Name | Fight The Dragon | ||
Developer | 3 Sprockets | ||
Publisher | 3 Sprockets | ||
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Release | 2014-12-04 | ||
Steam | 7,99€ 6,99£ 9,99$ / 0 % | ||
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Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 320 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 453 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Fight The Dragon Linux [585.74 M] |
Just a bug fix update and an increase in build points for the ACK, because why not!
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Just a bug fix update and an increase in build points for the ACK, because why not!
Fixes
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Welcome to Version 1.1.6, Build 10.2 |
Welcome to Version 1.1.6, Build 10.2 |
Welcome to Version 1.1.5, Build 10.2
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Welcome to Version 1.1.5, Build 10.2
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We've just pushed some minor tweaks and bug fixes!
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We've just pushed some minor tweaks and bug fixes!
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We have added Human versions of our ranges enemies! We are sure some of you might find them useful :-) |
We have added Human versions of our ranges enemies! We are sure some of you might find them useful :-) |
Welcome to Version 1.1.3, Build 9.8
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Welcome to Version 1.1.3, Build 9.8
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Welcome to Version 1.1.3, Build 9.7
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Welcome to Version 1.1.3, Build 9.7
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Welcome to Version 1.1.2, Build 9.2
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Welcome to Version 1.1.2, Build 9.2
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Welcome to Version 1.1.1, Build 9.0
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Welcome to Version 1.1.1, Build 9.0
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Another small set of fixes and improvements - Enjoy!
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Another small set of fixes and improvements - Enjoy!
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Today's Deal: Save 75% on Fight The Dragon!* |
We've just pushed out a new small update that has tweaks to some of the new class special abilities and fixes a bunch of bugs.
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We've just pushed out a new small update that has tweaks to some of the new class special abilities and fixes a bunch of bugs.
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Welcome to Version 1.1.0, Build 8.6 - the BUEU!
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Now that we are wrapping of our PAC-MAN 256 development (for the moment anyway), we have been spending more time back in FTD land, working on cool new stuff, improvements to existing stuff and bug fixes.
Enhanced 2-4 player difficulty system We have re-vamped how difficulty works for 2-4 player games - not just HP and damage adjustments, but certain enemies can now attack more than 1 player at a time, and spawning enemies can spawn more minions etc. Enemies can also attack faster as more players join the game + more... AI behaviour and pathfinding improvements We've really improved enemy pathfinding and movement ability, fixing a bunch of areas where enemies used to get stuck, or where they would try to move through props to get to the player on the other side. Polish Polish Polish We have been polishing UI, making UI animate in and out instead of popping in and out, fixing lights that pop off, added more effects and other general little things that might not be noticeable, but that will just make the game feel more polished. Other general cool things
We have a more complete post in this thread... http://steamcommunity.com/app/250560/discussions/0/541906989407076877/ |
Welcome to Version 1.0.9, Build 8.4
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Welcome to Version 1.0.9, Build 8.0
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1.0.9 (Build 8.1) Change List - April 24th, 2015
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Just a heads up for anyone that doesn't visit the Forums much... though we haven't pushed any major updates our for a few weeks, we have been hard at work pushing lots of minor patches out with small features and lots of fixes. |
Today's Deal: Save 60% on Fight The Dragon!* |
Welcome to Version 1.0.8, Build 7.4
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Welcome to Version 1.0.7, Build 7.0
The difficulty settings are persistent and you can alter them whenever you want. They also sync over a network game, so all players play the hosts difficulty settings, and they see what they are in the Adventure and Campaign loading screens. We also turn them off in the ACK for play testing so creators can’t accidentally play an adventure is an easier mode and then mark it as easy. Playing Reward Adventures stack the rewards on top of the difficulty settings :-) http://steamcommunity.com/sharedfiles/filedetails/?id=409239650&fileuploadsuccess=1 Block & Dodge Cancel Attacks! In order to ensure you feel in control when in combat, we’ve implemented attack cancelling - simply Block or Dodge Roll at any time to cancel your current attack. Cancelling an attack with a block will cost you the same amount of Stamina as a dodge and will work regardless of whether you have a shield equipped. You cannot use attack cancelling during special attacks. Re-designed Enemy UI in ACK + New features! We’ve spent some time making the Enemy UI int the ACK less cluttered by separating out like items into new tabbed panels. We’ve also added a BUNCH of new stuff too like:
