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Step into a world of chaos and mayhem in this unique shoot-'em-up tight platformer and follow our stumbling clumsy secret agent in his freefall into a mysterious underground world and save the world from a doomsday event. Navigate through factory halls and rooms, collect firearms and ammunition, avoid hazards, kill an endless stream of villains and foes, and overcome all sorts of obstacles and boss fights.

The gameplay entails jumping, dashing via backward shooting, precise shooting, weapon switching, and a narrative guided by your choices. The tone captures the spirited essence of light-hearted humor and tough gameplay scenarios. Lightning-fast respawns keep you fighting as you uncover the sinister plans of Dr. Hibbles.
Situation Normal
ia97liesDeveloper
ia97liesPublisher
To be announcedRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
World 1 Complete and the Evac Route Fully Alive

Hey Agents

November was about one thing: finishing the full in-and-out loop and making it run fast, stable, and destructive.

A few highlights straight from the changelog:

[hr][/hr]

Evac Route

World 1s evacuation route is now fully complete.

  • All major rooms received their destruction pass

    [/*]
  • Collapsing ceilings, breaking floors, falling debris

    [/*]
  • The final collapsing segment is clearly telegraphed

    [/*]
  • Structural differences between the way-in and way-out are now consistent

    [/*]

The whole exit path finally feels like Situation Normal.

[hr][/hr]

Physics & Performance

A lot of time went into making chaos cheaper.

  • Added a simple physics LOD system

    [/*]
  • Simplified explosions across the board

    [/*]
  • Smarter debris culling to prevent lag spikes

    [/*]
  • Updated physics defaults for smoother gameplay

    [/*]

Runs better everywhere, including weaker machines.

[hr][/hr]

Gameplay

Small tools, big impact.

  • Added dodge roll with a short invincible window

    [/*]
  • Enemies detect floors properly and react more reliably

    [/*]
  • Player-in-front logic improved

    [/*]
  • Rolling and dashing feel tighter

    [/*]
[hr][/hr]

Audio

Foundations for better mixing later.

  • Initial sound ducking system added (not yet active)

    [/*]
  • Cleaned up and reorganized sound classes

    [/*]
[hr][/hr]

Level Design & Signals

More clarity, less confusion.

  • Added the final corridor leading toward World 2

    [/*]
  • Crack and collapse telegraphs are clearer

    [/*]
  • Objects that are active are now visible at a glance

    [/*]
[hr][/hr]

Playtesting

We have 3 playtest slots open for December. If you want to help test the build, reach out via Discord \n

[hr][/hr]

The first world is complete, the evac route is alive, and the new build is up on Steam.\nThe games getting sharper, clearer, and more reactive with every pass.

Stay operational,\n Artificials\n

Infiltration

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43213119/ebf823b576bee45fd5a2903ded5bedc910c8b02a.gif\"][/img]

Exfiltration

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43213119/3b53d71019cdf037714928926ad2a5136474220f.gif\"][/img]

[ 2025-12-04 05:59:04 CET ] [Original Post]

Minimum Setup

  • OS: n/a
  • Processor: n/a
  • Graphics: n/aSound Card: n/aAdditional Notes: n/a

Recommended Setup

  • OS: n/a
  • Processor: n/a
  • Graphics: n/aSound Card: n/aAdditional Notes: n/a
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