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Version 1.0.3, Build 5.9 - Year Of The Dragon!
We have fixed an issue where changed adventure order was not being preserved, and new adventures sometimes were not being added to existing campaigns when re-published. This fix is not retrospective, so if you have a campaign that you have added a new adventure to after initial publish or have changed the order of adventures at any stage, please re-publish the campaign for these changes to be updated online and for players to get the updated versions.
New
[ 2015-01-06 03:50:52 CET ] [ Original post ]
Welcome to Version 1.0.3, Build 5.9 - Update #45! Happy New Year and welcome back everybody! After a quick but needed holiday break, we are back at work and already have something new for everyone. This update is mainly a maintenance release with fixes and improvements.
Campaign changes - Important!
We have fixed an issue where changed adventure order was not being preserved, and new adventures sometimes were not being added to existing campaigns when re-published. This fix is not retrospective, so if you have a campaign that you have added a new adventure to after initial publish or have changed the order of adventures at any stage, please re-publish the campaign for these changes to be updated online and for players to get the updated versions.
1.0.3 (Build 5.9) Change List
New
- Added Key Binding tool into in-game Pause Menu
- Added region name to online game list
- ACK: Added Quit percentage stats and difficulty rating to Adventure Details screen in the creator dashboard
- Removed Report option from Dragon Arena
- Reduced snow particle count to help performance
- Resetting World Map will no longer reset home state (won’t lose Loot Shrine, Dragon, etc)
- Improved reliability and speed of adventure update process
- Improved speed when loading Workshop Content in-game (less of a stutter when players with workshop content join your game)
- Multiplied out UI Scale range for making UI bigger (same range values)
- Fixed several issue with Campaign publishing and re-publishing
- Fixed issue that prevented joining online games outside of your closest region
- Fixed not being able to Ctrl-click a map tile on OSX
- Fixed invalid text popup not closing when writing a report from the Pause Menu
- Fixed wands not affecting the Dragon correctly
- Fixed Fighter not correctly dying when falling off the level while Beserking
- Fixed an issue that prevented adventure difficulty from being shown correctly (YAY)
- Fixed rain particles not looping correctly and not showing particles
- Fixed character rotating when using sliders in Customise screen
- Fixed Keyboard help in Pause screen showing Sprint as Space
- ACK: Fixed several cases where using the Event Selection UI could lock you into a endless loop
- ACK: Fixed Logic Blocks being left orphaned in the adventure when their tile is removed
- ACK: Fixed being able to place an enemy on the same tile as a trigger
- ACK: Fixed Trigger events firing rapidly if players attack while inside a Trigger
- ACK: Fixed some issues when changing music track while in combat via a trigger
- ACK: Fixed Slug Spawner “On Killed” event not firing
- ACK: Fixed a metal door prop showing a silver key icon when placed
- ACK: Fixed NPC Highlight icons not being turned off when turned off via the “On Game Start” event
- ACK: Fixed spawner difficulty counts not changing correctly when removed
1.0.3 (Build 6.0)Hotfix Change List
- Added Min/Max and Character count to Report UI
- Added “CLEAR DELETED CAMPAIGNS” to Game Data Management UI
- Added code to clean out busted/missing adventures from campaign adventure list
- Added detection for missing DirectX (Xinput) files and stop game start and show error message
- More cleanup work on partial busted campaign data on world map after campaign deletion
- Fixed a treasure chest bug that would make it only give gold
- Fixed an issue where deleting a campaign from your map and adding an adventure on the same tile in the same session would fail to start the adventure
- Fixed ESC not closing the settings UI when closing the pause screen in an Adventure
- Fixed player 2 show showing in player 1 camera (splitscreen only)
- Fixed wrong colour on Orc
- Fixed broken load KB binding code (sorry)
- Fixed controler lockup after clearing deleted adventures in Game Data Management
- Fixed being able to use ‘ in gallery search field, causing search to fail
- Potential fix for enemies that get stuck in their holding patterns after a taunt
- fixed missing mouse cursor in online game on host game over is non-host ended adventure
- A STACK of other miscellaneous fixes
1.0.3 (Build 6.1)Hotfix Change List
- Improved handling of enemies and characters moving through teleporters
- Fix online UI not closing when joining LAN game
- Fix player 2 interaction button prompts showing A instead of X
- Fixed Data Integrity Check killing campaigns on your world map
- Fixed campaigns and adventures sometimes having missing icons on world map
- Lots of smaller misc fixes
[ 2015-01-06 03:50:52 CET ] [ Original post ]
Fight The Dragon
3 Sprockets
Developer
3 Sprockets
Publisher
2014-12-04
Release
Game News Posts:
35
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(996 reviews)
The Game includes VR Support
Public Linux Depots:
- Fight The Dragon Linux [585.74 M]
Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash
Create & share Adventures like a true Dungeon Master of old!
Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).
It's DIABLO meets LITTLE BIG PLANET
Follow us on twitter - http://twitter.com/3sprockets
Our Latest Dev Let's Play 9 Video... 18th December 2014
http://steamcommunity.com/sharedfiles/filedetails/?id=357821583
See all of our Dev Let's Play videos here...
http://steamcommunity.com/app/250560/discussions/0/540743757658485898/
Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!
Become the ultimate Dungeon Master you always dreamed of being!
Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.
The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.
The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.
ACK FEATURES
- Great assortment of Melee, Ranged and Mini-Boss Enemies
- Large selection of textures to paint environments with
- Static & Dynamic props including realtime lights, traps, bridges & more
- Super intuitive editor allowing rapid design
- In editor play testing at any time
Dragon Battle Arena
As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.
Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!
Key Game Features
- In-Game Adventure Construction Kit – Create and share Adventures!
- Over 100 hours of unique gameplay created by our community so far!
- Action packed Hack-and-Slash Adventuring in your own creations
- Female and Male versions of all of our classes
- Local Drop-In Split-Screen Couch Co-Op
- Up to 4 player online Co-Op (cross platform)
- LAN server for local 4 player Co-Op
- Intense Dragon Fights with special dragon loot
- Full gamepad & Big Picture support
State Of the Game - FAQs
Game - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751660786031250/
Adventure Construction Kit - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751812695879447/
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel i3+ or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: NVidia or ATI with latest drivers
- Storage: 500 MB available space
- OS: Ubuntu
- Processor: Intel i5+ or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia or ATI with latest driversNetwork: Broadband Internet connection
- Storage: 1 GB available space
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