Loot Drop re-balance & Gold value scaling We have finally gotten around to to re-implementing loot drops to ensure a much more even distribution of loot for players to ensure we don't get the "I've had 100 loot drops and I only get boots!" scenario ;) Loot will drop evenly, weighted to the character class, and if it is a split-screen game, then the loot drop will be balanced to the player that opens a chest, or scores the kill on an enemy. We have also spent some time to make gold rewards scale better as your characters level up. New SNAKE Enemy We’ve added a new Snake enemy to the ACK for you all to use in your adventures - it will slither after and bite any adventurers it can. Each attack will do an initial amount of damage, as well as poison the player for two seconds for additional damage. New Invisible NPC We’ve seen some pretty cool workarounds to make various inanimate objects have Dialogue, so we thought we’d try and make it a bit easier to add dialogue to whatever object you want - the Invisible NPC! You can place and edit an invisible NPC just like any other NPC, although you’ll notice the Invisible NPC has a small pink box suspended in the air - this is the interaction point. When you add dialogue to the NPC, the speech bubble will come from this point. To give you full control, you can also raise and lower the interaction point like any prop, so you can customise where the dialogue sits on your screen. http://steamcommunity.com/sharedfiles/filedetails/?id=409239261 New In-Game Moderator Tools for our Community Moderators We’ve finally shipped a version of our in-game moderator tools to make life easier for our awesome community moderators. The main aim here is to make adventure moderation quicker, allowing for reports to be cleared quicker, and blockable adventures to be blocked quicker. These tools help reduce the burden placed on us (the devs) and put the power in the hands of our awesome community. 1.0.7 (Build 7.0) Change List New
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Welcome to Version 1.0.6, Build 6.7
http://steamcommunity.com/sharedfiles/filedetails/?id=401857357 Entity Naming By popular demand, we've added a new Entity naming system to the ACK. This system allows you to name entities with a unique name, making complex logic setups much more understandable. You can access the naming functionality from the Context Menu (RMB or Back on the Controller) - just choose the rename option and enter a name! You'll see a label with that name appear above the entity, that name will also be used in the event UI, instead of the entities normal name (Teleporter could become tp_forest_01). We've also extended the functionality to Entities you could already name, so named NPCs and Enemies will display the new labels in the ACK, but you'll still set the names from their dedicated inspector, not the Context Menu. Entity naming currently supports Triggers, Blockers, Logic Switches, Logic Blocks, Notifications, Teleporters, NPCs and Enemies. Let us know if there are any other things you'd like to name and we’ll look into it! http://steamcommunity.com/sharedfiles/filedetails/?id=401856403 Adventure Gallery Updates
http://steamcommunity.com/sharedfiles/filedetails/?id=401859500 Friends & Follower New Adventure Notification We now show you a notification at the start of each play session if any of your friends or creators you follow have published a new adventure since the last time you booted the game. You can't interact with the notification, but it stays on screen for around 8 seconds, and gives you a total count of new adventures, with counts for friends and followed creators. The changes to the Adventure Gallery and the new adventure notifications have been implemented to help with the adventure discovery process and give players more a great chance of seeing and playing new adventures. 1.0.6 (Build 6.7) Change List New
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1.0.6 (Build 6.8) Change List
1.0.6 (Build 6.9) Change List
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Welcome to Version 1.0.5, Build 6.5
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1.0.5 (Build 6.6) Change List Changes/Improvements
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Welcome to Version 1.0.4, Build 6.2 - Update #46!
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1.0.4 build 6.3 hotfix - 14th January 2015
1.0.4 build 6.4 hotfix - 27th January 2015
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Welcome to Version 1.0.3, Build 5.9 - Update #45!
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1.0.3 (Build 6.0)Hotfix Change List
1.0.3 (Build 6.1)Hotfix Change List
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