The gameplay entails jumping, dashing via backward shooting, precise shooting, weapon switching, and a narrative guided by your choices. The tone captures the spirited essence of light-hearted humor and tough gameplay scenarios. Lightning-fast respawns keep you fighting as you uncover the sinister plans of Dr. Hibbles.
Hey Agents
November was about one thing: finishing the full in-and-out loop and making it run fast, stable, and destructive.
A few highlights straight from the changelog:
[hr][/hr]Evac Route
World 1s evacuation route is now fully complete.
All major rooms received their destruction pass
[/*]Collapsing ceilings, breaking floors, falling debris
[/*]The final collapsing segment is clearly telegraphed
[/*]Structural differences between the way-in and way-out are now consistent
[/*]
The whole exit path finally feels like Situation Normal.
[hr][/hr]Physics & Performance
A lot of time went into making chaos cheaper.
Added a simple physics LOD system
[/*]Simplified explosions across the board
[/*]Smarter debris culling to prevent lag spikes
[/*]Updated physics defaults for smoother gameplay
[/*]
Runs better everywhere, including weaker machines.
[hr][/hr]Gameplay
Small tools, big impact.
Added dodge roll with a short invincible window
[/*]Enemies detect floors properly and react more reliably
[/*]Player-in-front logic improved
[/*]Rolling and dashing feel tighter
[/*]
Audio
Foundations for better mixing later.
Initial sound ducking system added (not yet active)
[/*]Cleaned up and reorganized sound classes
[/*]
Level Design & Signals
More clarity, less confusion.
Added the final corridor leading toward World 2
[/*]Crack and collapse telegraphs are clearer
[/*]Objects that are active are now visible at a glance
[/*]
Playtesting
We have 3 playtest slots open for December. If you want to help test the build, reach out via Discord \n
[hr][/hr]The first world is complete, the evac route is alive, and the new build is up on Steam.\nThe games getting sharper, clearer, and more reactive with every pass.
Stay operational,\n Artificials\n
Infiltration
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43213119/ebf823b576bee45fd5a2903ded5bedc910c8b02a.gif\"][/img]
Exfiltration
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43213119/3b53d71019cdf037714928926ad2a5136474220f.gif\"][/img]
Hey Agents
October was about one thing: making destruction feel better.\nA few highlights straight from the changelog:
[hr][/hr]Bombs
Switched to radial shrapnel destruction walls can now protect you.
[/*]Final bomb version feels and sounds deadly.
[/*]Explosion sounds reworked, large blast added.
[/*]
Evac Route & Crushing Pursuit
The evac route is now shorter, harder, and far more chaotic.
[/*]Falling blocks, random delays in explosions, improved storytelling, and new ammo upgrades along the path.
[/*]A hall of hammers is being prepared. Its exactly what it sounds like.
[/*]
Shotguns, Slugs & Magnums
Added shotgun slug power-up: double recoil, longer range, heavier sound, stronger dash.
[/*]Different shells now match different ammo types.
[/*]Introduced the .45 Magnum with new sound, bigger flash, and proper punch.
[/*]9mm vs .45 sound comparison included headphones recommended.
[/*]
Gameplay & Polish
Pump-action reload now has an initial delay for balance.
[/*]Reload animations no longer cancel instantly.
[/*]Power-ups blink before collection and display on the HUD.
[/*]Power-up removal fixed after death (no more ghost effects).
[/*]Ammo packs are brighter and easier to spot.
[/*]
Atmosphere & Small Things
Steam hiss added sometimes from nowhere. Works as intended.
[/*]Electric puddles and vents under power.
[/*]Improved grenade man AI and fixed submachine gun feeders.
[/*]New sound words depending on the bullet type.
[/*]
Pump Action Reload Animation
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43213119/7057f9759696d84913b1d7890dbd719fb2e97a1a.gif\"][/img]
Slugs Have a Bold Red Dot
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43213119/fe68929b1d9edc82e2c7ddf121c91fd528981b9c.gif\"][/img]
Radial Explosion
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43213119/0a2c7bf9c1b671388a73d0393cb2cd44a17cd075.gif\"][/img]
\nThe games evolving more readable, more reactive, and more ridiculous.\nIf you havent yet, wishlist on Steam and join our Discord to get early access to the next wave of chaos.
Stay operational,\n Artificials
I finally added proper explosions. Theyre cheap and low-poly, but they change the mood completely. Suddenly, the room feels alive and a little unsafe.\n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43213119/963fda156eff24c984e7e694c84e5bc63ae8eced.gif\"][/img]
\nFunny thing: this took less time to implement than I expected. The hardest part was not overdoing it.\n\nThats it for now. Suppose you like seeing things go wrong in style wishlist Situation Normal. It really helps.
Hi everyone,
Dont worry were still alive!
Progress takes a bit longer with our tiny team and limited time, but were hard at work behind the scenes.
Right now, were focused on adding comic-style text effects on-screen captions like PEW PEW and BOOM that appear the moment an impact happens.

