





🌟 Special thanks to our amazing supporters:
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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Just a bug fix update and an increase in build points for the ACK, because why not!
Just a bug fix update and an increase in build points for the ACK, because why not!
Welcome to Version 1.1.6, Build 10.2 Our amazing community of creators decided to get together and host another creator event, called FTD DREAMS 17! Every day between April 21st and May 2nd, 2017, one of our amazing creators will release a "Dreams" themed adventure for everyone to play, so to celebrate this event we have pushed a small update out that adds a [FTD DREAMS 17!] button to the adventure gallery to make it super easy to find the new adventures as they appear, and forever! We have also officially dropped the price of FTD at the same time, to encourage new players to come in, try the game and play these amazing new adventures. Happy FTD Dreams everyone!
Welcome to Version 1.1.6, Build 10.2 Our amazing community of creators decided to get together and host another creator event, called FTD DREAMS 17! Every day between April 21st and May 2nd, 2017, one of our amazing creators will release a "Dreams" themed adventure for everyone to play, so to celebrate this event we have pushed a small update out that adds a [FTD DREAMS 17!] button to the adventure gallery to make it super easy to find the new adventures as they appear, and forever! We have also officially dropped the price of FTD at the same time, to encourage new players to come in, try the game and play these amazing new adventures. Happy FTD Dreams everyone!
Welcome to Version 1.1.5, Build 10.2 Just a small update to celebrate the launch of our new mobile game ( iOS only right now ) called Outfolded. You can check it out at http://outfolded.com On to what's new....
Welcome to Version 1.1.5, Build 10.2 Just a small update to celebrate the launch of our new mobile game ( iOS only right now ) called Outfolded. You can check it out at http://outfolded.com On to what's new....
We've just pushed some minor tweaks and bug fixes!
We've just pushed some minor tweaks and bug fixes!
We have added Human versions of our ranges enemies! We are sure some of you might find them useful :-)
We have added Human versions of our ranges enemies! We are sure some of you might find them useful :-)
Welcome to Version 1.1.3, Build 9.8 It’s been a while - but here is a small bug fix update. Yes, we do read the forums :-)
Welcome to Version 1.1.3, Build 9.8 Its been a while - but here is a small bug fix update. Yes, we do read the forums :-)
Welcome to Version 1.1.3, Build 9.7 Happy New Year! This is a small update to get a couple of new features we’ve been working on out to you all that we didn’t have time to ship last year - enjoy!
Welcome to Version 1.1.3, Build 9.7 Happy New Year! This is a small update to get a couple of new features weve been working on out to you all that we didnt have time to ship last year - enjoy!
Welcome to Version 1.1.2, Build 9.2 Happy Holidays everyone! 1.1.2 fixes up a couple of bugs and annoyances that have been reported recently on the forums, improves enemy AI and pathfinding and also includes a new “Experimental” branch of the game running on a the latest version of Unity (5.3.0f4) - Yes, we’ve skipped 5.2 as our crash bugs were never fixed. We also missed the one year launch anniversary of Fight The Dragon! On the 4th of December last year we launched out of early access and thanks to the support and effort of the community it was one of 3 Sprocket’s biggest desktop launches. Throughout the year we expanded the game with many great updates that included new editor features, more gameplay improvements, bug fixes, performance optimisations and of course, a substantial content update that included 4 new special abilities per class! So thanks again for playing and supporting Fight The Dragon in 2015, it really means a lot to us that we have such a long-lasting and supportive community of players and moderators! We wish you all a happy and safe holiday, and we’ll see you all in 2016!
Welcome to Version 1.1.2, Build 9.2 Happy Holidays everyone! 1.1.2 fixes up a couple of bugs and annoyances that have been reported recently on the forums, improves enemy AI and pathfinding and also includes a new Experimental branch of the game running on a the latest version of Unity (5.3.0f4) - Yes, weve skipped 5.2 as our crash bugs were never fixed. We also missed the one year launch anniversary of Fight The Dragon! On the 4th of December last year we launched out of early access and thanks to the support and effort of the community it was one of 3 Sprockets biggest desktop launches. Throughout the year we expanded the game with many great updates that included new editor features, more gameplay improvements, bug fixes, performance optimisations and of course, a substantial content update that included 4 new special abilities per class! So thanks again for playing and supporting Fight The Dragon in 2015, it really means a lot to us that we have such a long-lasting and supportive community of players and moderators! We wish you all a happy and safe holiday, and well see you all in 2016!
Welcome to Version 1.1.1, Build 9.0 Hey everyone, it’s been a while! Though this appears to be a small update from us, it’s actually more significant that it seems. We have moved FTD into Unity 5.2.x and in doing so, we’ve been able to capitalise on some new performance work that Unity have been implementing. Results will vary greatly for everyone as these improvements will really only kick in when your machine CPU is struggling more than your GPU is, but in our tests we have seen anything from 5% improvement up to 20%, so we hope many of you on older or less powered hardware see some improvement.
