ntel P4/NetBurst Architecture or its AMD Equivalent (AMD K7)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel GMA 950 or AMD Equivalent with OpenGL 1.2 Support
- Storage: 300 MB available space
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