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Yomi 2 update; mostly some multiplayer game flow fixes, including a match timer option, but also some UI updates and bugfixes. Check out the full notes below.
January 8th, 2025 PATCH NOTES
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New Content
Match timers for online games. When a match uses timers, each player has an on-screen meter of 3 bars of time. The timer depletes if it's your turn to act, and when it reaches zero, the game automatically plays a timeout move for you, which is usually "Done" or playing the leftmost hand card.
"Live Online" matches (from the matchmaking queue) now use slow timers. Online friend matches default to not using timers, but you can now choose to use them anyway, setting them to Slow, Normal, or Fast speeds.
Some details:
You start at a full 3 bars and can never gain more than that.
When you start your main phase, you gain +1 time bar.
When the opponent starts their main phase, you gain +0.5 time bar.
Whenever you play a meaningful move and you're still the active player afterwards, you gain a small +2s.
Whenever you gain any timer, you always fill up to at least a minimum of 5s.
Improvements
The gem select screen now shows tooltips for the gem cards when you mouse over them, or when you zoom them. (Ex: Unsafe on block, knockdown, armored...)
QoL: Persephone's Dominance "fetch 4 cards" is now aware of your hand limit, so if you can only fetch 2 cards before hitting the hand limit, the UI will now say that you can fetch 2 more cards, rather than 4 (and so on).
QoL: When against River's stances, Bleeding Wounds no longer shows a popup claiming that "Bleeding Wounds: Nether Orb discards ", since Finesse stance cards cannot be discarded.
(The Finesse card already correctly returned to hand, but it's less confusing to skip the entire Bleeding Wounds popup in this situation.)
Flash Heal (Gloria Z) now triggers to return to hand before Invigorating Winds (white gem storm) triggers drawing 2 cards, rather than after.
(They both trigger "at the end of combat", but doing it in this order avoids the bad feeling of ever having Flash Heal fail to return to hand because of the hand limit.)
When Alternative Facts (Quince ability) fetches more cards than the player has space for in their hand (during Patriot Mirror), the player can now choose which cards to fetch.
When Grappling Mastery (Midori ability) fetches more throw cards than the player has space for in their hand, the player can now choose which cards to fetch.
Improved the computer performance of the AI. This especially improves Gwen's AI performance.
Gwen AI improvements.
Bug Fixes
Fix: Mistress's Command can now correctly control the Tyrant Crusher on-hit effect phase. Not that this will ever happen on purpose to any human playing this game.
Fixed Final Authority's discard condition when it's a foreign ability during Ability Mismatch.
Fix: Research & Development no longer puts itself on top of the deck if it's no longer in discard at that point.
Fix: Yagami Counter now correctly deals damage, even when it's used when Keep Away or Invisible (from Surprise Gift) is active.
In Slugger's Delight and Guard Staredown, which have "If you open with
We also want to shoutout our Gamefound campaign for the physical version of Yomi 2. Its a high quality tabletop production of the same card game youve been playing on Steam and EGS! Head over to our page and Follow to be eligible for a free gift once the campaign starts!
As always, come hang out with us on Discord to follow along with the development of all of our games. Thanks so much for being a fan!
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