Welcome to Version 1.1.1, Build 9.0 Hey everyone, its been a while! Though this appears to be a small update from us, its actually more significant that it seems. We have moved FTD into Unity 5.2.x and in doing so, weve been able to capitalise on some new performance work that Unity have been implementing. Results will vary greatly for everyone as these improvements will really only kick in when your machine CPU is struggling more than your GPU is, but in our tests we have seen anything from 5% improvement up to 20%, so we hope many of you on older or less powered hardware see some improvement.
Another small set of fixes and improvements - Enjoy! Fixes
Another small set of fixes and improvements - Enjoy! Fixes
Today's Deal: Save 75% on Fight The Dragon!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday at 10AM Pacific Time
We've just pushed out a new small update that has tweaks to some of the new class special abilities and fixes a bunch of bugs. Short but sweet!
We've just pushed out a new small update that has tweaks to some of the new class special abilities and fixes a bunch of bugs. Short but sweet!
Welcome to Version 1.1.0, Build 8.6 - the BUEU! Hey everyone, it’s been a while! We’ve been hard at work on our latest game PAC-MAN 256, but now that work has wound down on that (for now) we’ve managed to sink a bunch of time into Fight The Dragon development to get some really cool new features for you all to play with!
Now that we are wrapping of our PAC-MAN 256 development (for the moment anyway), we have been spending more time back in FTD land, working on cool new stuff, improvements to existing stuff and bug fixes. We don't have any timelines on when or in what order these will come out as some are very big things to complete, but here is a list of stuff we have done already or are currently working on.
Welcome to Version 1.0.9, Build 8.4 First of all, welcome to all of our new players! We were lucky enough to be selected as a featured discount in the Monster Game, so we’ve had a huge influx of new players! For anyone who missed out, Fight The Dragon is still 80% off for the next 12 hours, so be sure to tell all of your friends! We’re pushing a minor update today to fix a few small issues/bugs that have cropped up, if you come across any more issues in-game be sure to let us know in the Discussions. Some of you have brought up an issue with XP not being distributed correctly in multiplayer games - we’re still actively investigating this. The Difficulty settings fix detailed in the change list may have been responsible for this, however we haven’t been able to reliably reproduce this internally. If you still believe XP is being distributed incorrectly after this patch, please let us know in the Discussions area.
Welcome to Version 1.0.9, Build 8.0 1.0.9 is a pretty minor update to deal with some issues we’ve seen crop up over the past few weeks, although we’ve also thrown in some cool new stuff we think you’ll all enjoy!
Just a heads up for anyone that doesn't visit the Forums much... though we haven't pushed any major updates our for a few weeks, we have been hard at work pushing lots of minor patches out with small features and lots of fixes. If you don't already know, we run a full change list in the Steam forums right here... http://steamcommunity.com/app/250560/discussions/0/558751812886943189/ Until next time, Viva La Dragon!
Today's Deal: Save 60% on Fight The Dragon!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
Welcome to Version 1.0.8, Build 7.4 Version 1.0.8 contains some nice new ACK and World Map features as well as a bunch of other minor changes and fixes that make this update pretty awesome.
Welcome to Version 1.0.7, Build 7.0 Version 1.0.7 contains some pretty big game changes, including some things that our community have been asking for for a while, so we think you are all going to be super excited with this update!
Welcome to Version 1.0.6, Build 6.7 Version 1.0.6 contains some pretty big internal changes for us, as well as some hotly requested features for the ACK. Have fun!
Welcome to Version 1.0.5, Build 6.5 This update focuses on lots of little optimisations and performance improvements as well as a fundamental change to how we handle our light ranges in the render pipeline, to help with ongoing performance improvements. These light changes have made some aspects of the game look a little different ( brightness or fall-off ranges) and we will continue to tweak these values over future updates. We are currently transitioning Fight The Dragon from an older version of the Unity game engine into version 5.0, which is an ongoing process while 5.0 is still in an unreleased state. While we are working on this move, we have feature locked the game, so we don’t have to maintain 2 code bases/projects. When the move to 5.0 is done and we are happy that we can move away from the older engine version, we will begin to work on new game and ACK features again.
Welcome to Version 1.0.4, Build 6.2 - Update #46! We’ve got a few heavily requested features in the ACK this update, as well as added functionality for split-screen in the Home menu! This will be our last update until February... Seon is taking his family away on a much deserved holiday (much deserved for them after putting up with his long work hours).
Welcome to Version 1.0.3, Build 5.9 - Update #45! Happy New Year and welcome back everybody! After a quick but needed holiday break, we are back at work and already have something new for everyone. This update is mainly a maintenance release with fixes and improvements.
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