These sound words also known as onomatopoeia will pop up for everything from massive explosions down to dripping pipes. We're currently in the experimentation phase, looking for ways to make the game feel even more lively and expressive.
If you enjoy early dev previews or might be interested in testing the game later, feel free to join our Discord well post updates there too.
Thanks for sticking with us more updates will follow as we get closer to release!
The Situation Normal Team
Whats New?

- Retro Arcade Design: The entire menu has been redesigned with a nostalgic, classic arcade style that feels fresh and exciting.
- Centered Menu Entries: All menu options are now perfectly centered below the title, making navigation smoother and more visually appealing.
- New Color Theme: The updated color scheme of red, yellow, and a touch of light blue.
This update is all about improving how you interact with the game from the moment you launch it. We cant wait for you to dive into the new and improved menu of Situation Normal! Let us know what you think!
Weve got exciting news for you: Situation Normal is fully Steam Deck compliant, delivering a seamless and thrilling gaming experience on the go. Whether you're dodging explosions or uncovering Dr. Hibble's secrets, everything runs smoothly on your Steam Deck.
Want to try it out? Join our Discord and grab one of the 2 remaining playtest slots for the year. Dont wait!

Prepare to dive into chaos, hilarity, and non-stop action anytime, anywhere!
Ive cut together the best moments from our recent playtesting sessions from epic victories to hilarious failures. This game is challenging, but youll love every moment. Check it out!
There are still 3 slots available for playtesters sign up and be part of the action!
Weve got some exciting news: we're opening up 3 slots for playtesters to test the demo of our upcoming action-packed platformer, Situation Normal!

Want in? Join our Discord at https://discord.gg/zquVBgSM5Y and request the playtester role. Well review all applications and, if you qualify, you'll receive a Steam key to try out the demo.
Get ready to experience the chaos firsthanddont miss this chance to be one of the first to dive in!
We're introducing exciting new mechanics to boost your in-game experience. Not only can you dash with recoil, but now explosions generate shockwaves, shoving you through rooms and obstacles. Prepare for a thrilling challenge as knockback forces from both guns and bombs give you new, creative ways to navigate and conquer each level!
Bug Fixes
- Resolved issues with dashing.
- Fixed the broken load game.
Character Adjustments
- Reworked the existing characters.
- Adding arms.
Visual and Gameplay Enhancements
- Made the scene brighter.
- Proper gun placement on character and correct moving arms when aiming in different directions.
- Improved the gun visuals including recoil, shell ejection port, and more.
- Added some lines the agent says when he does some cool and fluid action.
- Smoother camera and closer to the agent.
Levels
- No changes.
Bug Fixes
- Resolved issues with the back button during fullscreen toggling.
- Fixed HUD problems after switching to fullscreen.
- Corrected a 144Hz issue affecting the walk cycle (still some issues left).
- Fixed the aim mechanic (still needs more tweaking but it is more precise now).
Character Adjustments
- Made the agent slightly thinner for a more human-like walking appearance.
- Experimented with longer legs for aesthetic purposes.
Visual and Gameplay Enhancements
- Adjusted the color palette to make the enemies and threads more visible.
- Improved aiming, screen shakes, and rumble effects.
- Fine-tuned animations for smoother movement.
- Added muzzle flashes, explosions, and other visual enhancements.
Levels
- Increased the difficulty of the new rooms after the boss room.
- Added and adjusted elements for room decoration.
- Tweaked enemy behavior and ammunition drop rates.
We are happy to be at Herofest in Bern and looking forward to seeing you at our booth steamhappy

We are at the Zurich Pop Con & Game Show from 30.9. till 01.10.2023, save the date, and visit our booth!!

We're excited to share that 'Situation Normal' is actively in development. Take a sneak peek at a liquid hot metal preview from our first world, the machinery. Stay tuned for more updates as we continue to bring the game to life!

Minimum Setup
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- Processor: n/a
- Graphics: n/aSound Card: n/aAdditional Notes: n/a
Recommended Setup
- OS: n/a
- Processor: n/a
- Graphics: n/aSound Card: n/aAdditional Notes: n/a
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